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| void | UpdateAI (uint32 diff) override |
| | Use to start attacking a target. Called just before JustEngagedWith()
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| | SimpleCharmedAI (Player *player) |
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| | PlayerAI (Player *player) |
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| void | OnCharmed (bool apply) override |
| | Called when unit is charmed.
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual bool | CanAIAttack (Unit const *) const |
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| virtual void | AttackStart (Unit *) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | SetGUID (ObjectGuid const &, int32=0) |
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| virtual ObjectGuid | GetGUID (int32=0) const |
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| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| | Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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| virtual void | JustEnteredCombat (Unit *) |
| | Called when the unit enters combat.
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| virtual void | JustExitedCombat () |
| | Called when the unit leaves combat.
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| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| | Called at any Damage to any victim (before damage apply)
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| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| | Called at any Damage from any attacker (before damage apply)
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| virtual void | HealReceived (Unit *, uint32 &) |
| | Called when the creature receives heal.
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| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| | Called when the creature power updates.
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| virtual void | HealDone (Unit *, uint32 &) |
| | Called when the unit heals.
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| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| | Called during damage calculations.
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| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
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| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| | Called during calculation when receiving periodic healing or damage (DoT or HoT)
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| void | AttackStartCaster (Unit *victim, float dist) |
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| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
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| SpellCastResult | DoCast (uint32 spellId) |
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| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| | To specify the caster as target if the spell is self-cast.
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| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| | Cast the spell on a random unit from the threat list.
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| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| | Cast spell on the top threat target, which may not be the current victim.
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| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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| void | DoMeleeAttackIfReady () |
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| bool | DoSpellAttackIfReady (uint32 spell) |
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| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
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| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| | Called when a summon reaches a waypoint or point movement finished.
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| virtual void | sGossipHello (Player *) |
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| virtual void | sGossipSelect (Player *, uint32, uint32) |
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| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | sQuestAccept (Player *, Quest const *) |
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| virtual void | sQuestSelect (Player *, Quest const *) |
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| virtual void | sQuestComplete (Player *, Quest const *) |
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| virtual void | sQuestReward (Player *, Quest const *, uint32) |
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| virtual void | sOnGameEvent (bool, uint16) |
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| virtual std::string | GetDebugInfo () const |
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