AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_expedition_commander Struct Reference
Inheritance diagram for npc_expedition_commander:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_expedition_commander (Creature *creature)
 
void Reset () override
 
void BuildBrokenHarpoons ()
 
void DoAction (int32 action) override
 
void DestroyHarpoons ()
 
void StopControllers ()
 
void BuildHarpoon (uint8 index)
 
uint32 HarpoonEntry (uint8 index) const
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript * _instance
 
GuidVector _harpoonGUIDs
 
EventMap _events
 
bool _is25
 
bool _building
 
bool _destroyCd
 
bool _stopCtrl
 
bool _started
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_expedition_commander()

npc_expedition_commander::npc_expedition_commander ( Creature *  creature)
inlineexplicit
583 :
584 ScriptedAI(creature),
585 _instance(creature->GetInstanceScript()),
587 _building(false),
588 _destroyCd(false),
589 _stopCtrl(false),
590 _started(false)
591 { }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
Definition ScriptedCreature.h:191
bool Is25ManRaid() const
Definition ScriptedCreature.h:389
bool _destroyCd
Definition boss_razorscale.cpp:762
bool _stopCtrl
Definition boss_razorscale.cpp:762
bool _building
Definition boss_razorscale.cpp:762
InstanceScript * _instance
Definition boss_razorscale.cpp:759
bool _is25
Definition boss_razorscale.cpp:762
bool _started
Definition boss_razorscale.cpp:762

Member Function Documentation

◆ BuildBrokenHarpoons()

void npc_expedition_commander::BuildBrokenHarpoons ( )
inline
602 {
603 uint8 n = _is25 ? 4 : 2;
604 for (uint8 i = 0; i < n; ++i)
606 BrokenHarpoonPos[i].GetOrientation(), 0.0f, 0.0f, -0.8987932f, 0.4383728f, 0);
607 }
std::uint8_t uint8
Definition Define.h:109
static Position const BrokenHarpoonPos[4]
Definition boss_razorscale.cpp:181
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2467
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:281
@ GO_RAZOR_BROKEN_HARPOON
Definition ulduar.h:326

References _is25, BrokenHarpoonPos, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_RAZOR_BROKEN_HARPOON, ScriptedAI::me, and WorldObject::SummonGameObject().

Referenced by DestroyHarpoons(), and Reset().

◆ BuildHarpoon()

void npc_expedition_commander::BuildHarpoon ( uint8  index)
inline
691 {
692 if (GameObject* harpoon = me->SummonGameObject(HarpoonEntry(index), HarpoonPositions[index].GetPositionX(), HarpoonPositions[index].GetPositionY(),
693 HarpoonPositions[index].GetPositionZ(), HarpoonPositions[index].GetOrientation(), 0.0f, 0.0f, -0.573576f, 0.8191524f, 0))
694 _harpoonGUIDs.push_back(harpoon->GetGUID());
695 }
static Position const HarpoonPositions[4]
Definition boss_razorscale.cpp:188
Definition GameObject.h:120
GuidVector _harpoonGUIDs
Definition boss_razorscale.cpp:760
uint32 HarpoonEntry(uint8 index) const
Definition boss_razorscale.cpp:697

References _harpoonGUIDs, HarpoonEntry(), HarpoonPositions, ScriptedAI::me, and WorldObject::SummonGameObject().

Referenced by DoAction().

◆ DestroyHarpoons()

void npc_expedition_commander::DestroyHarpoons ( )
inline
671 {
672 for (ObjectGuid guid : _harpoonGUIDs)
673 if (GameObject* harpoon = ObjectAccessor::GetGameObject(*me, guid))
674 harpoon->RemoveFromWorld();
675
676 _harpoonGUIDs.clear();
679 }
@ EVENT_DESTROY_HARPOONS
Definition boss_razorscale.cpp:108
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Definition ObjectGuid.h:121
Definition ObjectAccessor.h:61
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:208
void BuildBrokenHarpoons()
Definition boss_razorscale.cpp:601
EventMap _events
Definition boss_razorscale.cpp:761

References _events, _harpoonGUIDs, BuildBrokenHarpoons(), EVENT_DESTROY_HARPOONS, ObjectAccessor::GetGameObject(), ScriptedAI::me, and EventMap::ScheduleEvent().

Referenced by DoAction().

◆ DoAction()

void npc_expedition_commander::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

610 {
611 if (_building && action != ACTION_ENGINEER_DEAD)
612 return;
613
614 switch (action)
615 {
617 _started = true;
618 break;
620 Talk(1);
621 break;
623 Talk(2);
624 _events.Reset();
625 _building = false;
626 break;
628 _building = true;
629 BuildHarpoon(0);
630 _building = false;
631 break;
633 _building = true;
634 BuildHarpoon(1);
635 _building = false;
636 break;
638 _building = true;
639 BuildHarpoon(2);
640 _building = false;
641 break;
643 _building = true;
644 BuildHarpoon(3);
645 _building = false;
646 break;
648 _started = false;
649 _events.Reset();
652 break;
654 if (_destroyCd)
655 return;
656 _destroyCd = true;
658 break;
660 if (_stopCtrl)
661 return;
662 _stopCtrl = true;
664 break;
665 default:
666 break;
667 }
668 }
@ ACTION_START_PERMA_GROUND
Definition boss_razorscale.cpp:123
@ ACTION_STOP_CONTROLLERS
Definition boss_razorscale.cpp:129
@ ACTION_BUILD_HARPOON_1
Definition boss_razorscale.cpp:124
@ ACTION_BUILD_HARPOON_4
Definition boss_razorscale.cpp:127
@ ACTION_BUILD_HARPOON_2
Definition boss_razorscale.cpp:125
@ ACTION_BUILD_HARPOON_3
Definition boss_razorscale.cpp:126
@ ACTION_DESTROY_HARPOONS
Definition boss_razorscale.cpp:128
@ ACTION_GROUND_PHASE
Definition boss_razorscale.cpp:122
@ ACTION_ENGINEER_DEAD
Definition boss_razorscale.cpp:130
@ ACTION_START_FIGHT
Definition boss_razorscale.cpp:121
void Reset()
Definition EventMap.cpp:21
Talk
Definition hyjal.cpp:82
void StopControllers()
Definition boss_razorscale.cpp:681
void BuildHarpoon(uint8 index)
Definition boss_razorscale.cpp:690
void DestroyHarpoons()
Definition boss_razorscale.cpp:670

References _building, _destroyCd, _events, _started, _stopCtrl, ACTION_BUILD_HARPOON_1, ACTION_BUILD_HARPOON_2, ACTION_BUILD_HARPOON_3, ACTION_BUILD_HARPOON_4, ACTION_DESTROY_HARPOONS, ACTION_ENGINEER_DEAD, ACTION_GROUND_PHASE, ACTION_START_FIGHT, ACTION_START_PERMA_GROUND, ACTION_STOP_CONTROLLERS, BuildHarpoon(), DestroyHarpoons(), EventMap::Reset(), and StopControllers().

◆ HarpoonEntry()

uint32 npc_expedition_commander::HarpoonEntry ( uint8  index) const
inline
698 {
699 if (_is25)
700 {
701 switch (index)
702 {
703 case 0:
704 return GO_RAZOR_HARPOON_3;
705 case 1:
706 return GO_RAZOR_HARPOON_1;
707 case 2:
708 return GO_RAZOR_HARPOON_2;
709 case 3:
710 return GO_RAZOR_HARPOON_4;
711 default:
712 break;
713 }
714 }
715 switch (index)
716 {
717 case 0:
718 return GO_RAZOR_HARPOON_1;
719 case 1:
720 return GO_RAZOR_HARPOON_2;
721 default:
722 break;
723 }
724 return 0;
725 }
@ GO_RAZOR_HARPOON_4
Definition ulduar.h:325
@ GO_RAZOR_HARPOON_3
Definition ulduar.h:324
@ GO_RAZOR_HARPOON_2
Definition ulduar.h:323
@ GO_RAZOR_HARPOON_1
Definition ulduar.h:322

References _is25, GO_RAZOR_HARPOON_1, GO_RAZOR_HARPOON_2, GO_RAZOR_HARPOON_3, and GO_RAZOR_HARPOON_4.

Referenced by BuildHarpoon().

◆ Reset()

void npc_expedition_commander::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

594 {
595 _events.Reset();
596 _started = false;
599 }
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:765

References _events, _started, BuildBrokenHarpoons(), ScriptedAI::me, EventMap::Reset(), Unit::SetNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_expedition_commander::sGossipSelect ( Player *  player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

740 {
741 CloseGossipMenuFor(player);
742
743 InstanceScript* instance = me->GetInstanceScript();
744 if (!instance)
745 return;
746
747 Creature* razorscale = instance->GetCreature(BOSS_RAZORSCALE);
748 if (!razorscale || razorscale->IsInCombat())
749 return;
750
751 Talk(0);
752
753 razorscale->SetImmuneToPC(false);
754 razorscale->AI()->DoAction(ACTION_START_FIGHT);
756 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
Definition InstanceScript.h:143
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:120
virtual void DoAction(int32)
Definition UnitAI.h:217
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:766
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10379
bool IsInCombat() const
Definition Unit.h:941
@ BOSS_RAZORSCALE
Definition ulduar.h:33

References ACTION_START_FIGHT, Creature::AI(), BOSS_RAZORSCALE, CloseGossipMenuFor(), UnitAI::DoAction(), InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), Unit::IsInCombat(), ScriptedAI::me, Unit::RemoveNpcFlag(), Unit::SetImmuneToPC(), and UNIT_NPC_FLAG_GOSSIP.

◆ StopControllers()

void npc_expedition_commander::StopControllers ( )
inline
682 {
683 std::list<Creature*> creatureList;
685 for (Creature* controller : creatureList)
686 controller->InterruptNonMeleeSpells(false);
687 _stopCtrl = false;
688 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2619
@ NPC_RAZORSCALE_CONTROLLER
Definition ulduar.h:192

References _stopCtrl, WorldObject::GetCreatureListWithEntryInGrid(), ScriptedAI::me, and NPC_RAZORSCALE_CONTROLLER.

Referenced by DoAction().

◆ UpdateAI()

void npc_expedition_commander::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

728 {
729 if (!_started)
730 return;
731 _events.Update(diff);
732 while (uint32 eventId = _events.ExecuteEvent())
733 {
734 if (eventId == EVENT_DESTROY_HARPOONS)
735 _destroyCd = false;
736 }
737 }
std::uint32_t uint32
Definition Define.h:107
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86

References _destroyCd, _events, _started, EVENT_DESTROY_HARPOONS, EventMap::ExecuteEvent(), and EventMap::Update().

Member Data Documentation

◆ _building

bool npc_expedition_commander::_building
private

Referenced by DoAction().

◆ _destroyCd

bool npc_expedition_commander::_destroyCd
private

Referenced by DoAction(), and UpdateAI().

◆ _events

EventMap npc_expedition_commander::_events
private

◆ _harpoonGUIDs

GuidVector npc_expedition_commander::_harpoonGUIDs
private

Referenced by BuildHarpoon(), and DestroyHarpoons().

◆ _instance

InstanceScript* npc_expedition_commander::_instance
private

◆ _is25

bool npc_expedition_commander::_is25
private

◆ _started

bool npc_expedition_commander::_started
private

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _stopCtrl

bool npc_expedition_commander::_stopCtrl
private

Referenced by DoAction(), and StopControllers().


The documentation for this struct was generated from the following file: