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npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI Struct Reference
Inheritance diagram for npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_overlord_drakuru_betrayalAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *cr) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
ObjectGuid playerGUID
 
ObjectGuid lichGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_overlord_drakuru_betrayalAI()

npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::npc_overlord_drakuru_betrayalAI ( Creature creature)
inline
304 : ScriptedAI(creature), summons(me)
305 {
306 }
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition zone_zuldrak.cpp:309

Member Function Documentation

◆ DamageTaken()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

389 {
390 if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
391 {
392 damage = 0;
394 me->CombatStop();
397 events.Reset();
398 events.ScheduleEvent(EVENT_BETRAYAL_4, 1s);
399 }
400 }
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
events
Definition boss_sartura.cpp:43
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
uint32 GetHealth() const
Definition Unit.h:1045
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
@ EVENT_BETRAYAL_4
Definition zone_zuldrak.cpp:261

References Unit::CombatStop(), EVENT_BETRAYAL_4, FACTION_FRIENDLY, Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::me, Unit::RemoveAllAuras(), Unit::SetFaction(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ EnterEvadeMode()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

314 {
315 if (playerGUID)
317 if (player->IsWithinDistInMap(me, 80))
318 return;
322 }
@ FACTION_UNDEAD_SCOURGE
Definition SharedDefines.h:225
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition Player.h:1082
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
ObjectGuid playerGUID
Definition zone_zuldrak.cpp:310

References CreatureAI::EnterEvadeMode(), FACTION_UNDEAD_SCOURGE, ObjectAccessor::GetPlayer(), ScriptedAI::me, playerGUID, Unit::RemoveUnitFlag(), Unit::SetFaction(), and UNIT_FLAG_NON_ATTACKABLE.

Referenced by MoveInLineOfSight(), and UpdateAI().

◆ JustEngagedWith()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

381 {
383 events.ScheduleEvent(EVENT_BETRAYAL_SHADOW_BOLT, 2s);
384 events.ScheduleEvent(EVENT_BETRAYAL_CRYSTAL, 5s);
385 events.ScheduleEvent(EVENT_BETRAYAL_COMBAT_TALK, 20s);
386 }
Talk
Definition hyjal.cpp:82
@ EVENT_BETRAYAL_COMBAT_TALK
Definition zone_zuldrak.cpp:274
@ EVENT_BETRAYAL_CRYSTAL
Definition zone_zuldrak.cpp:273
@ EVENT_BETRAYAL_SHADOW_BOLT
Definition zone_zuldrak.cpp:272
@ SAY_DRAKURU_3
Definition zone_zuldrak.cpp:279

References EVENT_BETRAYAL_COMBAT_TALK, EVENT_BETRAYAL_CRYSTAL, EVENT_BETRAYAL_SHADOW_BOLT, and SAY_DRAKURU_3.

◆ JustSummoned()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

367 {
368 summons.Summon(cr);
369 if (cr->GetEntry() == NPC_BLIGHTBLOOD_TROLL)
370 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
371 else
372 {
374 lichGUID = cr->GetGUID();
375 float o = me->GetAngle(cr);
376 cr->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(o) * 6.0f, me->GetPositionY() + std::sin(o) * 6.0f, me->GetPositionZ());
377 }
378 }
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
MotionMaster * GetMotionMaster()
Definition Unit.h:1680
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20577
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78
ObjectGuid lichGUID
Definition zone_zuldrak.cpp:311
@ SPELL_TELEPORT_EFFECT
Definition zone_zuldrak.cpp:243
@ NPC_BLIGHTBLOOD_TROLL
Definition zone_zuldrak.cpp:255

References Unit::CastSpell(), Position::GetAngle(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), lichGUID, ScriptedAI::me, MotionMaster::MovePoint(), NPC_BLIGHTBLOOD_TROLL, Unit::SetFacingToObject(), SPELL_TELEPORT_EFFECT, SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

336 {
337 if (who->IsPlayer())
338 {
339 if (playerGUID)
340 {
341 if (who->GetGUID() != playerGUID)
342 {
344 if (player && player->IsWithinDistInMap(me, 80))
345 who->ToPlayer()->NearTeleportTo(6143.76f, -1969.7f, 417.57f, 2.08f);
346 else
347 {
349 return;
350 }
351 }
352 else
354 }
356 {
357 me->SetVisible(true);
358 playerGUID = who->GetGUID();
359 events.ScheduleEvent(EVENT_BETRAYAL_1, 5s);
360 }
361 }
362 else
364 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void SetVisible(bool x)
Definition Unit.cpp:14284
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20017
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
void EnterEvadeMode(EvadeReason why) override
Definition zone_zuldrak.cpp:313
@ EVENT_BETRAYAL_1
Definition zone_zuldrak.cpp:258
@ QUEST_BETRAYAL
Definition zone_zuldrak.cpp:253
@ SPELL_SCOURGE_DISGUISE
Definition zone_zuldrak.cpp:244

References EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BETRAYAL_1, Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::HasAura(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::NearTeleportTo(), playerGUID, QUEST_BETRAYAL, QUEST_STATUS_INCOMPLETE, Unit::SetVisible(), SPELL_SCOURGE_DISGUISE, and Object::ToPlayer().

◆ Reset()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

325 {
326 events.Reset();
329 lichGUID.Clear();
331 me->SetVisible(false);
333 }
void Clear()
Definition ObjectGuid.h:138
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References ObjectGuid::Clear(), SummonList::DespawnAll(), FACTION_UNDEAD_SCOURGE, lichGUID, ScriptedAI::me, playerGUID, Unit::RemoveUnitFlag(), Unit::SetFaction(), Unit::SetVisible(), summons, and UNIT_FLAG_NON_ATTACKABLE.

◆ SpellHit()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

410 {
411 if (spellInfo->Id == SPELL_TOUCH_OF_DEATH)
412 {
415 }
416 }
@ SPELL_DRAKURU_DEATH
Definition zone_zuldrak.cpp:250
@ SPELL_TOUCH_OF_DEATH
Definition zone_zuldrak.cpp:249
@ SPELL_SUMMON_SKULL
Definition zone_zuldrak.cpp:251

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, SPELL_DRAKURU_DEATH, SPELL_SUMMON_SKULL, and SPELL_TOUCH_OF_DEATH.

◆ SpellHitTarget()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

403 {
404 if (spellInfo->Id == SPELL_THROW_PORTAL_CRYSTAL)
405 if (Aura* aura = target->AddAura(SPELL_ARTHAS_PORTAL, target))
406 aura->SetDuration(48000);
407 }
Definition SpellAuras.h:87
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18901
@ SPELL_ARTHAS_PORTAL
Definition zone_zuldrak.cpp:248
@ SPELL_THROW_PORTAL_CRYSTAL
Definition zone_zuldrak.cpp:247

References Unit::AddAura(), SpellInfo::Id, SPELL_ARTHAS_PORTAL, and SPELL_THROW_PORTAL_CRYSTAL.

◆ UpdateAI()

void npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

419 {
420 events.Update(diff);
421 switch (events.ExecuteEvent())
422 {
423 case EVENT_BETRAYAL_1:
425 events.ScheduleEvent(EVENT_BETRAYAL_2, 5s);
426 break;
427 case EVENT_BETRAYAL_2:
428 me->SummonCreature(NPC_BLIGHTBLOOD_TROLL, 6184.1f, -1969.9f, 586.76f, 4.5f);
429 me->SummonCreature(NPC_BLIGHTBLOOD_TROLL, 6222.9f, -2026.5f, 586.76f, 2.9f);
430 me->SummonCreature(NPC_BLIGHTBLOOD_TROLL, 6166.2f, -2065.4f, 586.76f, 1.4f);
431 me->SummonCreature(NPC_BLIGHTBLOOD_TROLL, 6127.5f, -2008.7f, 586.76f, 0.0f);
432 events.ScheduleEvent(EVENT_BETRAYAL_3, 5s);
433 break;
434 case EVENT_BETRAYAL_3:
438 player->CastSpell(player, SPELL_SCOURGE_DISGUISE_EXPIRING, true);
439 if (Aura* aur = me->AddAura(SPELL_BLIGHT_FOG, me))
440 aur->SetDuration(22000);
441 break;
442 case EVENT_BETRAYAL_4:
444 events.ScheduleEvent(EVENT_BETRAYAL_5, 6s);
445 break;
446 case EVENT_BETRAYAL_5:
449 events.ScheduleEvent(EVENT_BETRAYAL_6, 8s);
450 break;
451 case EVENT_BETRAYAL_6:
452 me->SummonCreature(NPC_LICH_KING, 6142.9f, -2011.6f, 590.86f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 41000);
453 events.ScheduleEvent(EVENT_BETRAYAL_7, 8s);
454 break;
455 case EVENT_BETRAYAL_7:
457 events.ScheduleEvent(EVENT_BETRAYAL_8, 5s);
458 break;
459 case EVENT_BETRAYAL_8:
461 lich->AI()->Talk(SAY_LICH_7);
462 events.ScheduleEvent(EVENT_BETRAYAL_9, 6s);
463 break;
464 case EVENT_BETRAYAL_9:
466 {
467 lich->AI()->Talk(SAY_LICH_8);
468 lich->CastSpell(me, SPELL_TOUCH_OF_DEATH, false);
469 }
470 events.ScheduleEvent(EVENT_BETRAYAL_10, 4s);
471 break;
473 me->SetVisible(false);
475 lich->AI()->Talk(SAY_LICH_9);
476 events.ScheduleEvent(EVENT_BETRAYAL_11, 4s);
477 break;
480 lich->AI()->Talk(SAY_LICH_10);
481 events.ScheduleEvent(EVENT_BETRAYAL_12, 6s);
482 break;
485 lich->AI()->Talk(SAY_LICH_11);
486 events.ScheduleEvent(EVENT_BETRAYAL_13, 3s);
487 break;
490 {
491 lich->AI()->Talk(SAY_LICH_12);
492 lich->GetMotionMaster()->MovePoint(0, 6143.8f, -2011.5f, 590.9f);
493 }
494 events.ScheduleEvent(EVENT_BETRAYAL_14, 7s);
495 break;
499 break;
500 }
501
503 return;
504
505 if (!UpdateVictim())
506 return;
507
508 switch (events.ExecuteEvent())
509 {
513 events.Repeat(2s);
514 break;
518 events.Repeat(6s, 15s);
519 break;
522 events.Repeat(20s);
523 break;
524 }
525
527 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
uint32 GetFaction() const
Definition Unit.h:817
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ EVENT_BETRAYAL_7
Definition zone_zuldrak.cpp:264
@ EVENT_BETRAYAL_8
Definition zone_zuldrak.cpp:265
@ EVENT_BETRAYAL_2
Definition zone_zuldrak.cpp:259
@ SAY_DRAKURU_4
Definition zone_zuldrak.cpp:280
@ SAY_LICH_12
Definition zone_zuldrak.cpp:289
@ EVENT_BETRAYAL_5
Definition zone_zuldrak.cpp:262
@ SAY_LICH_11
Definition zone_zuldrak.cpp:288
@ EVENT_BETRAYAL_6
Definition zone_zuldrak.cpp:263
@ SAY_DRAKURU_2
Definition zone_zuldrak.cpp:278
@ SAY_DRAKURU_0
Definition zone_zuldrak.cpp:276
@ EVENT_BETRAYAL_13
Definition zone_zuldrak.cpp:270
@ EVENT_BETRAYAL_10
Definition zone_zuldrak.cpp:267
@ SPELL_BLIGHT_FOG
Definition zone_zuldrak.cpp:246
@ SPELL_SCOURGE_DISGUISE_EXPIRING
Definition zone_zuldrak.cpp:241
@ SPELL_SHADOW_BOLT
Definition zone_zuldrak.cpp:240
@ EVENT_BETRAYAL_12
Definition zone_zuldrak.cpp:269
@ SAY_LICH_7
Definition zone_zuldrak.cpp:284
@ SAY_LICH_8
Definition zone_zuldrak.cpp:285
@ SPELL_THROW_BRIGHT_CRYSTAL
Definition zone_zuldrak.cpp:242
@ SAY_LICH_10
Definition zone_zuldrak.cpp:287
@ EVENT_BETRAYAL_14
Definition zone_zuldrak.cpp:271
@ NPC_LICH_KING
Definition zone_zuldrak.cpp:256
@ EVENT_BETRAYAL_11
Definition zone_zuldrak.cpp:268
@ SAY_DRAKURU_5
Definition zone_zuldrak.cpp:281
@ SAY_DRAKURU_7
Definition zone_zuldrak.cpp:283
@ SAY_LICH_9
Definition zone_zuldrak.cpp:286
@ EVENT_BETRAYAL_3
Definition zone_zuldrak.cpp:260
@ SAY_DRAKURU_1
Definition zone_zuldrak.cpp:277
@ SAY_DRAKURU_6
Definition zone_zuldrak.cpp:282
@ EVENT_BETRAYAL_9
Definition zone_zuldrak.cpp:266

References Unit::AddAura(), Unit::CastSpell(), ObjectGuid::Clear(), UnitAI::DoMeleeAttackIfReady(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BETRAYAL_1, EVENT_BETRAYAL_10, EVENT_BETRAYAL_11, EVENT_BETRAYAL_12, EVENT_BETRAYAL_13, EVENT_BETRAYAL_14, EVENT_BETRAYAL_2, EVENT_BETRAYAL_3, EVENT_BETRAYAL_4, EVENT_BETRAYAL_5, EVENT_BETRAYAL_6, EVENT_BETRAYAL_7, EVENT_BETRAYAL_8, EVENT_BETRAYAL_9, EVENT_BETRAYAL_COMBAT_TALK, EVENT_BETRAYAL_CRYSTAL, EVENT_BETRAYAL_SHADOW_BOLT, FACTION_FRIENDLY, ObjectAccessor::GetCreature(), Unit::GetFaction(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsWithinMeleeRange(), lichGUID, ScriptedAI::me, NPC_BLIGHTBLOOD_TROLL, NPC_LICH_KING, playerGUID, SAY_DRAKURU_0, SAY_DRAKURU_1, SAY_DRAKURU_2, SAY_DRAKURU_4, SAY_DRAKURU_5, SAY_DRAKURU_6, SAY_DRAKURU_7, SAY_LICH_10, SAY_LICH_11, SAY_LICH_12, SAY_LICH_7, SAY_LICH_8, SAY_LICH_9, Unit::SetVisible(), SPELL_BLIGHT_FOG, SPELL_SCOURGE_DISGUISE_EXPIRING, SPELL_SHADOW_BOLT, SPELL_THROW_BRIGHT_CRYSTAL, SPELL_THROW_PORTAL_CRYSTAL, SPELL_TOUCH_OF_DEATH, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::events

◆ lichGUID

ObjectGuid npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::lichGUID

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::playerGUID

◆ summons

SummonList npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::summons

Referenced by JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: