AzerothCore 3.3.5a
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boss_krik_thir::boss_krik_thirAI Struct Reference
Inheritance diagram for boss_krik_thir::boss_krik_thirAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_krik_thirAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 actionId) override
 
uint32 GetData (uint32 data) const override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

bool IsInFrenzy () const
 

Private Attributes

bool _initTalk
 
bool _canTalk
 
bool _minionInCombat
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krik_thirAI()

boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI ( Creature creature)
inline
62 : BossAI(creature, DATA_KRIKTHIR)
63 {
64 _initTalk = false;
65 _canTalk = true;
66 _minionInCombat = false;
67
69 {
71 });
72 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ DATA_KRIKTHIR
Definition azjol_nerub.h:29
Definition ScriptedCreature.h:481
TaskScheduler scheduler
Definition CreatureAI.h:76
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
Creature * me
Definition ScriptedCreature.h:280
bool _canTalk
Definition boss_krikthir_the_gatewatcher.cpp:203
bool _initTalk
Definition boss_krikthir_the_gatewatcher.cpp:202
bool _minionInCombat
Definition boss_krikthir_the_gatewatcher.cpp:204

References _canTalk, _initTalk, _minionInCombat, Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_krik_thir::boss_krik_thirAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

118 {
119 if (actionId == ACTION_MINION_ENGAGED && !_minionInCombat)
120 {
121 _minionInCombat = true;
122
123 for (Seconds const& timer : { 10s, 40s, 70s })
124 {
128 }, timer);
129 }
130
133 }, 100s);
134 }
135 }
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SAY_SEND_GROUP
Definition boss_krikthir_the_gatewatcher.cpp:46
@ SPELL_SUBBOSS_AGGRO_TRIGGER
Definition boss_krikthir_the_gatewatcher.cpp:25
@ ACTION_MINION_ENGAGED
Definition boss_krikthir_the_gatewatcher.cpp:51
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2827
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
EventProcessor m_Events
Definition Object.h:731
Talk
Definition hyjal.cpp:82

References _minionInCombat, ACTION_MINION_ENGAGED, EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), WorldObject::m_Events, ScriptedAI::me, SAY_SEND_GROUP, Creature::SetInCombatWithZone(), SPELL_SUBBOSS_AGGRO_TRIGGER, and SPELLVALUE_MAX_TARGETS.

◆ GetData()

uint32 boss_krik_thir::boss_krik_thirAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

138 {
139 if (data == me->GetEntry())
141 return 0;
142 }
@ NPC_WATCHER_GASHRA
Definition azjol_nerub.h:38
@ NPC_WATCHER_NARJIL
Definition azjol_nerub.h:37
@ NPC_WATCHER_SILTHIK
Definition azjol_nerub.h:39
SummonList summons
Definition ScriptedCreature.h:533
uint32 GetEntry() const
Definition Object.h:116
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:93

References Object::GetEntry(), SummonList::HasEntry(), ScriptedAI::me, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, and BossAI::summons.

◆ IsInFrenzy()

bool boss_krik_thir::boss_krik_thirAI::IsInFrenzy ( ) const
inlineprivate
206{ return me->HasAura(SPELL_FRENZY); }
@ SPELL_FRENZY
Definition boss_krikthir_the_gatewatcher.cpp:29
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5786

References Unit::HasAura(), ScriptedAI::me, and SPELL_FRENZY.

Referenced by JustEngagedWith().

◆ JustDied()

void boss_krik_thir::boss_krik_thirAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

173 {
174 BossAI::JustDied(killer);
176 }
@ SAY_DEATH
Definition boss_krikthir_the_gatewatcher.cpp:43
void JustDied(Unit *) override
Definition ScriptedCreature.h:521

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_krik_thir::boss_krik_thirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

145 {
148
149 me->m_Events.KillAllEvents(false);
150
151 scheduler.Schedule(8s, 14s, [&](TaskContext context)
152 {
154 if (!IsInFrenzy())
155 context.Repeat(8s, 14s);
156 else
157 context.Repeat(5s, 9s);
158 }).Schedule(10s, 13s, GROUP_SWARM, [&](TaskContext context)
159 {
162 context.Repeat(26s, 30s);
163 });
164
165 ScheduleTimedEvent(27s, 35s, [&] {
167 }, 27s, 35s);
168
170 }
@ SAY_AGGRO
Definition boss_krikthir_the_gatewatcher.cpp:41
@ SAY_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:44
@ SPELL_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:26
@ SPELL_CURSE_OF_FATIGUE
Definition boss_krikthir_the_gatewatcher.cpp:28
@ SPELL_MIND_FLAY
Definition boss_krikthir_the_gatewatcher.cpp:27
@ GROUP_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:52
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:519
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:40
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:295
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:284
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:276
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:321
bool IsInFrenzy() const
Definition boss_krikthir_the_gatewatcher.cpp:206

References UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), SummonList::DoZoneInCombat(), GROUP_SWARM, IsInFrenzy(), BossAI::JustEngagedWith(), EventProcessor::KillAllEvents(), WorldObject::m_Events, ScriptedAI::me, TaskContext::Repeat(), SAY_AGGRO, SAY_SWARM, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_CURSE_OF_FATIGUE, SPELL_MIND_FLAY, SPELL_SWARM, and BossAI::summons.

