AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_hydross_the_unstable Struct Reference
Inheritance diagram for boss_hydross_the_unstable:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hydross_the_unstable (Creature *creature)
 
void Reset () override
 
void SummonTaintedElementalOOC ()
 
void SetBeams (bool enable)
 
void DoAction (int32 action) override
 
void SummonMovementInform (Creature *summon, uint32 movementType, uint32 pathId) override
 Called when a summon reaches a waypoint or point movement finished.
 
void SetForm (bool corrupt, bool initial)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *killer) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hydross_the_unstable()

boss_hydross_the_unstable::boss_hydross_the_unstable ( Creature *  creature)
inline
96: BossAI(creature, DATA_HYDROSS_THE_UNSTABLE) { }
Definition ScriptedCreature.h:485
@ DATA_HYDROSS_THE_UNSTABLE
Definition serpent_shrine.h:29

Member Function Documentation

◆ DoAction()

void boss_hydross_the_unstable::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

126 {
128 return;
129
130 bool inside = action == ACTION_ENTER_CLEANSING_FIELD;
131 SetBeams(inside);
132
133 // Evade strips the field aura before the engaged flag clears, and on death it lingers on the corpse for a tick
134 if (me->IsAlive() && me->IsEngaged() && !me->IsInEvadeMode() && me->HasAura(SPELL_CORRUPTION) == inside)
135 SetForm(!inside, false);
136 }
@ ACTION_LEAVE_CLEANSING_FIELD
Definition boss_hydross_the_unstable.cpp:85
@ ACTION_ENTER_CLEANSING_FIELD
Definition boss_hydross_the_unstable.cpp:84
@ SPELL_CORRUPTION
Definition boss_hydross_the_unstable.cpp:52
bool IsEngaged() const override
Definition Creature.cpp:2963
bool IsInEvadeMode() const
Definition Creature.h:137
bool IsAlive() const
Definition Unit.h:1812
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5798
Creature * me
Definition ScriptedCreature.h:281
void SetBeams(bool enable)
Definition boss_hydross_the_unstable.cpp:112
void SetForm(bool corrupt, bool initial)
Definition boss_hydross_the_unstable.cpp:159

References ACTION_ENTER_CLEANSING_FIELD, ACTION_LEAVE_CLEANSING_FIELD, Unit::HasAura(), Unit::IsAlive(), Creature::IsEngaged(), Creature::IsInEvadeMode(), ScriptedAI::me, SetBeams(), SetForm(), and SPELL_CORRUPTION.

◆ JustDied()

void boss_hydross_the_unstable::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

297 {
299 BossAI::JustDied(killer);
300 }
Talk
Definition boss_hydross_the_unstable.cpp:25
@ SAY_CLEAN_DEATH
Definition boss_hydross_the_unstable.cpp:29
@ SAY_CORRUPT_DEATH
Definition boss_hydross_the_unstable.cpp:32
void JustDied(Unit *) override
Definition ScriptedCreature.h:527

References Unit::HasAura(), BossAI::JustDied(), ScriptedAI::me, SAY_CLEAN_DEATH, SAY_CORRUPT_DEATH, and SPELL_CORRUPTION.

◆ JustEngagedWith()

void boss_hydross_the_unstable::JustEngagedWith ( Unit *  )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

253 {
258
259 scheduler.Schedule(10min, [this](TaskContext)
260 {
262 });
263 }
@ GROUP_OOC_PURIFY_ELEMENTALS
Definition boss_hydross_the_unstable.cpp:74
@ SPELL_ENRAGE
Definition boss_hydross_the_unstable.cpp:55
@ SPELL_CLEANSING_FIELD_AURA
Definition boss_hydross_the_unstable.cpp:37
@ SAY_AGGRO
Definition boss_hydross_the_unstable.cpp:26
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525
TaskScheduler scheduler
Definition CreatureAI.h:74
void CancelEventGroup(uint8 group)
Definition EventProcessor.cpp:114
Definition TaskScheduler.h:422
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:399
EventProcessor m_Events
Definition Object.h:749

References EventProcessor::CancelEventGroup(), UnitAI::DoCastSelf(), GROUP_OOC_PURIFY_ELEMENTALS, Unit::HasAura(), BossAI::JustEngagedWith(), WorldObject::m_Events, ScriptedAI::me, SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, SetForm(), SPELL_CLEANSING_FIELD_AURA, and SPELL_ENRAGE.

◆ JustSummoned()

void boss_hydross_the_unstable::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

271 {
272 BossAI::JustSummoned(summon);
273
274 summon->CastSpell(summon, SPELL_ELEMENTAL_SPAWNIN, true);
275
276 if (summon->GetEntry() == NPC_PURE_SPAWN_OF_HYDROSS)
277 {
279 }
280 else if (summon->GetEntry() == NPC_TAINTED_HYDROSS_ELEMENTAL)
281 {
282 summon->setActive(true);
283 summon->GetMotionMaster()->MoveWaypoint(summon->GetEntry() * 10, false);
284 }
285 else
286 {
288 }
289 }
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1400
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:288
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:289
@ NPC_PURE_SPAWN_OF_HYDROSS
Definition boss_hydross_the_unstable.cpp:77
@ NPC_TAINTED_HYDROSS_ELEMENTAL
Definition boss_hydross_the_unstable.cpp:78
@ SPELL_ELEMENTAL_SPAWNIN
Definition boss_hydross_the_unstable.cpp:39
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:729
void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:1017
uint32 GetEntry() const
Definition Object.h:123
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10247
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
void setActive(bool isActiveObject)
Definition Object.cpp:1091

References Unit::ApplySpellImmune(), Unit::CastSpell(), Object::GetEntry(), Unit::GetMotionMaster(), IMMUNITY_SCHOOL, BossAI::JustSummoned(), MotionMaster::MoveWaypoint(), NPC_PURE_SPAWN_OF_HYDROSS, NPC_TAINTED_HYDROSS_ELEMENTAL, WorldObject::setActive(), SPELL_ELEMENTAL_SPAWNIN, SPELL_SCHOOL_MASK_FROST, and SPELL_SCHOOL_MASK_NATURE.

◆ KilledUnit()

void boss_hydross_the_unstable::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

266 {
268 }
@ SAY_CORRUPT_SLAY
Definition boss_hydross_the_unstable.cpp:31
@ SAY_CLEAN_SLAY
Definition boss_hydross_the_unstable.cpp:28

References Unit::HasAura(), ScriptedAI::me, SAY_CLEAN_SLAY, SAY_CORRUPT_SLAY, and SPELL_CORRUPTION.

◆ Reset()

void boss_hydross_the_unstable::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

99 {
100 _Reset();
102 }
void _Reset()
Definition ScriptedCreature.cpp:648
void SummonTaintedElementalOOC()
Definition boss_hydross_the_unstable.cpp:104

References BossAI::_Reset(), and SummonTaintedElementalOOC().

◆ SetBeams()

void boss_hydross_the_unstable::SetBeams ( bool  enable)
inline
113 {
114 std::list<Creature*> helpers;
116 for (Creature* helper : helpers)
117 {
118 if (!enable)
119 helper->InterruptNonMeleeSpells(false);
120 else if (!helper->HasUnitState(UNIT_STATE_CASTING))
121 helper->CastSpell(helper, SPELL_BLUE_BEAM);
122 }
123 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ NPC_HYDROSS_BEAM_HELPER
Definition boss_hydross_the_unstable.cpp:79
@ SPELL_BLUE_BEAM
Definition boss_hydross_the_unstable.cpp:38
Definition Creature.h:47
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2626

References WorldObject::GetCreatureListWithEntryInGrid(), ScriptedAI::me, NPC_HYDROSS_BEAM_HELPER, SPELL_BLUE_BEAM, and UNIT_STATE_CASTING.

Referenced by DoAction().

◆ SetForm()

void boss_hydross_the_unstable::SetForm ( bool  corrupt,
bool  initial 
)
inline
160 {
163
164 if (corrupt)
165 {
170
172 {
174 }).Schedule(30s, GROUP_ABILITIES, [this](TaskContext)
175 {
177 }).Schedule(45s, GROUP_ABILITIES, [this](TaskContext)
178 {
180 }).Schedule(60s, GROUP_ABILITIES, [this](TaskContext)
181 {
183 }).Schedule(75s, GROUP_ABILITIES, [this](TaskContext)
184 {
186 }).Schedule(90s, GROUP_ABILITIES, [this](TaskContext context)
187 {
189 context.Repeat(15s);
190 }).Schedule(12150ms, GROUP_ABILITIES, [this](TaskContext context)
191 {
192 DoCastRandomTarget(SPELL_VILE_SLUDGE, 0, 0.0f, true, true);
193 context.Repeat(9700ms, 32800ms);
194 });
195 }
196 else
197 {
202
204 {
206 }).Schedule(30s, GROUP_ABILITIES, [this](TaskContext)
207 {
209 }).Schedule(45s, GROUP_ABILITIES, [this](TaskContext)
210 {
212 }).Schedule(60s, GROUP_ABILITIES, [this](TaskContext)
213 {
215 }).Schedule(75s, GROUP_ABILITIES, [this](TaskContext)
216 {
218 }).Schedule(90s, GROUP_ABILITIES, [this](TaskContext context)
219 {
221 context.Repeat(15s);
222 }).Schedule(12150ms, GROUP_ABILITIES, [this](TaskContext context)
223 {
224 DoCastRandomTarget(SPELL_WATER_TOMB, 0, 0.0f, true, true);
225 context.Repeat(9700ms, 32800ms);
226 });
227 }
228
229 if (initial)
230 {
231 return;
232 }
233
234 if (corrupt)
235 {
237 for (uint32 spellId = SPELL_SUMMON_CORRUPTED1; spellId <= SPELL_SUMMON_CORRUPTED4; ++spellId)
238 {
239 DoCastSelf(spellId, true);
240 }
241 }
242 else
243 {
245 for (uint32 spellId = SPELL_SUMMON_PURIFIED1; spellId <= SPELL_SUMMON_PURIFIED4; ++spellId)
246 {
247 DoCastSelf(spellId, true);
248 }
249 }
250 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ GROUP_ABILITIES
Definition boss_hydross_the_unstable.cpp:73
@ SPELL_MARK_OF_CORRUPTION3
Definition boss_hydross_the_unstable.cpp:65
@ SPELL_MARK_OF_HYDROSS1
Definition boss_hydross_the_unstable.cpp:57
@ SPELL_WATER_TOMB
Definition boss_hydross_the_unstable.cpp:53
@ SPELL_MARK_OF_CORRUPTION5
Definition boss_hydross_the_unstable.cpp:67
@ SPELL_MARK_OF_CORRUPTION1
Definition boss_hydross_the_unstable.cpp:63
@ SPELL_MARK_OF_CORRUPTION2
Definition boss_hydross_the_unstable.cpp:64
@ SPELL_MARK_OF_HYDROSS4
Definition boss_hydross_the_unstable.cpp:60
@ SPELL_MARK_OF_HYDROSS2
Definition boss_hydross_the_unstable.cpp:58
@ SPELL_MARK_OF_CORRUPTION6
Definition boss_hydross_the_unstable.cpp:68
@ SPELL_SUMMON_PURIFIED1
Definition boss_hydross_the_unstable.cpp:47
@ SPELL_SUMMON_PURIFIED4
Definition boss_hydross_the_unstable.cpp:50
@ SPELL_MARK_OF_HYDROSS3
Definition boss_hydross_the_unstable.cpp:59
@ SPELL_MARK_OF_HYDROSS5
Definition boss_hydross_the_unstable.cpp:61
@ SPELL_VILE_SLUDGE
Definition boss_hydross_the_unstable.cpp:54
@ SPELL_MARK_OF_CORRUPTION4
Definition boss_hydross_the_unstable.cpp:66
@ SPELL_SUMMON_CORRUPTED1
Definition boss_hydross_the_unstable.cpp:43
@ SPELL_MARK_OF_HYDROSS6
Definition boss_hydross_the_unstable.cpp:62
@ SPELL_SUMMON_CORRUPTED4
Definition boss_hydross_the_unstable.cpp:46
@ SAY_SWITCH_TO_CORRUPT
Definition boss_hydross_the_unstable.cpp:30
@ SAY_SWITCH_TO_CLEAN
Definition boss_hydross_the_unstable.cpp:27
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:163
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:494
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:297
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4969
void DoResetThreatList()
Definition ScriptedCreature.cpp:473

References Unit::ApplySpellImmune(), TaskScheduler::CancelGroup(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), GROUP_ABILITIES, IMMUNITY_SCHOOL, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_SWITCH_TO_CLEAN, SAY_SWITCH_TO_CORRUPT, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetMeleeDamageSchool(), SPELL_CORRUPTION, SPELL_MARK_OF_CORRUPTION1, SPELL_MARK_OF_CORRUPTION2, SPELL_MARK_OF_CORRUPTION3, SPELL_MARK_OF_CORRUPTION4, SPELL_MARK_OF_CORRUPTION5, SPELL_MARK_OF_CORRUPTION6, SPELL_MARK_OF_HYDROSS1, SPELL_MARK_OF_HYDROSS2, SPELL_MARK_OF_HYDROSS3, SPELL_MARK_OF_HYDROSS4, SPELL_MARK_OF_HYDROSS5, SPELL_MARK_OF_HYDROSS6, SPELL_SCHOOL_FROST, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_NATURE, SPELL_SUMMON_CORRUPTED1, SPELL_SUMMON_CORRUPTED4, SPELL_SUMMON_PURIFIED1, SPELL_SUMMON_PURIFIED4, SPELL_VILE_SLUDGE, and SPELL_WATER_TOMB.

Referenced by DoAction(), and JustEngagedWith().

◆ SummonedCreatureDespawn()

void boss_hydross_the_unstable::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

292 {
293 summons.Despawn(summon);
294 }
SummonList summons
Definition ScriptedCreature.h:539
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and BossAI::summons.

◆ SummonMovementInform()

void boss_hydross_the_unstable::SummonMovementInform ( Creature *  ,
uint32  ,
uint32   
)
inlineoverridevirtual

Called when a summon reaches a waypoint or point movement finished.

Reimplemented from UnitAI.

139 {
140 if (movementType == WAYPOINT_MOTION_TYPE)
141 {
142 if (pathId == PATH_CENTER)
143 {
144 summon->SetFacingToObject(me);
146
147 // Happens even if Hydross is dead, so completely detached to the spell, which is nothing but a dummy anyways.
148 summon->m_Events.AddEventAtOffset([summon] {
149 summon->UpdateEntry(NPC_PURIFIED_WATER_ELEMENTAL);
150 }, 1s);
151 }
152 else if (pathId == PATH_END)
153 {
154 summon->DespawnOrUnsummon();
155 }
156 }
157 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ NPC_PURIFIED_WATER_ELEMENTAL
Definition boss_hydross_the_unstable.cpp:76
@ SPELL_PURIFY_ELEMENTAL
Definition boss_hydross_the_unstable.cpp:40
@ PATH_CENTER
Definition boss_hydross_the_unstable.cpp:90
@ PATH_END
Definition boss_hydross_the_unstable.cpp:91
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:175

References EventProcessor::AddEventAtOffset(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), WorldObject::m_Events, ScriptedAI::me, NPC_PURIFIED_WATER_ELEMENTAL, PATH_CENTER, PATH_END, Unit::SetFacingToObject(), SPELL_PURIFY_ELEMENTAL, Creature::UpdateEntry(), and WAYPOINT_MOTION_TYPE.

◆ SummonTaintedElementalOOC()

void boss_hydross_the_unstable::SummonTaintedElementalOOC ( )
inline
105 {
109 }, 12s, 12s, GROUP_OOC_PURIFY_ELEMENTALS);
110 }
@ SPELL_SUMMON_ELEMENTAL
Definition boss_hydross_the_unstable.cpp:41
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:282

References EventProcessor::AddEventAtOffset(), UnitAI::DoCastAOE(), GROUP_OOC_PURIFY_ELEMENTALS, WorldObject::m_Events, ScriptedAI::me, SPELL_SUMMON_ELEMENTAL, and SummonTaintedElementalOOC().

Referenced by Reset(), and SummonTaintedElementalOOC().


The documentation for this struct was generated from the following file: