AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_sjonnir::boss_sjonnirAI Struct Reference
Inheritance diagram for boss_sjonnir::boss_sjonnirAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sjonnirAI (Creature *c)
 
void Reset () override
 
void ScheduleTasks () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DoAction (int32 param) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void ActivatePipe (uint8 side)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 SlugeCount
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sjonnirAI()

boss_sjonnir::boss_sjonnirAI::boss_sjonnirAI ( Creature c)
inline
99: BossAI(c, BOSS_SJONNIR) { }
Definition ScriptedCreature.h:482
@ BOSS_SJONNIR
Definition halls_of_stone.h:49

Member Function Documentation

◆ ActivatePipe()

void boss_sjonnir::boss_sjonnirAI::ActivatePipe ( uint8  side)
inline
258 {
260 pipe->SendCustomAnim(0);
261 }
@ POS_GEN_RIGHT
Definition boss_sjonnir.cpp:72
InstanceScript *const instance
Definition ScriptedCreature.h:489
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
Map * GetMap() const
Definition Object.h:620
@ GO_LEFT_PIPE
Definition halls_of_stone.h:70
@ GO_RIGHT_PIPE
Definition halls_of_stone.h:71
Creature * me
Definition ScriptedCreature.h:281

References Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_LEFT_PIPE, GO_RIGHT_PIPE, BossAI::instance, ScriptedAI::me, and POS_GEN_RIGHT.

Referenced by Reset(), and ScheduleTasks().

◆ DoAction()

void boss_sjonnir::boss_sjonnirAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

229 {
230 if (param == ACTION_SLUG_KILLED)
231 {
232 SlugeCount++;
233 if (SlugeCount >= 5)
235 }
236 }
@ ACTION_SLUG_KILLED
Definition boss_sjonnir.cpp:77
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_SJONNIR_ACHIEVEMENT
Definition halls_of_stone.h:55
uint8 SlugeCount
Definition boss_sjonnir.cpp:101

References ACTION_SLUG_KILLED, DATA_SJONNIR_ACHIEVEMENT, BossAI::instance, ZoneScript::SetData(), and SlugeCount.

◆ JustDied()

void boss_sjonnir::boss_sjonnirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

239 {
241 _JustDied();
243 sd->SetGoState(GO_STATE_ACTIVE);
244
246 brann->AI()->DoAction(ACTION_SJONNIR_DEAD);
247 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ SAY_DEATH
Definition boss_sjonnir.cpp:55
void _JustDied()
Definition ScriptedCreature.cpp:654
Definition Creature.h:47
@ NPC_BRANN
Definition halls_of_stone.h:80
@ ACTION_SJONNIR_DEAD
Definition halls_of_stone.h:89
@ GO_SJONNIR_DOOR
Definition halls_of_stone.h:67
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References BossAI::_JustDied(), ACTION_SJONNIR_DEAD, ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, BossAI::instance, ScriptedAI::me, NPC_BRANN, and SAY_DEATH.

◆ JustEngagedWith()

void boss_sjonnir::boss_sjonnirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

216 {
219
221 doors->SetGoState(GO_STATE_READY);
222
225 brann->AI()->DoAction(ACTION_START_SJONNIR_FIGHT);
226 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ DONE
Definition InstanceScript.h:61
@ SAY_AGGRO
Definition boss_sjonnir.cpp:53
void _JustEngagedWith()
Definition ScriptedCreature.cpp:667
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ BOSS_TRIBUNAL_OF_AGES
Definition halls_of_stone.h:48
@ ACTION_START_SJONNIR_FIGHT
Definition halls_of_stone.h:88

References BossAI::_JustEngagedWith(), ACTION_START_SJONNIR_FIGHT, BOSS_TRIBUNAL_OF_AGES, DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_DOOR, GO_STATE_READY, BossAI::instance, ScriptedAI::me, NPC_BRANN, and SAY_AGGRO.

◆ KilledUnit()

void boss_sjonnir::boss_sjonnirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

250 {
251 if (urand(0, 1))
252 return;
253
254 Talk(SAY_SLAY);
255 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_sjonnir.cpp:54

References SAY_SLAY, and urand().

◆ Reset()

void boss_sjonnir::boss_sjonnirAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 _Reset();
107 SlugeCount = 0;
109
111 {
113 console->SetGoState(GO_STATE_READY);
114
116 {
117 brann->setDeathState(DeathState::JustDied);
118 brann->Respawn();
119 brann->AI()->DoAction(ACTION_SJONNIR_WIPE_START);
120 }
121 }
122
125 scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
127 me->SummonCreature(NPC_FORGED_IRON_TROGG, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
128 ActivatePipe(Pos);
129 context.Repeat(5s, 7s);
130 });
131 });
132
135 brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
136
138 scheduler.Schedule(3s, GROUP_SUMMONS, [&](TaskContext context) {
141 {
142 ActivatePipe(pos);
143 ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
144 ooze->SetReactState(REACT_PASSIVE);
145 ooze->SetWalk(true);
146 }
147
148 context.Repeat();
149 });
150 });
151
154 brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
155
157 scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
158 for (int i = 0; i < 3; i++)
159 {
162 {
163 if (Player* plr = SelectTargetFromPlayerList(100.0f))
164 dwarf->SetFaction(plr->GetFaction());
165
166 ActivatePipe(pos);
167 dwarf->AI()->AttackStart(me);
168 }
169 }
170
171 context.Repeat(10s, 20s);
172 });
173 });
174
178
179 ScheduleTimedEvent(1s, [&] {
181 }, 11s);
182 });
183 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ REACT_PASSIVE
Definition Unit.h:555
@ GROUP_LIGHTNING_RING
Definition boss_sjonnir.cpp:70
@ POS_GEN_LEFT
Definition boss_sjonnir.cpp:73
@ GROUP_SUMMONS
Definition boss_sjonnir.cpp:69
@ POS_ROOM_CENTER
Definition boss_sjonnir.cpp:74
@ SPELL_LIGHTNING_RING_5S
Definition boss_sjonnir.cpp:31
@ SPELL_FRENZY
Definition boss_sjonnir.cpp:26
static Position RoomPosition[]
Definition boss_sjonnir.cpp:80
@ NPC_DWARFES_FRIENDLY
Definition boss_sjonnir.cpp:45
@ NPC_OOZE
Definition boss_sjonnir.cpp:46
@ NPC_FORGED_IRON_TROGG
Definition boss_sjonnir.cpp:48
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:803
void _Reset()
Definition ScriptedCreature.cpp:634
TaskScheduler scheduler
Definition CreatureAI.h:76
Definition Player.h:1071
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
TaskScheduler & ClearValidator()
Clears the validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.cpp:21
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
@ ACTION_SJONNIR_WIPE_START
Definition halls_of_stone.h:90
@ GO_SJONNIR_CONSOLE
Definition halls_of_stone.h:66
@ SAY_BRANN_SPAWN_OOZE
Definition halls_of_stone.h:36
@ SAY_BRANN_SPAWN_EARTHEN
Definition halls_of_stone.h:37
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:339
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:581
void ActivatePipe(uint8 side)
Definition boss_sjonnir.cpp:257

References BossAI::_Reset(), ACTION_SJONNIR_WIPE_START, ActivatePipe(), BOSS_TRIBUNAL_OF_AGES, TaskScheduler::CancelGroup(), TaskScheduler::ClearValidator(), DATA_SJONNIR_ACHIEVEMENT, UnitAI::DoCastSelf(), DONE, ObjectAccessor::GetCreature(), ZoneScript::GetData(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_SJONNIR_CONSOLE, GO_STATE_READY, GROUP_LIGHTNING_RING, GROUP_SUMMONS, BossAI::instance, JustDied, ScriptedAI::me, NPC_BRANN, NPC_DWARFES_FRIENDLY, NPC_FORGED_IRON_TROGG, NPC_OOZE, POS_GEN_LEFT, POS_GEN_RIGHT, POS_ROOM_CENTER, REACT_PASSIVE, TaskContext::Repeat(), RoomPosition, SAY_BRANN_SPAWN_EARTHEN, SAY_BRANN_SPAWN_OOZE, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), SlugeCount, SPELL_FRENZY, SPELL_LIGHTNING_RING_5S, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

◆ ScheduleTasks()

void boss_sjonnir::boss_sjonnirAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

186 {
187 ScheduleTimedEvent(14s, 19s, [&] {
189 }, 14s, 19s);
190
191 ScheduleTimedEvent(6s, 12s, [&] {
193 }, 6s, 12s);
194
195 ScheduleTimedEvent(24s, [&] {
197 }, 20s);
198
201 context.Repeat(40s);
202 });
203
205 brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG, 20s);
206
207 scheduler.Schedule(5s, GROUP_SUMMONS, [&](TaskContext context) {
210 ActivatePipe(pos);
211 context.Repeat(30s);
212 });
213 }
@ SPELL_LIGHTNING_RING
Definition boss_sjonnir.cpp:30
@ SPELL_CHAIN_LIGHTNING
Definition boss_sjonnir.cpp:27
@ SPELL_LIGHTNING_SHIELD
Definition boss_sjonnir.cpp:28
@ SPELL_STATIC_CHARGE
Definition boss_sjonnir.cpp:29
@ NPC_FORGED_IRON_DWARF
Definition boss_sjonnir.cpp:47
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:295
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:284
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:276
@ SAY_BRANN_SPAWN_TROGG
Definition halls_of_stone.h:35

References ActivatePipe(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), GROUP_LIGHTNING_RING, GROUP_SUMMONS, BossAI::instance, ScriptedAI::me, NPC_BRANN, NPC_FORGED_IRON_DWARF, POS_GEN_LEFT, POS_GEN_RIGHT, TaskContext::Repeat(), RoomPosition, SAY_BRANN_SPAWN_TROGG, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_RING, SPELL_LIGHTNING_SHIELD, SPELL_STATIC_CHARGE, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Member Data Documentation

◆ SlugeCount

uint8 boss_sjonnir::boss_sjonnirAI::SlugeCount

Referenced by DoAction(), and Reset().


The documentation for this struct was generated from the following file: