AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_steelbreaker Struct Reference
Inheritance diagram for boss_steelbreaker:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_steelbreaker (Creature *c)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void UpdatePhase ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 param) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
uint8 _phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_steelbreaker()

boss_steelbreaker::boss_steelbreaker ( Creature c)
inline
177 : ScriptedAI(c)
178 {
180 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
InstanceScript * pInstance
Definition boss_assembly_of_iron.cpp:183

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_steelbreaker::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

292 {
293 if (param == ACTION_ADD_CHARGE)
295 }
@ ACTION_ADD_CHARGE
Definition boss_assembly_of_iron.cpp:120
@ SPELL_ELECTRICAL_CHARGE
Definition boss_assembly_of_iron.cpp:38
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
Creature * me
Definition ScriptedCreature.h:281

References ACTION_ADD_CHARGE, Unit::CastSpell(), ScriptedAI::me, and SPELL_ELECTRICAL_CHARGE.

◆ JustDied()

void boss_steelbreaker::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

262 {
263 if (!pInstance)
264 return;
265
267 {
269 me->CastSpell(me, 65195, true); // credit
271 }
272 else
273 {
277 }
278 }
@ DONE
Definition InstanceScript.h:61
bool IsEncounterComplete(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:138
void RestoreAssemblyHealth(uint32 dataId1, uint32 dataId2, InstanceScript *pInstance)
Definition boss_assembly_of_iron.cpp:164
@ SPELL_SUPERCHARGE
Definition boss_assembly_of_iron.cpp:30
@ SAY_STEELBREAKER_ENCOUNTER_DEFEATED
Definition boss_assembly_of_iron.cpp:97
@ SAY_STEELBREAKER_DEATH
Definition boss_assembly_of_iron.cpp:96
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:390
Talk
Definition hyjal.cpp:82
@ BOSS_ASSEMBLY
Definition ulduar.h:35
@ DATA_MOLGEIM
Definition ulduar.h:57
@ DATA_BRUNDIR
Definition ulduar.h:58

References BOSS_ASSEMBLY, Unit::CastSpell(), DATA_BRUNDIR, DATA_MOLGEIM, DONE, IsEncounterComplete(), ScriptedAI::me, pInstance, RestoreAssemblyHealth(), SAY_STEELBREAKER_DEATH, SAY_STEELBREAKER_ENCOUNTER_DEFEATED, InstanceScript::SetBossState(), and SPELL_SUPERCHARGE.

◆ JustEngagedWith()

void boss_steelbreaker::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

204 {
205 if (pInstance)
207
208 me->setActive(true);
211 events.ScheduleEvent(EVENT_ENRAGE, 15min);
212 UpdatePhase();
213
214 if (!pInstance)
215 return;
216
218 {
219 switch (boss->GetEntry())
220 {
221 case NPC_STEELBREAKER:
222 boss->AI()->Talk(SAY_STEELBREAKER_AGGRO);
223 break;
224 case NPC_MOLGEIM:
225 boss->AI()->Talk(SAY_MOLGEIM_AGGRO);
226 break;
227 case NPC_BRUNDIR:
228 boss->AI()->Talk(SAY_BRUNDIR_AGGRO);
229 break;
230 }
231 }
232
233 for (uint8 i = 0; i < 3; ++i)
235 if (!boss->IsInCombat())
236 boss->AI()->AttackStart(who);
237 }
std::uint8_t uint8
Definition Define.h:109
@ IN_PROGRESS
Definition InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ EVENT_ENRAGE
Definition boss_assembly_of_iron.cpp:88
@ SPELL_HIGH_VOLTAGE
Definition boss_assembly_of_iron.cpp:34
@ SAY_MOLGEIM_AGGRO
Definition boss_assembly_of_iron.cpp:100
@ SAY_BRUNDIR_AGGRO
Definition boss_assembly_of_iron.cpp:108
@ SAY_STEELBREAKER_AGGRO
Definition boss_assembly_of_iron.cpp:93
events
Definition boss_sartura.cpp:43
Definition Creature.h:47
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2789
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void setActive(bool isActiveObject)
Definition Object.cpp:1082
void UpdatePhase()
Definition boss_assembly_of_iron.cpp:239
@ DATA_STEELBREAKER
Definition ulduar.h:56
@ NPC_MOLGEIM
Definition ulduar.h:162
@ NPC_BRUNDIR
Definition ulduar.h:163
@ NPC_STEELBREAKER
Definition ulduar.h:161

References BOSS_ASSEMBLY, Unit::CastSpell(), DATA_STEELBREAKER, EVENT_ENRAGE, InstanceScript::GetCreature(), IN_PROGRESS, ScriptedAI::me, NPC_BRUNDIR, NPC_MOLGEIM, NPC_STEELBREAKER, pInstance, SAY_BRUNDIR_AGGRO, SAY_MOLGEIM_AGGRO, SAY_STEELBREAKER_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), SPELL_HIGH_VOLTAGE, UpdatePhase(), and urand().

◆ JustReachedHome()

void boss_steelbreaker::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

198 {
199 me->setActive(false);
201 }
void RemoveAllAuras()
Definition Unit.cpp:5580

References ScriptedAI::me, Unit::RemoveAllAuras(), and WorldObject::setActive().

◆ KilledUnit()

void boss_steelbreaker::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

281 {
282 if (!who->IsPlayer())
283 return;
284
285 if (_phase == 3)
287
289 }
@ SAY_STEELBREAKER_SLAY
Definition boss_assembly_of_iron.cpp:94
bool IsPlayer() const
Definition Object.h:201
uint8 _phase
Definition boss_assembly_of_iron.cpp:184

References _phase, Unit::CastSpell(), Object::IsPlayer(), ScriptedAI::me, SAY_STEELBREAKER_SLAY, and SPELL_ELECTRICAL_CHARGE.

◆ Reset()

void boss_steelbreaker::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

187 {
188 me->SetLootMode(0);
190
191 _phase = 0;
192 events.Reset();
193 if (pInstance)
195 }
@ NOT_STARTED
Definition InstanceScript.h:58
void RespawnAssemblyOfIron(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:150
void SetLootMode(uint16 lootMode)
Definition Creature.h:245

References _phase, BOSS_ASSEMBLY, ScriptedAI::me, NOT_STARTED, pInstance, RespawnAssemblyOfIron(), InstanceScript::SetBossState(), and Creature::SetLootMode().

◆ SpellHit()

void boss_steelbreaker::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

298 {
299 if (spellInfo->Id == SPELL_SUPERCHARGE)
300 UpdatePhase();
301 }

References SpellInfo::Id, SPELL_SUPERCHARGE, and UpdatePhase().

◆ UpdateAI()

void boss_steelbreaker::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

304 {
305 if (!UpdateVictim())
306 return;
307
308 events.Update(diff);
310 return;
311
312 switch (events.ExecuteEvent())
313 {
316 events.Repeat(15s, 20s);
317 break;
319 if (Unit* pTarget = SelectTarget(SelectTargetMethod::MinDistance, 0, 0, true))
320 me->CastSpell(pTarget, SPELL_STATIC_DISRUPTION, false);
321
322 events.Repeat(20s, 40s);
323 break;
327 events.Repeat(RAID_MODE(61s, 36s));
328 break;
329 case EVENT_ENRAGE:
331 me->CastSpell(me, SPELL_BERSERK, true);
332 break;
333 }
334
336 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ EVENT_FUSION_PUNCH
Definition boss_assembly_of_iron.cpp:67
@ EVENT_STATIC_DISRUPTION
Definition boss_assembly_of_iron.cpp:68
@ EVENT_OVERWHELMING_POWER
Definition boss_assembly_of_iron.cpp:69
@ SPELL_FUSION_PUNCH
Definition boss_assembly_of_iron.cpp:35
@ SPELL_STATIC_DISRUPTION
Definition boss_assembly_of_iron.cpp:36
@ SPELL_BERSERK
Definition boss_assembly_of_iron.cpp:31
@ SPELL_OVERWHELMING_POWER
Definition boss_assembly_of_iron.cpp:37
@ SAY_STEELBREAKER_POWER
Definition boss_assembly_of_iron.cpp:95
@ SAY_STEELBREAKER_BERSERK
Definition boss_assembly_of_iron.cpp:98
bool UpdateVictim()
Definition CreatureAI.cpp:353
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
Definition Unit.h:664
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:408

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ENRAGE, EVENT_FUSION_PUNCH, EVENT_OVERWHELMING_POWER, EVENT_STATIC_DISRUPTION, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MinDistance, ScriptedAI::RAID_MODE(), SAY_STEELBREAKER_BERSERK, SAY_STEELBREAKER_POWER, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_FUSION_PUNCH, SPELL_OVERWHELMING_POWER, SPELL_STATIC_DISRUPTION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ UpdatePhase()

void boss_steelbreaker::UpdatePhase ( )
inline
240 {
241 if (_phase >= 3)
242 return;
243
244 ++_phase;
245
246 switch (_phase)
247 {
248 case 1:
249 events.RescheduleEvent(EVENT_FUSION_PUNCH, 15s);
250 break;
251 case 2:
252 events.RescheduleEvent(EVENT_STATIC_DISRUPTION, 20s);
253 break;
254 case 3:
255 me->ResetLootMode();
256 events.RescheduleEvent(EVENT_OVERWHELMING_POWER, 8s);
257 break;
258 }
259 }
void ResetLootMode()
Definition Creature.h:248

References _phase, EVENT_FUSION_PUNCH, EVENT_OVERWHELMING_POWER, EVENT_STATIC_DISRUPTION, ScriptedAI::me, and Creature::ResetLootMode().

Referenced by JustEngagedWith(), and SpellHit().

Member Data Documentation

◆ _phase

uint8 boss_steelbreaker::_phase

Referenced by KilledUnit(), Reset(), and UpdatePhase().

◆ events

EventMap boss_steelbreaker::events

◆ pInstance

InstanceScript* boss_steelbreaker::pInstance

The documentation for this struct was generated from the following file: