AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kalecgos_kj Struct Reference
Inheritance diagram for npc_kalecgos_kj:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kalecgos_kj (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScript * instance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kalecgos_kj()

npc_kalecgos_kj::npc_kalecgos_kj ( Creature *  creature)
inline
689 : NullCreatureAI(creature), summons(me)
690 {
691 instance = creature->GetInstanceScript();
692 }
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
SummonList summons
Definition boss_kiljaeden.cpp:696
InstanceScript * instance
Definition boss_kiljaeden.cpp:695

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_kalecgos_kj::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

705 {
706 if (param == ACTION_START_AERIAL_SUPPORT)
707 {
709 }
710 else if (param == ACTION_START_POST_EVENT)
711 {
715 me->SetCanFly(false);
716 me->SetDisableGravity(false);
718 events.ScheduleEvent(EVENT_SCENE_01, 35s);
719 }
720 }
@ EVENT_SCENE_01
Definition boss_kiljaeden.cpp:621
@ SPELL_TELEPORT_AND_TRANSFORM
Definition boss_kiljaeden.cpp:613
@ ACTION_START_AERIAL_SUPPORT
Definition boss_kiljaeden.cpp:110
@ ACTION_START_POST_EVENT
Definition boss_kiljaeden.cpp:108
@ SPELL_ARCANE_BOLT
Definition boss_kiljaeden.cpp:89
events
Definition boss_sartura.cpp:43
void MoveIdle()
Definition MotionMaster.cpp:235
void Clear(bool reset=true)
Definition MotionMaster.h:194
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:399
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16179
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4936
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119

References ACTION_START_AERIAL_SUPPORT, ACTION_START_POST_EVENT, Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoCastSelf(), EVENT_SCENE_01, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveIdle(), Unit::RemoveAurasDueToSpell(), Unit::SetCanFly(), Unit::SetDisableGravity(), SPELL_ARCANE_BOLT, and SPELL_TELEPORT_AND_TRANSFORM.

◆ JustSummoned()

void npc_kalecgos_kj::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

723 {
724 summons.Summon(summon);
725 if (summon->GetEntry() == NPC_SHATTERED_SUN_RIFTWAKER)
726 {
727 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
728
729 if (summons.size() == 1)
730 summon->GetMotionMaster()->MovePoint(0, 1727.08f, 656.82f, 28.37f, FORCED_MOVEMENT_NONE, 0.f, 5.14f, false, true);
731 else
732 summon->GetMotionMaster()->MovePoint(0, 1738.84f, 627.32f, 28.26f, FORCED_MOVEMENT_NONE, 0.f, 2.0f, false, true);
733 }
734 else if (summon->GetEntry() == NPC_SHATTRATH_PORTAL_DUMMY)
735 {
736 if (Creature* riftwaker = summon->FindNearestCreature(NPC_SHATTERED_SUN_RIFTWAKER, 10.0f))
737 riftwaker->CastSpell(summon, SPELL_OPEN_PORTAL_FROM_SHATTRATH, false);
738 summon->SetWalk(true);
739 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 30.0f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false, true);
740 }
741 else if (summon->GetEntry() == NPC_INERT_PORTAL)
742 summon->CastSpell(summon, SPELL_BOSS_ARCANE_PORTAL_STATE, true);
743 else if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
744 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
745 else if (summon->GetEntry() == NPC_LADY_LIADRIN)
746 {
747 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
748 summon->SetWalk(true);
749 }
750 else if (summon->GetEntry() == NPC_PROPHET_VELEN)
751 {
752 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
753 summon->SetWalk(true);
754 summon->GetMotionMaster()->MovePoint(0, 1710.15f, 639.23f, 27.311f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false, true);
755 }
756 else if (summon->GetEntry() == NPC_THE_CORE_OF_ENTROPIUS)
757 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), 30.0f);
758 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ NPC_SHATTERED_SUN_RIFTWAKER
Definition boss_kiljaeden.cpp:605
@ NPC_SHATTRATH_PORTAL_DUMMY
Definition boss_kiljaeden.cpp:606
@ SPELL_BOSS_ARCANE_PORTAL_STATE
Definition boss_kiljaeden.cpp:616
@ NPC_LADY_LIADRIN
Definition boss_kiljaeden.cpp:609
@ SPELL_OPEN_PORTAL_FROM_SHATTRATH
Definition boss_kiljaeden.cpp:614
@ SPELL_TELEPORT_VISUAL
Definition boss_kiljaeden.cpp:615
@ NPC_PROPHET_VELEN
Definition boss_kiljaeden.cpp:610
@ NPC_INERT_PORTAL
Definition boss_kiljaeden.cpp:607
@ NPC_THE_CORE_OF_ENTROPIUS
Definition boss_kiljaeden.cpp:611
@ NPC_SHATTERED_SUN_SOLDIER
Definition boss_kiljaeden.cpp:608
Definition Creature.h:47
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3393
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
uint32 GetEntry() const
Definition Object.h:123
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
size_type size() const
Definition ScriptedCreature.h:78
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), WorldObject::FindNearestCreature(), FORCED_MOVEMENT_NONE, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MotionMaster::MovePoint(), NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, Creature::SetWalk(), SummonList::size(), SPELL_BOSS_ARCANE_PORTAL_STATE, SPELL_OPEN_PORTAL_FROM_SHATTRATH, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ Reset()

void npc_kalecgos_kj::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

699 {
700 events.Reset();
702 }
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72

References SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void npc_kalecgos_kj::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

761 {
762 events.Update(diff);
763 switch (uint32 eventId = events.ExecuteEvent())
764 {
765 case EVENT_SCENE_01:
767 events.ScheduleEvent(eventId + 1, 15s);
768 break;
769 case EVENT_SCENE_02:
770 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1688.42f, 641.82f, 27.60f, 0.67f);
771 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1712.58f, 616.29f, 27.78f, 0.76f);
772 events.ScheduleEvent(eventId + 1, 6s);
773 break;
774 case EVENT_SCENE_03:
775 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1727.08f + cos(5.14f), 656.82f + std::sin(5.14f), 28.37f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
776 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1738.84f + cos(2.0f), 627.32f + std::sin(2.0f), 28.26f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
777 events.ScheduleEvent(eventId + 1, 11s);
778 break;
779 case EVENT_SCENE_04:
780 me->SummonCreature(NPC_INERT_PORTAL, 1734.96f, 642.43f, 28.06f, 3.49f);
781 events.ScheduleEvent(eventId + 1, 4s);
782 break;
783 case EVENT_SCENE_05:
784 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
785 {
786 first->m_Events.AddEventAtOffset(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), 5s);
787 first->m_Events.AddEventAtOffset(new FixOrientation(first), 12s);
788 for (uint8 i = 0; i < 9; ++i)
789 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
790 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
791 }
792 events.ScheduleEvent(eventId + 1, 10s);
793 break;
794 case EVENT_SCENE_06:
795 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
796 {
797 first->m_Events.AddEventAtOffset(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), 5s);
798 first->m_Events.AddEventAtOffset(new FixOrientation(first), 14500ms);
799 for (uint8 i = 0; i < 9; ++i)
800 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
801 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
802 }
803 events.ScheduleEvent(eventId + 1, 12s);
804 break;
805 case EVENT_SCENE_07:
806 me->SummonCreature(NPC_LADY_LIADRIN, 1719.87f, 644.265f, 28.06f, 3.83f);
807 me->SummonCreature(NPC_PROPHET_VELEN, 1717.97f, 646.44f, 28.06f, 3.94f);
808 events.ScheduleEvent(eventId + 1, 7s);
809 break;
810 case EVENT_SCENE_08:
812 velen->AI()->Talk(SAY_VELEN_01);
813 events.ScheduleEvent(eventId + 1, 25s);
814 break;
815 case EVENT_SCENE_09:
817 velen->AI()->Talk(SAY_VELEN_02);
818 events.ScheduleEvent(eventId + 1, 14500ms);
819 break;
820 case EVENT_SCENE_10:
822 velen->AI()->Talk(SAY_VELEN_03);
823 events.ScheduleEvent(eventId + 1, 12500ms);
824 break;
825 case EVENT_SCENE_11:
826 me->SummonCreature(NPC_THE_CORE_OF_ENTROPIUS, 1698.86f, 628.73f, 92.83f, 0.0f);
828 velen->CastSpell(velen, SPELL_CALL_ENTROPIUS, false);
829 events.ScheduleEvent(eventId + 1, 8s);
830 break;
831 case EVENT_SCENE_12:
833 {
834 velen->InterruptNonMeleeSpells(false);
835 velen->AI()->Talk(SAY_VELEN_04);
836 }
837 events.ScheduleEvent(eventId + 1, 20s);
838 break;
839 case EVENT_SCENE_13:
841 liadrin->GetMotionMaster()->MovePoint(0, 1711.28f, 637.29f, 27.29f);
842 events.ScheduleEvent(eventId + 1, 6s);
843 break;
844 case EVENT_SCENE_14:
846 liadrin->AI()->Talk(SAY_LIADRIN_01);
847 events.ScheduleEvent(eventId + 1, 10s);
848 break;
849 case EVENT_SCENE_15:
851 velen->AI()->Talk(SAY_VELEN_05);
852 events.ScheduleEvent(eventId + 1, 14s);
853 break;
854 case EVENT_SCENE_16:
856 liadrin->AI()->Talk(SAY_LIADRIN_02);
857 events.ScheduleEvent(eventId + 1, 2s);
858 break;
859 case EVENT_SCENE_17:
861 velen->AI()->Talk(SAY_VELEN_06);
862 events.ScheduleEvent(eventId + 1, 3s);
863 break;
864 case EVENT_SCENE_18:
866 {
867 core->RemoveAllAuras();
868 core->CastSpell(core, SPELL_BLAZE_TO_LIGHT, true);
869 }
870 events.ScheduleEvent(eventId + 1, 8s);
871 break;
872 case EVENT_SCENE_19:
874 {
875 core->SetObjectScale(0.75f);
876 core->GetMotionMaster()->MovePoint(0, core->GetPositionX(), core->GetPositionY(), 28.0f);
877 }
878 events.ScheduleEvent(eventId + 1, 2s);
879 break;
880 case EVENT_SCENE_20:
882 core->CastSpell(core, SPELL_SUNWELL_IGNITION, true);
883 events.ScheduleEvent(eventId + 1, 3s);
884 break;
885 case EVENT_SCENE_21:
887 velen->AI()->Talk(SAY_VELEN_07);
888 events.ScheduleEvent(eventId + 1, 15s);
889 break;
890 case EVENT_SCENE_22:
892 liadrin->AI()->Talk(SAY_LIADRIN_03);
893 events.ScheduleEvent(eventId + 1, 20s);
894 break;
895 case EVENT_SCENE_23:
897 velen->AI()->Talk(SAY_VELEN_08);
899 liadrin->SetStandState(UNIT_STAND_STATE_KNEEL);
900 events.ScheduleEvent(eventId + 1, 8s);
901 break;
902 case EVENT_SCENE_24:
904 velen->AI()->Talk(SAY_VELEN_09);
905 events.ScheduleEvent(eventId + 1, 5s);
906 break;
907 case EVENT_SCENE_25:
909 {
910 velen->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
911 velen->DespawnOrUnsummon(5s);
912 }
913 events.ScheduleEvent(eventId + 1, 3s);
914 break;
915 case EVENT_SCENE_26:
916 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
917 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
918 if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
919 {
920 summon->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
921 summon->DespawnOrUnsummon(Milliseconds(uint32(summon->GetExactDist2d(1734.96f, 642.43f) * 100)));
922 }
923 events.ScheduleEvent(eventId + 1, 7s);
924 break;
925 case EVENT_SCENE_27:
926 me->setActive(false);
929 break;
930 }
931 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:52
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
@ EVENT_SCENE_15
Definition boss_kiljaeden.cpp:635
@ SAY_VELEN_02
Definition boss_kiljaeden.cpp:593
@ EVENT_SCENE_03
Definition boss_kiljaeden.cpp:623
@ EVENT_SCENE_02
Definition boss_kiljaeden.cpp:622
@ SAY_VELEN_04
Definition boss_kiljaeden.cpp:595
@ SAY_VELEN_09
Definition boss_kiljaeden.cpp:600
@ EVENT_SCENE_11
Definition boss_kiljaeden.cpp:631
@ EVENT_SCENE_08
Definition boss_kiljaeden.cpp:628
@ EVENT_SCENE_22
Definition boss_kiljaeden.cpp:642
@ EVENT_SCENE_21
Definition boss_kiljaeden.cpp:641
@ SAY_VELEN_06
Definition boss_kiljaeden.cpp:597
@ EVENT_SCENE_17
Definition boss_kiljaeden.cpp:637
@ SAY_VELEN_07
Definition boss_kiljaeden.cpp:598
@ SAY_LIADRIN_01
Definition boss_kiljaeden.cpp:601
@ EVENT_SCENE_19
Definition boss_kiljaeden.cpp:639
@ EVENT_SCENE_20
Definition boss_kiljaeden.cpp:640
@ EVENT_SCENE_13
Definition boss_kiljaeden.cpp:633
@ EVENT_SCENE_27
Definition boss_kiljaeden.cpp:647
@ EVENT_SCENE_06
Definition boss_kiljaeden.cpp:626
@ SPELL_BLAZE_TO_LIGHT
Definition boss_kiljaeden.cpp:618
@ SAY_VELEN_08
Definition boss_kiljaeden.cpp:599
@ EVENT_SCENE_05
Definition boss_kiljaeden.cpp:625
@ SAY_LIADRIN_02
Definition boss_kiljaeden.cpp:602
@ SPELL_CALL_ENTROPIUS
Definition boss_kiljaeden.cpp:617
@ SAY_LIADRIN_03
Definition boss_kiljaeden.cpp:603
@ EVENT_SCENE_09
Definition boss_kiljaeden.cpp:629
@ EVENT_SCENE_12
Definition boss_kiljaeden.cpp:632
@ EVENT_SCENE_18
Definition boss_kiljaeden.cpp:638
@ EVENT_SCENE_10
Definition boss_kiljaeden.cpp:630
@ SAY_VELEN_01
Definition boss_kiljaeden.cpp:592
@ EVENT_SCENE_07
Definition boss_kiljaeden.cpp:627
@ EVENT_SCENE_26
Definition boss_kiljaeden.cpp:646
@ EVENT_SCENE_16
Definition boss_kiljaeden.cpp:636
@ EVENT_SCENE_23
Definition boss_kiljaeden.cpp:643
@ SPELL_SUNWELL_IGNITION
Definition boss_kiljaeden.cpp:619
@ EVENT_SCENE_25
Definition boss_kiljaeden.cpp:645
@ SAY_VELEN_03
Definition boss_kiljaeden.cpp:594
@ EVENT_SCENE_04
Definition boss_kiljaeden.cpp:624
@ SAY_VELEN_05
Definition boss_kiljaeden.cpp:596
@ EVENT_SCENE_14
Definition boss_kiljaeden.cpp:634
@ EVENT_SCENE_24
Definition boss_kiljaeden.cpp:644
@ SAY_KALECGOS_GOODBYE
Definition boss_kiljaeden.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
CreatureAI * AI() const
Definition Creature.h:144
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition boss_kiljaeden.cpp:670
Definition boss_kiljaeden.cpp:651
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
Creature * GetCreatureWithEntry(uint32 entry) const
Definition ScriptedCreature.cpp:133
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
iterator end()
Definition ScriptedCreature.h:58
void setActive(bool isActiveObject)
Definition Object.cpp:1091
EventProcessor m_Events
Definition Object.h:749
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References EventProcessor::AddEventAtOffset(), Creature::AI(), SummonList::begin(), Unit::CastSpell(), SummonList::DespawnEntry(), SummonList::end(), EVENT_SCENE_01, EVENT_SCENE_02, EVENT_SCENE_03, EVENT_SCENE_04, EVENT_SCENE_05, EVENT_SCENE_06, EVENT_SCENE_07, EVENT_SCENE_08, EVENT_SCENE_09, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_17, EVENT_SCENE_18, EVENT_SCENE_19, EVENT_SCENE_20, EVENT_SCENE_21, EVENT_SCENE_22, EVENT_SCENE_23, EVENT_SCENE_24, EVENT_SCENE_25, EVENT_SCENE_26, EVENT_SCENE_27, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), WorldObject::m_Events, CreatureAI::me, NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, SAY_KALECGOS_GOODBYE, SAY_LIADRIN_01, SAY_LIADRIN_02, SAY_LIADRIN_03, SAY_VELEN_01, SAY_VELEN_02, SAY_VELEN_03, SAY_VELEN_04, SAY_VELEN_05, SAY_VELEN_06, SAY_VELEN_07, SAY_VELEN_08, SAY_VELEN_09, WorldObject::setActive(), SPELL_BLAZE_TO_LIGHT, SPELL_CALL_ENTROPIUS, SPELL_SUNWELL_IGNITION, WorldObject::SummonCreature(), summons, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, and UNIT_STAND_STATE_KNEEL.

Member Data Documentation

◆ events

EventMap npc_kalecgos_kj::events

◆ instance

InstanceScript* npc_kalecgos_kj::instance

Referenced by npc_kalecgos_kj().

◆ summons

SummonList npc_kalecgos_kj::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: