Here is a list of all variables with links to the files they belong to:
- b -
- bagSpecsColors : cs_inventory.cpp
- bagSpecsToString : cs_inventory.cpp
- BanditLoc : zone_thousand_needles.cpp
- BankBagSlotPricesEntryfmt : DBCfmt.h
- BarberShopStyleEntryfmt : DBCfmt.h
- BarthilasPos : instance_stratholme.cpp
- baseMoveSpeed : Unit.cpp, Unit.h
- BaseTables : PlayerDump.cpp
- BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL : Battlefield.h
- BattlefieldFactions : Battlefield.h
- BattlemasterListEntryfmt : DBCfmt.h
- BaxterMovePos : boss_apothecary_hummel.cpp
- bearSpells : boss_mor_grayhoof.cpp
- BelgaristraszPOS : oculus.h
- BG_AB_BuffPositions : BattlegroundAB.h
- BG_AB_DoorPositions : BattlegroundAB.h
- BG_AB_GraveyardIds : BattlegroundAB.h
- BG_AB_NodePositions : BattlegroundAB.h
- BG_AB_SpiritGuidePos : BattlegroundAB.h
- BG_AB_TickIntervals : BattlegroundAB.h
- BG_AB_TickPoints : BattlegroundAB.h
- BG_AV_CreatureInfo : BattlegroundAV.h
- BG_AV_CreaturePos : BattlegroundAV.h
- BG_AV_DoorPositons : BattlegroundAV.h
- BG_AV_GenericObjectPos : BattlegroundAV.h
- BG_AV_GraveyardIds : BattlegroundAV.h
- BG_AV_HallowsEndObjectPos : BattlegroundAV.h
- BG_AV_MineWorldStates : BattlegroundAV.h
- BG_AV_NodeWorldStates : BattlegroundAV.h
- BG_AV_ObjectPos : BattlegroundAV.h
- BG_AV_StaticCreatureInfo : BattlegroundAV.h
- BG_AV_StaticCreaturePos : BattlegroundAV.h
- BG_DS_WATERFALL_DURATION : BattlegroundDS.h
- BG_DS_WATERFALL_KNOCKBACK_TIMER : BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MAX : BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MIN : BattlegroundDS.h
- BG_DS_WATERFALL_WARNING_DURATION : BattlegroundDS.h
- BG_EY_FlagPoints : BattlegroundEY.h
- BG_EY_TickPoints : BattlegroundEY.h
- BG_EY_TriggerPositions : BattlegroundEY.h
- BG_IC_DocksVehiclesCatapults : BattlegroundIC.h
- BG_IC_DocksVehiclesGlaives : BattlegroundIC.h
- BG_IC_Factions : BattlegroundIC.h
- BG_IC_GraveyardIds : BattlegroundIC.h
- BG_IC_HangarCaptains : BattlegroundIC.h
- BG_IC_HangarTeleporterEffects : BattlegroundIC.h
- BG_IC_HangarTeleporters : BattlegroundIC.h
- BG_IC_HangarTrigger : BattlegroundIC.h
- BG_IC_NpcSpawnlocs : BattlegroundIC.h
- BG_IC_ObjSpawnlocs : BattlegroundIC.h
- BG_IC_SpiritGuidePos : BattlegroundIC.h
- BG_IC_TeleporterEffects : BattlegroundIC.h
- BG_IC_Teleporters : BattlegroundIC.h
- BG_IC_WorkshopVehicles : BattlegroundIC.h
- BG_RV_CLOSE_FIRE_TIMER : BattlegroundRV.cpp
- BG_RV_FIRE_TO_PILLAR_TIMER : BattlegroundRV.cpp
- BG_RV_FIRST_TIMER : BattlegroundRV.cpp
- BG_RV_PILLAR_SWITCH_TIMER : BattlegroundRV.cpp
- BG_SA_BOAT_START : BattlegroundSA.cpp
- BG_SA_Factions : BattlegroundSA.h
- BG_SA_GYEntries : BattlegroundSA.h
- BG_SA_GYOrientation : BattlegroundSA.h
- BG_SA_NpcEntries : BattlegroundSA.h
- BG_SA_NpcSpawnlocs : BattlegroundSA.h
- BG_SA_ObjEntries : BattlegroundSA.h
- BG_SA_ObjSpawnlocs : BattlegroundSA.h
- BG_SA_ROUNDLENGTH : BattlegroundSA.cpp
- BG_SA_WARMUPLENGTH : BattlegroundSA.cpp
- BG_STARTING_EVENT_COUNT : Battleground.h
- bigIslandMiddlePos : boss_sartharion.cpp
- BlackGuardPos : instance_stratholme.cpp
- BladesPositions : boss_illidan.cpp
- BlinkSpells : boss_skeram.cpp
- BoatStructure : boss_ymiron.cpp
- boneSpikeSummonId : boss_lord_marrowgar.cpp
- BonfireStampedOutState : midsummer.cpp
- BonfireStateStore : midsummer.cpp
- bonusSkillLevels : PlayerUpdates.cpp
- bonusSkillLevelsSize : PlayerUpdates.cpp
- BossStartMove1 : violet_hold.h
- BossStartMove2 : violet_hold.h
- BossStartMove21 : violet_hold.h
- BossStartMove22 : violet_hold.h
- BossStartMove3 : violet_hold.h
- BossStartMove4 : violet_hold.h
- BossStartMove5 : violet_hold.h
- BossStartMove6 : violet_hold.h
- boundaries : instance_ruby_sanctum.cpp, instance_the_eye.cpp, instance_magtheridons_lair.cpp, instance_serpent_shrine.cpp, instance_black_temple.cpp, instance_icecrown_citadel.cpp, instance_forge_of_souls.cpp, instance_obsidian_sanctum.cpp, instance_azjol_nerub.cpp, instance_zulaman.cpp
- BrannIntroSpawnPos : boss_algalon_the_observer.cpp
- BrannIntroWaypoint : boss_algalon_the_observer.cpp
- BrannOutroPos : boss_algalon_the_observer.cpp
- BrazierOfMadnessContainer : instance_zulgurub.cpp
- Buff_Entries : Battleground.h
- bufferSize : RASession.h