AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_taldaram Struct Reference
Inheritance diagram for boss_taldaram:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_taldaram (Creature *pCreature)
 
void InitializeAI () override
 
void Reset () override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void ScheduleCombatEvents ()
 

Private Attributes

Position victimSperePos
 
ObjectGuid vanishTarget_GUID
 
uint32 vanishDamage
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_taldaram()

boss_taldaram::boss_taldaram ( Creature pCreature)
inline
206 : BossAI(pCreature, DATA_PRINCE_TALDARAM),
207 vanishDamage(0)
208 {
209 }
@ DATA_PRINCE_TALDARAM
Definition ahnkahet.h:28
Definition ScriptedCreature.h:467
uint32 vanishDamage
Definition boss_prince_taldaram.cpp:482

Member Function Documentation

◆ DamageTaken()

void boss_taldaram::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

285 {
287 {
289 {
290 vanishDamage += damage;
291 if (vanishDamage >= DUNGEON_MODE<uint32>(MAX_EMBRACE_DMG, MAX_EMBRACE_DMG_H))
292 {
294 me->CastStop();
296 vanishDamage = 0;
297 }
298 }
299 }
300 }
@ MAX_EMBRACE_DMG
Definition boss_prince_taldaram.cpp:55
@ MAX_EMBRACE_DMG_H
Definition boss_prince_taldaram.cpp:56
#define SPELL_EMBRACE_OF_THE_VAMPYR
Definition boss_prince_taldaram.cpp:44
void Clear()
Definition ObjectGuid.h:138
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4176
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1171
Creature * me
Definition ScriptedCreature.h:280
ObjectGuid vanishTarget_GUID
Definition boss_prince_taldaram.cpp:481
void ScheduleCombatEvents()
Definition boss_prince_taldaram.cpp:484

References Unit::CastStop(), ObjectGuid::Clear(), Unit::FindCurrentSpellBySpellId(), MAX_EMBRACE_DMG, MAX_EMBRACE_DMG_H, ScriptedAI::me, ScheduleCombatEvents(), SPELL_EMBRACE_OF_THE_VAMPYR, vanishDamage, and vanishTarget_GUID.

◆ DoAction()

void boss_taldaram::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

245 {
246 if (action == ACTION_REMOVE_PRISON || action == ACTION_REMOVE_PRISON_AT_RESET)
247 {
250
251 if (action == ACTION_REMOVE_PRISON)
252 {
257 }
258 // Teleport instantly
259 else
260 {
261 me->SetDisableGravity(false);
262 me->SetHover(false);
265 me->SetImmuneToAll(false);
267 }
269 }
270 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ NPC_JEDOGA_CONTROLLER
Definition ahnkahet.h:46
@ ACTION_REMOVE_PRISON
Definition ahnkahet.h:64
@ DATA_PRINCE_TALDARAM_PLATFORM
Definition ahnkahet.h:35
@ ACTION_REMOVE_PRISON_AT_RESET
Definition boss_prince_taldaram.cpp:63
@ SAY_REMOVE_PRISON
Definition boss_prince_taldaram.cpp:79
@ POINT_LAND
Definition boss_prince_taldaram.cpp:89
@ SPELL_HOVER_FALL
Definition boss_prince_taldaram.cpp:41
constexpr float DATA_GROUND_POSITION_Z
Definition boss_prince_taldaram.cpp:93
InstanceScript *const instance
Definition ScriptedCreature.h:474
SummonList summons
Definition ScriptedCreature.h:517
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3219
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3384
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition InstanceScript.cpp:125
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:488
void Clear(bool reset=true)
Definition MotionMaster.h:167
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:390
MotionMaster * GetMotionMaster()
Definition Unit.h:1680
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20063
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Talk
Definition hyjal.cpp:82
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References ACTION_REMOVE_PRISON, ACTION_REMOVE_PRISON_AT_RESET, MotionMaster::Clear(), DATA_GROUND_POSITION_Z, DATA_PRINCE_TALDARAM_PLATFORM, SummonList::DespawnEntry(), UnitAI::DoCastSelf(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), InstanceScript::HandleGameObject(), BossAI::instance, ScriptedAI::me, MotionMaster::MoveLand(), NPC_JEDOGA_CONTROLLER, POINT_LAND, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), SAY_REMOVE_PRISON, Creature::SetDisableGravity(), Creature::SetHomePosition(), Creature::SetHover(), Unit::SetImmuneToAll(), SPELL_HOVER_FALL, BossAI::summons, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and Unit::UpdatePosition().

Referenced by InitializeAI().

◆ InitializeAI()

void boss_taldaram::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

212 {
214
215 // Event not started
217 {
218 me->SetImmuneToAll(true);
219 me->SetDisableGravity(true);
220 me->SetHover(true);
222 {
224 }
225
227 return;
228 }
229
231 {
233 }
234 }
@ DONE
Definition InstanceScript.h:61
@ DATA_TELDRAM_SPHERE1
Definition ahnkahet.h:74
@ DATA_TELDRAM_SPHERE2
Definition ahnkahet.h:75
@ SUMMON_GROUP_TRIGGERS
Definition boss_prince_taldaram.cpp:58
@ SPELL_BEAM_VISUAL
Definition boss_prince_taldaram.cpp:38
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:247
virtual void InitializeAI()
Definition UnitAI.h:208
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2445
void DoAction(int32 action) override
Definition boss_prince_taldaram.cpp:244

References ACTION_REMOVE_PRISON_AT_RESET, DATA_TELDRAM_SPHERE1, DATA_TELDRAM_SPHERE2, DoAction(), UnitAI::DoCastSelf(), DONE, InstanceScript::GetPersistentData(), Unit::HasAura(), UnitAI::InitializeAI(), BossAI::instance, ScriptedAI::me, Creature::SetDisableGravity(), Creature::SetHover(), Unit::SetImmuneToAll(), SPELL_BEAM_VISUAL, SUMMON_GROUP_TRIGGERS, and WorldObject::SummonCreatureGroup().

◆ JustDied()

void boss_taldaram::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

303 {
304 _JustDied();
306 }
@ SAY_DEATH
Definition boss_prince_taldaram.cpp:82
void _JustDied()
Definition ScriptedCreature.cpp:644

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_taldaram::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

325 {
329
332 }
@ SAY_AGGRO
Definition boss_prince_taldaram.cpp:80
void _JustEngagedWith()
Definition ScriptedCreature.cpp:657
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161

References BossAI::_JustEngagedWith(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::RemoveAllAuras(), SAY_AGGRO, and ScheduleCombatEvents().

◆ JustSummoned()

void boss_taldaram::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

343 {
344 summons.Summon(summon);
345 switch (summon->GetEntry())
346 {
350 {
351 if (npc_taldaram_flamesphere* summonAI = dynamic_cast<npc_taldaram_flamesphere*>(summon->AI()))
352 {
353 summonAI->SetVictimPos(victimSperePos);
354 }
355
356 break;
357 }
359 {
360 summon->CastSpell(nullptr, SPELL_BEAM_VISUAL);
361 break;
362 }
363 }
364 }
@ NPC_FLAME_SPHERE_2
Definition boss_prince_taldaram.cpp:49
@ NPC_FLAME_SPHERE_3
Definition boss_prince_taldaram.cpp:50
@ NPC_FLAME_SPHERE_1
Definition boss_prince_taldaram.cpp:48
CreatureAI * AI() const
Definition Creature.h:141
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Position victimSperePos
Definition boss_prince_taldaram.cpp:480
Definition boss_prince_taldaram.cpp:98

References Creature::AI(), Unit::CastSpell(), Object::GetEntry(), NPC_FLAME_SPHERE_1, NPC_FLAME_SPHERE_2, NPC_FLAME_SPHERE_3, NPC_JEDOGA_CONTROLLER, SPELL_BEAM_VISUAL, SummonList::Summon(), BossAI::summons, and victimSperePos.

◆ KilledUnit()

void boss_taldaram::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

309 {
310 if (!victim->IsPlayer())
311 {
312 return;
313 }
314
315 Talk(SAY_SLAY);
316
317 if (vanishTarget_GUID && victim->GetGUID() == vanishTarget_GUID)
318 {
320 vanishDamage = 0;
321 }
322 }
@ SAY_SLAY
Definition boss_prince_taldaram.cpp:81
bool IsPlayer() const
Definition Object.h:200
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112

References ObjectGuid::Clear(), Object::GetGUID(), Object::IsPlayer(), SAY_SLAY, vanishDamage, and vanishTarget_GUID.

◆ MovementInform()

void boss_taldaram::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

◆ Reset()

void boss_taldaram::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

237 {
238 _Reset();
239
240 vanishDamage = 0;
242 }
void _Reset()
Definition ScriptedCreature.cpp:624

References BossAI::_Reset(), ObjectGuid::Clear(), vanishDamage, and vanishTarget_GUID.

◆ ScheduleCombatEvents()

void boss_taldaram::ScheduleCombatEvents ( )
inlineprivate
485 {
486 events.Reset();
487 events.RescheduleEvent(EVENT_PRINCE_FLAME_SPHERES, 10s);
488 events.RescheduleEvent(EVENT_PRINCE_BLOODTHIRST, 10s);
490 vanishDamage = 0;
491 }
@ EVENT_PRINCE_FLAME_SPHERES
Definition boss_prince_taldaram.cpp:69
@ EVENT_PRINCE_BLOODTHIRST
Definition boss_prince_taldaram.cpp:71
events
Definition boss_sartura.cpp:43

References ObjectGuid::Clear(), EVENT_PRINCE_BLOODTHIRST, EVENT_PRINCE_FLAME_SPHERES, vanishDamage, and vanishTarget_GUID.

Referenced by DamageTaken(), JustEngagedWith(), and UpdateAI().

◆ SpellHitTarget()

void boss_taldaram::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

335 {
336 if (spellInfo->Id == SPELL_CONJURE_FLAME_SPHERE)
337 {
339 }
340 }
@ ACTION_SPHERE
Definition boss_prince_taldaram.cpp:64
@ SPELL_CONJURE_FLAME_SPHERE
Definition boss_prince_taldaram.cpp:30
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102

References ACTION_SPHERE, SummonList::DoAction(), SpellInfo::Id, SPELL_CONJURE_FLAME_SPHERE, and BossAI::summons.

◆ UpdateAI()

void boss_taldaram::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

367 {
368 if (!UpdateVictim())
369 {
370 return;
371 }
372
373 events.Update(diff);
374
376 {
377 return;
378 }
379
380 while (uint32 const eventId = events.ExecuteEvent())
381 {
382 switch (eventId)
383 {
385 {
387 events.Repeat(10s);
388 break;
389 }
391 {
392 if (Unit* victim = me->GetVictim())
393 {
395 victimSperePos = *victim;
396 }
397
398 if (!events.GetNextEventTime(EVENT_PRINCE_VANISH))
399 {
400 events.RescheduleEvent(EVENT_PRINCE_VANISH, 14s);
401 }
402 else
403 {
404 // Make sure that Vanish won't get triggered at same time as sphere summon
405 events.DelayEvents(4s);
406 }
407
408 events.Repeat(15s);
409 break;
410 }
412 {
413 //Count alive players
414 uint8 count = 0;
415 std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
416 if (!t_list.empty())
417 {
418 for (HostileReference const* reference : t_list)
419 {
420 if (reference)
421 {
422 Unit const* pTarget = ObjectAccessor::GetUnit(*me, reference->getUnitGuid());
423 if (pTarget && pTarget->IsPlayer() && pTarget->IsAlive())
424 {
425 ++count;
426 }
427 }
428 }
429 }
430
431 // He only vanishes if there are 3 or more alive players
432 if (count > 2)
433 {
435 DoCastSelf(SPELL_VANISH, false);
436 if (Unit* pEmbraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
437 {
438 vanishTarget_GUID = pEmbraceTarget->GetGUID();
439 }
440
442 events.CancelEvent(EVENT_PRINCE_BLOODTHIRST);
443 events.ScheduleEvent(EVENT_PRINCE_VANISH_RUN, 2499ms);
444 }
445 break;
446 }
448 {
449 if (Unit* _vanishTarget = ObjectAccessor::GetUnit(*me, vanishTarget_GUID))
450 {
451 vanishDamage = 0;
452 DoCast(_vanishTarget, SPELL_SHADOWSTEP);
453 me->CastSpell(_vanishTarget, SPELL_EMBRACE_OF_THE_VAMPYR, false);
455 }
456
457 events.ScheduleEvent(EVENT_PRINCE_RESCHEDULE, 20s);
458 break;
459 }
461 {
463 break;
464 }
465 }
466
468 {
469 return;
470 }
471 }
472
473 if (me->IsVisible())
474 {
476 }
477 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SAY_VANISH
Definition boss_prince_taldaram.cpp:84
@ EVENT_PRINCE_RESCHEDULE
Definition boss_prince_taldaram.cpp:73
@ EVENT_PRINCE_VANISH
Definition boss_prince_taldaram.cpp:70
@ EVENT_PRINCE_VANISH_RUN
Definition boss_prince_taldaram.cpp:72
@ SPELL_SHADOWSTEP
Definition boss_prince_taldaram.cpp:40
@ SPELL_VANISH
Definition boss_prince_taldaram.cpp:39
@ SPELL_BLOODTHIRST
Definition boss_prince_taldaram.cpp:29
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition ThreatMgr.h:48
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:273
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
bool IsAlive() const
Definition Unit.h:1714
bool IsVisible() const
Definition Unit.h:1933
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_PRINCE_BLOODTHIRST, EVENT_PRINCE_FLAME_SPHERES, EVENT_PRINCE_RESCHEDULE, EVENT_PRINCE_VANISH, EVENT_PRINCE_VANISH_RUN, ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Object::IsPlayer(), Unit::IsVisible(), ScriptedAI::me, Random, Unit::RemoveAura(), SAY_VANISH, ScheduleCombatEvents(), UnitAI::SelectTarget(), SPELL_BLOODTHIRST, SPELL_CONJURE_FLAME_SPHERE, SPELL_EMBRACE_OF_THE_VAMPYR, SPELL_SHADOWSTEP, SPELL_VANISH, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), vanishDamage, vanishTarget_GUID, and victimSperePos.

Member Data Documentation

◆ vanishDamage

uint32 boss_taldaram::vanishDamage
private

◆ vanishTarget_GUID

ObjectGuid boss_taldaram::vanishTarget_GUID
private

◆ victimSperePos

Position boss_taldaram::victimSperePos
private

Referenced by JustSummoned(), and UpdateAI().


The documentation for this struct was generated from the following file: