AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_jungle_punch_target::npc_jungle_punch_targetAI Struct Reference
Inheritance diagram for npc_jungle_punch_target::npc_jungle_punch_targetAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_jungle_punch_targetAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void proceedCwEvent (const uint32 diff)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint16 sayTimer
 
uint8 sayStep
 
uint32 timer
 
int8 phase
 
ObjectGuid playerGUID
 
ObjectGuid orphanGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_jungle_punch_targetAI()

npc_jungle_punch_target::npc_jungle_punch_targetAI::npc_jungle_punch_targetAI ( Creature creature)
inline
608: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ MoveInLineOfSight()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

621 {
622 if (!phase && who && who->GetDistance2d(me) < 10.0f)
623 if (Player* player = who->ToPlayer())
624 if (player->GetQuestStatus(QUEST_THE_MIGHTY_HEMET_NESINGWARY) == QUEST_STATUS_INCOMPLETE)
625 {
626 playerGUID = player->GetGUID();
627 if (Aura* orphanOut = player->GetAura(SPELL_ORPHAN_OUT))
628 if (orphanOut->GetCaster() && orphanOut->GetCaster()->GetEntry() == ORPHAN_WOLVAR)
629 {
630 orphanGUID = orphanOut->GetCaster()->GetGUID();
631 phase = 1;
632 }
633 }
634 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Definition SpellAuras.h:87
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1313
Creature * me
Definition ScriptedCreature.h:281
ObjectGuid orphanGUID
Definition zone_sholazar_basin.cpp:761
int8 phase
Definition zone_sholazar_basin.cpp:759
ObjectGuid playerGUID
Definition zone_sholazar_basin.cpp:760
@ QUEST_THE_MIGHTY_HEMET_NESINGWARY
Definition zone_sholazar_basin.cpp:589
@ ORPHAN_WOLVAR
Definition zone_sholazar_basin.cpp:591
@ SPELL_ORPHAN_OUT
Definition zone_sholazar_basin.cpp:587

References WorldObject::GetDistance2d(), ScriptedAI::me, ORPHAN_WOLVAR, orphanGUID, phase, playerGUID, QUEST_STATUS_INCOMPLETE, QUEST_THE_MIGHTY_HEMET_NESINGWARY, SPELL_ORPHAN_OUT, and Object::ToPlayer().

◆ proceedCwEvent()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent ( const uint32  diff)
inline
637 {
638 if (timer <= diff)
639 {
642
643 if (!orphan || !player)
644 {
645 Reset();
646 return;
647 }
648
649 switch (phase)
650 {
651 case 1:
652 orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + std::sin(me->GetOrientation()) * 5, me->GetPositionZ());
653 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_6);
654 timer = 5000;
655 break;
656 case 2:
657 orphan->SetFacingToObject(me);
658 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_7);
659 timer = 5000;
660 break;
661 case 3:
663 timer = 5000;
664 break;
665 case 4:
666 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_8);
667 timer = 5000;
668 break;
669 case 5:
670 orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_9);
671 timer = 5000;
672 break;
673 case 6:
676 Reset();
677 return;
678 }
679 ++phase;
680 }
681 else
682 timer -= diff;
683 }
constexpr float PET_FOLLOW_ANGLE
Definition PetDefines.h:207
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:447
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1853
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16456
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
Talk
Definition hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
uint32 timer
Definition zone_sholazar_basin.cpp:758
void Reset() override
Definition zone_sholazar_basin.cpp:610
@ TEXT_WOLVAR_ORPHAN_6
Definition zone_sholazar_basin.cpp:595
@ TEXT_WOLVAR_ORPHAN_7
Definition zone_sholazar_basin.cpp:596
@ TEXT_NESINGWARY_1
Definition zone_sholazar_basin.cpp:593
@ TEXT_WOLVAR_ORPHAN_8
Definition zone_sholazar_basin.cpp:597
@ TEXT_WOLVAR_ORPHAN_9
Definition zone_sholazar_basin.cpp:598

References Creature::AI(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MovePoint(), orphanGUID, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, phase, playerGUID, QUEST_THE_MIGHTY_HEMET_NESINGWARY, Reset(), Unit::SetFacingToObject(), CreatureAI::Talk(), TEXT_NESINGWARY_1, TEXT_WOLVAR_ORPHAN_6, TEXT_WOLVAR_ORPHAN_7, TEXT_WOLVAR_ORPHAN_8, TEXT_WOLVAR_ORPHAN_9, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

611 {
612 sayTimer = 3500;
613 sayStep = 0;
614 timer = 0;
615 phase = 0;
618 }
void Clear()
Definition ObjectGuid.h:138
uint8 sayStep
Definition zone_sholazar_basin.cpp:757
uint16 sayTimer
Definition zone_sholazar_basin.cpp:756

References ObjectGuid::Clear(), orphanGUID, phase, playerGUID, sayStep, sayTimer, and timer.

Referenced by proceedCwEvent().

◆ SpellHit()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

724 {
725 if (spellInfo->Id != SPELL_OFFER)
726 return;
727
728 Player* player = caster->ToPlayer();
729 if (!player)
730 return;
731
732 Quest const* quest = sObjectMgr->GetQuestTemplate(QUEST_TASTE_TEST);
733 if (!quest)
734 return;
735
736 QuestStatusMap::const_iterator itr = player->getQuestStatusMap().find(QUEST_TASTE_TEST);
737 if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
738 return;
739
740 for (uint8 i = 0; i < 3; ++i)
741 {
742 if (uint32(quest->RequiredNpcOrGo[i]) != me->GetEntry())
743 continue;
744
745 if (itr->second.CreatureOrGOCount[i] != 0)
746 continue;
747
748 player->KilledMonsterCredit(me->GetEntry());
749 player->Say(SAY_OFFER);
750 sayStep = 1;
751 break;
752 }
753 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1723
uint32 GetEntry() const
Definition Object.h:117
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1962
QuestStatusMap & getQuestStatusMap()
Definition Player.h:1642
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9385
Definition QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
@ SPELL_OFFER
Definition zone_sholazar_basin.cpp:571
@ QUEST_TASTE_TEST
Definition zone_sholazar_basin.cpp:572
@ SAY_OFFER
Definition zone_sholazar_basin.cpp:582

References Object::GetEntry(), Player::getQuestStatusMap(), SpellInfo::Id, Player::KilledMonsterCredit(), ScriptedAI::me, QUEST_STATUS_INCOMPLETE, QUEST_TASTE_TEST, Quest::RequiredNpcOrGo, Player::Say(), SAY_OFFER, sayStep, sObjectMgr, SPELL_OFFER, and Object::ToPlayer().

◆ UpdateAI()

void npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

686 {
687 if (phase)
688 proceedCwEvent(diff);
689
690 if (!sayStep)
691 return;
692
693 if (sayTimer < diff)
694 {
695 if (sayStep == 2)
696 {
699 }
700 else if (sayStep == 3)
701 {
702 if (me->GetEntry() == NPC_HEMET)
704 else if (me->GetEntry() == NPC_HADRIUS)
705 {
707 me->CastSpell(me, SPELL_KNOCKDOWN, false);
708 }
709 SetEquipmentSlots(true);
710 }
711
713 sayTimer = 6000;
714 sayStep++;
715
716 if (sayStep > 3) // end
717 sayStep = 0;
718 }
719 else
720 sayTimer -= diff;
721 }
@ EQUIP_UNEQUIP
Definition CreatureAI.h:65
@ SHEATH_STATE_UNARMED
Definition UnitDefines.h:129
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:130
@ SHEATH_STATE_RANGED
Definition UnitDefines.h:131
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1778
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:557
void proceedCwEvent(const uint32 diff)
Definition zone_sholazar_basin.cpp:636
@ ITEM_TANKARD
Definition zone_sholazar_basin.cpp:565
@ SAY_HEMET_HADRIUS_TAMARA_1
Definition zone_sholazar_basin.cpp:574
@ SPELL_KNOCKDOWN
Definition zone_sholazar_basin.cpp:570
@ NPC_HADRIUS
Definition zone_sholazar_basin.cpp:568
@ NPC_HEMET
Definition zone_sholazar_basin.cpp:567

References Unit::CastSpell(), EQUIP_UNEQUIP, Object::GetEntry(), ITEM_TANKARD, ScriptedAI::me, NPC_HADRIUS, NPC_HEMET, phase, proceedCwEvent(), SAY_HEMET_HADRIUS_TAMARA_1, sayStep, sayTimer, ScriptedAI::SetEquipmentSlots(), Unit::SetSheath(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, SHEATH_STATE_UNARMED, and SPELL_KNOCKDOWN.

Member Data Documentation

◆ orphanGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::orphanGUID
private

◆ phase

int8 npc_jungle_punch_target::npc_jungle_punch_targetAI::phase
private

◆ playerGUID

ObjectGuid npc_jungle_punch_target::npc_jungle_punch_targetAI::playerGUID
private

◆ sayStep

uint8 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayStep
private

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ sayTimer

uint16 npc_jungle_punch_target::npc_jungle_punch_targetAI::sayTimer
private

Referenced by Reset(), and UpdateAI().

◆ timer

uint32 npc_jungle_punch_target::npc_jungle_punch_targetAI::timer
private

Referenced by proceedCwEvent(), and Reset().


The documentation for this struct was generated from the following file: