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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for go_simon_cluster, including all inherited members.
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| checkValidity() | ScriptObject | inlinevirtual |
| GameObjectScript(const char *name) | GameObjectScript | protected |
| GetAI(GameObject *) const | GameObjectScript | inlinevirtual |
| GetDialogStatus(Player *, GameObject *) | GameObjectScript | inlinevirtual |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| go_simon_cluster() | go_simon_cluster | inline |
| isAfterLoadScript() const | ScriptObject | inlinevirtual |
| IsDatabaseBound() const override | GameObjectScript | inlinevirtual |
| OnDamaged(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnDestroyed(GameObject *, Player *) | GameObjectScript | inlinevirtual |
| OnGameObjectStateChanged(GameObject *, uint32) | GameObjectScript | inlinevirtual |
| OnGossipHello(Player *player, GameObject *go) override | go_simon_cluster | inlinevirtual |
| OnGossipSelect(Player *, GameObject *, uint32, uint32) | GameObjectScript | inlinevirtual |
| OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | GameObjectScript | inlinevirtual |
| OnLootStateChanged(GameObject *, uint32, Unit *) | GameObjectScript | inlinevirtual |
| OnModifyHealth(GameObject *, Unit *, int32 &, SpellInfo const *) | GameObjectScript | inlinevirtual |
| OnQuestAccept(Player *, GameObject *, Quest const *) | GameObjectScript | inlinevirtual |
| OnQuestReward(Player *, GameObject *, Quest const *, uint32) | GameObjectScript | inlinevirtual |
| OnUpdate(GameObject *, uint32) | UpdatableScript< GameObject > | inlinevirtual |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| UpdatableScript()=default | UpdatableScript< GameObject > | protected |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |