AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_expedition_engineer Struct Reference
Inheritance diagram for npc_ulduar_expedition_engineer:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_expedition_engineer (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool working
 
uint16 timer
 
ObjectGuid fixingGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_expedition_engineer()

npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineer ( Creature pCreature)
inline
748 : NullCreatureAI(pCreature)
749 {
751 }
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
InstanceScript * pInstance
Definition boss_razorscale.cpp:753

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ Reset()

void npc_ulduar_expedition_engineer::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

759 {
760 working = false;
761 timer = 0;
763 }
void Clear()
Definition ObjectGuid.h:138
bool working
Definition boss_razorscale.cpp:754
uint16 timer
Definition boss_razorscale.cpp:755
ObjectGuid fixingGUID
Definition boss_razorscale.cpp:756

References ObjectGuid::Clear(), fixingGUID, timer, and working.

Referenced by SetData(), and UpdateAI().

◆ SetData()

void npc_ulduar_expedition_engineer::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

766 {
767 switch (id)
768 {
769 case 1: // start/resume repairing
770 working = true;
771 timer = 0;
773 break;
774 case 2: // stop repairing
775 Reset();
778 break;
779 }
780 }
@ EMOTE_STATE_STAND
Definition SharedDefines.h:1924
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:261
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
void Reset() override
Definition boss_razorscale.cpp:758

References ObjectGuid::Clear(), EMOTE_STATE_STAND, fixingGUID, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveTargetedHome(), Reset(), Unit::SetUInt32Value(), timer, UNIT_NPC_EMOTESTATE, and working.

◆ UpdateAI()

void npc_ulduar_expedition_engineer::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

783 {
784 if (working)
785 {
786 if (timer <= diff)
787 {
788 timer = 3000;
789
790 if (fixingGUID)
791 {
793 if (me->GetExactDist2dSq(c) <= 25.0f)
794 {
797
798 if (std::fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
800
801 c->AI()->SetData(2, 0);
802 if (c->AI()->GetData(2))
804 }
805 }
806
807 if (!fixingGUID)
808 {
810
811 if (!razorscale || !razorscale->IsInCombat())
812 {
813 Reset();
815 return;
816 }
817
818 std::list<Creature*> hfsList;
820 for (Creature* fs : hfsList)
821 if (!fs->AI()->GetData(2))
822 {
823 float a = rand_norm() * M_PI;
824 me->GetMotionMaster()->MovePoint(0, fs->GetPositionX() + 3.0f * cos(a), fs->GetPositionY() + 3.0f * std::sin(a), fs->GetPositionZ());
825 fixingGUID = fs->GetGUID();
826 return;
827 }
828
829 Reset(); // all harpoons repaired
831 }
832 }
833 else
834 timer -= diff;
835 }
838 }
double rand_norm()
Definition Random.cpp:85
@ EMOTE_STATE_WORK
Definition SharedDefines.h:1959
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
virtual uint32 GetData(uint32) const
Definition UnitAI.h:218
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16421
bool IsInCombat() const
Definition Unit.h:935
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3061
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
float GetExactDist2dSq(const float x, const float y) const
Definition Position.h:161
float GetOrientation() const
Definition Position.h:124
float GetAngle(const Position *pos) const
Definition Position.cpp:85
@ BOSS_RAZORSCALE
Definition ulduar.h:33
@ NPC_HARPOON_FIRE_STATE
Definition ulduar.h:177

References BOSS_RAZORSCALE, ObjectGuid::Clear(), EMOTE_STATE_STAND, EMOTE_STATE_WORK, fixingGUID, Position::GetAngle(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), Position::GetExactDist2dSq(), Unit::GetMotionMaster(), Position::GetOrientation(), Object::GetUInt32Value(), Unit::IsInCombat(), CreatureAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), NPC_HARPOON_FIRE_STATE, pInstance, rand_norm(), Reset(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), timer, UNIT_NPC_EMOTESTATE, and working.

Member Data Documentation

◆ fixingGUID

ObjectGuid npc_ulduar_expedition_engineer::fixingGUID

Referenced by Reset(), SetData(), and UpdateAI().

◆ pInstance

InstanceScript* npc_ulduar_expedition_engineer::pInstance

◆ timer

uint16 npc_ulduar_expedition_engineer::timer

Referenced by Reset(), SetData(), and UpdateAI().

◆ working

bool npc_ulduar_expedition_engineer::working

Referenced by Reset(), SetData(), and UpdateAI().


The documentation for this struct was generated from the following file: