AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_image_of_medivh::npc_image_of_medivhAI Struct Reference
Inheritance diagram for npc_image_of_medivh::npc_image_of_medivhAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_image_of_medivhAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
uint32 NextStep (uint32 nextStep)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid ArcanagosGUID
 
uint32 YellTimer
 
uint8 Step
 
int32 MTimer
 
int32 ATimer
 
bool EventStarted
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_image_of_medivhAI()

npc_image_of_medivh::npc_image_of_medivhAI::npc_image_of_medivhAI ( Creature creature)
inline
407 : ScriptedAI(creature)
408 {
409 instance = creature->GetInstanceScript();
410 Step = 1;
411 YellTimer = 5000;
412 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * instance
Definition karazhan.cpp:414
uint32 YellTimer
Definition karazhan.cpp:418
uint8 Step
Definition karazhan.cpp:419

References WorldObject::GetInstanceScript(), instance, Step, and YellTimer.

Member Function Documentation

◆ JustEngagedWith()

void npc_image_of_medivh::npc_image_of_medivhAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

453{}

◆ NextStep()

uint32 npc_image_of_medivh::npc_image_of_medivhAI::NextStep ( uint32  nextStep)
inline
456 {
457 switch (nextStep)
458 {
459 case 1:
461 return 10000;
462 case 2:
464 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_2);
465 return 20000;
466 case 3:
468 return 10000;
469 case 4:
471 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_4);
472 return 20000;
473 case 5:
475 return 20000;
476 case 6:
478 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_6);
479
480 ATimer = 5500;
481 MTimer = 6600;
482 return 10000;
483 case 7:
484 return 1000;
485 case 8:
487 return 5500;
488 case 9:
490 me->CastSpell(me, 30972, true);
491 return 10000;
492 case 10:
496 return 1000;
497 case 11:
499 arca->AI()->Talk(SAY_DIALOG_ARCANAGOS_8);
500 return 5000;
501 case 12:
503 {
504 arca->SetSpeed(MOVE_RUN, 2.0f);
505 arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
506 arca->InterruptNonMeleeSpells(true);
507 }
508 return 10000;
509 case 13:
511 return 10000;
512 case 14:
513 if (me->GetMap()->IsDungeon())
514 {
515 InstanceMap::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
516 for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
517 {
518 if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
519 {
520 i->GetSource()->GroupEventHappens(9645, me);
521 break;
522 }
523 }
524 }
525
526 me->DespawnOrUnsummon(100);
528 arca->DespawnOrUnsummon(100);
529
530 return 5000;
531 default:
532 return 2000;
533 }
534 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ MOVE_RUN
Definition UnitDefines.h:350
Definition Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
bool IsDungeon() const
Definition Map.h:295
PlayerList const & GetPlayers() const
Definition Map.h:333
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:20963
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942
Map * GetMap() const
Definition Object.h:537
Talk
Definition hyjal.cpp:82
@ SPELL_CONFLAGRATION_BLAST
Definition karazhan.cpp:41
@ SPELL_MANA_SHIELD
Definition karazhan.cpp:42
@ SAY_DIALOG_MEDIVH_1
Definition karazhan.cpp:381
@ SAY_DIALOG_ARCANAGOS_8
Definition karazhan.cpp:388
@ SAY_DIALOG_MEDIVH_9
Definition karazhan.cpp:389
@ SAY_DIALOG_ARCANAGOS_4
Definition karazhan.cpp:384
@ SAY_DIALOG_ARCANAGOS_2
Definition karazhan.cpp:382
@ SAY_DIALOG_MEDIVH_5
Definition karazhan.cpp:385
@ SAY_DIALOG_ARCANAGOS_6
Definition karazhan.cpp:386
@ SAY_DIALOG_MEDIVH_3
Definition karazhan.cpp:383
@ EMOTE_DIALOG_MEDIVH_7
Definition karazhan.cpp:387
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
int32 MTimer
Definition karazhan.cpp:420
int32 ATimer
Definition karazhan.cpp:421
ObjectGuid ArcanagosGUID
Definition karazhan.cpp:416

References ArcanagosGUID, ATimer, MapRefMgr::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EMOTE_DIALOG_MEDIVH_7, MapRefMgr::end(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), ScriptedAI::me, MOVE_RUN, MTimer, QUEST_STATUS_INCOMPLETE, Unit::RemoveAurasDueToSpell(), SAY_DIALOG_ARCANAGOS_2, SAY_DIALOG_ARCANAGOS_4, SAY_DIALOG_ARCANAGOS_6, SAY_DIALOG_ARCANAGOS_8, SAY_DIALOG_MEDIVH_1, SAY_DIALOG_MEDIVH_3, SAY_DIALOG_MEDIVH_5, SAY_DIALOG_MEDIVH_9, SPELL_CONFLAGRATION_BLAST, SPELL_MANA_SHIELD, and Unit::TextEmote().

Referenced by UpdateAI().

◆ Reset()

void npc_image_of_medivh::npc_image_of_medivhAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

426 {
428 MTimer = 0;
429 ATimer = 0;
430
432 {
434 if (!Arcanagos)
435 {
437 return;
438 }
439
441 EventStarted = true;
442 ArcanagosGUID = Arcanagos->GetGUID();
443
444 Arcanagos->SetFacingToObject(me);
445 me->SetFacingToObject(Arcanagos);
446
447 Arcanagos->SetCanFly(true);
448 }
449 else
451 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:52
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3305
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void Clear()
Definition ObjectGuid.h:138
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20337
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
virtual void SetGuidData(uint32, ObjectGuid)
Definition ZoneScript.h:45
static float ArcanagosPos[4]
Definition karazhan.cpp:393
@ NPC_ARCANAGOS
Definition karazhan.cpp:57
@ DATA_IMAGE_OF_MEDIVH
Definition karazhan.h:55
bool EventStarted
Definition karazhan.cpp:423

References ArcanagosGUID, ArcanagosPos, ATimer, ObjectGuid::Clear(), DATA_IMAGE_OF_MEDIVH, Creature::DespawnOrUnsummon(), EventStarted, Object::GetGUID(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, MTimer, NPC_ARCANAGOS, Creature::SetCanFly(), Unit::SetFacingToObject(), ZoneScript::SetGuidData(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ UpdateAI()

void npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

537 {
538 if (YellTimer <= diff)
539 {
540 if (EventStarted)
542 }
543 else YellTimer -= diff;
544
545 if (Step >= 7 && Step <= 8)
546 {
547 ATimer += diff;
548 MTimer += diff;
549 if (ATimer >= 6000)
550 {
552 arca->CastSpell(me, SPELL_FIRE_BALL, false);
553 ATimer = 0;
554 }
555 if (MTimer >= 6000)
556 {
558 me->CastSpell(arca, SPELL_FIRE_BALL, false);
559 MTimer = 0;
560 }
561 }
562 }
Definition Unit.h:620
@ SPELL_FIRE_BALL
Definition karazhan.cpp:39
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
uint32 NextStep(uint32 nextStep)
Definition karazhan.cpp:455

References ArcanagosGUID, ATimer, Unit::CastSpell(), EventStarted, ObjectAccessor::GetUnit(), ScriptedAI::me, MTimer, NextStep(), SPELL_FIRE_BALL, Step, and YellTimer.

Member Data Documentation

◆ ArcanagosGUID

ObjectGuid npc_image_of_medivh::npc_image_of_medivhAI::ArcanagosGUID

Referenced by NextStep(), Reset(), and UpdateAI().

◆ ATimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::ATimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ EventStarted

bool npc_image_of_medivh::npc_image_of_medivhAI::EventStarted

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* npc_image_of_medivh::npc_image_of_medivhAI::instance

Referenced by npc_image_of_medivhAI(), and Reset().

◆ MTimer

int32 npc_image_of_medivh::npc_image_of_medivhAI::MTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ Step

uint8 npc_image_of_medivh::npc_image_of_medivhAI::Step

Referenced by npc_image_of_medivhAI(), and UpdateAI().

◆ YellTimer

uint32 npc_image_of_medivh::npc_image_of_medivhAI::YellTimer

Referenced by npc_image_of_medivhAI(), and UpdateAI().


The documentation for this struct was generated from the following file: