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npc_icc_putricades_trap::npc_icc_putricades_trapAI Struct Reference
Inheritance diagram for npc_icc_putricades_trap::npc_icc_putricades_trapAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_putricades_trapAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScript * instance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_putricades_trapAI()

npc_icc_putricades_trap::npc_icc_putricades_trapAI::npc_icc_putricades_trapAI ( Creature *  creature)
inline
4259 : NullCreatureAI(creature), summons(me)
4260 {
4261 instance = creature->GetInstanceScript();
4262 }
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
InstanceScript * instance
Definition icecrown_citadel.cpp:4265
SummonList summons
Definition icecrown_citadel.cpp:4264

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

4269 {
4270 if (param == ACTION_START_GAUNTLET)
4271 {
4272 me->setActive(true);
4273 events.Reset();
4274 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
4277
4278 for (uint8 i = 0; i < 60; ++i)
4279 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, Seconds(i));
4280 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 1min);
4281 }
4282 }
std::uint8_t uint8
Definition Define.h:109
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void setActive(bool isActiveObject)
Definition Object.cpp:1091
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ ACTION_START_GAUNTLET
Definition icecrown_citadel.cpp:310
@ EVENT_GAUNTLET_PHASE2
Definition icecrown_citadel.cpp:4071
@ EVENT_GAUNTLET_PHASE1
Definition icecrown_citadel.cpp:4070
@ EVENT_CHECK_FIGHT
Definition icecrown_citadel.cpp:4069
@ SPELL_GIANT_INSECT_SWARM
Definition icecrown_citadel.h:71
@ DATA_PUTRICIDE_TRAP_STATE
Definition icecrown_citadel.h:144

References ACTION_START_GAUNTLET, Unit::CastSpell(), DATA_PUTRICIDE_TRAP_STATE, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, IN_PROGRESS, instance, CreatureAI::me, WorldObject::setActive(), ZoneScript::SetData(), and SPELL_GIANT_INSECT_SWARM.

◆ JustReachedHome()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

4293 {
4294 me->setActive(false);
4295 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

4298 {
4299 summons.Summon(summon);
4300 summon->CastSpell(summon, SPELL_LEAP_TO_A_RANDOM_LOCATION, true);
4301 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
@ SPELL_LEAP_TO_A_RANDOM_LOCATION
Definition icecrown_citadel.h:72

References Unit::CastSpell(), SPELL_LEAP_TO_A_RANDOM_LOCATION, SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

4285 {
4286 events.Reset();
4290 }
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51

References DATA_PUTRICIDE_TRAP_STATE, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), instance, NOT_STARTED, ZoneScript::SetData(), and summons.

◆ SummonedCreatureDies()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

4304 {
4305 summons.Despawn(summon);
4306 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

4309 {
4310 events.Update(diff);
4311 switch (events.ExecuteEvent())
4312 {
4313 case EVENT_CHECK_FIGHT:
4314 {
4315 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
4316 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
4317 {
4318 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
4319 continue;
4320
4321 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
4322 return;
4323 }
4324
4326 return;
4327 }
4329 {
4330 std::list<Creature*> clist;
4332 // xinef: spell: 70484, some hack would be required, skip
4333 for (std::list<Creature*>::const_iterator itr = clist.begin(); itr != clist.end(); ++itr)
4335 break;
4336 }
4339 me->RemoveAllAuras();
4341 break;
4342 }
4343 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:53
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:335
void RemoveAllDynObjects()
Definition Unit.cpp:6314
void RemoveAllAuras()
Definition Unit.cpp:5359
Map * GetMap() const
Definition Object.h:637
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3120
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1304
@ NPC_FLASH_EATING_INSECT
Definition icecrown_citadel.h:364
@ NPC_INVISIBLE_STALKER
Definition icecrown_citadel.h:389

References MapRefMgr::begin(), DATA_PUTRICIDE_TRAP_STATE, DONE, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NPC_FLASH_EATING_INSECT, NPC_INVISIBLE_STALKER, Unit::RemoveAllAuras(), Unit::RemoveAllDynObjects(), ZoneScript::SetData(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ events

EventMap npc_icc_putricades_trap::npc_icc_putricades_trapAI::events

◆ instance

InstanceScript* npc_icc_putricades_trap::npc_icc_putricades_trapAI::instance

◆ summons

SummonList npc_icc_putricades_trap::npc_icc_putricades_trapAI::summons

The documentation for this struct was generated from the following file: