AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_nelson::npc_nelsonAI Struct Reference
Inheritance diagram for npc_nelson::npc_nelsonAI:
NPCStaveQuestAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nelsonAI (Creature *creature)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *, Unit *killer) override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *Spell) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from NPCStaveQuestAI
 NPCStaveQuestAI (Creature *creature)
 
uint32 GetFormEntry (std::string)
 
bool InNormalForm ()
 
void RevealForm ()
 
void StorePlayerGUID ()
 
PlayerGetGossipPlayer ()
 
bool IsAllowedEntry (uint32) const
 
bool UnitIsUnfair (Unit *unit) const
 
bool IsFairFight () const
 
bool ValidThreatlist () const
 
void SetHomePosition ()
 
void PrepareForEncounter ()
 
void ClearLootIfUnfair (Unit *killer)
 
bool PlayerEligibleForReward (Unit *killer)
 
void StoreAttackerGuidValue (Unit *attacker)
 
bool QuestIncomplete (Unit *unit, uint32 questItem)
 
void ResetState (uint32)
 
void EvadeOnFeignDeath ()
 
virtual void AttackStart (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual void JustDied (Unit *)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool shouldDespawn
 
- Public Attributes inherited from NPCStaveQuestAI
ObjectGuid gossipPlayerGUID
 
ObjectGuid playerGUID
 
bool encounterStarted
 
std::map< int, int > entryKeys
 
std::map< int, std::map< std::string, int > > entryList
 
std::vector< uint64attackerGuids
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nelsonAI()

npc_nelson::npc_nelsonAI::npc_nelsonAI ( Creature creature)
inline
873: NPCStaveQuestAI(creature) { }
Definition npc_stave_of_ancients.h:143

Member Function Documentation

◆ DoAction()

void npc_nelson::npc_nelsonAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1039 {
1040 if (action == EVENT_ENCOUNTER_START)
1041 {
1043 events.ScheduleEvent(EVENT_ENCOUNTER_START, 5s);
1044 }
1045 }
events
Definition boss_sartura.cpp:43
@ EVENT_ENCOUNTER_START
Definition npc_stave_of_ancients.h:29
void PrepareForEncounter()
Definition npc_stave_of_ancients.cpp:151

References EVENT_ENCOUNTER_START, and NPCStaveQuestAI::PrepareForEncounter().

◆ JustEngagedWith()

void npc_nelson::npc_nelsonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

914 {
915 RevealForm();
917
918 if (InNormalForm())
919 {
920 return;
921 }
922
924 {
926 }
927
928 if (who && (UnitIsUnfair(who) || !QuestIncomplete(who, NELSON_HEAD)))
929 {
930 me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
931 }
932
933 events.ScheduleEvent(EVENT_FOOLS_PLIGHT, 2s, 3s);
934 events.ScheduleEvent(EVENT_RANGE_CHECK, 1s);
935 events.ScheduleEvent(EVENT_UNFAIR_FIGHT, 1s);
936 events.ScheduleEvent(NELSON_EVENT_DREADFUL_FRIGHT, 10s);
937 events.ScheduleEvent(NELSON_EVENT_CREEPING_DOOM, 5s);
938 }
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ EVENT_RANGE_CHECK
Definition boss_ichoron.cpp:275
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
@ EVENT_UNFAIR_FIGHT
Definition npc_stave_of_ancients.h:33
@ EVENT_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:31
@ SPELL_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:42
@ NELSON_EVENT_DREADFUL_FRIGHT
Definition npc_stave_of_ancients.h:102
@ NELSON_HEAD
Definition npc_stave_of_ancients.h:113
@ NELSON_EVENT_CREEPING_DOOM
Definition npc_stave_of_ancients.h:103
@ NELSON_SPELL_SOUL_FLAME
Definition npc_stave_of_ancients.h:118
bool encounterStarted
Definition npc_stave_of_ancients.h:148
bool QuestIncomplete(Unit *unit, uint32 questItem)
Definition npc_stave_of_ancients.cpp:212
bool InNormalForm()
Definition npc_stave_of_ancients.cpp:34
void RevealForm()
Definition npc_stave_of_ancients.cpp:39
bool UnitIsUnfair(Unit *unit) const
Definition npc_stave_of_ancients.cpp:80
Creature * me
Definition ScriptedCreature.h:281

References Unit::CastSpell(), NPCStaveQuestAI::encounterStarted, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_UNFAIR_FIGHT, NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NELSON_EVENT_CREEPING_DOOM, NELSON_EVENT_DREADFUL_FRIGHT, NELSON_HEAD, NELSON_SPELL_SOUL_FLAME, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveNpcFlag(), NPCStaveQuestAI::RevealForm(), SPELL_FOOLS_PLIGHT, UNIT_NPC_FLAG_GOSSIP, and NPCStaveQuestAI::UnitIsUnfair().

◆ JustSummoned()

void npc_nelson::npc_nelsonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

879 {
880 if (!summon)
881 {
882 return;
883 }
884
885 // Workaround for increasing the Summoned Guardian damage by using the template modifier value
886 summon->Unit::UpdateDamagePhysical(BASE_ATTACK);
887
888 if (me->IsInCombat())
889 {
890 summon->AI()->AttackStart(me->GetVictim());
891 }
892 }
@ BASE_ATTACK
Definition Unit.h:215
CreatureAI * AI() const
Definition Creature.h:144
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28
Unit * GetVictim() const
Definition Unit.h:903
bool IsInCombat() const
Definition Unit.h:935

References Creature::AI(), UnitAI::AttackStart(), BASE_ATTACK, Unit::GetVictim(), Unit::IsInCombat(), and ScriptedAI::me.

◆ Reset()

void npc_nelson::npc_nelsonAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

905 {
907 shouldDespawn = false;
908 events.Reset();
909
911 }
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:7962
@ CREEPING_DOOM_ENTRY
Definition npc_stave_of_ancients.h:111
@ NELSON_SPELL_CRIPPLING_CLIP
Definition npc_stave_of_ancients.h:120
void ResetState(uint32)
Definition npc_stave_of_ancients.cpp:226
bool shouldDespawn
Definition npc_stave_of_ancients.cpp:876

References CREEPING_DOOM_ENTRY, ScriptedAI::me, NELSON_SPELL_CRIPPLING_CLIP, Unit::RemoveAllMinionsByEntry(), NPCStaveQuestAI::ResetState(), and shouldDespawn.

◆ SpellHit()

void npc_nelson::npc_nelsonAI::SpellHit ( Unit ,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1024 {
1025 if (InNormalForm())
1026 return;
1027
1030
1032 {
1035 }
1036 }
Definition Spell.h:298
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5038
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:15117
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5999
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:17185
bool HasAllAuras(Auras... spellIds) const
Checks if the unit has ALL specified auras.
Definition Unit.h:1487
@ NELSON_WEAKNESS_FROST_TRAP
Definition npc_stave_of_ancients.h:116
@ NELSON_WEAKNESS_WING_CLIP
Definition npc_stave_of_ancients.h:115
@ NELSON_WEAKNESS_EMOTE
Definition npc_stave_of_ancients.h:106

References Unit::AddAura(), Unit::HasAllAuras(), Unit::HasAura(), NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NELSON_SPELL_CRIPPLING_CLIP, NELSON_SPELL_SOUL_FLAME, NELSON_WEAKNESS_EMOTE, NELSON_WEAKNESS_FROST_TRAP, NELSON_WEAKNESS_WING_CLIP, Unit::RemoveAura(), and Unit::TextEmote().

◆ SummonedCreatureDies()

void npc_nelson::npc_nelsonAI::SummonedCreatureDies ( Creature ,
Unit killer 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

895 {
896 // This should trigger the despawn event when a another player or unit
897 // kills a creeping doom unit
898 if (UnitIsUnfair(killer))
899 {
900 shouldDespawn = true;
901 }
902 }

References shouldDespawn, and NPCStaveQuestAI::UnitIsUnfair().

◆ UpdateAI()

void npc_nelson::npc_nelsonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

941 {
942 events.Update(diff);
943 uint32 eventId = events.ExecuteEvent();
944
945 // Out of combat events
946 switch (eventId)
947 {
949 me->Say(NELSON_SAY);
952 events.ScheduleEvent(EVENT_REVEAL, 5s);
953 break;
954 case EVENT_REVEAL:
955 RevealForm();
956 break;
957 }
958
959 if (UpdateVictim())
960 {
961 // This should prevent hunters from staying in combat when feign death is used and there is a bystander with 0 threat
963 }
964 else
965 {
966 return;
967 }
968
970 {
971 events.Repeat(1s);
972 return;
973 }
974
975 // In combat events
976 switch (eventId)
977 {
980 {
982 }
983 events.Repeat(3s, 6s);
984 break;
986 if (!me->GetVictim()->IsWithinDist2d(me, 60.0f))
987 {
989 }
990 else
991 {
992 events.Repeat(2s);
993 }
994 break;
997 {
1001 me->SetImmuneToAll(true);
1002 me->CombatStop(true);
1005 me->DespawnOrUnsummon(5s);
1006 break;
1007 }
1008 events.Repeat(2s);
1009 break;
1012 events.Repeat(12s, 19s);
1013 break;
1016 events.Repeat(10s, 12s);
1017 break;
1018 }
1019
1021 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1899
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:264
bool UpdateVictim()
Definition CreatureAI.cpp:350
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:17175
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7486
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2197
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
bool IsWithinDist2d(float x, float y, float dist) const
Definition Object.cpp:1355
@ EVENT_REVEAL
Definition npc_stave_of_ancients.h:30
@ NELSON_SPELL_CREEPING_DOOM
Definition npc_stave_of_ancients.h:121
@ NELSON_SAY
Definition npc_stave_of_ancients.h:105
@ NELSON_DESPAWN_SAY
Definition npc_stave_of_ancients.h:107
@ NELSON_SPELL_DREADFUL_FRIGHT
Definition npc_stave_of_ancients.h:119
void EvadeOnFeignDeath()
Definition npc_stave_of_ancients.cpp:241
bool ValidThreatlist() const
Definition npc_stave_of_ancients.cpp:131
void SetHomePosition()
Definition npc_stave_of_ancients.cpp:141

References Unit::CastSpell(), Unit::CombatStop(), CREEPING_DOOM_ENTRY, Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, CreatureAI::EnterEvadeMode(), NPCStaveQuestAI::EvadeOnFeignDeath(), EVENT_ENCOUNTER_START, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_REVEAL, EVENT_UNFAIR_FIGHT, Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), WorldObject::IsWithinDist2d(), ScriptedAI::me, NELSON_DESPAWN_SAY, NELSON_EVENT_CREEPING_DOOM, NELSON_EVENT_DREADFUL_FRIGHT, NELSON_HEAD, NELSON_SAY, NELSON_SPELL_CREEPING_DOOM, NELSON_SPELL_DREADFUL_FRIGHT, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveAllMinionsByEntry(), Unit::RemoveUnitFlag(), NPCStaveQuestAI::RevealForm(), Unit::Say(), NPCStaveQuestAI::SetHomePosition(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), shouldDespawn, SPELL_FOOLS_PLIGHT, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_STATE_CASTING, NPCStaveQuestAI::UnitIsUnfair(), CreatureAI::UpdateVictim(), and NPCStaveQuestAI::ValidThreatlist().

Member Data Documentation

◆ events

EventMap npc_nelson::npc_nelsonAI::events

◆ shouldDespawn

bool npc_nelson::npc_nelsonAI::shouldDespawn

The documentation for this struct was generated from the following file: