AzerothCore 3.3.5a
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boss_sjonnir::boss_sjonnirAI Struct Reference
Inheritance diagram for boss_sjonnir::boss_sjonnirAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sjonnirAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void ActivatePipe (uint8 side)
 
void SummonDwarfes (bool friendly)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint8 SummonPhase
 
uint8 SlugeCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sjonnirAI()

boss_sjonnir::boss_sjonnirAI::boss_sjonnirAI ( Creature c)
inline
112 : ScriptedAI(c), summons(me)
113 {
115 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_sjonnir.cpp:119
InstanceScript * pInstance
Definition boss_sjonnir.cpp:117

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ ActivatePipe()

void boss_sjonnir::boss_sjonnirAI::ActivatePipe ( uint8  side)
inline
335 {
336 if (pInstance)
338 pipe->SendCustomAnim(0);
339 }
@ POS_GEN_RIGHT
Definition boss_sjonnir.cpp:78
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
Map * GetMap() const
Definition Object.h:621
@ GO_LEFT_PIPE
Definition halls_of_stone.h:70
@ GO_RIGHT_PIPE
Definition halls_of_stone.h:71

References Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_LEFT_PIPE, GO_RIGHT_PIPE, ScriptedAI::me, pInstance, and POS_GEN_RIGHT.

Referenced by SummonDwarfes(), and UpdateAI().

◆ DoAction()

void boss_sjonnir::boss_sjonnirAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

182 {
183 if (param == ACTION_SLUG_KILLED)
184 {
185 SlugeCount++;
186 if (SlugeCount >= 5 && pInstance)
188 }
189 }
@ ACTION_SLUG_KILLED
Definition boss_sjonnir.cpp:83
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_SJONNIR_ACHIEVEMENT
Definition halls_of_stone.h:55
uint8 SlugeCount
Definition boss_sjonnir.cpp:122

References ACTION_SLUG_KILLED, DATA_SJONNIR_ACHIEVEMENT, pInstance, ZoneScript::SetData(), and SlugeCount.

◆ JustDied()

void boss_sjonnir::boss_sjonnirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

311 {
313
315 if (pInstance)
316 {
319 sd->SetGoState(GO_STATE_ACTIVE);
320
322 brann->AI()->DoAction(ACTION_SJONNIR_DEAD);
323 }
324 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_sjonnir.cpp:55
Definition Creature.h:47
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
@ BOSS_SJONNIR
Definition halls_of_stone.h:49
@ NPC_BRANN
Definition halls_of_stone.h:80
@ ACTION_SJONNIR_DEAD
Definition halls_of_stone.h:88
@ GO_SJONNIR_DOOR
Definition halls_of_stone.h:67
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References ACTION_SJONNIR_DEAD, BOSS_SJONNIR, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, ScriptedAI::me, NPC_BRANN, pInstance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_sjonnir::boss_sjonnirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

156 {
158
159 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
160 events.ScheduleEvent(EVENT_SHIELD, 14s, 19s);
161 events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 6s, 12s);
162 events.ScheduleEvent(EVENT_STATIC_CHARGE, 24s);
163 events.ScheduleEvent(EVENT_LIGHTNING_RING, 25s, 31s);
164 events.ScheduleEvent(EVENT_SUMMON, 20s);
165 events.ScheduleEvent(EVENT_SUMMON, 21s + 500ms);
166 events.ScheduleEvent(EVENT_SUMMON_SPEACH, 20s);
167
168 if (pInstance)
169 {
171
173 doors->SetGoState(GO_STATE_READY);
174
177 brann->AI()->DoAction(ACTION_START_SJONNIR_FIGHT);
178 }
179 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
@ SAY_AGGRO
Definition boss_sjonnir.cpp:53
@ EVENT_CHAIN_LIGHTNING
Definition boss_sjonnir.cpp:62
@ EVENT_LIGHTNING_RING
Definition boss_sjonnir.cpp:64
@ EVENT_STATIC_CHARGE
Definition boss_sjonnir.cpp:63
@ EVENT_SUMMON_SPEACH
Definition boss_sjonnir.cpp:67
@ EVENT_CHECK_HEALTH
Definition boss_sjonnir.cpp:65
@ EVENT_SHIELD
Definition boss_sjonnir.cpp:61
@ EVENT_SUMMON
Definition boss_sjonnir.cpp:66
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ BOSS_TRIBUNAL_OF_AGES
Definition halls_of_stone.h:48
@ ACTION_START_SJONNIR_FIGHT
Definition halls_of_stone.h:87

References ACTION_START_SJONNIR_FIGHT, BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, DONE, EVENT_CHAIN_LIGHTNING, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_RING, EVENT_SHIELD, EVENT_STATIC_CHARGE, EVENT_SUMMON, EVENT_SUMMON_SPEACH, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_READY, IN_PROGRESS, ScriptedAI::me, NPC_BRANN, pInstance, SAY_AGGRO, and ZoneScript::SetData().

◆ KilledUnit()

void boss_sjonnir::boss_sjonnirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

327 {
328 if (urand(0, 1))
329 return;
330
331 Talk(SAY_SLAY);
332 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_sjonnir.cpp:54

References SAY_SLAY, and urand().

◆ Reset()

void boss_sjonnir::boss_sjonnirAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

125 {
126 events.Reset();
128
129 SlugeCount = 0;
131
132 if (pInstance)
133 {
136
139 {
141
143 console->SetGoState(GO_STATE_READY);
144
146 {
147 brann->setDeathState(DeathState::JustDied);
148 brann->Respawn();
149 brann->AI()->DoAction(ACTION_SJONNIR_WIPE_START);
150 }
151 }
152 }
153 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ PHASE_SUMMON_UNFRIENDLY_DWARFES
Definition boss_sjonnir.cpp:88
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
@ ACTION_SJONNIR_WIPE_START
Definition halls_of_stone.h:89
@ GO_SJONNIR_CONSOLE
Definition halls_of_stone.h:66
uint8 SummonPhase
Definition boss_sjonnir.cpp:121

References ACTION_SJONNIR_WIPE_START, BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, DATA_SJONNIR_ACHIEVEMENT, SummonList::DespawnAll(), DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_CONSOLE, GO_STATE_READY, JustDied, ScriptedAI::me, NOT_STARTED, NPC_BRANN, PHASE_SUMMON_UNFRIENDLY_DWARFES, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), SlugeCount, SummonPhase, summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonDwarfes()

void boss_sjonnir::boss_sjonnirAI::SummonDwarfes ( bool  friendly)
inline
342 {
343 if (friendly)
344 {
345 for (int i = 0; i < 3; i++)
346 {
349 {
350 if (Player* plr = SelectTargetFromPlayerList(100.0f))
351 dwarf->SetFaction(plr->GetFaction());
352
353 ActivatePipe(Pos);
354 dwarf->AI()->AttackStart(me);
355 summons.Summon(dwarf);
356 }
357 }
358 }
359 else
360 {
361 for (int i = 0; i < 2; i++)
362 {
364 if (Creature* dwarf = me->SummonCreature(urand(0, 1) ? NPC_FORGED_IRON_TROGG : NPC_FORGED_IRON_DWARF, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
365 {
366 ActivatePipe(Pos);
367 dwarf->SetInCombatWithZone();
368 summons.Summon(dwarf);
369 }
370 }
371 }
372 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ POS_GEN_LEFT
Definition boss_sjonnir.cpp:79
static Position RoomPosition[]
Definition boss_sjonnir.cpp:93
@ NPC_DWARFES_FRIENDLY
Definition boss_sjonnir.cpp:45
@ NPC_FORGED_IRON_DWARF
Definition boss_sjonnir.cpp:47
@ NPC_FORGED_IRON_TROGG
Definition boss_sjonnir.cpp:48
Definition Player.h:1071
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:563
void ActivatePipe(uint8 side)
Definition boss_sjonnir.cpp:334

References ActivatePipe(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_DWARFES_FRIENDLY, NPC_FORGED_IRON_DWARF, NPC_FORGED_IRON_TROGG, POS_GEN_LEFT, POS_GEN_RIGHT, RoomPosition, ScriptedAI::SelectTargetFromPlayerList(), SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_sjonnir::boss_sjonnirAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

192 {
193 if (!UpdateVictim())
194 return;
195
196 events.Update(diff);
198 return;
199
200 switch (events.ExecuteEvent())
201 {
203 {
205 {
207 events.CancelEvent(EVENT_SUMMON);
208 events.ScheduleEvent(EVENT_SUMMON, 0ms);
209 events.ScheduleEvent(EVENT_SUMMON, 1500ms);
210
211 if (pInstance)
213 {
214 brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
215 }
216 }
217
218 if (HealthBelowPct(20))
219 {
221 {
222 brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
223 }
225 me->CastSpell(me, SPELL_FRENZY, false);
226
227 events.CancelEvent(EVENT_SUMMON);
228 events.ScheduleEvent(EVENT_SUMMON, 0ms);
229 break;
230 }
231
232 events.Repeat(1s);
233 break;
234 }
235 case EVENT_SHIELD:
236 {
238 events.Repeat(14s, 19s);
239 break;
240 }
242 {
243 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
244 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
245
246 events.Repeat(6s, 12s);
247 break;
248 }
250 {
251 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
252 me->CastSpell(target, SPELL_STATIC_CHARGE, false);
253
254 events.Repeat(20s);
255 break;
256 }
258 {
260 events.Repeat(25s, 31s);
261 events.DelayEvents(10s); // Channel duration
262 break;
263 }
265 {
267 {
268 brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG);
269 }
270
271 break;
272 }
273 case EVENT_SUMMON:
274 {
275 switch (SummonPhase)
276 {
278 {
279 SummonDwarfes(false);
280 events.Repeat(20s);
281 break;
282 }
284 {
285 for (uint8 i = POS_GEN_RIGHT; i <= POS_GEN_LEFT; i++)
286 {
288 {
289 ActivatePipe(i);
290 ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
291 summons.Summon(ooze);
292 }
293 }
294 events.Repeat(10s);
295 break;
296 }
298 {
299 SummonDwarfes(true);
300 break;
301 }
302 }
303 break;
304 }
305 }
306
308 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ POS_ROOM_CENTER
Definition boss_sjonnir.cpp:80
@ SPELL_FRENZY
Definition boss_sjonnir.cpp:26
@ SPELL_LIGHTNING_RING
Definition boss_sjonnir.cpp:30
@ SPELL_CHAIN_LIGHTNING
Definition boss_sjonnir.cpp:27
@ SPELL_LIGHTNING_SHIELD
Definition boss_sjonnir.cpp:28
@ SPELL_STATIC_CHARGE
Definition boss_sjonnir.cpp:29
@ NPC_OOZE
Definition boss_sjonnir.cpp:46
@ PHASE_SUMMON_FRIENDLY_DWARFES
Definition boss_sjonnir.cpp:90
@ PHASE_SUMMON_OOZE
Definition boss_sjonnir.cpp:89
bool UpdateVictim()
Definition CreatureAI.cpp:287
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
@ SAY_BRANN_SPAWN_TROGG
Definition halls_of_stone.h:35
@ SAY_BRANN_SPAWN_OOZE
Definition halls_of_stone.h:36
@ SAY_BRANN_SPAWN_EARTHEN
Definition halls_of_stone.h:37
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
void SummonDwarfes(bool friendly)
Definition boss_sjonnir.cpp:341

References ActivatePipe(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHAIN_LIGHTNING, EVENT_CHECK_HEALTH, EVENT_LIGHTNING_RING, EVENT_SHIELD, EVENT_STATIC_CHARGE, EVENT_SUMMON, EVENT_SUMMON_SPEACH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, NPC_BRANN, NPC_OOZE, PHASE_SUMMON_FRIENDLY_DWARFES, PHASE_SUMMON_OOZE, PHASE_SUMMON_UNFRIENDLY_DWARFES, pInstance, POS_GEN_LEFT, POS_GEN_RIGHT, POS_ROOM_CENTER, Random, RoomPosition, SAY_BRANN_SPAWN_EARTHEN, SAY_BRANN_SPAWN_OOZE, SAY_BRANN_SPAWN_TROGG, UnitAI::SelectTarget(), SPELL_CHAIN_LIGHTNING, SPELL_FRENZY, SPELL_LIGHTNING_RING, SPELL_LIGHTNING_SHIELD, SPELL_STATIC_CHARGE, SummonList::Summon(), WorldObject::SummonCreature(), SummonDwarfes(), SummonPhase, summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_sjonnir::boss_sjonnirAI::events

◆ pInstance

InstanceScript* boss_sjonnir::boss_sjonnirAI::pInstance

◆ SlugeCount

uint8 boss_sjonnir::boss_sjonnirAI::SlugeCount

Referenced by DoAction(), and Reset().

◆ SummonPhase

uint8 boss_sjonnir::boss_sjonnirAI::SummonPhase

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList boss_sjonnir::boss_sjonnirAI::summons

The documentation for this struct was generated from the following file: