AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_necropolis_health Struct Reference
Inheritance diagram for npc_necropolis_health:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_necropolis_health (Creature *creature)
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void DespawnNecropolis ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

int _zapCount = 0
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_necropolis_health()

npc_necropolis_health::npc_necropolis_health ( Creature creature)
inlineexplicit
188 : ScriptedAI(creature)
189 {
190 me->SetFullHealth(); // RegenHealth is disabled
191 }
void SetFullHealth()
Definition Unit.h:1049
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280

References ScriptedAI::me, and Unit::SetFullHealth().

Member Function Documentation

◆ DespawnNecropolis()

void npc_necropolis_health::DespawnNecropolis ( )
inline
252 {
253 std::list<GameObject*> necropolisList;
255 necropolisList,
258 );
259 for (GameObject* const& necropolis : necropolisList)
260 necropolis->DespawnOrUnsummon();
261 }
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
Definition GameObject.h:120
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2488
@ GO_NECROPOLIS_SMALL
Definition scourge_invasion.h:269
@ GO_NECROPOLIS_HUGE
Definition scourge_invasion.h:272
@ GO_NECROPOLIS_BIG
Definition scourge_invasion.h:271
@ GO_NECROPOLIS_MEDIUM
Definition scourge_invasion.h:270
@ GO_NECROPOLIS_TINY
Definition scourge_invasion.h:268

References ATTACK_DISTANCE, WorldObject::GetGameObjectListWithEntryInGrid(), GO_NECROPOLIS_BIG, GO_NECROPOLIS_HUGE, GO_NECROPOLIS_MEDIUM, GO_NECROPOLIS_SMALL, GO_NECROPOLIS_TINY, and ScriptedAI::me.

Referenced by SpellHitTarget().

◆ JustDied()

void npc_necropolis_health::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

205 {
207 me->CastSpell(necropolis, SPELL_DESPAWNER_OTHER, true);
208
209 SIRemaining remainingID;
210
211 switch (me->GetZoneId())
212 {
213 case AREA_TANARIS:
214 remainingID = SI_REMAINING_TANARIS;
215 break;
217 remainingID = SI_REMAINING_BLASTED_LANDS;
218 break;
221 break;
223 remainingID = SI_REMAINING_BURNING_STEPPES;
224 break;
226 remainingID = SI_REMAINING_WINTERSPRING;
227 break;
228 case AREA_AZSHARA:
229 remainingID = SI_REMAINING_AZSHARA;
230 break;
231 default:
232 return;
233 }
234
235 uint32 remaining = sWorldState->GetSIRemaining(remainingID);
236 if (remaining > 0)
237 sWorldState->SetSIRemaining(remainingID, (remaining - 1));
238 }
@ AREA_AZSHARA
Definition AreaDefines.h:34
@ AREA_TANARIS
Definition AreaDefines.h:73
@ AREA_WINTERSPRING
Definition AreaDefines.h:76
@ AREA_EASTERN_PLAGUELANDS
Definition AreaDefines.h:53
@ AREA_BLASTED_LANDS
Definition AreaDefines.h:27
@ AREA_BURNING_STEPPES
Definition AreaDefines.h:42
std::uint32_t uint32
Definition Define.h:107
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:865
#define sWorldState
Definition WorldState.h:376
SIRemaining
Definition WorldState.h:155
@ SI_REMAINING_BURNING_STEPPES
Definition WorldState.h:158
@ SI_REMAINING_EASTERN_PLAGUELANDS
Definition WorldState.h:159
@ SI_REMAINING_TANARIS
Definition WorldState.h:160
@ SI_REMAINING_BLASTED_LANDS
Definition WorldState.h:157
@ SI_REMAINING_AZSHARA
Definition WorldState.h:156
@ SI_REMAINING_WINTERSPRING
Definition WorldState.h:161
Definition Creature.h:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1193
uint32 GetZoneId() const
Definition Object.cpp:3144
@ SPELL_DESPAWNER_OTHER
Definition scourge_invasion.h:29
@ NPC_NECROPOLIS
Definition scourge_invasion.h:188

References AREA_AZSHARA, AREA_BLASTED_LANDS, AREA_BURNING_STEPPES, AREA_EASTERN_PLAGUELANDS, AREA_TANARIS, AREA_WINTERSPRING, ATTACK_DISTANCE, Unit::CastSpell(), GetClosestCreatureWithEntry(), WorldObject::GetZoneId(), ScriptedAI::me, NPC_NECROPOLIS, SI_REMAINING_AZSHARA, SI_REMAINING_BLASTED_LANDS, SI_REMAINING_BURNING_STEPPES, SI_REMAINING_EASTERN_PLAGUELANDS, SI_REMAINING_TANARIS, SI_REMAINING_WINTERSPRING, SPELL_DESPAWNER_OTHER, and sWorldState.

◆ SpellHit()

void npc_necropolis_health::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

194 {
196 DoCastSelf(SPELL_ZAP_NECROPOLIS, true); // deals damage to self
197
198 // Just to make sure it finally dies!
199 if (spell->Id == SPELL_ZAP_NECROPOLIS)
200 if (++_zapCount >= 3)
201 me->KillSelf();
202 }
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1161
@ SPELL_COMMUNIQUE_CAMP_TO_RELAY_DEATH
Definition scourge_invasion.h:70
@ SPELL_ZAP_NECROPOLIS
Definition scourge_invasion.h:33
int _zapCount
Definition scourge_invasion.cpp:264

References _zapCount, UnitAI::DoCastSelf(), SpellInfo::Id, Unit::KillSelf(), ScriptedAI::me, SPELL_COMMUNIQUE_CAMP_TO_RELAY_DEATH, and SPELL_ZAP_NECROPOLIS.

◆ SpellHitTarget()

void npc_necropolis_health::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

241 {
242 // Make sure necropoli despawn after SPELL_DESPAWNER_OTHER is triggered.
243 if (spellInfo->Id == SPELL_DESPAWNER_OTHER && target->GetEntry() == NPC_NECROPOLIS)
244 {
246 dynamic_cast<Creature*>(target)->DespawnOrUnsummon();
248 }
249 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2182
uint32 GetEntry() const
Definition Object.h:116
void DespawnNecropolis()
Definition scourge_invasion.cpp:251

References DespawnNecropolis(), Creature::DespawnOrUnsummon(), Object::GetEntry(), SpellInfo::Id, ScriptedAI::me, NPC_NECROPOLIS, and SPELL_DESPAWNER_OTHER.

Member Data Documentation

◆ _zapCount

int npc_necropolis_health::_zapCount = 0
private

Referenced by SpellHit().


The documentation for this struct was generated from the following file: