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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "ScriptedFollowerAI.h"
Public Member Functions | |
| FollowerAI (Creature *creature) | |
| ~FollowerAI () override | |
| void | MovementInform (uint32 motionType, uint32 pointId) override |
| void | AttackStart (Unit *) override |
| void | MoveInLineOfSight (Unit *) override |
| void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override |
| void | JustDied (Unit *) override |
| void | JustRespawned () override |
| void | UpdateAI (uint32) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| virtual void | UpdateFollowerAI (uint32) |
| void | StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr, bool inheritWalkState=true, bool inheritSpeed=true) |
| void | SetFollowPaused (bool bPaused) |
| void | SetFollowComplete (bool bWithEndEvent=false) |
| bool | HasFollowState (uint32 uiFollowState) |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| virtual bool | IsEscorted () |
| virtual void | PathEndReached (uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Protected Member Functions | |
| Player * | GetLeaderForFollower () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Private Member Functions | |
| void | AddFollowState (uint32 uiFollowState) |
| void | RemoveFollowState (uint32 uiFollowState) |
| bool | AssistPlayerInCombatAgainst (Unit *who) |
Private Attributes | |
| ObjectGuid | m_uiLeaderGUID |
| uint32 | m_uiUpdateFollowTimer |
| uint32 | m_uiFollowState |
| const Quest * | m_pQuestForFollow |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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explicit |
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inlineoverride |
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inlineprivate |
References m_uiFollowState.
Referenced by MovementInform(), SetFollowComplete(), SetFollowPaused(), and StartFollow().
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private |
References AttackStart(), CREATURE_TYPE_FLAG_CAN_ASSIST, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Unit::GetVictim(), Unit::IsFriendlyTo(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), MAX_PLAYER_DISTANCE, ScriptedAI::me, and CreatureTemplate::type_flags.
Referenced by MoveInLineOfSight().
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overridevirtual |
Reimplemented from UnitAI.
References Unit::Attack(), Unit::ClearUnitState(), Unit::GetMotionMaster(), Unit::HasUnitState(), Creature::IsCombatMovementAllowed(), ScriptedAI::me, MotionMaster::MoveChase(), and UNIT_STATE_FOLLOW.
Referenced by AssistPlayerInCombatAgainst(), and MoveInLineOfSight().
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overridevirtual |
Reimplemented from CreatureAI.
References CHASE_MOTION_TYPE, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetThreatMgr(), HasFollowState(), LOG_DEBUG, ScriptedAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), POINT_COMBAT_START, Unit::RemoveAllAuras(), ScriptedAI::Reset(), Creature::SetLootRecipient(), and STATE_FOLLOW_INPROGRESS.
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protected |
References Object::GetGUID(), ObjectAccessor::GetPlayer(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, m_uiLeaderGUID, MAX_PLAYER_DISTANCE, and ScriptedAI::me.
Referenced by JustDied(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), MovementInform(), SetFollowPaused(), and UpdateAI().
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inline |
References m_uiFollowState.
Referenced by npc_ringo::npc_ringoAI::ClearFaint(), EnterEvadeMode(), JustDied(), MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), MovementInform(), npc_ringo::npc_ringoAI::SetFaint(), SetFollowComplete(), SetFollowPaused(), npc_kerlonian::npc_kerlonianAI::SpellHit(), npc_ringo::npc_ringoAI::SpellHit(), StartFollow(), UpdateAI(), npc_kerlonian::npc_kerlonianAI::UpdateFollowerAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), and npc_ringo::npc_ringoAI::UpdateFollowerAI().
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overridevirtual |
Reimplemented from CreatureAI.
References GetLeaderForFollower(), Quest::GetQuestId(), HasFollowState(), m_pQuestForFollow, m_uiLeaderGUID, QUEST_STATUS_INCOMPLETE, and STATE_FOLLOW_INPROGRESS.
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overridevirtual |
Reimplemented from CreatureAI.
References CreatureTemplate::faction, Creature::GetCreatureTemplate(), Unit::GetFaction(), Creature::IsCombatMovementAllowed(), m_uiFollowState, ScriptedAI::me, ScriptedAI::Reset(), Creature::SetCombatMovement(), Unit::SetFaction(), and STATE_FOLLOW_NONE.
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overridevirtual |
Reimplemented from CreatureAI.
Reimplemented in npc_kerlonian::npc_kerlonianAI, npc_tooga::npc_toogaAI, npc_ringo::npc_ringoAI, npc_jenny, and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI.
References AssistPlayerInCombatAgainst(), AttackStart(), Creature::CanStartAttack(), MotionMaster::Clear(), Unit::ClearUnitState(), Unit::GetMotionMaster(), Unit::GetVictim(), HasFollowState(), Creature::HasReactState(), Unit::HasUnitState(), Unit::isInAccessiblePlaceFor(), Unit::isTargetableForAttack(), ScriptedAI::me, REACT_AGGRESSIVE, STATE_FOLLOW_INPROGRESS, UNIT_STATE_DISTRACTED, and UNIT_STATE_STUNNED.
Referenced by npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight().
Reimplemented from CreatureAI.
Reimplemented in npc_tooga::npc_toogaAI.
References AddFollowState(), Creature::DespawnOrUnsummon(), GetLeaderForFollower(), HasFollowState(), ScriptedAI::me, POINT_COMBAT_START, POINT_MOTION_TYPE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, and STATE_FOLLOW_RETURNING.
Referenced by npc_tooga::npc_toogaAI::MovementInform().
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inlineprivate |
References m_uiFollowState.
Referenced by SetFollowComplete(), SetFollowPaused(), and UpdateAI().
| void FollowerAI::SetFollowComplete | ( | bool | bWithEndEvent = false | ) |
References AddFollowState(), MotionMaster::Clear(), Unit::ClearUnitState(), Unit::GetMotionMaster(), HasFollowState(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveIdle(), RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_POSTEVENT, Unit::StopMoving(), and UNIT_STATE_FOLLOW.
Referenced by npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MovementInform(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), and npc_ringo::npc_ringoAI::UpdateFollowerAI().
| void FollowerAI::SetFollowPaused | ( | bool | bPaused | ) |
References AddFollowState(), MotionMaster::Clear(), Unit::ClearUnitState(), GetLeaderForFollower(), Unit::GetMotionMaster(), HasFollowState(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, Unit::StopMoving(), and UNIT_STATE_FOLLOW.
Referenced by npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), npc_ringo::npc_ringoAI::SetFaint(), and npc_kerlonian::npc_kerlonianAI::SetSleeping().
| void FollowerAI::StartFollow | ( | Player * | player, |
| uint32 | factionForFollower = 0, |
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| const Quest * | quest = nullptr, |
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| bool | inheritWalkState = true, |
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| bool | inheritSpeed = true |
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| ) |
References AddFollowState(), MotionMaster::Clear(), MotionMaster::GetCurrentMovementGeneratorType(), Object::GetGUID(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetVictim(), HasFollowState(), LOG_DEBUG, LOG_ERROR, m_pQuestForFollow, m_uiLeaderGUID, ScriptedAI::me, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, Unit::ReplaceAllNpcFlags(), Unit::SetFaction(), STATE_FOLLOW_INPROGRESS, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and WAYPOINT_MOTION_TYPE.
Referenced by npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::UpdateAI(), and npc_jenny::UpdateFollowerAI().
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overridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
Reimplemented in npc_rabid_thistle_bear::npc_rabid_thistle_bearAI, and npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI.
References Creature::DespawnOrUnsummon(), GetLeaderForFollower(), Unit::GetMotionMaster(), Unit::GetVictim(), HasFollowState(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, m_uiUpdateFollowTimer, MAX_PLAYER_DISTANCE, ScriptedAI::me, MotionMaster::MoveFollow(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, RemoveFollowState(), STATE_FOLLOW_COMPLETE, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_POSTEVENT, STATE_FOLLOW_RETURNING, and UpdateFollowerAI().
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virtual |
Reimplemented in npc_kerlonian::npc_kerlonianAI, npc_tooga::npc_toogaAI, npc_ringo::npc_ringoAI, and npc_jenny.
References UnitAI::DoMeleeAttackIfReady(), and CreatureAI::UpdateVictim().
Referenced by UpdateAI().
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private |
Referenced by JustDied(), and StartFollow().
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private |
Referenced by AddFollowState(), HasFollowState(), JustRespawned(), and RemoveFollowState().
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private |
Referenced by GetLeaderForFollower(), JustDied(), and StartFollow().
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private |
Referenced by UpdateAI().