AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI Struct Reference
Inheritance diagram for npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_rocket_propelled_warheadAI (Creature *creature)
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void JustReachedHome () override
 
void DoAction (int32) override
 
void SpellHit (Unit *caster, SpellInfo const *) override
 
void FinishQuest (bool success, uint32 faction)
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _faction
 
bool _finished
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rocket_propelled_warheadAI()

npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::npc_rocket_propelled_warheadAI ( Creature creature)
inline
1038 : VehicleAI(creature), _faction(ALLIANCE), _finished(false)
1039 {
1040 }
@ ALLIANCE
Definition SharedDefines.h:768
Definition CombatAI.h:99
uint32 _faction
Definition zone_grizzly_hills.cpp:1092
bool _finished
Definition zone_grizzly_hills.cpp:1093

Member Function Documentation

◆ DoAction()

void npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

1059 {
1060 FinishQuest(false, _faction);
1061 }
void FinishQuest(bool success, uint32 faction)
Definition zone_grizzly_hills.cpp:1071

References _faction, and FinishQuest().

◆ FinishQuest()

void npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::FinishQuest ( bool  success,
uint32  faction 
)
inline
1072 {
1073 if (_finished)
1074 {
1075 return;
1076 }
1077
1078 _finished = true;
1079
1080 if (success)
1081 {
1083 }
1084
1085 DoCast(me, SPELL_DETONATE, true);
1086 me->RemoveAllAuras();
1087 me->SetVisible(false);
1089 }
Creature *const me
Definition CreatureAI.h:72
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:259
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetVisible(bool x)
Definition Unit.cpp:14284
MotionMaster * GetMotionMaster()
Definition Unit.h:1680
void RemoveAllAuras()
Definition Unit.cpp:5351
@ SPELL_DETONATE
Definition zone_grizzly_hills.cpp:1028
@ SPELL_HORDE_KILL_CREDIT_TORPEDO
Definition zone_grizzly_hills.cpp:1025
@ SPELL_ALLIANCE_KILL_CREDIT_TORPEDO
Definition zone_grizzly_hills.cpp:1024

References _finished, ALLIANCE, UnitAI::DoCast(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveTargetedHome(), Unit::RemoveAllAuras(), Unit::SetVisible(), SPELL_ALLIANCE_KILL_CREDIT_TORPEDO, SPELL_DETONATE, and SPELL_HORDE_KILL_CREDIT_TORPEDO.

Referenced by DoAction(), and SpellHit().

◆ JustReachedHome()

void npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1052 {
1053 _finished = false;
1054 me->SetVisible(true);
1055 me->GetMotionMaster()->Clear(true);
1056 }
void Clear(bool reset=true)
Definition MotionMaster.h:167

References _finished, MotionMaster::Clear(), Unit::GetMotionMaster(), CreatureAI::me, and Unit::SetVisible().

◆ PassengerBoarded()

void npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1043 {
1044 if (apply && who && who->ToPlayer())
1045 {
1047 _faction = who->ToPlayer()->GetTeamId();
1048 }
1049 }
@ SPELL_VEHICLE_WARHEAD_FUSE
Definition zone_grizzly_hills.cpp:1023

References _faction, UnitAI::DoCast(), Player::GetTeamId(), CreatureAI::me, SPELL_VEHICLE_WARHEAD_FUSE, and Object::ToPlayer().

◆ SpellHit()

void npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::SpellHit ( Unit caster,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1064 {
1065 if (caster && (caster->GetEntry() == NPC_HORDE_LUMBERBOAT || caster->GetEntry() == NPC_ALLIANCE_LUMBERBOAT))
1066 {
1067 FinishQuest(true, _faction);
1068 }
1069 }
uint32 GetEntry() const
Definition Object.h:115
@ NPC_HORDE_LUMBERBOAT
Definition zone_grizzly_hills.cpp:1026
@ NPC_ALLIANCE_LUMBERBOAT
Definition zone_grizzly_hills.cpp:1027

References _faction, FinishQuest(), Object::GetEntry(), NPC_ALLIANCE_LUMBERBOAT, and NPC_HORDE_LUMBERBOAT.

Member Data Documentation

◆ _faction

uint32 npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::_faction
private

◆ _finished

bool npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::_finished
private

Referenced by FinishQuest(), and JustReachedHome().


The documentation for this struct was generated from the following file: