AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI Struct Reference
Inheritance diagram for npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lady_sylvanas_windrunnerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool LamentEvent
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lady_sylvanas_windrunnerAI()

npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::npc_lady_sylvanas_windrunnerAI ( Creature creature)
inline
114 : ScriptedAI(creature)
115 {
116 }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

126 {
132 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
EventMap _events
Definition zone_undercity.cpp:235
@ EVENT_SHOOT
Definition zone_undercity.cpp:80
@ EVENT_BLACK_ARROW
Definition zone_undercity.cpp:79
@ EVENT_FADE
Definition zone_undercity.cpp:77
@ EVENT_MULTI_SHOT
Definition zone_undercity.cpp:81
@ EVENT_SUMMON_SKELETON
Definition zone_undercity.cpp:78

References _events, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, and EventMap::ScheduleEvent().

◆ JustSummoned()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

153 {
154 if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
155 {
156 summoned->SetDisableGravity(true);
157 float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f) / (1000.0f * 0.001f);
158 summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f, speed);
159 summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
160 }
161 }
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3219
uint32 GetEntry() const
Definition Object.h:115
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition Unit.cpp:529
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:280
@ SPELL_RIBBON_OF_SOULS
Definition zone_undercity.cpp:66
@ NPC_HIGHBORNE_BUNNY
Definition zone_undercity.cpp:60

References Unit::CastSpell(), WorldObject::GetDistance(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_HIGHBORNE_BUNNY, Creature::SetDisableGravity(), and SPELL_RIBBON_OF_SOULS.

◆ Reset()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

119 {
120 LamentEvent = false;
122 _events.Reset();
123 }
void Reset()
Definition EventMap.cpp:21
void Clear()
Definition ObjectGuid.h:138
ObjectGuid playerGUID
Definition zone_undercity.cpp:237
bool LamentEvent
Definition zone_undercity.cpp:236

References _events, ObjectGuid::Clear(), LamentEvent, playerGUID, and EventMap::Reset().

Referenced by UpdateAI().

◆ SetGUID()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

135 {
136 if (type == GUID_EVENT_INVOKER)
137 {
141 playerGUID = guid;
142 LamentEvent = true;
143
144 for (uint8 i = 0; i < 4; ++i)
146
149 }
150 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Talk
Definition hyjal.cpp:82
void DoPlayMusic(uint32 soundId, bool zone)
Definition ScriptedCreature.cpp:277
@ EMOTE_LAMENT
Definition zone_undercity.cpp:52
@ NPC_HIGHBORNE_LAMENTER
Definition zone_undercity.cpp:59
@ GUID_EVENT_INVOKER
Definition zone_undercity.cpp:85
@ SOUND_CREDIT
Definition zone_undercity.cpp:57
@ SPELL_SYLVANAS_CAST
Definition zone_undercity.cpp:64
@ EVENT_SUNSORROW_WHISPER
Definition zone_undercity.cpp:83
@ EVENT_LAMENT_OF_THE_HIGHBORN
Definition zone_undercity.cpp:82
#define HIGHBORNE_LOC_Y
Definition zone_undercity.cpp:96
float HighborneLoc[4][3]
Definition zone_undercity.cpp:88

References _events, UnitAI::DoCast(), ScriptedAI::DoPlayMusic(), EMOTE_LAMENT, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_SUNSORROW_WHISPER, GUID_EVENT_INVOKER, HIGHBORNE_LOC_Y, HighborneLoc, LamentEvent, ScriptedAI::me, NPC_HIGHBORNE_LAMENTER, playerGUID, EventMap::ScheduleEvent(), SOUND_CREDIT, SPELL_SYLVANAS_CAST, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

164 {
165 if (!UpdateVictim() && !LamentEvent)
166 return;
167
168 _events.Update(diff);
169
171 return;
172
173 while (uint32 eventId = _events.ExecuteEvent())
174 {
175 switch (eventId)
176 {
177 case EVENT_FADE:
179 // add a blink to simulate a stealthed movement and reappearing elsewhere
181 // if the victim is out of melee range she cast multi shot
182 if (Unit* victim = me->GetVictim())
183 if (me->GetDistance(victim) > 10.0f)
184 DoCast(victim, SPELL_MULTI_SHOT);
186 break;
190 break;
192 if (Unit* victim = me->GetVictim())
193 DoCast(victim, SPELL_BLACK_ARROW);
195 break;
196 case EVENT_SHOOT:
197 if (Unit* victim = me->GetVictim())
198 DoCast(victim, SPELL_SHOT);
200 break;
201 case EVENT_MULTI_SHOT:
202 if (Unit* victim = me->GetVictim())
203 DoCast(victim, SPELL_MULTI_SHOT);
205 break;
208 {
211 LamentEvent = false;
213 Reset();
214 }
215 else
216 {
219 }
220 break;
222 if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
224 ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
225 break;
226 default:
227 break;
228 }
229 }
230
232 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_KNEEL
Definition SharedDefines.h:1908
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition CreatureAI.cpp:424
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
Definition Player.h:1082
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Definition Unit.h:636
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
void Reset() override
Definition zone_undercity.cpp:118
@ SPELL_FADE
Definition zone_undercity.cpp:70
@ SAY_LAMENT_END
Definition zone_undercity.cpp:51
@ SPELL_BLACK_ARROW
Definition zone_undercity.cpp:69
@ SAY_SUNSORROW_WHISPER
Definition zone_undercity.cpp:55
@ SPELL_FADE_BLINK
Definition zone_undercity.cpp:71
@ NPC_AMBASSADOR_SUNSORROW
Definition zone_undercity.cpp:61
@ SPELL_SHOT
Definition zone_undercity.cpp:73
@ SPELL_MULTI_SHOT
Definition zone_undercity.cpp:72
@ EMOTE_LAMENT_END
Definition zone_undercity.cpp:50
@ SPELL_SUMMON_SKELETON
Definition zone_undercity.cpp:74

References _events, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoSummon(), EMOTE_LAMENT_END, EMOTE_ONESHOT_KNEEL, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, EVENT_SUNSORROW_WHISPER, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), LamentEvent, ScriptedAI::me, NPC_AMBASSADOR_SUNSORROW, NPC_HIGHBORNE_BUNNY, playerGUID, Reset(), SAY_LAMENT_END, SAY_SUNSORROW_WHISPER, EventMap::ScheduleEvent(), SPELL_BLACK_ARROW, SPELL_FADE, SPELL_FADE_BLINK, SPELL_MULTI_SHOT, SPELL_SHOT, SPELL_SUMMON_SKELETON, SPELL_SYLVANAS_CAST, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::_events
private

◆ LamentEvent

bool npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::LamentEvent
private

Referenced by Reset(), SetGUID(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::playerGUID
private

Referenced by Reset(), SetGUID(), and UpdateAI().


The documentation for this struct was generated from the following file: