AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_clintar_spirit::npc_clintar_spiritAI Struct Reference
Inheritance diagram for npc_clintar_spirit::npc_clintar_spiritAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_clintar_spiritAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void StartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void WaypointReached (uint32 waypointId) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 Step
 
uint32 CurrWP
 
uint32 EventTimer
 
uint32 checkPlayerTimer
 
ObjectGuid PlayerGUID
 
bool EventOnWait
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_clintar_spiritAI()

npc_clintar_spirit::npc_clintar_spiritAI::npc_clintar_spiritAI ( Creature creature)
inline
304 : npc_escortAI(creature)
305 {
307 }
void Clear()
Definition ObjectGuid.h:138
ObjectGuid PlayerGUID
Definition zone_moonglade.cpp:314
Definition ScriptedEscortAI.h:53

References ObjectGuid::Clear(), and PlayerGUID.

Member Function Documentation

◆ EnterEvadeMode()

void npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

368 {
370 if (player && player->IsInCombat() && player->getAttackerForHelper())
371 {
373 return;
374 }
376 }
Definition Player.h:1071
Unit * getAttackerForHelper() const
Definition Unit.cpp:754
bool IsInCombat() const
Definition Unit.h:917
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
Creature * me
Definition ScriptedCreature.h:280
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition ScriptedEscortAI.cpp:192
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:44

References npc_escortAI::AttackStart(), npc_escortAI::EnterEvadeMode(), Unit::getAttackerForHelper(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, and PlayerGUID.

◆ IsSummonedBy()

void npc_clintar_spirit::npc_clintar_spiritAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

332 {
333 std::list<Player*> playerOnQuestList;
335 Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
336 Cell::VisitObjects(me, searcher, 5.0f);
337 for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
338 {
339 // Check if found player target has active quest
340 if (Player* player = (*itr))
341 {
342 if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
343 {
344 StartEvent(player);
345 break;
346 }
347 }
348 else
349 break;
350 }
351 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Definition GridNotifiers.h:1348
Definition GridNotifiers.h:516
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
void StartEvent(Player *player)
Definition zone_moonglade.cpp:378

References ScriptedAI::me, QUEST_STATUS_INCOMPLETE, StartEvent(), and Cell::VisitObjects().

◆ JustDied()

void npc_clintar_spirit::npc_clintar_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

354 {
355 if (!PlayerGUID)
356 return;
357
359 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
360 {
361 player->FailQuest(10965);
363 Reset();
364 }
365 }
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:886
void Reset() override
Definition zone_moonglade.cpp:318

References ObjectGuid::Clear(), Player::FailQuest(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, and Reset().

◆ Reset()

void npc_clintar_spirit::npc_clintar_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

319 {
320 if (!PlayerGUID)
321 {
322 Step = 0;
323 CurrWP = 0;
324 EventTimer = 0;
326 checkPlayerTimer = 1000;
327 EventOnWait = false;
328 }
329 }
uint32 checkPlayerTimer
Definition zone_moonglade.cpp:312
uint32 EventTimer
Definition zone_moonglade.cpp:311
bool EventOnWait
Definition zone_moonglade.cpp:316
uint32 CurrWP
Definition zone_moonglade.cpp:310
uint8 Step
Definition zone_moonglade.cpp:309

References checkPlayerTimer, ObjectGuid::Clear(), CurrWP, EventOnWait, EventTimer, PlayerGUID, and Step.

Referenced by JustDied(), and UpdateAI().

◆ StartEvent()

void npc_clintar_spirit::npc_clintar_spiritAI::StartEvent ( Player player)
inline
379 {
380 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
381 {
382 for (uint8 i = 0; i < 41; ++i)
383 {
385 }
386 PlayerGUID = player->GetGUID();
387 me->SetWalk(true);
388 Start(true, PlayerGUID);
389 }
390 return;
391 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386
float const Clintar_spirit_WP[41][5]
Definition zone_moonglade.cpp:234

References npc_escortAI::AddWaypoint(), Clintar_spirit_WP, Object::GetGUID(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, Creature::SetWalk(), and npc_escortAI::Start().

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

394 {
396
397 if (!PlayerGUID)
398 {
400 return;
401 }
402
403 if (!me->IsInCombat() && !EventOnWait)
404 {
405 if (checkPlayerTimer <= diff)
406 {
408 if (player && player->IsInCombat() && player->getAttackerForHelper())
410 checkPlayerTimer = 1000;
411 }
412 else checkPlayerTimer -= diff;
413 }
414
415 if (EventOnWait && EventTimer <= diff)
416 {
418 if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
419 {
421 return;
422 }
423
424 switch (CurrWP)
425 {
426 case 0:
427 switch (Step)
428 {
429 case 0:
431 EventTimer = 8000;
432 Step = 1;
433 break;
434 case 1:
435 EventOnWait = false;
436 break;
437 }
438 break;
439 case 6:
440 switch (Step)
441 {
442 case 0:
444 EventTimer = 5000;
445 Step = 1;
446 break;
447 case 1:
449 // Needs text
450 EventOnWait = false;
451 break;
452 }
453 break;
454 case 15:
455 switch (Step)
456 {
457 case 0:
459 EventTimer = 5000;
460 Step = 1;
461 break;
462 case 1:
464 EventOnWait = false;
465 break;
466 }
467 break;
468 case 16:
469 switch (Step)
470 {
471 case 0:
472 // Needs text
473 EventTimer = 15000;
474 Step = 1;
475 break;
476 case 1:
477 EventOnWait = false;
478 break;
479 }
480 break;
481 case 20:
482 switch (Step)
483 {
484 case 0:
486 {
487 mob->AddThreat(me, 10000.0f);
488 mob->AI()->AttackStart(me);
489 }
490 EventTimer = 2000;
491 Step = 1;
492 break;
493 case 1:
494 EventOnWait = false;
495 break;
496 }
497 break;
498 case 24:
499 switch (Step)
500 {
501 case 0:
503 EventTimer = 5000;
504 Step = 1;
505 break;
506 case 1:
508 EventOnWait = false;
509 break;
510 }
511 break;
512 case 25:
513 switch (Step)
514 {
515 case 0:
516 // Needs text
517 EventTimer = 4000;
518 Step = 1;
519 break;
520 case 1:
521 EventOnWait = false;
522 break;
523 }
524 break;
525 case 40:
526 switch (Step)
527 {
528 case 0:
530 // Needs text
531 player->CompleteQuest(10965);
532 EventTimer = 1500;
533 Step = 1;
534 break;
535 case 1:
537 EventTimer = 3000;
538 Step = 2;
539 break;
540 case 2:
541 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
543 Reset();
545 break;
546 }
547 break;
548 default:
549 EventOnWait = false;
550 break;
551 }
552 }
553 else if (EventOnWait) EventTimer -= diff;
554 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
Definition Creature.h:47
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1972
uint32 GetEntry() const
Definition Object.h:116
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2112
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:598
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21198
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
Talk
Definition hyjal.cpp:82
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
Position const AspectRavenSummon
Definition zone_moonglade.cpp:280
@ CLINTAR_SPIRIT_SAY_START
Definition zone_moonglade.cpp:288
@ ASPECT_RAVEN
Definition zone_moonglade.cpp:285

References ASPECT_RAVEN, AspectRavenSummon, npc_escortAI::AttackStart(), checkPlayerTimer, ObjectGuid::Clear(), CLINTAR_SPIRIT_SAY_START, Player::CompleteQuest(), CurrWP, EventOnWait, EventTimer, Unit::getAttackerForHelper(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::IsInCombat(), JustDied, ScriptedAI::me, PlayerGUID, QUEST_STATUS_NONE, Reset(), Creature::setDeathState(), Unit::SetUInt32Value(), Step, WorldObject::SummonCreature(), Player::TalkedToCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_clintar_spirit::npc_clintar_spiritAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

557 {
558 CurrWP = waypointId;
559 EventTimer = 0;
560 Step = 0;
561 EventOnWait = true;
562 }

References CurrWP, EventOnWait, EventTimer, and Step.

Member Data Documentation

◆ checkPlayerTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::checkPlayerTimer

Referenced by Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_clintar_spirit::npc_clintar_spiritAI::CurrWP

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventOnWait

bool npc_clintar_spirit::npc_clintar_spiritAI::EventOnWait

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::EventTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PlayerGUID

ObjectGuid npc_clintar_spirit::npc_clintar_spiritAI::PlayerGUID

◆ Step

uint8 npc_clintar_spirit::npc_clintar_spiritAI::Step

Referenced by Reset(), UpdateAI(), and WaypointReached().


The documentation for this struct was generated from the following file: