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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| boss_black_knightAI (Creature *pCreature) | |
| void | Reset () override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | DoAction (int32 param) override |
| void | SpellHitTarget (Unit *, SpellInfo const *spell) override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustSummoned (Creature *summon) override |
| void | KilledUnit (Unit *victim) override |
| void | JustDied (Unit *) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| void | SetRun (bool run) |
| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| virtual bool | IsEscorted () |
| virtual void | JustRespawned () |
| virtual void | PathEndReached (uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| InstanceScript * | pInstance |
| EventMap | events |
| SummonList | summons |
| uint8 | Phase |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), and pInstance.
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References Unit::AddUnitState(), Unit::CastSpell(), SummonList::clear(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::HasUnitFlag(), ScriptedAI::me, Unit::RemoveAllAuras(), Unit::SetControlled(), Object::SetDynamicFlag(), Unit::SetHealth(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_BK_FEIGN_DEATH, SPELL_BK_GHOUL_EXPLODE, summons, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_STATE_DIED, and UNIT_STATE_STUNNED.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References BOSS_BLACK_KNIGHT, Unit::CastSpell(), DATA_ANNOUNCER, DATA_TEAMID_IN_INSTANCE, SummonList::DespawnAll(), EVENT_ANNOUNCER_SAY_ZOMBIE, EVENT_SPELL_DEATH_RESPITE, EVENT_SPELL_ICY_TOUCH, EVENT_SPELL_OBLITERATE, EVENT_SPELL_PLAGUE_STRIKE, Map::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), IN_PROGRESS, InstanceScript::instance, ScriptedAI::me, pInstance, SAY_BK_AGGRO, ZoneScript::SetData(), SPELL_RAISE_DEAD_ARELAS, SPELL_RAISE_DEAD_JAEREN, summons, and TEAM_HORDE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Creature::DespawnOrUnsummon(), CreatureAI::EnterEvadeMode(), and ScriptedAI::me.
Referenced by SpellHitTarget().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References BOSS_BLACK_KNIGHT, Unit::CastSpell(), DONE, ScriptedAI::me, pInstance, SAY_BK_DEATH, ZoneScript::SetData(), TempSummon::SetTempSummonType(), SPELL_BK_KILL_CREDIT, TEMPSUMMON_MANUAL_DESPAWN, and Unit::ToTempSummon().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Creature::AI(), UnitAI::AttackStart(), CreatureAI::DoZoneInCombat(), Creature::SelectNearestTarget(), SummonList::Summon(), and summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Object::IsPlayer(), and SAY_BK_KILL_PLAYER.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References BOSS_BLACK_KNIGHT, SummonList::DespawnAll(), Unit::GetNativeDisplayId(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetDisplayId(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag(), summons, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Unit::CastSpell(), Unit::ClearUnitState(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_SPELL_DEATH_BITE, EVENT_SPELL_DESECRATION, EVENT_SPELL_ICY_TOUCH, EVENT_SPELL_MARKED_DEATH, EVENT_SPELL_OBLITERATE, EVENT_SPELL_PLAGUE_STRIKE, Unit::GetMaxHealth(), SpellInfo::Id, ScriptedAI::me, MODEL_GHOST, MODEL_SKELETON, Phase, Object::RemoveDynamicFlag(), Unit::RemoveUnitFlag(), Unit::RemoveUnitFlag2(), SAY_BK_PHASE_2, SAY_BK_PHASE_3, Unit::SetControlled(), Creature::SetDisplayId(), Unit::SetHealth(), Unit::SetImmuneToAll(), SPELL_ARMY_DEAD, SPELL_BLACK_KNIGHT_RES, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_STATE_DIED, and UNIT_STATE_STUNNED.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
References SummonList::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), SummonList::empty(), EVENT_ANNOUNCER_SAY_ZOMBIE, EVENT_SPELL_DEATH_BITE, EVENT_SPELL_DEATH_RESPITE, EVENT_SPELL_DESECRATION, EVENT_SPELL_ICY_TOUCH, EVENT_SPELL_MARKED_DEATH, EVENT_SPELL_OBLITERATE, EVENT_SPELL_PLAGUE_STRIKE, Map::GetCreature(), Unit::GetVictim(), Unit::HasUnitState(), InstanceScript::instance, LANG_UNIVERSAL, ScriptedAI::me, pInstance, Random, UnitAI::SelectTarget(), SPELL_DEATH_BITE, SPELL_DEATH_RESPITE, SPELL_DESECRATION, SPELL_ICY_TOUCH, SPELL_MARKED_DEATH, SPELL_OBLITERATE, SPELL_PLAGUE_STRIKE, summons, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().
| EventMap boss_black_knight::boss_black_knightAI::events |
| uint8 boss_black_knight::boss_black_knightAI::Phase |
Referenced by SpellHitTarget().
| InstanceScript* boss_black_knight::boss_black_knightAI::pInstance |
Referenced by boss_black_knightAI(), DoAction(), JustDied(), Reset(), and UpdateAI().
| SummonList boss_black_knight::boss_black_knightAI::summons |
Referenced by DamageTaken(), DoAction(), JustSummoned(), Reset(), and UpdateAI().