◆ JustSummoned()

void boss_krik_thir::boss_krik_thirAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

191 {
192 summon->SetNoCallAssistance(true);
193 summons.Summon(summon);
194 }
void SetNoCallAssistance(bool val)
Definition Creature.h:272
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References Creature::SetNoCallAssistance(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_krik_thir::boss_krik_thirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

179 {
180 if (_canTalk)
181 {
182 _canTalk = false;
183 Talk(SAY_SLAY);
185 _canTalk = true;
186 }, 6s);
187 }
188 }
@ SAY_SLAY
Definition boss_krikthir_the_gatewatcher.cpp:42

References _canTalk, EventProcessor::AddEventAtOffset(), WorldObject::m_Events, ScriptedAI::me, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_krik_thir::boss_krik_thirAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

106 {
107 if (!who->IsPlayer())
108 return;
109
110 if (!_initTalk)
111 {
112 _initTalk = true;
114 }
115 }
@ SAY_PREFIGHT
Definition boss_krikthir_the_gatewatcher.cpp:45
bool IsPlayer() const
Definition Object.h:201

References _initTalk, Object::IsPlayer(), and SAY_PREFIGHT.

◆ Reset()

void boss_krik_thir::boss_krik_thirAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

75 {
77
78 me->SummonCreature(NPC_WATCHER_NARJIL, 511.8f, 666.493f, 776.278f, 0.977f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
79 me->SummonCreature(NPC_SHADOWCASTER, 511.63f, 672.44f, 775.71f, 0.90f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
80 me->SummonCreature(NPC_WARRIOR, 506.75f, 670.7f, 776.24f, 0.92f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
81 me->SummonCreature(NPC_WATCHER_GASHRA, 526.66f, 663.605f, 775.805f, 1.23f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
82 me->SummonCreature(NPC_SKIRMISHER, 522.91f, 660.18f, 776.19f, 1.28f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
83 me->SummonCreature(NPC_WARRIOR, 528.14f, 659.72f, 776.14f, 1.37f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
84 me->SummonCreature(NPC_WATCHER_SILTHIK, 543.826f, 665.123f, 776.245f, 1.55f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
85 me->SummonCreature(NPC_SKIRMISHER, 547.5f, 669.96f, 776.1f, 2.3f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
86 me->SummonCreature(NPC_SHADOWCASTER, 548.64f, 664.27f, 776.74f, 1.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
87
90
92
93 scheduler.Schedule(7s, 17s, GROUP_SWARM, [&](TaskContext context)
94 {
97 context.Repeat(20s);
98 });
99 });
100
101 _canTalk = true;
102 _minionInCombat = false;
103 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ NPC_SKIRMISHER
Definition boss_krikthir_the_gatewatcher.cpp:35
@ NPC_SHADOWCASTER
Definition boss_krikthir_the_gatewatcher.cpp:36
@ NPC_WARRIOR
Definition boss_krikthir_the_gatewatcher.cpp:34
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:793
void Reset() override
Definition ScriptedCreature.h:518
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2334

References _canTalk, _minionInCombat, TaskScheduler::CancelGroup(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), GROUP_SWARM, ScriptedAI::me, NPC_SHADOWCASTER, NPC_SKIRMISHER, NPC_WARRIOR, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, TaskContext::Repeat(), BossAI::Reset(), SAY_SWARM, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, SPELL_FRENZY, SPELL_SWARM, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonedCreatureDies()

void boss_krik_thir::boss_krik_thirAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

197 {
198 summons.Despawn(summon);
199 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and BossAI::summons.

Member Data Documentation

◆ _canTalk

bool boss_krik_thir::boss_krik_thirAI::_canTalk
private

Referenced by boss_krik_thirAI(), KilledUnit(), and Reset().

◆ _initTalk

bool boss_krik_thir::boss_krik_thirAI::_initTalk
private

◆ _minionInCombat

bool boss_krik_thir::boss_krik_thirAI::_minionInCombat
private

Referenced by boss_krik_thirAI(), DoAction(), and Reset().


The documentation for this struct was generated from the following file: