AzerothCore 3.3.5a
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boss_svala::boss_svalaAI Struct Reference
Inheritance diagram for boss_svala::boss_svalaAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_svalaAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void SetData (uint32 data, uint32 param) override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid ArthasGUID
 
bool Started
 
InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_svalaAI()

boss_svala::boss_svalaAI::boss_svalaAI ( Creature creature)
inline
110 : ScriptedAI(creature), summons(me)
111 {
112 instance = creature->GetInstanceScript();
113 Started = false;
115 }
void Clear()
Definition ObjectGuid.h:138
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_svala.cpp:122
ObjectGuid ArthasGUID
Definition boss_svala.cpp:117
InstanceScript * instance
Definition boss_svala.cpp:119
bool Started
Definition boss_svala.cpp:118

References ArthasGUID, ObjectGuid::Clear(), WorldObject::GetInstanceScript(), instance, and Started.

Member Function Documentation

◆ EnterEvadeMode()

void boss_svala::boss_svalaAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

146 {
149 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18074

References CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

◆ JustDied()

void boss_svala::boss_svalaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

192 {
195 if (instance)
197 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_svala.cpp:36
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ DATA_SVALA_SORROWGRAVE
Definition utgarde_pinnacle.h:29

References DATA_SVALA_SORROWGRAVE, SummonList::DespawnAll(), DONE, instance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_svala::boss_svalaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

179 {
182
183 events.ScheduleEvent(EVENT_SORROWGRAVE_SS, 3s);
184 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES, 11s);
185 events.ScheduleEvent(EVENT_SORROWGRAVE_RITUAL, 25s);
186
187 if (instance)
189 }
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
@ SAY_AGGRO
Definition boss_svala.cpp:34
@ EVENT_SORROWGRAVE_RITUAL
Definition boss_svala.cpp:82
@ EVENT_SORROWGRAVE_FLAMES
Definition boss_svala.cpp:80
@ EVENT_SORROWGRAVE_SS
Definition boss_svala.cpp:79
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829

References DATA_SVALA_SORROWGRAVE, EVENT_SORROWGRAVE_FLAMES, EVENT_SORROWGRAVE_RITUAL, EVENT_SORROWGRAVE_SS, IN_PROGRESS, instance, ScriptedAI::me, SAY_AGGRO, ZoneScript::SetData(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_svala::boss_svalaAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

172 {
173 summons.Summon(summon);
174 if (summon->GetEntry() == NPC_RITUAL_CHANNELER)
175 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
176 }
@ SPELL_TELEPORT_VISUAL
Definition boss_svala.cpp:56
@ NPC_RITUAL_CHANNELER
Definition boss_svala.cpp:59
uint32 GetEntry() const
Definition Object.h:116
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194

References Unit::CastSpell(), Object::GetEntry(), NPC_RITUAL_CHANNELER, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_svala::boss_svalaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

200 {
201 if (victim->GetEntry() == NPC_SCOURGE_HULK && instance)
202 {
205 }
206
207 if (victim->IsPlayer())
208 Talk(SAY_SLAY);
209 }
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ SAY_SLAY
Definition boss_svala.cpp:35
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
bool IsPlayer() const
Definition Object.h:201
@ NPC_SCOURGE_HULK
Definition utgarde_pinnacle.h:63
@ DATA_SVALA_ACHIEVEMENT
Definition utgarde_pinnacle.h:49

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, DATA_SVALA_ACHIEVEMENT, InstanceScript::DoUpdateAchievementCriteria(), Object::GetEntry(), instance, Object::IsPlayer(), NPC_SCOURGE_HULK, SAY_SLAY, and ZoneScript::SetData().

◆ Reset()

void boss_svala::boss_svalaAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

125 {
126 if (instance)
127 {
130 }
131
133 events.Reset();
134 events2.Reset();
135 if (!Started)
136 me->SetImmuneToAll(true);
137 else
138 {
140 me->SetImmuneToAll(false);
141 me->SetHover(true);
142 }
143 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
void Reset()
Definition EventMap.cpp:21
void SetHover(bool enable)
Definition Unit.cpp:20468
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:907
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
EventMap events2
Definition boss_svala.cpp:121

References DATA_SVALA_ACHIEVEMENT, DATA_SVALA_SORROWGRAVE, SummonList::DespawnAll(), events2, instance, ScriptedAI::me, NOT_STARTED, Unit::RemoveUnitFlag(), EventMap::Reset(), ZoneScript::SetData(), Unit::SetHover(), Unit::SetImmuneToAll(), Started, summons, and UNIT_FLAG_NON_ATTACKABLE.

◆ SetData()

void boss_svala::boss_svalaAI::SetData ( uint32  data,
uint32  param 
)
inlineoverridevirtual

Reimplemented from UnitAI.

152 {
153 if (data != 1 || param != 1 || Started || (instance && instance->GetData(DATA_SVALA_SORROWGRAVE) == DONE))
154 return;
155
156 me->SetImmuneToAll(true);
157 Started = true;
158 me->setActive(true);
160 if (Creature* pArthas = me->SummonCreature(NPC_ARTHAS, 295.81f, -366.16f, 92.57f, 1.58f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 59000))
161 ArthasGUID = pArthas->GetGUID();
162
163 if (instance)
164 {
167 mirror->SetGoState(GO_STATE_READY);
168 }
169 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition Object.h:49
@ NPC_ARTHAS
Definition boss_svala.cpp:60
@ EVENT_SVALA_START
Definition boss_svala.cpp:67
Definition Creature.h:47
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
void setActive(bool isActiveObject)
Definition Object.cpp:1065
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
@ GO_SVALA_MIRROR
Definition utgarde_pinnacle.h:60

References ArthasGUID, DATA_SVALA_SORROWGRAVE, DONE, EVENT_SVALA_START, events2, ZoneScript::GetData(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_SVALA_MIRROR, IN_PROGRESS, instance, ScriptedAI::me, NPC_ARTHAS, EventMap::ScheduleEvent(), WorldObject::setActive(), ZoneScript::SetData(), Unit::SetImmuneToAll(), Started, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

◆ UpdateAI()

void boss_svala::boss_svalaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

212 {
213 events2.Update(diff);
214 switch (events2.ExecuteEvent())
215 {
219 break;
222 Arthas->AI()->Talk(TALK_INTRO_A1);
224 break;
227 Arthas->CastSpell(me, SPELL_ARTHAS_TRANSFORMING_SVALA, false);
230 break;
233 me->SetHover(true);
235 events2.ScheduleEvent(30, 1s);
237 break;
238 case 30:
239 {
241 data << me->GetPackGUID();
242 me->SendMessageToSet(&data, false);
243 break;
244 }
246 {
251 me->SetImmuneToAll(true);
253 Arthas->InterruptNonMeleeSpells(false);
255 me->SetWalk(false);
257
258 std::list<Creature*> creatureList;
260 for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
261 (*itr)->AI()->SetData(1, 2);
262
263 break;
264 }
268 break;
271 Arthas->AI()->Talk(TALK_INTRO_A2);
273 break;
275 me->SetFacingTo(M_PI / 2.0f);
278 mirror->SetGoState(GO_STATE_ACTIVE);
280 break;
282 me->GetMotionMaster()->MoveFall(0, true);
284 break;
287 me->SetImmuneToAll(false);
288 me->LoadEquipment(1, true);
289 me->setActive(false);
290 if (Player* target = SelectTargetFromPlayerList(100.0f))
291 AttackStart(target);
292 return;
293 }
294
295 if (!UpdateVictim())
296 return;
297
298 events.Update(diff);
300 return;
301
302 switch (events.ExecuteEvent())
303 {
306 events.ScheduleEvent(EVENT_SORROWGRAVE_SS, 3s, 5s);
307 break;
311 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES2, 500ms);
312 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES2, 1s);
313 events.ScheduleEvent(EVENT_SORROWGRAVE_FLAMES, 8s, 12s);
314 break;
316 {
317 std::list<Creature*> braziers;
319 if (!braziers.empty())
320 {
321 for (std::list<Creature*>::const_iterator itr = braziers.begin(); itr != braziers.end(); ++itr)
322 (*itr)->CastCustomSpell(SPELL_BALL_OF_FLAME, SPELLVALUE_MAX_TARGETS, 1, (*itr), true);
323 }
324 break;
325 }
327 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
328 {
330
331 for (uint8 i = 0; i < 3; ++i)
333 cr->AI()->AttackStart(target);
334
336 DoTeleportPlayer(target, 296.632f, -346.075f, 90.63f, 4.6f);
337 me->NearTeleportTo(296.632f, -346.075f, 110.0f, 4.6f, false);
339 }
340
341 events.DelayEvents(25001ms); // +1 just to be sure
342 events.ScheduleEvent(EVENT_SORROWGRAVE_RITUAL_SPELLS, 0ms);
343 events.ScheduleEvent(EVENT_SORROWGRAVE_FINISH_RITUAL, 25s);
344 return;
346 //me->CastSpell(me, SPELL_RITUAL_OF_THE_SWORD, false);
348 return;
353 me->GetMotionMaster()->MoveFall(0, true);
355 break;
356 }
357
359 }
std::uint8_t uint8
Definition Define.h:109
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
@ CONFIG_CORPSE_DECAY_ELITE
Definition WorldConfig.h:254
@ TALK_INTRO_S1
Definition boss_svala.cpp:31
@ NPC_FLAME_BRAZIER
Definition boss_svala.cpp:61
@ SAY_SACRIFICE_PLAYER
Definition boss_svala.cpp:37
@ SPELL_BALL_OF_FLAME
Definition boss_svala.cpp:47
@ SPELL_SINISTER_STRIKE
Definition boss_svala.cpp:50
@ TALK_INTRO_A2
Definition boss_svala.cpp:30
@ SPELL_ARTHAS_TRANSFORMING_SVALA
Definition boss_svala.cpp:41
@ SPELL_RITUAL_STRIKE
Definition boss_svala.cpp:49
@ TALK_INTRO_S2
Definition boss_svala.cpp:32
@ SPELL_SVALA_TRANSFORMING1
Definition boss_svala.cpp:42
@ SPELL_CALL_FLAMES
Definition boss_svala.cpp:46
@ SPELL_SVALA_TRANSFORMING2
Definition boss_svala.cpp:43
@ TALK_INTRO_S3
Definition boss_svala.cpp:33
@ TALK_INTRO_A1
Definition boss_svala.cpp:29
const Position RitualChannelerLoc[3]
Definition boss_svala.cpp:87
@ EVENT_SVALA_TALK6
Definition boss_svala.cpp:73
@ EVENT_SVALA_TALK4
Definition boss_svala.cpp:71
@ EVENT_SVALA_TALK8
Definition boss_svala.cpp:75
@ EVENT_SVALA_TALK3
Definition boss_svala.cpp:70
@ EVENT_SVALA_TALK5
Definition boss_svala.cpp:72
@ EVENT_SORROWGRAVE_FINISH_RITUAL
Definition boss_svala.cpp:84
@ EVENT_SVALA_TALK9
Definition boss_svala.cpp:76
@ EVENT_SVALA_TALK7
Definition boss_svala.cpp:74
@ EVENT_SVALA_TALK2
Definition boss_svala.cpp:69
@ EVENT_SVALA_TALK1
Definition boss_svala.cpp:68
@ EVENT_SORROWGRAVE_RITUAL_SPELLS
Definition boss_svala.cpp:83
@ EVENT_SORROWGRAVE_FLAMES2
Definition boss_svala.cpp:81
bool UpdateVictim()
Definition CreatureAI.cpp:287
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1811
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:542
void SetCorpseDelay(uint32 delay)
Definition Creature.h:74
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MoveIdle()
Definition MotionMaster.cpp:233
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:676
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
Definition Player.h:1071
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
void SetFacingTo(float ori)
Definition Unit.cpp:20280
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void AddUnitState(uint32 f)
Definition Unit.h:720
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void RemoveAllAuras()
Definition Unit.cpp:5387
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19738
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2090
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3012
Definition WorldPacket.h:26
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805
#define sWorld
Definition World.h:316
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition ScriptedCreature.cpp:464
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:563
@ NPC_SVALA_SORROWGRAVE
Definition utgarde_pinnacle.h:65
@ NPC_DRAGONFLAYER_SPECTATOR
Definition utgarde_pinnacle.h:64

References Unit::AddUnitState(), ArthasGUID, ScriptedAI::AttackStart(), Unit::CastSpell(), CONFIG_CORPSE_DECAY_ELITE, SummonList::DespawnAll(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoTeleportPlayer(), EVENT_SORROWGRAVE_FINISH_RITUAL, EVENT_SORROWGRAVE_FLAMES, EVENT_SORROWGRAVE_FLAMES2, EVENT_SORROWGRAVE_RITUAL, EVENT_SORROWGRAVE_RITUAL_SPELLS, EVENT_SORROWGRAVE_SS, EVENT_SVALA_START, EVENT_SVALA_TALK1, EVENT_SVALA_TALK2, EVENT_SVALA_TALK3, EVENT_SVALA_TALK4, EVENT_SVALA_TALK5, EVENT_SVALA_TALK6, EVENT_SVALA_TALK7, EVENT_SVALA_TALK8, EVENT_SVALA_TALK9, events2, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Object::GetPackGUID(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_SVALA_MIRROR, Unit::HasUnitState(), instance, Creature::LoadEquipment(), ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MoveIdle(), Unit::NearTeleportTo(), NPC_DRAGONFLAYER_SPECTATOR, NPC_FLAME_BRAZIER, NPC_RITUAL_CHANNELER, NPC_SVALA_SORROWGRAVE, Random, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), RitualChannelerLoc, SAY_SACRIFICE_PLAYER, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), WorldObject::SendMessageToSet(), WorldObject::setActive(), Unit::SetControlled(), Creature::SetCorpseDelay(), Unit::SetFacingTo(), Object::SetFloatValue(), Unit::SetHover(), Unit::SetImmuneToAll(), Creature::SetWalk(), SMSG_SPLINE_MOVE_SET_HOVER, SPELL_ARTHAS_TRANSFORMING_SVALA, SPELL_BALL_OF_FLAME, SPELL_CALL_FLAMES, SPELL_RITUAL_STRIKE, SPELL_SINISTER_STRIKE, SPELL_SVALA_TRANSFORMING1, SPELL_SVALA_TRANSFORMING2, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, sWorld, TALK_INTRO_A1, TALK_INTRO_A2, TALK_INTRO_S1, TALK_INTRO_S2, TALK_INTRO_S3, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, UNIT_FIELD_HOVERHEIGHT, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_ROOT, EventMap::Update(), Creature::UpdateEntry(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArthasGUID

ObjectGuid boss_svala::boss_svalaAI::ArthasGUID

Referenced by boss_svalaAI(), SetData(), and UpdateAI().

◆ events

EventMap boss_svala::boss_svalaAI::events

◆ events2

EventMap boss_svala::boss_svalaAI::events2

Referenced by Reset(), SetData(), and UpdateAI().

◆ instance

InstanceScript* boss_svala::boss_svalaAI::instance

◆ Started

bool boss_svala::boss_svalaAI::Started

Referenced by boss_svalaAI(), Reset(), and SetData().

◆ summons

SummonList boss_svala::boss_svalaAI::summons

The documentation for this struct was generated from the following file: