AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_clintar_spirit::npc_clintar_spiritAI Struct Reference
Inheritance diagram for npc_clintar_spirit::npc_clintar_spiritAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_clintar_spiritAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void StartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void WaypointReached (uint32 waypointId) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 Step
 
uint32 CurrWP
 
uint32 EventTimer
 
uint32 checkPlayerTimer
 
ObjectGuid PlayerGUID
 
bool EventOnWait
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_clintar_spiritAI()

npc_clintar_spirit::npc_clintar_spiritAI::npc_clintar_spiritAI ( Creature creature)
inline
252 : npc_escortAI(creature)
253 {
255 }
void Clear()
Definition ObjectGuid.h:138
ObjectGuid PlayerGUID
Definition zone_moonglade.cpp:262
Definition ScriptedEscortAI.h:53

References ObjectGuid::Clear(), and PlayerGUID.

Member Function Documentation

◆ EnterEvadeMode()

void npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

316 {
318 if (player && player->IsInCombat() && player->getAttackerForHelper())
319 {
321 return;
322 }
324 }
Definition Player.h:1084
Unit * getAttackerForHelper() const
Definition Unit.cpp:871
bool IsInCombat() const
Definition Unit.h:935
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
Creature * me
Definition ScriptedCreature.h:281
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition ScriptedEscortAI.cpp:192
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:44

References npc_escortAI::AttackStart(), npc_escortAI::EnterEvadeMode(), Unit::getAttackerForHelper(), ObjectAccessor::GetPlayer(), Unit::IsInCombat(), ScriptedAI::me, and PlayerGUID.

◆ IsSummonedBy()

void npc_clintar_spirit::npc_clintar_spiritAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

280 {
281 std::list<Player*> playerOnQuestList;
283 Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
284 Cell::VisitObjects(me, searcher, 5.0f);
285 for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
286 {
287 // Check if found player target has active quest
288 if (Player* player = (*itr))
289 {
290 if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
291 {
292 StartEvent(player);
293 break;
294 }
295 }
296 else
297 break;
298 }
299 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Definition GridNotifiers.h:1348
Definition GridNotifiers.h:516
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
void StartEvent(Player *player)
Definition zone_moonglade.cpp:326

References ScriptedAI::me, QUEST_STATUS_INCOMPLETE, StartEvent(), and Cell::VisitObjects().

◆ JustDied()

void npc_clintar_spirit::npc_clintar_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

302 {
303 if (!PlayerGUID)
304 return;
305
307 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
308 {
309 player->FailQuest(10965);
311 Reset();
312 }
313 }
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:887
void Reset() override
Definition zone_moonglade.cpp:266

References ObjectGuid::Clear(), Player::FailQuest(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, and Reset().

◆ Reset()

void npc_clintar_spirit::npc_clintar_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

267 {
268 if (!PlayerGUID)
269 {
270 Step = 0;
271 CurrWP = 0;
272 EventTimer = 0;
274 checkPlayerTimer = 1000;
275 EventOnWait = false;
276 }
277 }
uint32 checkPlayerTimer
Definition zone_moonglade.cpp:260
uint32 EventTimer
Definition zone_moonglade.cpp:259
bool EventOnWait
Definition zone_moonglade.cpp:264
uint32 CurrWP
Definition zone_moonglade.cpp:258
uint8 Step
Definition zone_moonglade.cpp:257

References checkPlayerTimer, ObjectGuid::Clear(), CurrWP, EventOnWait, EventTimer, PlayerGUID, and Step.

Referenced by JustDied(), and UpdateAI().

◆ StartEvent()

void npc_clintar_spirit::npc_clintar_spiritAI::StartEvent ( Player player)
inline
327 {
328 if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
329 {
330 for (uint8 i = 0; i < 41; ++i)
331 {
333 }
334 PlayerGUID = player->GetGUID();
335 me->SetWalk(true);
336 Start(true, PlayerGUID);
337 }
338 return;
339 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3247
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386
float const Clintar_spirit_WP[41][5]
Definition zone_moonglade.cpp:182

References npc_escortAI::AddWaypoint(), Clintar_spirit_WP, Object::GetGUID(), Player::GetQuestStatus(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, Creature::SetWalk(), and npc_escortAI::Start().

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

342 {
344
345 if (!PlayerGUID)
346 {
348 return;
349 }
350
351 if (!me->IsInCombat() && !EventOnWait)
352 {
353 if (checkPlayerTimer <= diff)
354 {
356 if (player && player->IsInCombat() && player->getAttackerForHelper())
358 checkPlayerTimer = 1000;
359 }
360 else checkPlayerTimer -= diff;
361 }
362
363 if (EventOnWait && EventTimer <= diff)
364 {
366 if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
367 {
369 return;
370 }
371
372 switch (CurrWP)
373 {
374 case 0:
375 switch (Step)
376 {
377 case 0:
379 EventTimer = 8000;
380 Step = 1;
381 break;
382 case 1:
383 EventOnWait = false;
384 break;
385 }
386 break;
387 case 6:
388 switch (Step)
389 {
390 case 0:
392 EventTimer = 5000;
393 Step = 1;
394 break;
395 case 1:
397 // Needs text
398 EventOnWait = false;
399 break;
400 }
401 break;
402 case 15:
403 switch (Step)
404 {
405 case 0:
407 EventTimer = 5000;
408 Step = 1;
409 break;
410 case 1:
412 EventOnWait = false;
413 break;
414 }
415 break;
416 case 16:
417 switch (Step)
418 {
419 case 0:
420 // Needs text
421 EventTimer = 15000;
422 Step = 1;
423 break;
424 case 1:
425 EventOnWait = false;
426 break;
427 }
428 break;
429 case 20:
430 switch (Step)
431 {
432 case 0:
434 {
435 mob->AddThreat(me, 10000.0f);
436 mob->AI()->AttackStart(me);
437 }
438 EventTimer = 2000;
439 Step = 1;
440 break;
441 case 1:
442 EventOnWait = false;
443 break;
444 }
445 break;
446 case 24:
447 switch (Step)
448 {
449 case 0:
451 EventTimer = 5000;
452 Step = 1;
453 break;
454 case 1:
456 EventOnWait = false;
457 break;
458 }
459 break;
460 case 25:
461 switch (Step)
462 {
463 case 0:
464 // Needs text
465 EventTimer = 4000;
466 Step = 1;
467 break;
468 case 1:
469 EventOnWait = false;
470 break;
471 }
472 break;
473 case 40:
474 switch (Step)
475 {
476 case 0:
478 // Needs text
479 player->CompleteQuest(10965);
480 EventTimer = 1500;
481 Step = 1;
482 break;
483 case 1:
485 EventTimer = 3000;
486 Step = 2;
487 break;
488 case 2:
489 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
491 Reset();
493 break;
494 }
495 break;
496 default:
497 EventOnWait = false;
498 break;
499 }
500 }
501 else if (EventOnWait) EventTimer -= diff;
502 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
Definition Creature.h:47
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1916
uint32 GetEntry() const
Definition Object.h:117
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2144
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:599
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
Talk
Definition hyjal.cpp:82
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
Position const AspectRavenSummon
Definition zone_moonglade.cpp:228
@ CLINTAR_SPIRIT_SAY_START
Definition zone_moonglade.cpp:236
@ ASPECT_RAVEN
Definition zone_moonglade.cpp:233

References ASPECT_RAVEN, AspectRavenSummon, npc_escortAI::AttackStart(), checkPlayerTimer, ObjectGuid::Clear(), CLINTAR_SPIRIT_SAY_START, Player::CompleteQuest(), CurrWP, EventOnWait, EventTimer, Unit::getAttackerForHelper(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::IsInCombat(), JustDied, ScriptedAI::me, PlayerGUID, QUEST_STATUS_NONE, Reset(), Creature::setDeathState(), Unit::SetUInt32Value(), Step, WorldObject::SummonCreature(), Player::TalkedToCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, and npc_escortAI::UpdateAI().

◆ WaypointReached() [1/2]

void npc_clintar_spirit::npc_clintar_spiritAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

506 {
507 CurrWP = waypointId;
508 EventTimer = 0;
509 Step = 0;
510 EventOnWait = true;
511 }

References CurrWP, EventOnWait, EventTimer, and Step.

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from CreatureAI.

193{ }

Member Data Documentation

◆ checkPlayerTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::checkPlayerTimer

Referenced by Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_clintar_spirit::npc_clintar_spiritAI::CurrWP

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventOnWait

bool npc_clintar_spirit::npc_clintar_spiritAI::EventOnWait

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ EventTimer

uint32 npc_clintar_spirit::npc_clintar_spiritAI::EventTimer

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PlayerGUID

ObjectGuid npc_clintar_spirit::npc_clintar_spiritAI::PlayerGUID

◆ Step

uint8 npc_clintar_spirit::npc_clintar_spiritAI::Step

Referenced by Reset(), UpdateAI(), and WaypointReached().


The documentation for this struct was generated from the following file: