AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pet_dk_ebon_gargoyle Struct Reference
Inheritance diagram for npc_pet_dk_ebon_gargoyle:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_pet_dk_ebon_gargoyle (Creature *creature)
 
void MovementInform (uint32 type, uint32 point) override
 
void InitializeAI () override
 
void MySelectNextTarget ()
 
void AttackStart (Unit *who) override
 
void RemoveTargetAura ()
 
void Reset () override
 
void FlyAway ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _targetGUID
 
uint32 _despawnTimer
 
uint32 _selectionTimer
 
uint32 _initialCastTimer
 
int32 _decisionTimer
 
bool _despawning
 
bool _initialSelection
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pet_dk_ebon_gargoyle()

npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyle ( Creature creature)
inline
56 : ScriptedAI(creature)
57 {
58 _despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
59 _despawning = false;
60 _initialSelection = true;
62 }
void Clear()
Definition ObjectGuid.h:138
Definition ScriptedCreature.h:190
bool _initialSelection
Definition pet_dk.cpp:241
uint32 _despawnTimer
Definition pet_dk.cpp:236
ObjectGuid _targetGUID
Definition pet_dk.cpp:235
bool _despawning
Definition pet_dk.cpp:240

References _despawning, _despawnTimer, _initialSelection, _targetGUID, and ObjectGuid::Clear().

Member Function Documentation

◆ AttackStart()

void npc_pet_dk_ebon_gargoyle::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

120 {
122 _targetGUID = who->GetGUID();
125 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:33
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18961
@ SPELL_DK_SUMMON_GARGOYLE_1
Definition pet_dk.cpp:41
Creature * me
Definition ScriptedCreature.h:280
void RemoveTargetAura()
Definition pet_dk.cpp:127

References _targetGUID, Unit::AddAura(), UnitAI::AttackStartCaster(), Object::GetGUID(), ScriptedAI::me, RemoveTargetAura(), and SPELL_DK_SUMMON_GARGOYLE_1.

◆ FlyAway()

void npc_pet_dk_ebon_gargoyle::FlyAway ( )
inline
142 {
144
145 // Stop Fighting
146 me->CombatStop(true);
148
149 // Sanctuary
152
153 me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
154 me->SetSpeed(MOVE_RUN, 1.0f, true);
155 float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
156 float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
157 float z = me->GetPositionZ() + 40;
158 me->DisableSpline();
159 me->GetMotionMaster()->Clear(false);
160
161 me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
162 me->SetCanFly(true);
163 me->SetDisableGravity(true);
164
165 _despawning = true;
166 }
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_RUN
Definition UnitDefines.h:350
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ REACT_PASSIVE
Definition Unit.h:549
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3218
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3303
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
void Clear(bool reset=true)
Definition MotionMaster.h:167
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:888
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10532
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void DisableSpline()
Definition Unit.cpp:638
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14531
@ SPELL_DK_SANCTUARY
Definition pet_dk.cpp:44
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _despawning, Object::ApplyModFlag(), Unit::CastSpell(), MotionMaster::Clear(), Unit::CombatStop(), Unit::DisableSpline(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveCharge(), REACT_PASSIVE, RemoveTargetAura(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetSpeed(), SPELL_DK_SANCTUARY, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_pet_dk_ebon_gargoyle::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

74 {
76 Unit* owner = me->GetOwner();
77 if (!owner)
78 return;
79
80 // Xinef: Night of the Dead avoidance
83 if (aur->GetEffect(0))
84 aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
85
86 me->SetCanFly(true);
87 me->SetDisableGravity(true);
88
92 _selectionTimer = 2000;
95 }
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3809
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
Definition SpellAuraEffects.h:39
Definition SpellAuras.h:87
virtual void InitializeAI()
Definition UnitAI.h:209
Definition Unit.h:620
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5647
Unit * GetOwner() const
Definition Unit.cpp:10696
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5560
void AddUnitState(uint32 f)
Definition Unit.h:690
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3012
@ SPELL_DK_NIGHT_OF_THE_DEAD
Definition pet_dk.cpp:45
int32 _decisionTimer
Definition pet_dk.cpp:239
uint32 _selectionTimer
Definition pet_dk.cpp:237
uint32 _initialCastTimer
Definition pet_dk.cpp:238

References _decisionTimer, _initialCastTimer, _selectionTimer, Unit::AddUnitState(), EFFECT_2, Unit::GetAura(), Unit::GetAuraEffect(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Unit::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), UnitAI::InitializeAI(), MAX_FALL_DISTANCE, ScriptedAI::me, MotionMaster::MoveCharge(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_DK_NIGHT_OF_THE_DEAD, SPELLFAMILY_DEATHKNIGHT, and UNIT_STATE_NO_ENVIRONMENT_UPD.

◆ MovementInform()

void npc_pet_dk_ebon_gargoyle::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

65 {
66 if (type == POINT_MOTION_TYPE && point == 1)
67 {
68 me->SetCanFly(false);
69 me->SetDisableGravity(false);
70 }
71 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48

References ScriptedAI::me, POINT_MOTION_TYPE, Creature::SetCanFly(), and Creature::SetDisableGravity().

◆ MySelectNextTarget()

void npc_pet_dk_ebon_gargoyle::MySelectNextTarget ( )
inline
98 {
99 Unit* owner = me->GetOwner();
100 if (owner && owner->IsPlayer() && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(SPELL_GARGOYLE_STRIKE)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
101 {
102 Unit* selection = owner->ToPlayer()->GetSelectedUnit();
103 if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
104 {
105 me->GetMotionMaster()->Clear(false);
106 SetGazeOn(selection);
107 }
108
109 else if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
110 {
111 me->CombatStop(true);
112 me->GetMotionMaster()->Clear(false);
115 }
116 }
117 }
#define PET_FOLLOW_DIST
Definition PetDefines.h:205
#define sSpellMgr
Definition SpellMgr.h:825
void SetGazeOn(Unit *target)
Definition CreatureAI.cpp:259
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Unit * GetSelectedUnit() const
Definition Player.cpp:11566
Unit * GetVictim() const
Definition Unit.h:848
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13011
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13973
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1705
@ SPELL_GARGOYLE_STRIKE
Definition pet_dk.cpp:51

References WorldObject::CanSeeOrDetect(), MotionMaster::Clear(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetOwner(), Player::GetSelectedUnit(), Unit::GetVictim(), Unit::IsImmunedToSpell(), Object::IsPlayer(), Unit::IsValidAttackTarget(), ScriptedAI::me, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, RemoveTargetAura(), CreatureAI::SetGazeOn(), SPELL_GARGOYLE_STRIKE, sSpellMgr, and Object::ToPlayer().

Referenced by Reset(), and UpdateAI().

◆ RemoveTargetAura()

void npc_pet_dk_ebon_gargoyle::RemoveTargetAura ( )
inline
128 {
130 target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
131 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References _targetGUID, Object::GetGUID(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_DK_SUMMON_GARGOYLE_1.

Referenced by AttackStart(), FlyAway(), and MySelectNextTarget().

◆ Reset()

void npc_pet_dk_ebon_gargoyle::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

134 {
135 _selectionTimer = 0;
138 }
void MySelectNextTarget()
Definition pet_dk.cpp:97

References _selectionTimer, ScriptedAI::me, MySelectNextTarget(), REACT_PASSIVE, and Creature::SetReactState().

◆ UpdateAI()

void npc_pet_dk_ebon_gargoyle::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

169 {
171 {
172 _initialSelection = false;
173 // Find victim of Summon Gargoyle spell
174 std::list<Unit*> targets;
177 Cell::VisitObjects(me, searcher, 50.0f);
178 for (auto const& target : targets)
179 if (target->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
180 {
181 target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID());
182 SetGazeOn(target);
183 _targetGUID = target->GetGUID();
184 break;
185 }
186 }
187 if (_despawnTimer > 4000)
188 {
189 _despawnTimer -= diff;
190 _decisionTimer -= diff;
192 {
194 return;
195 }
196
197 _initialCastTimer += diff;
198 _selectionTimer += diff;
199 if (_selectionTimer >= 1000)
200 {
202 _selectionTimer = 0;
203 }
204
205 if (_decisionTimer <= 0)
206 {
207 _decisionTimer += 400;
209 {
211 {
213 }
214 else
215 {
218 }
219 }
220 }
221 }
222 else
223 {
224 if (!_despawning)
225 FlyAway();
226
227 if (_despawnTimer > diff)
228 _despawnTimer -= diff;
229 else
231 }
232 }
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
double rand_chance()
Definition Random.cpp:91
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:311
@ UNIT_STATE_LOST_CONTROL
Definition UnitDefines.h:212
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition GridNotifiers.h:852
bool UpdateVictimWithGaze()
Definition CreatureAI.cpp:268
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2180
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2841
MovementGeneratorType GetMotionSlotType(int slot) const
Definition MotionMaster.cpp:921
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:276
bool HasSilenceAura() const
Definition Unit.h:1738
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
Definition GridNotifiers.h:414
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
void FlyAway()
Definition pet_dk.cpp:141

References _decisionTimer, _despawning, _despawnTimer, _initialCastTimer, _initialSelection, _selectionTimer, _targetGUID, Creature::DespawnOrUnsummon(), UnitAI::DoCastVictim(), FlyAway(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwnerGUID(), Unit::GetVictim(), Unit::HasSilenceAura(), Unit::HasUnitState(), Creature::IsSpellProhibited(), ScriptedAI::me, MOTION_SLOT_CONTROLLED, MotionMaster::MoveChase(), MySelectNextTarget(), NULL_MOTION_TYPE, rand_chance(), CreatureAI::SetGazeOn(), SPELL_DK_SUMMON_GARGOYLE_1, SPELL_GARGOYLE_STRIKE, SPELL_SCHOOL_MASK_NATURE, UNIT_STATE_CASTING, UNIT_STATE_LOST_CONTROL, CreatureAI::UpdateVictimWithGaze(), and Cell::VisitObjects().

Member Data Documentation

◆ _decisionTimer

int32 npc_pet_dk_ebon_gargoyle::_decisionTimer
private

Referenced by InitializeAI(), and UpdateAI().

◆ _despawning

bool npc_pet_dk_ebon_gargoyle::_despawning
private

◆ _despawnTimer

uint32 npc_pet_dk_ebon_gargoyle::_despawnTimer
private

◆ _initialCastTimer

uint32 npc_pet_dk_ebon_gargoyle::_initialCastTimer
private

Referenced by InitializeAI(), and UpdateAI().

◆ _initialSelection

bool npc_pet_dk_ebon_gargoyle::_initialSelection
private

◆ _selectionTimer

uint32 npc_pet_dk_ebon_gargoyle::_selectionTimer
private

Referenced by InitializeAI(), Reset(), and UpdateAI().

◆ _targetGUID

ObjectGuid npc_pet_dk_ebon_gargoyle::_targetGUID
private

The documentation for this struct was generated from the following file: