|
| | go_simon_cluster () |
| |
| bool | OnGossipHello (Player *player, GameObject *go) override |
| |
| bool | IsDatabaseBound () const override |
| |
| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
| |
| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
| |
| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
| |
| virtual void | OnDestroyed (GameObject *, Player *) |
| |
| virtual void | OnDamaged (GameObject *, Player *) |
| |
| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
| |
| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
| |
| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
| |
| virtual GameObjectAI * | GetAI (GameObject *) const |
| |
| virtual bool | isAfterLoadScript () const |
| |
| virtual void | checkValidity () |
| |
| const std::string & | GetName () const |
| |
| uint16 | GetTotalAvailableHooks () |
| |
| virtual void | OnUpdate (GameObject *, uint32) |
| |
◆ go_simon_cluster()
| go_simon_cluster::go_simon_cluster |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1006 {
1008 bunny->AI()->SetData(go->
GetEntry(), 0);
1009
1012 return true;
1013 }
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
void AddUse()
Definition GameObject.h:238
uint32 GetEntry() const
Definition Object.h:116
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
struct GameObjectTemplate::@232::@243 goober
uint32 spellId
Definition GameObjectData.h:118
@ NPC_SIMON_BUNNY
Definition zone_blades_edge_mountains.cpp:480
References GameObject::AddUse(), Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), GameObject::GetGOInfo(), GameObjectTemplate::goober, NPC_SIMON_BUNNY, and GameObjectTemplate::spellId.
The documentation for this class was generated from the following file: