AzerothCore 3.3.5a
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boss_thorim_runic_colossus Struct Reference
Inheritance diagram for boss_thorim_runic_colossus:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_runic_colossus (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void RunRunicSmash (bool cast)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _leftHand
 
bool _checkTarget
 
float _nextTriggerPos
 
ObjectGuid _triggerLeftGUID [2]
 
ObjectGuid _triggerRightGUID [2]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_runic_colossus()

boss_thorim_runic_colossus::boss_thorim_runic_colossus ( Creature pCreature)
inline
1352: ScriptedAI(pCreature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ JustDied()

void boss_thorim_runic_colossus::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1381 {
1382 if (me->GetInstanceScript())
1383 {
1385 go->SetGoState(GO_STATE_ACTIVE);
1386
1388 cr->AI()->Talk(SAY_SPECIAL_2);
1389 }
1390
1391 // The Ancient Rune Giant stays immune to players until the colossus falls
1393 giant->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
1394 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:265
@ NPC_ANCIENT_RUNE_GIANT
Definition boss_thorim.cpp:150
@ SAY_SPECIAL_2
Definition boss_thorim.cpp:268
Definition Creature.h:47
Definition GameObject.h:120
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:120
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:125
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
Creature * me
Definition ScriptedCreature.h:281
@ BOSS_THORIM
Definition ulduar.h:41
@ DATA_THORIM_FIRST_DOORS
Definition ulduar.h:97

References BOSS_THORIM, DATA_THORIM_FIRST_DOORS, WorldObject::FindNearestCreature(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), WorldObject::GetInstanceScript(), GO_STATE_ACTIVE, ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, SAY_SPECIAL_2, and UNIT_FLAG_IMMUNE_TO_PC.

◆ JustEngagedWith()

void boss_thorim_runic_colossus::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

1397 {
1398 events.CancelEvent(EVENT_RC_RUNIC_SMASH);
1399 events.ScheduleEvent(EVENT_RC_RUNIC_BARRIER, 10s);
1400 events.ScheduleEvent(EVENT_RC_SMASH, 18s);
1401 events.ScheduleEvent(EVENT_RC_CHARGE, 15s);
1402
1404 _checkTarget = true;
1405 }
events
Definition boss_sartura.cpp:43
@ EVENT_RC_RUNIC_BARRIER
Definition boss_thorim.cpp:207
@ EVENT_RC_SMASH
Definition boss_thorim.cpp:208
@ EVENT_RC_CHARGE
Definition boss_thorim.cpp:211
@ EVENT_RC_RUNIC_SMASH
Definition boss_thorim.cpp:209
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4312
bool _checkTarget
Definition boss_thorim.cpp:1356

References _checkTarget, EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_SMASH, Unit::InterruptNonMeleeSpells(), and ScriptedAI::me.

◆ Reset()

void boss_thorim_runic_colossus::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1361 {
1362 _nextTriggerPos = 0.0f;
1363 _leftHand = false;
1364 _checkTarget = false;
1365 events.Reset();
1366 events.ScheduleEvent(EVENT_RC_RUNIC_SMASH, 0ms);
1367 Creature* c;
1368
1369 if ((c = me->SummonCreature(33140, 2221, -385, me->GetPositionZ())))
1370 _triggerRightGUID[0] = c->GetGUID();
1371 if ((c = me->SummonCreature(33140, 2210, -385, me->GetPositionZ())))
1372 _triggerRightGUID[1] = c->GetGUID();
1373
1374 if ((c = me->SummonCreature(33141, 2235, -385, me->GetPositionZ())))
1375 _triggerLeftGUID[0] = c->GetGUID();
1376 if ((c = me->SummonCreature(33141, 2246, -385, me->GetPositionZ())))
1377 _triggerLeftGUID[1] = c->GetGUID();
1378 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
float GetPositionZ() const
Definition Position.h:123
bool _leftHand
Definition boss_thorim.cpp:1355
float _nextTriggerPos
Definition boss_thorim.cpp:1357
ObjectGuid _triggerRightGUID[2]
Definition boss_thorim.cpp:1358
ObjectGuid _triggerLeftGUID[2]
Definition boss_thorim.cpp:1358

References _checkTarget, _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, EVENT_RC_RUNIC_SMASH, Object::GetGUID(), Position::GetPositionZ(), ScriptedAI::me, and WorldObject::SummonCreature().

◆ RunRunicSmash()

void boss_thorim_runic_colossus::RunRunicSmash ( bool  cast)
inline
1417 {
1419 {
1420 if (cast)
1421 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1422 cr->SetPosition(_leftHand ? 2235.0f : 2221.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1423 cr->StopMovingOnCurrentPos();
1424 }
1426 {
1427 if (cast)
1428 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1429 cr->SetPosition(_leftHand ? 2246.0f : 2210.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1430 cr->StopMovingOnCurrentPos();
1431 }
1432 }
@ SPELL_RUNIC_SMASH_DAMAGE
Definition boss_thorim.cpp:118
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, and SPELL_RUNIC_SMASH_DAMAGE.

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim_runic_colossus::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1408 {
1409 if (spellInfo->Id == SPELL_RUNIC_SMASH_LEFT || spellInfo->Id == SPELL_RUNIC_SMASH_RIGHT)
1410 {
1411 _leftHand = spellInfo->Id == SPELL_RUNIC_SMASH_LEFT;
1412 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 1s);
1413 }
1414 }
@ EVENT_RC_RUNIC_SMASH_TRIGGER
Definition boss_thorim.cpp:210
@ SPELL_RUNIC_SMASH_LEFT
Definition boss_thorim.cpp:116
@ SPELL_RUNIC_SMASH_RIGHT
Definition boss_thorim.cpp:117

References _leftHand, EVENT_RC_RUNIC_SMASH_TRIGGER, SpellInfo::Id, SPELL_RUNIC_SMASH_LEFT, and SPELL_RUNIC_SMASH_RIGHT.

◆ UpdateAI()

void boss_thorim_runic_colossus::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1435 {
1436 if (_checkTarget && !UpdateVictim())
1437 return;
1438
1439 events.Update(diff);
1441 return;
1442
1443 switch (events.ExecuteEvent())
1444 {
1446 _nextTriggerPos += 16.0f;
1447 if (_nextTriggerPos <= -260.0f)
1448 {
1449 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 500ms);
1450 }
1451
1452 RunRunicSmash(true);
1453 break;
1455 if (urand(0, 1))
1457 else
1459
1460 _nextTriggerPos = -385.0f;
1461 RunRunicSmash(false);
1462 events.Repeat(11s);
1463 break;
1467 events.Repeat(20s);
1468 break;
1469 case EVENT_RC_SMASH:
1470 me->CastSpell(me->GetVictim(), SPELL_SMASH, false);
1471 events.Repeat(10s);
1472 break;
1473 case EVENT_RC_CHARGE:
1475 me->CastSpell(target, SPELL_CHARGE, false);
1476 events.Repeat(15s);
1477 break;
1478 }
1479
1481 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SAY_COLOSSUS_RUNIC_BARRIER
Definition boss_thorim.cpp:291
@ SPELL_CHARGE
Definition boss_thorim.cpp:104
@ SPELL_SMASH
Definition boss_thorim.cpp:115
@ SPELL_RUNIC_BARRIER
Definition boss_thorim.cpp:114
bool UpdateVictim()
Definition CreatureAI.cpp:350
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Unit * GetVictim() const
Definition Unit.h:904
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
Talk
Definition hyjal.cpp:82
void RunRunicSmash(bool cast)
Definition boss_thorim.cpp:1416

References _checkTarget, _nextTriggerPos, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_RUNIC_SMASH_TRIGGER, EVENT_RC_SMASH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, Random, RunRunicSmash(), SAY_COLOSSUS_RUNIC_BARRIER, UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_RUNIC_BARRIER, SPELL_RUNIC_SMASH_LEFT, SPELL_RUNIC_SMASH_RIGHT, SPELL_SMASH, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _checkTarget

bool boss_thorim_runic_colossus::_checkTarget

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _leftHand

bool boss_thorim_runic_colossus::_leftHand

Referenced by Reset(), RunRunicSmash(), and SpellHit().

◆ _nextTriggerPos

float boss_thorim_runic_colossus::_nextTriggerPos

Referenced by Reset(), RunRunicSmash(), and UpdateAI().

◆ _triggerLeftGUID

ObjectGuid boss_thorim_runic_colossus::_triggerLeftGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ _triggerRightGUID

ObjectGuid boss_thorim_runic_colossus::_triggerRightGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ events

EventMap boss_thorim_runic_colossus::events

The documentation for this struct was generated from the following file: