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npc_icc_putricades_trap::npc_icc_putricades_trapAI Struct Reference
Inheritance diagram for npc_icc_putricades_trap::npc_icc_putricades_trapAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_putricades_trapAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_putricades_trapAI()

npc_icc_putricades_trap::npc_icc_putricades_trapAI::npc_icc_putricades_trapAI ( Creature creature)
inline
3495 : NullCreatureAI(creature), summons(me)
3496 {
3497 instance = creature->GetInstanceScript();
3498 }
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
InstanceScript * instance
Definition icecrown_citadel.cpp:3501
SummonList summons
Definition icecrown_citadel.cpp:3500

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3505 {
3506 if (param == ACTION_START_GAUNTLET)
3507 {
3508 me->setActive(true);
3509 events.Reset();
3510 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3513
3514 for (uint8 i = 0; i < 60; ++i)
3515 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, Seconds(i));
3516 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 1min);
3517 }
3518 }
std::uint8_t uint8
Definition Define.h:109
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void setActive(bool isActiveObject)
Definition Object.cpp:1082
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ ACTION_START_GAUNTLET
Definition icecrown_citadel.cpp:267
@ EVENT_GAUNTLET_PHASE2
Definition icecrown_citadel.cpp:3307
@ EVENT_GAUNTLET_PHASE1
Definition icecrown_citadel.cpp:3306
@ EVENT_CHECK_FIGHT
Definition icecrown_citadel.cpp:3305
@ SPELL_GIANT_INSECT_SWARM
Definition icecrown_citadel.h:68
@ DATA_PUTRICIDE_TRAP_STATE
Definition icecrown_citadel.h:139

References ACTION_START_GAUNTLET, Unit::CastSpell(), DATA_PUTRICIDE_TRAP_STATE, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, IN_PROGRESS, instance, CreatureAI::me, WorldObject::setActive(), ZoneScript::SetData(), and SPELL_GIANT_INSECT_SWARM.

◆ JustReachedHome()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3529 {
3530 me->setActive(false);
3531 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3534 {
3535 summons.Summon(summon);
3536 summon->CastSpell(summon, SPELL_LEAP_TO_A_RANDOM_LOCATION, true);
3537 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
@ SPELL_LEAP_TO_A_RANDOM_LOCATION
Definition icecrown_citadel.h:69

References Unit::CastSpell(), SPELL_LEAP_TO_A_RANDOM_LOCATION, SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3521 {
3522 events.Reset();
3526 }
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51

References DATA_PUTRICIDE_TRAP_STATE, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), instance, NOT_STARTED, ZoneScript::SetData(), and summons.

◆ SummonedCreatureDies()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3540 {
3541 summons.Despawn(summon);
3542 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

3545 {
3546 events.Update(diff);
3547 switch (events.ExecuteEvent())
3548 {
3549 case EVENT_CHECK_FIGHT:
3550 {
3551 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3552 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3553 {
3554 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3555 continue;
3556
3557 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3558 return;
3559 }
3560
3562 return;
3563 }
3565 {
3566 std::list<Creature*> clist;
3568 // xinef: spell: 70484, some hack would be required, skip
3569 for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
3571 break;
3572 }
3575 me->RemoveAllAuras();
3577 break;
3578 }
3579 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:52
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
void RemoveAllDynObjects()
Definition Unit.cpp:6532
void RemoveAllAuras()
Definition Unit.cpp:5580
Map * GetMap() const
Definition Object.h:625
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3061
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
@ NPC_FLASH_EATING_INSECT
Definition icecrown_citadel.h:344
@ NPC_INVISIBLE_STALKER
Definition icecrown_citadel.h:369

References MapRefMgr::begin(), DATA_PUTRICIDE_TRAP_STATE, DONE, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NPC_FLASH_EATING_INSECT, NPC_INVISIBLE_STALKER, Unit::RemoveAllAuras(), Unit::RemoveAllDynObjects(), ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ events

EventMap npc_icc_putricades_trap::npc_icc_putricades_trapAI::events

◆ instance

InstanceScript* npc_icc_putricades_trap::npc_icc_putricades_trapAI::instance

◆ summons

SummonList npc_icc_putricades_trap::npc_icc_putricades_trapAI::summons

The documentation for this struct was generated from the following file: