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boss_thorim_runic_colossus::boss_thorim_runic_colossusAI Struct Reference
Inheritance diagram for boss_thorim_runic_colossus::boss_thorim_runic_colossusAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_runic_colossusAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void RunRunicSmash (bool cast)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _leftHand
 
bool _checkTarget
 
float _nextTriggerPos
 
ObjectGuid _triggerLeftGUID [2]
 
ObjectGuid _triggerRightGUID [2]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_runic_colossusAI()

boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::boss_thorim_runic_colossusAI ( Creature pCreature)
inline
1345: ScriptedAI(pCreature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustDied()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1374 {
1375 if (me->GetInstanceScript())
1376 {
1378 go->SetGoState(GO_STATE_ACTIVE);
1379
1381 cr->AI()->Talk(SAY_SPECIAL_2);
1382 }
1383 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ SAY_SPECIAL_2
Definition boss_thorim.cpp:256
Definition Creature.h:47
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
@ DATA_THORIM_FIRST_DOORS
Definition ulduar.h:81
@ TYPE_THORIM
Definition ulduar.h:42

References DATA_THORIM_FIRST_DOORS, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), GO_STATE_ACTIVE, ScriptedAI::me, SAY_SPECIAL_2, and TYPE_THORIM.

◆ JustEngagedWith()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1386 {
1387 events.CancelEvent(EVENT_RC_RUNIC_SMASH);
1388 events.ScheduleEvent(EVENT_RC_RUNIC_BARRIER, 10s);
1389 events.ScheduleEvent(EVENT_RC_SMASH, 18s);
1390 events.ScheduleEvent(EVENT_RC_CHARGE, 15s);
1391
1393 _checkTarget = true;
1394 }
events
Definition boss_sartura.cpp:43
@ EVENT_RC_RUNIC_BARRIER
Definition boss_thorim.cpp:195
@ EVENT_RC_SMASH
Definition boss_thorim.cpp:196
@ EVENT_RC_CHARGE
Definition boss_thorim.cpp:199
@ EVENT_RC_RUNIC_SMASH
Definition boss_thorim.cpp:197
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4188
bool _checkTarget
Definition boss_thorim.cpp:1349

References _checkTarget, EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_SMASH, Unit::InterruptNonMeleeSpells(), and ScriptedAI::me.

◆ Reset()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1354 {
1355 _nextTriggerPos = 0.0f;
1356 _leftHand = false;
1357 _checkTarget = false;
1358 events.Reset();
1359 events.ScheduleEvent(EVENT_RC_RUNIC_SMASH, 0ms);
1360 Creature* c;
1361
1362 if ((c = me->SummonCreature(33140, 2221, -385, me->GetPositionZ())))
1363 _triggerRightGUID[0] = c->GetGUID();
1364 if ((c = me->SummonCreature(33140, 2210, -385, me->GetPositionZ())))
1365 _triggerRightGUID[1] = c->GetGUID();
1366
1367 if ((c = me->SummonCreature(33141, 2235, -385, me->GetPositionZ())))
1368 _triggerLeftGUID[0] = c->GetGUID();
1369 if ((c = me->SummonCreature(33141, 2246, -385, me->GetPositionZ())))
1370 _triggerLeftGUID[1] = c->GetGUID();
1371 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
float GetPositionZ() const
Definition Position.h:123
ObjectGuid _triggerRightGUID[2]
Definition boss_thorim.cpp:1351
float _nextTriggerPos
Definition boss_thorim.cpp:1350
bool _leftHand
Definition boss_thorim.cpp:1348
ObjectGuid _triggerLeftGUID[2]
Definition boss_thorim.cpp:1351

References _checkTarget, _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, EVENT_RC_RUNIC_SMASH, Object::GetGUID(), Position::GetPositionZ(), ScriptedAI::me, and WorldObject::SummonCreature().

◆ RunRunicSmash()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::RunRunicSmash ( bool  cast)
inline
1406 {
1408 {
1409 if (cast)
1410 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1411 cr->SetPosition(_leftHand ? 2235.0f : 2221.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1412 cr->StopMovingOnCurrentPos();
1413 }
1415 {
1416 if (cast)
1417 cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
1418 cr->SetPosition(_leftHand ? 2246.0f : 2210.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
1419 cr->StopMovingOnCurrentPos();
1420 }
1421 }
@ SPELL_RUNIC_SMASH_DAMAGE
Definition boss_thorim.cpp:111

References _leftHand, _nextTriggerPos, _triggerLeftGUID, _triggerRightGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, and SPELL_RUNIC_SMASH_DAMAGE.

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1397 {
1398 if (spellInfo->Id == SPELL_RUNIC_SMASH_LEFT || spellInfo->Id == SPELL_RUNIC_SMASH_RIGHT)
1399 {
1400 _leftHand = spellInfo->Id == SPELL_RUNIC_SMASH_LEFT;
1401 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 1s);
1402 }
1403 }
@ EVENT_RC_RUNIC_SMASH_TRIGGER
Definition boss_thorim.cpp:198
@ SPELL_RUNIC_SMASH_LEFT
Definition boss_thorim.cpp:109
@ SPELL_RUNIC_SMASH_RIGHT
Definition boss_thorim.cpp:110

References _leftHand, EVENT_RC_RUNIC_SMASH_TRIGGER, SpellInfo::Id, SPELL_RUNIC_SMASH_LEFT, and SPELL_RUNIC_SMASH_RIGHT.

◆ UpdateAI()

void boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1424 {
1425 if (_checkTarget && !UpdateVictim())
1426 return;
1427
1428 events.Update(diff);
1430 return;
1431
1432 switch (events.ExecuteEvent())
1433 {
1435 _nextTriggerPos += 16.0f;
1436 if (_nextTriggerPos <= -260.0f)
1437 {
1438 events.RescheduleEvent(EVENT_RC_RUNIC_SMASH_TRIGGER, 500ms);
1439 }
1440
1441 RunRunicSmash(true);
1442 break;
1444 if (urand(0, 1))
1446 else
1448
1449 _nextTriggerPos = -385.0f;
1450 RunRunicSmash(false);
1451 events.Repeat(11s);
1452 break;
1456 events.Repeat(20s);
1457 break;
1458 case EVENT_RC_SMASH:
1459 me->CastSpell(me->GetVictim(), SPELL_SMASH, false);
1460 events.Repeat(10s);
1461 break;
1462 case EVENT_RC_CHARGE:
1464 me->CastSpell(target, SPELL_CHARGE, false);
1465 events.Repeat(15s);
1466 break;
1467 }
1468
1470 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SAY_COLOSSUS_RUNIC_BARRIER
Definition boss_thorim.cpp:279
@ SPELL_CHARGE
Definition boss_thorim.cpp:97
@ SPELL_SMASH
Definition boss_thorim.cpp:108
@ SPELL_RUNIC_BARRIER
Definition boss_thorim.cpp:107
bool UpdateVictim()
Definition CreatureAI.cpp:287
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
Talk
Definition hyjal.cpp:82
void RunRunicSmash(bool cast)
Definition boss_thorim.cpp:1405

References _checkTarget, _nextTriggerPos, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_RC_CHARGE, EVENT_RC_RUNIC_BARRIER, EVENT_RC_RUNIC_SMASH, EVENT_RC_RUNIC_SMASH_TRIGGER, EVENT_RC_SMASH, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, Random, RunRunicSmash(), SAY_COLOSSUS_RUNIC_BARRIER, UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_RUNIC_BARRIER, SPELL_RUNIC_SMASH_LEFT, SPELL_RUNIC_SMASH_RIGHT, SPELL_SMASH, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _checkTarget

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_checkTarget

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _leftHand

bool boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_leftHand

Referenced by Reset(), RunRunicSmash(), and SpellHit().

◆ _nextTriggerPos

float boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_nextTriggerPos

Referenced by Reset(), RunRunicSmash(), and UpdateAI().

◆ _triggerLeftGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerLeftGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ _triggerRightGUID

ObjectGuid boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::_triggerRightGUID[2]

Referenced by Reset(), and RunRunicSmash().

◆ events

EventMap boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::events

The documentation for this struct was generated from the following file: