AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_grand_warlock_nethekurse Struct Reference
Inheritance diagram for boss_grand_warlock_nethekurse:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_warlock_nethekurse (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
void IntroRP ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 PeonEngagedCount = 0
 
uint8 PeonKilledCount = 0
 
bool _canAggro = false
 
bool _introStarted = false
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_warlock_nethekurse()

boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse ( Creature creature)
inline
102 : BossAI(creature, DATA_NETHEKURSE)
103 { }
Definition ScriptedCreature.h:485
@ DATA_NETHEKURSE
Definition shattered_halls.h:27

Member Function Documentation

◆ DoAction()

void boss_grand_warlock_nethekurse::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

229 {
230 if (action == ACTION_CANCEL_INTRO)
231 {
234 return;
235 }
236 else if (action == ACTION_START_INTRO && !_introStarted)
237 {
238 // Hack: Prevent from pulling from behind door
239 me->SetImmuneToAll(false);
240 _canAggro = true;
241 // Bit of a hack to make sure it can't be started with the areatrigger AND the door opening
242 _introStarted = true;
243
244 std::list<Creature*> creatureList;
245 GetCreatureListWithEntryInGrid(creatureList, me, NPC_PEON, 60.0f);
246 for (Creature* creature : creatureList)
247 {
248 if (creature)
249 {
250 creature->SetImmuneToAll(false);
251 }
252 }
253 IntroRP();
254 }
255 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:943
@ ACTION_START_INTRO
Definition boss_nethekurse.cpp:77
@ ACTION_CANCEL_INTRO
Definition boss_nethekurse.cpp:78
@ NPC_PEON
Definition boss_nethekurse.cpp:84
@ GROUP_RP
Definition boss_nethekurse.cpp:72
TaskScheduler scheduler
Definition CreatureAI.h:74
Definition Creature.h:47
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2789
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
Creature * me
Definition ScriptedCreature.h:281
bool _canAggro
Definition boss_nethekurse.cpp:289
bool _introStarted
Definition boss_nethekurse.cpp:290
void IntroRP()
Definition boss_nethekurse.cpp:168

References _canAggro, _introStarted, ACTION_CANCEL_INTRO, ACTION_START_INTRO, TaskScheduler::CancelGroup(), GetCreatureListWithEntryInGrid(), GROUP_RP, IntroRP(), ScriptedAI::me, NPC_PEON, CreatureAI::scheduler, Unit::SetImmuneToAll(), and Creature::SetInCombatWithZone().

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ IntroRP()

void boss_grand_warlock_nethekurse::IntroRP ( )
inline
169 {
170 scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext context)
171 {
172 me->GetMotionMaster()->Clear();
173 me->GetMotionMaster()->MoveIdle();
174 me->SetFacingTo(4.572762489318847656f);
175
176 scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
177 {
179 DoCast(me, roleplayData.spellId);
180 Talk(roleplayData.textId);
182 });
183
184 context.Repeat(16400ms, 28500ms);
185 });
186 }
PeonRoleplay PeonRoleplayData[3]
Definition boss_nethekurse.cpp:93
void Initialize()
Definition MotionMaster.cpp:75
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
void SetFacingTo(float ori)
Definition Unit.cpp:16411
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
Talk
Definition hyjal.cpp:82
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition boss_nethekurse.cpp:88
uint8 textId
Definition boss_nethekurse.cpp:90
uint32 spellId
Definition boss_nethekurse.cpp:89

References UnitAI::DoCast(), Unit::GetMotionMaster(), GROUP_RP, MotionMaster::Initialize(), ScriptedAI::me, PeonRoleplayData, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, Acore::Containers::SelectRandomContainerElement(), Unit::SetFacingTo(), PeonRoleplay::spellId, and PeonRoleplay::textId.

Referenced by DoAction().

◆ JustDied()

void boss_grand_warlock_nethekurse::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

125 {
126 Talk(SAY_DIE);
127 _JustDied();
128 }
@ SAY_DIE
Definition boss_nethekurse.cpp:36
void _JustDied()
Definition ScriptedCreature.cpp:664

References BossAI::_JustDied(), and SAY_DIE.

◆ JustEngagedWith()

void boss_grand_warlock_nethekurse::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

189 {
190 if (who->GetEntry() == NPC_PEON)
191 {
192 return;
193 }
194
197
199
200 scheduler.Schedule(12150ms, 19850ms, [this](TaskContext context)
201 {
202 if (me->HealthBelowPct(90))
203 {
204 DoCastRandomTarget(SPELL_DEATH_COIL, 0, 30.0f, true);
205 }
206 context.Repeat();
207 }).Schedule(8100ms, 17300ms, [this](TaskContext context)
208 {
210 context.Repeat(8450ms, 9450ms);
211 }).Schedule(10950ms, 21850ms, [this](TaskContext context)
212 {
214 context.Repeat(1200ms, 23900ms);
215 });
216
217 if (PeonKilledCount < 4)
218 {
220 }
221 }
@ SPELL_SHADOW_FISSURE
Definition boss_nethekurse.cpp:43
@ SPELL_SHADOW_CLEAVE
Definition boss_nethekurse.cpp:44
@ SAY_SKIP_INTRO
Definition boss_nethekurse.cpp:28
void _JustEngagedWith()
Definition ScriptedCreature.cpp:677
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:296
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1116
void DoAction(int32 action) override
Definition boss_nethekurse.cpp:228
uint8 PeonKilledCount
Definition boss_nethekurse.cpp:288

References BossAI::_JustEngagedWith(), ACTION_CANCEL_INTRO, TaskScheduler::CancelAll(), DoAction(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), Object::GetEntry(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_PEON, PeonKilledCount, TaskContext::Repeat(), SAY_SKIP_INTRO, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_SHADOW_CLEAVE, and SPELL_SHADOW_FISSURE.

◆ JustReachedHome()

void boss_grand_warlock_nethekurse::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

120 {
122 }

References Unit::GetMotionMaster(), MotionMaster::Initialize(), and ScriptedAI::me.

◆ KilledUnit()

void boss_grand_warlock_nethekurse::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

224 {
225 Talk(SAY_SLAY);
226 }
@ SAY_SLAY
Definition boss_nethekurse.cpp:35

References SAY_SLAY.

◆ Reset()

void boss_grand_warlock_nethekurse::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

106 {
109 });
110
112
113 if (!_canAggro)
114 {
115 me->SetImmuneToAll(true);
116 }
117 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ SPELL_DARK_SPIN
Definition boss_nethekurse.cpp:42
InstanceScript *const instance
Definition ScriptedCreature.h:492
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:831
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:390
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394

References _canAggro, DATA_NETHEKURSE, UnitAI::DoCastSelf(), BossAI::instance, ScriptedAI::me, NOT_STARTED, BossAI::ScheduleHealthCheckEvent(), InstanceScript::SetBossState(), Unit::SetImmuneToAll(), and SPELL_DARK_SPIN.

◆ SetData()

void boss_grand_warlock_nethekurse::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

131 {
132 if (data != SETDATA_DATA || me->IsInCombat())
133 return;
134
135 if (value == SETDATA_PEON_AGGRO && PeonEngagedCount <= 4)
136 {
138 }
139 else if (value == SETDATA_PEON_DEATH && PeonKilledCount <= 4)
140 {
143 me->SetFacingTo(4.572762489318847656f);
144
145 scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
146 {
149
150 scheduler.Schedule(1s, GROUP_RP, [this](TaskContext /*context*/)
151 {
153 });
154
155 if (++PeonKilledCount == 4)
156 {
159 if (Unit* target = me->SelectNearestPlayer(80.0f))
160 {
161 AttackStart(target);
162 }
163 }
164 });
165 }
166 }
@ EMOTE_ONESHOT_APPLAUD
Definition SharedDefines.h:1919
@ SAY_PEON_DIES
Definition boss_nethekurse.cpp:31
@ SAY_INTRO_2
Definition boss_nethekurse.cpp:29
@ SAY_PEON_ATTACKED
Definition boss_nethekurse.cpp:30
@ SETDATA_DATA
Definition boss_nethekurse.cpp:65
@ SETDATA_PEON_DEATH
Definition boss_nethekurse.cpp:67
@ SETDATA_PEON_AGGRO
Definition boss_nethekurse.cpp:66
void MoveIdle()
Definition MotionMaster.cpp:234
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition Unit.h:664
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2172
bool IsInCombat() const
Definition Unit.h:935
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2526
void Initialize()
Definition CreatureAIRegistry.cpp:34
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
uint8 PeonEngagedCount
Definition boss_nethekurse.cpp:287

References ACTION_CANCEL_INTRO, ScriptedAI::AttackStart(), MotionMaster::Clear(), DoAction(), EMOTE_ONESHOT_APPLAUD, Unit::GetMotionMaster(), GROUP_RP, Unit::HandleEmoteCommand(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MoveIdle(), PeonEngagedCount, PeonKilledCount, SAY_INTRO_2, SAY_PEON_ATTACKED, SAY_PEON_DIES, TaskScheduler::Schedule(), CreatureAI::scheduler, WorldObject::SelectNearestPlayer(), SETDATA_DATA, SETDATA_PEON_AGGRO, SETDATA_PEON_DEATH, and Unit::SetFacingTo().

◆ UpdateAI()

void boss_grand_warlock_nethekurse::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

258 {
259 scheduler.Update(diff);
260
261 // this should never be called if the action to start intro has been called
262 if (!_introStarted)
263 {
264 // find the door that is nearest to the entrance
266 {
267 // check if door is openened
268 //this should only happen before the intro, if the door is picked by someone
269 if (nethekursedoor->GetGoState() == 0)
270 {
272 }
273 }
274 }
275
276 if (!UpdateVictim())
277 return;
278
280 return;
281
282 if (!me->HealthBelowPct(25))
284 }
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition ScriptedCreature.cpp:938
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
bool UpdateVictim()
Definition CreatureAI.cpp:353
Definition GameObject.h:120
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
@ GO_GRAND_WARLOCK_CHAMBER_DOOR_1
Definition shattered_halls.h:80

References _introStarted, ACTION_START_INTRO, DoAction(), UnitAI::DoMeleeAttackIfReady(), GetClosestGameObjectWithEntry(), GO_GRAND_WARLOCK_CHAMBER_DOOR_1, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, CreatureAI::scheduler, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _canAggro

bool boss_grand_warlock_nethekurse::_canAggro = false
private

Referenced by DoAction(), and Reset().

◆ _introStarted

bool boss_grand_warlock_nethekurse::_introStarted = false
private

Referenced by DoAction(), and UpdateAI().

◆ PeonEngagedCount

uint8 boss_grand_warlock_nethekurse::PeonEngagedCount = 0
private

Referenced by SetData().

◆ PeonKilledCount

uint8 boss_grand_warlock_nethekurse::PeonKilledCount = 0
private

Referenced by JustEngagedWith(), and SetData().


The documentation for this struct was generated from the following file: