AzerothCore 3.3.5a
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boss_krik_thir::boss_krik_thirAI Struct Reference
Inheritance diagram for boss_krik_thir::boss_krik_thirAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_krik_thirAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 actionId) override
 
void CallWatcher (Seconds timer)
 
void SummonWatcher ()
 
uint32 GetData (uint32 data) const override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

bool IsInFrenzy () const
 

Private Attributes

bool _initTalk
 
bool _canTalk
 
bool _minionInCombat
 
uint8 _minionsEngaged
 
bool _firstCall
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krik_thirAI()

boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI ( Creature creature)
inline
58 : BossAI(creature, DATA_KRIKTHIR)
59 {
60 _initTalk = false;
61 _canTalk = true;
62 _minionInCombat = false;
63 }
@ DATA_KRIKTHIR
Definition azjol_nerub.h:29
Definition ScriptedCreature.h:485
bool _canTalk
Definition boss_krikthir_the_gatewatcher.cpp:256
bool _initTalk
Definition boss_krikthir_the_gatewatcher.cpp:255
bool _minionInCombat
Definition boss_krikthir_the_gatewatcher.cpp:257

References _canTalk, _initTalk, and _minionInCombat.

Member Function Documentation

◆ CallWatcher()

void boss_krik_thir::boss_krik_thirAI::CallWatcher ( Seconds  timer)
inline
151 {
153 _firstCall = false;
156 }, timer, GROUP_WATCHERS);
157 }
@ SAY_SEND_GROUP
Definition boss_krikthir_the_gatewatcher.cpp:41
@ GROUP_WATCHERS
Definition boss_krikthir_the_gatewatcher.cpp:48
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
EventProcessor m_Events
Definition Object.h:736
Talk
Definition hyjal.cpp:82
Creature * me
Definition ScriptedCreature.h:281
bool _firstCall
Definition boss_krikthir_the_gatewatcher.cpp:259
void SummonWatcher()
Definition boss_krikthir_the_gatewatcher.cpp:159

References _firstCall, EventProcessor::AddEventAtOffset(), GROUP_WATCHERS, WorldObject::m_Events, ScriptedAI::me, SAY_SEND_GROUP, and SummonWatcher().

Referenced by DoAction().

◆ DoAction()

void boss_krik_thir::boss_krik_thirAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

114 {
115 if (actionId == ACTION_MINION_ENGAGED)
117
118 if (actionId == ACTION_MINION_ENGAGED && !_minionInCombat)
119 {
120 _minionInCombat = true;
121
122 Talk(SAY_SEND_GROUP, 10s);
123
124 for (Seconds const& timer : { 60s, 120s })
125 CallWatcher(timer);
126
129 }, IsHeroic() ? 200s : 180s);
130 }
131 else if (actionId == ACTION_MINION_DIED)
132 {
134
135 // Check if any of the watchers is alive
139 return;
140
143 }, 5s, GROUP_WATCHERS);
144
145 // Schedule the next (10s + 60s)
146 CallWatcher(70s);
147 }
148 }
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
@ NPC_WATCHER_GASHRA
Definition azjol_nerub.h:42
@ NPC_WATCHER_NARJIL
Definition azjol_nerub.h:41
@ NPC_WATCHER_SILTHIK
Definition azjol_nerub.h:43
@ ACTION_MINION_DIED
Definition azjol_nerub.h:68
@ ACTION_MINION_ENGAGED
Definition boss_krikthir_the_gatewatcher.cpp:46
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2789
void CancelEventGroup(uint8 group)
Definition EventProcessor.cpp:114
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
bool IsHeroic() const
Definition ScriptedCreature.h:383
void CallWatcher(Seconds timer)
Definition boss_krikthir_the_gatewatcher.cpp:150
uint8 _minionsEngaged
Definition boss_krikthir_the_gatewatcher.cpp:258

References _minionInCombat, _minionsEngaged, ACTION_MINION_DIED, ACTION_MINION_ENGAGED, EventProcessor::AddEventAtOffset(), CallWatcher(), EventProcessor::CancelEventGroup(), WorldObject::FindNearestCreature(), GROUP_WATCHERS, ScriptedAI::IsHeroic(), WorldObject::m_Events, ScriptedAI::me, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, SAY_SEND_GROUP, Creature::SetInCombatWithZone(), and SummonWatcher().

◆ GetData()

uint32 boss_krik_thir::boss_krik_thirAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

168 {
169 if (data == me->GetEntry())
170 {
174
175 if (!narjil || !gashra || !silthik)
176 return false;
177
178 return narjil->IsAlive() && gashra->IsAlive() && silthik->IsAlive();
179 }
180
181 return 0;
182 }
@ DATA_GASHRA
Definition azjol_nerub.h:34
@ DATA_NARJIL
Definition azjol_nerub.h:35
@ DATA_SILTHIK
Definition azjol_nerub.h:36
InstanceScript *const instance
Definition ScriptedCreature.h:492
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
uint32 GetEntry() const
Definition Object.h:117
bool IsAlive() const
Definition Unit.h:1793

References DATA_GASHRA, DATA_NARJIL, DATA_SILTHIK, InstanceScript::GetCreature(), Object::GetEntry(), BossAI::instance, Unit::IsAlive(), and ScriptedAI::me.

◆ IsInFrenzy()

bool boss_krik_thir::boss_krik_thirAI::IsInFrenzy ( ) const
inlineprivate
261{ return me->HasAura(SPELL_FRENZY); }
@ SPELL_FRENZY
Definition boss_krikthir_the_gatewatcher.cpp:31
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982

References Unit::HasAura(), ScriptedAI::me, and SPELL_FRENZY.

Referenced by JustEngagedWith().

◆ JustDied()

void boss_krik_thir::boss_krik_thirAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

232 {
233 BossAI::JustDied(killer);
235 }
@ SAY_DEATH
Definition boss_krikthir_the_gatewatcher.cpp:38
void JustDied(Unit *) override
Definition ScriptedCreature.h:527

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_krik_thir::boss_krik_thirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

185 {
188
189 me->m_Events.KillAllEvents(false);
190
191 scheduler.Schedule(8s, 14s, [&](TaskContext context)
192 {
194 if (!IsInFrenzy())
195 context.Repeat(8s, 14s);
196 else
197 context.Repeat(5s, 9s);
198 }).Schedule(10s, 13s, GROUP_SWARM, [&](TaskContext context)
199 {
202 context.Repeat(26s, 30s);
203 });
204
205 ScheduleTimedEvent(27s, 35s, [&] {
207 }, 27s, 35s);
208
210 narjil->SetInCombatWithZone();
211
213 gashra->SetInCombatWithZone();
214
215 if (Creature* silthik = instance->GetCreature(DATA_SILTHIK))
216 silthik->SetInCombatWithZone();
217 }
@ SAY_AGGRO
Definition boss_krikthir_the_gatewatcher.cpp:36
@ SAY_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:39
@ SPELL_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:28
@ SPELL_CURSE_OF_FATIGUE
Definition boss_krikthir_the_gatewatcher.cpp:30
@ SPELL_MIND_FLAY
Definition boss_krikthir_the_gatewatcher.cpp:29
@ GROUP_SWARM
Definition boss_krikthir_the_gatewatcher.cpp:47
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525
TaskScheduler scheduler
Definition CreatureAI.h:74
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:296
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:349
bool IsInFrenzy() const
Definition boss_krikthir_the_gatewatcher.cpp:261

References DATA_GASHRA, DATA_NARJIL, DATA_SILTHIK, UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastVictim(), InstanceScript::GetCreature(), GROUP_SWARM, BossAI::instance, IsInFrenzy(), BossAI::JustEngagedWith(), EventProcessor::KillAllEvents(), WorldObject::m_Events, ScriptedAI::me, TaskContext::Repeat(), SAY_AGGRO, SAY_SWARM, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_CURSE_OF_FATIGUE, SPELL_MIND_FLAY, and SPELL_SWARM.

◆ KilledUnit()

void boss_krik_thir::boss_krik_thirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

238 {
239 if (_canTalk)
240 {
241 _canTalk = false;
242 Talk(SAY_SLAY);
244 _canTalk = true;
245 }, 6s);
246 }
247 }
@ SAY_SLAY
Definition boss_krikthir_the_gatewatcher.cpp:37

References _canTalk, EventProcessor::AddEventAtOffset(), WorldObject::m_Events, ScriptedAI::me, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_krik_thir::boss_krik_thirAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

102 {
103 if (!who->IsPlayer())
104 return;
105
106 if (!_initTalk)
107 {
108 _initTalk = true;
110 }
111 }
@ SAY_PREFIGHT
Definition boss_krikthir_the_gatewatcher.cpp:40
bool IsPlayer() const
Definition Object.h:201

References _initTalk, Object::IsPlayer(), and SAY_PREFIGHT.

◆ Reset()

void boss_krik_thir::boss_krik_thirAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

66 {
68
71
73
74 scheduler.Schedule(7s, 17s, GROUP_SWARM, [&](TaskContext context)
75 {
78 context.Repeat(20s);
79 });
80 });
81
82 _canTalk = true;
83 _minionInCombat = false;
84 _firstCall = true;
86
87 if (me->IsInEvadeMode())
88 return;
89
93
94 for (Creature* watcher : { narjil, gashra, silthik })
95 {
96 if (watcher && watcher->GetFormation())
97 watcher->GetFormation()->RespawnFormation(true);
98 }
99 }
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:831
void Reset() override
Definition ScriptedCreature.h:524
void RespawnFormation(bool force=false)
Definition CreatureGroups.cpp:405
CreatureGroup const * GetFormation() const
Definition Creature.h:370
bool IsInEvadeMode() const
Definition Creature.h:137
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394

References _canTalk, _firstCall, _minionInCombat, _minionsEngaged, TaskScheduler::CancelGroup(), DATA_GASHRA, DATA_NARJIL, DATA_SILTHIK, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), InstanceScript::GetCreature(), Creature::GetFormation(), GROUP_SWARM, BossAI::instance, Creature::IsInEvadeMode(), ScriptedAI::me, TaskContext::Repeat(), BossAI::Reset(), CreatureGroup::RespawnFormation(), SAY_SWARM, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, SPELL_FRENZY, and SPELL_SWARM.

◆ SpellHitTarget()

void boss_krik_thir::boss_krik_thirAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

220 {
221 if (spellInfo->Id == SPELL_SUBBOSS_AGGRO_TRIGGER)
222 {
223 if (_minionsEngaged == 2 && _firstCall)
224 return;
225
226 if (Creature* creature = target->ToCreature())
227 creature->SetInCombatWithZone();
228 }
229 }
@ SPELL_SUBBOSS_AGGRO_TRIGGER
Definition boss_krikthir_the_gatewatcher.cpp:27
Creature * ToCreature()
Definition Object.h:206

References _firstCall, _minionsEngaged, SpellInfo::Id, SPELL_SUBBOSS_AGGRO_TRIGGER, and Object::ToCreature().

◆ SummonedCreatureDies()

void boss_krik_thir::boss_krik_thirAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

250 {
251 summons.Despawn(summon);
252 }
SummonList summons
Definition ScriptedCreature.h:539
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and BossAI::summons.

◆ SummonWatcher()

void boss_krik_thir::boss_krik_thirAI::SummonWatcher ( )
inline
160 {
163 _firstCall = false;
164 }, 5s, GROUP_WATCHERS);
165 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407

References _firstCall, EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), GROUP_WATCHERS, WorldObject::m_Events, ScriptedAI::me, SPELL_SUBBOSS_AGGRO_TRIGGER, and SPELLVALUE_MAX_TARGETS.

Referenced by CallWatcher(), and DoAction().

Member Data Documentation

◆ _canTalk

bool boss_krik_thir::boss_krik_thirAI::_canTalk
private

Referenced by boss_krik_thirAI(), KilledUnit(), and Reset().

◆ _firstCall

bool boss_krik_thir::boss_krik_thirAI::_firstCall
private

◆ _initTalk

bool boss_krik_thir::boss_krik_thirAI::_initTalk
private

◆ _minionInCombat

bool boss_krik_thir::boss_krik_thirAI::_minionInCombat
private

Referenced by boss_krik_thirAI(), DoAction(), and Reset().

◆ _minionsEngaged

uint8 boss_krik_thir::boss_krik_thirAI::_minionsEngaged
private

Referenced by DoAction(), Reset(), and SpellHitTarget().


The documentation for this struct was generated from the following file: