AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_madrigosa Struct Reference
Inheritance diagram for npc_madrigosa:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_madrigosa (Creature *creature)
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScript * instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_madrigosa()

npc_madrigosa::npc_madrigosa ( Creature *  creature)
inline
175 : NullCreatureAI(creature)
176 {
177 instance = creature->GetInstanceScript();
180
182 creature->SetVisible(false);
183 }
@ UNIT_DYNFLAG_DEAD
Definition SharedDefines.h:3359
@ UNIT_STAND_STATE_DEAD
Definition UnitDefines.h:42
bool IsBossDone(uint32 bossId) const
Definition InstanceScript.h:297
Definition PassiveAI.h:56
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:131
void SetVisible(bool x)
Definition Unit.cpp:10854
void SetStandState(uint8 state)
Definition Unit.cpp:12731
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
InstanceScript * instance
Definition boss_brutallus.cpp:186
@ DATA_BRUTALLUS
Definition sunwell_plateau.h:30

References DATA_BRUTALLUS, WorldObject::GetInstanceScript(), instance, InstanceScript::IsBossDone(), Object::SetDynamicFlag(), Unit::SetStandState(), Unit::SetVisible(), UNIT_DYNFLAG_DEAD, and UNIT_STAND_STATE_DEAD.

Member Function Documentation

◆ DoAction()

void npc_madrigosa::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

189 {
190 if (param == ACTION_START_EVENT)
191 {
192 me->NearTeleportTo(1570.97f, 725.51f, 79.77f, 3.82f);
193 me->SetDisableGravity(true);
197
198 events.ScheduleEvent(EVENT_MAD_1, 2s);
199 }
200 else if (param == ACTION_SPAWN_FELMYST)
201 events.ScheduleEvent(EVENT_SPAWN_FELMYST, 60s);
202 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
@ ACTION_SPAWN_FELMYST
Definition boss_brutallus.cpp:63
@ ACTION_START_EVENT
Definition boss_brutallus.cpp:62
@ EVENT_MAD_1
Definition boss_brutallus.cpp:130
@ EVENT_SPAWN_FELMYST
Definition boss_brutallus.cpp:153
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:132
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:12693
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15572

References ACTION_SPAWN_FELMYST, ACTION_START_EVENT, EVENT_MAD_1, EVENT_SPAWN_FELMYST, CreatureAI::me, Unit::NearTeleportTo(), Object::RemoveDynamicFlag(), Unit::SendMovementFlagUpdate(), Unit::SetDisableGravity(), Unit::SetStandState(), UNIT_DYNFLAG_DEAD, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_madrigosa::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

205 {
206 events.Update(diff);
207 switch (events.ExecuteEvent())
208 {
209 case EVENT_MAD_1:
210 me->SetVisible(true);
211 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
212 {
213 me->SetTarget(brutallus->GetGUID());
214 brutallus->SetReactState(REACT_PASSIVE);
215 brutallus->setActive(true);
216 }
217 me->GetMotionMaster()->MoveTakeoff(1, 1477.94f, 643.22f, 21.21f);
219 events.ScheduleEvent(EVENT_MAD_2, 4s);
220 break;
221 case EVENT_MAD_2:
224 events.ScheduleEvent(EVENT_MAD_2_1, 1s);
225 break;
226 case EVENT_MAD_2_1:
228 me->SetDisableGravity(false);
230 events.ScheduleEvent(EVENT_MAD_3, 7s);
231 break;
232 case EVENT_MAD_3:
234 events.ScheduleEvent(EVENT_MAD_4, 7s);
235 break;
236 case EVENT_MAD_4:
237 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
238 brutallus->AI()->Talk(YELL_INTRO);
239 events.ScheduleEvent(EVENT_MAD_5, 5s);
240 break;
241 case EVENT_MAD_5:
242 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
243 {
244 brutallus->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
246 }
247 events.ScheduleEvent(EVENT_MAD_6, 10s);
248 break;
249 case EVENT_MAD_6:
250 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
251 {
252 brutallus->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
254 }
256 me->SetDisableGravity(true);
257 events.ScheduleEvent(EVENT_MAD_7, 4s);
258 break;
259 case EVENT_MAD_7:
262 events.ScheduleEvent(EVENT_MAD_8, 3s);
263 events.ScheduleEvent(EVENT_MAD_8, 5s);
264 events.ScheduleEvent(EVENT_MAD_8_1, 6s);
265 events.ScheduleEvent(EVENT_MAD_8, 6500ms);
266 events.ScheduleEvent(EVENT_MAD_8, 7500ms);
267 events.ScheduleEvent(EVENT_MAD_8, 8500ms);
268 events.ScheduleEvent(EVENT_MAD_8, 9500ms);
269 events.ScheduleEvent(EVENT_MAD_9, 11s);
270 events.ScheduleEvent(EVENT_MAD_8, 12s);
271 events.ScheduleEvent(EVENT_MAD_8, 14s);
272 break;
273 case EVENT_MAD_8:
274 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
275 me->CastSpell(brutallus, SPELL_MADRIGOSA_FROSTBOLT, false);
276 break;
277 case EVENT_MAD_8_1:
278 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
279 brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FLAME_RING, false);
280 break;
281 case EVENT_MAD_9:
282 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
283 {
284 brutallus->RemoveAllAuras();
285 brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_FEL_FIREBALL, false);
286 brutallus->AI()->Talk(YELL_INTRO_BREAK_ICE);
287 }
288 events.ScheduleEvent(EVENT_MAD_11, 6s);
289 break;
290 //case EVENT_MAD_10:
291 case EVENT_MAD_11:
292 me->SetDisableGravity(false);
294 events.ScheduleEvent(EVENT_MAD_13, 2500ms);
295 break;
296 case EVENT_MAD_13:
300 events.ScheduleEvent(EVENT_MAD_14, 2s);
301 break;
302 case EVENT_MAD_14:
303 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
304 {
305 brutallus->SetDisableGravity(true);
306 brutallus->GetMotionMaster()->MovePoint(0, brutallus->GetPositionX(), brutallus->GetPositionY() - 30.0f, brutallus->GetPositionZ() + 15.0f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false, true);
307 }
308 events.ScheduleEvent(EVENT_MAD_15, 10s);
309 break;
310 case EVENT_MAD_15:
311 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
312 {
313 brutallus->RemoveAllAuras();
314 brutallus->SetDisableGravity(false);
315 brutallus->GetMotionMaster()->MoveFall();
316 brutallus->AI()->Talk(YELL_INTRO_CHARGE);
317 }
318 events.ScheduleEvent(EVENT_MAD_16, 1400ms);
319 break;
320 case EVENT_MAD_16:
321 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
322 brutallus->CastSpell(me, SPELL_BRUTALLUS_CHARGE, true);
323 events.ScheduleEvent(EVENT_MAD_17, 1200ms);
324 break;
325 case EVENT_MAD_17:
326 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
327 brutallus->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
328 events.ScheduleEvent(EVENT_MAD_18, 500ms);
329 break;
330 case EVENT_MAD_18:
334 events.ScheduleEvent(EVENT_MAD_19, 6s);
335 break;
336 case EVENT_MAD_19:
337 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
338 brutallus->AI()->Talk(YELL_INTRO_KILL_MADRIGOSA);
339 events.ScheduleEvent(EVENT_MAD_20, 7s);
340 break;
341 case EVENT_MAD_20:
344 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
345 {
346 brutallus->AI()->Talk(YELL_INTRO_TAUNT);
347 brutallus->CastSpell(brutallus, SPELL_BRUTALLUS_BREAK_ICE, false);
348 }
349 events.ScheduleEvent(EVENT_MAD_21, 4s);
350 break;
351 case EVENT_MAD_21:
352 if (Creature* brutallus = instance->GetCreature(DATA_BRUTALLUS))
353 {
354 brutallus->SetReactState(REACT_AGGRESSIVE);
355 brutallus->SetHealth(brutallus->GetMaxHealth());
356 brutallus->AI()->EnterEvadeMode();
357 brutallus->setActive(false);
358 }
359 break;
362 me->DespawnOrUnsummon(1ms);
363 break;
364 }
365 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ EMOTE_ONESHOT_ATTACK1H
Definition SharedDefines.h:1930
@ EMOTE_ONESHOT_LAND
Definition SharedDefines.h:1968
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ EMOTE_ONESHOT_LIFTOFF
Definition SharedDefines.h:1964
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ REACT_PASSIVE
Definition Unit.h:567
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ YELL_INTRO
Definition boss_brutallus.cpp:31
@ YELL_INTRO_BREAK_ICE
Definition boss_brutallus.cpp:32
@ YELL_INTRO_KILL_MADRIGOSA
Definition boss_brutallus.cpp:34
@ YELL_INTRO_TAUNT
Definition boss_brutallus.cpp:35
@ YELL_INTRO_CHARGE
Definition boss_brutallus.cpp:33
@ EVENT_MAD_6
Definition boss_brutallus.cpp:136
@ EVENT_MAD_2
Definition boss_brutallus.cpp:131
@ EVENT_MAD_21
Definition boss_brutallus.cpp:152
@ EVENT_MAD_16
Definition boss_brutallus.cpp:147
@ EVENT_MAD_5
Definition boss_brutallus.cpp:135
@ EVENT_MAD_8
Definition boss_brutallus.cpp:138
@ SPELL_BRUTALLUS_FEL_FIREBALL
Definition boss_brutallus.cpp:168
@ SPELL_BRUTALLUS_CHARGE
Definition boss_brutallus.cpp:167
@ SAY_MAD_3
Definition boss_brutallus.cpp:157
@ SPELL_BRUTALLUS_BREAK_ICE
Definition boss_brutallus.cpp:170
@ SAY_MAD_1
Definition boss_brutallus.cpp:155
@ SPELL_MADRIGOSA_FROST_BREATH
Definition boss_brutallus.cpp:162
@ EVENT_MAD_9
Definition boss_brutallus.cpp:140
@ SPELL_MADRIGOSA_FREEZE
Definition boss_brutallus.cpp:161
@ EVENT_MAD_3
Definition boss_brutallus.cpp:133
@ SPELL_MADRIGOSA_ENCAPSULATE
Definition boss_brutallus.cpp:165
@ SPELL_BRUTALLUS_FLAME_RING
Definition boss_brutallus.cpp:169
@ EVENT_MAD_13
Definition boss_brutallus.cpp:144
@ SAY_MAD_4
Definition boss_brutallus.cpp:158
@ SAY_MAD_2
Definition boss_brutallus.cpp:156
@ SAY_MAD_5
Definition boss_brutallus.cpp:159
@ EVENT_MAD_17
Definition boss_brutallus.cpp:148
@ EVENT_MAD_8_1
Definition boss_brutallus.cpp:139
@ EVENT_MAD_19
Definition boss_brutallus.cpp:150
@ EVENT_MAD_14
Definition boss_brutallus.cpp:145
@ EVENT_MAD_7
Definition boss_brutallus.cpp:137
@ EVENT_MAD_11
Definition boss_brutallus.cpp:142
@ EVENT_MAD_4
Definition boss_brutallus.cpp:134
@ SPELL_MADRIGOSA_FROST_BLAST
Definition boss_brutallus.cpp:163
@ EVENT_MAD_2_1
Definition boss_brutallus.cpp:132
@ EVENT_MAD_20
Definition boss_brutallus.cpp:151
@ EVENT_MAD_15
Definition boss_brutallus.cpp:146
@ EVENT_MAD_18
Definition boss_brutallus.cpp:149
@ SPELL_MADRIGOSA_FROSTBOLT
Definition boss_brutallus.cpp:164
Definition Creature.h:47
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3614
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:120
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:589
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:286
void SetFaction(uint32 faction)
Definition Unit.cpp:6850
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void AddUnitState(uint32 f)
Definition Unit.h:736
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:16980
void RemoveAllAuras()
Definition Unit.cpp:5359
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2198
Talk
Definition hyjal.cpp:82
@ SPELL_SUMMON_FELBLAZE
Definition sunwell_plateau.h:107

References Unit::AddUnitState(), Unit::CastSpell(), DATA_BRUTALLUS, Creature::DespawnOrUnsummon(), UnitAI::DoCastAOE(), EMOTE_ONESHOT_ATTACK1H, EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EMOTE_ONESHOT_NONE, EVENT_MAD_1, EVENT_MAD_11, EVENT_MAD_13, EVENT_MAD_14, EVENT_MAD_15, EVENT_MAD_16, EVENT_MAD_17, EVENT_MAD_18, EVENT_MAD_19, EVENT_MAD_2, EVENT_MAD_20, EVENT_MAD_21, EVENT_MAD_2_1, EVENT_MAD_3, EVENT_MAD_4, EVENT_MAD_5, EVENT_MAD_6, EVENT_MAD_7, EVENT_MAD_8, EVENT_MAD_8_1, EVENT_MAD_9, EVENT_SPAWN_FELMYST, FACTION_FRIENDLY, FORCED_MOVEMENT_NONE, InstanceScript::GetCreature(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), instance, CreatureAI::me, MotionMaster::MoveTakeoff(), REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_MAD_1, SAY_MAD_2, SAY_MAD_3, SAY_MAD_4, SAY_MAD_5, Unit::SetDisableGravity(), Object::SetDynamicFlag(), Unit::SetFaction(), Unit::SetStandState(), Creature::SetTarget(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_BRUTALLUS_BREAK_ICE, SPELL_BRUTALLUS_CHARGE, SPELL_BRUTALLUS_FEL_FIREBALL, SPELL_BRUTALLUS_FLAME_RING, SPELL_MADRIGOSA_ENCAPSULATE, SPELL_MADRIGOSA_FREEZE, SPELL_MADRIGOSA_FROST_BLAST, SPELL_MADRIGOSA_FROST_BREATH, SPELL_MADRIGOSA_FROSTBOLT, SPELL_SUMMON_FELBLAZE, UNIT_DYNFLAG_DEAD, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_DEAD, UNIT_STATE_NO_ENVIRONMENT_UPD, YELL_INTRO, YELL_INTRO_BREAK_ICE, YELL_INTRO_CHARGE, YELL_INTRO_KILL_MADRIGOSA, and YELL_INTRO_TAUNT.

Member Data Documentation

◆ events

EventMap npc_madrigosa::events

◆ instance

InstanceScript* npc_madrigosa::instance

Referenced by npc_madrigosa(), and UpdateAI().


The documentation for this struct was generated from the following file: