AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_hadronox_crusherPackAI Struct Referenceabstract
Inheritance diagram for npc_hadronox_crusherPackAI:
ScriptedAI CreatureAI UnitAI npc_anub_ar_crusher npc_anub_ar_crusher_champion npc_anub_ar_crusher_crypt_fiend npc_anub_ar_crusher_necromancer

Public Member Functions

 npc_hadronox_crusherPackAI (Creature *creature, Position const *positions)
 
virtual void DoEngagedWith ()=0
 
virtual void DoEvent (uint32)=0
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 data, uint32 value) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

InstanceScript *const _instance
 
Position const *const _positions
 
SummonGroups _myPack
 
bool _doFacing
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hadronox_crusherPackAI()

npc_hadronox_crusherPackAI::npc_hadronox_crusherPackAI ( Creature creature,
Position const *  positions 
)
inline
@ SUMMON_GROUP_CRUSHER_NONE
Definition boss_hadronox.cpp:103
const Position positions[MAX_SUMMONS]
Definition boss_lurker_below.cpp:57
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
Definition ScriptedCreature.h:191
InstanceScript *const _instance
Definition boss_hadronox.cpp:443
SummonGroups _myPack
Definition boss_hadronox.cpp:445
bool _doFacing
Definition boss_hadronox.cpp:446
Position const *const _positions
Definition boss_hadronox.cpp:444

Member Function Documentation

◆ DoAction()

void npc_hadronox_crusherPackAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

355 {
356 if (action == ACTION_PACK_WALK)
357 {
358 switch (_myPack)
359 {
364 break;
365 default:
366 break;
367 }
368 }
369 }
@ ACTION_PACK_WALK
Definition boss_hadronox.cpp:123
@ SUMMON_GROUP_CRUSHER_3
Definition boss_hadronox.cpp:106
@ SUMMON_GROUP_CRUSHER_2
Definition boss_hadronox.cpp:105
@ SUMMON_GROUP_CRUSHER_1
Definition boss_hadronox.cpp:104
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:238
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
Creature * me
Definition ScriptedCreature.h:281

References _myPack, _positions, ACTION_PACK_WALK, Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), SUMMON_GROUP_CRUSHER_1, SUMMON_GROUP_CRUSHER_2, and SUMMON_GROUP_CRUSHER_3.

◆ DoEngagedWith()

virtual void npc_hadronox_crusherPackAI::DoEngagedWith ( )
pure virtual

◆ DoEvent()

virtual void npc_hadronox_crusherPackAI::DoEvent ( uint32  )
pure virtual

◆ GetData()

uint32 npc_hadronox_crusherPackAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

378 {
379 if (data == DATA_CRUSHER_PACK_ID)
380 return _myPack;
381 return 0;
382 }
@ DATA_CRUSHER_PACK_ID
Definition boss_hadronox.cpp:112

References _myPack, and DATA_CRUSHER_PACK_ID.

◆ JustEngagedWith()

void npc_hadronox_crusherPackAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

394 {
396 {
397 std::list<Creature*> creatures;
398
400 for (Creature* creature : creatures)
401 if (creature->AI()->GetData(DATA_CRUSHER_PACK_ID) == _myPack)
402 {
403 creature->SetReactState(REACT_AGGRESSIVE);
404 creature->AI()->AttackStart(who);
405 }
406 }
409 }
@ REACT_PASSIVE
Definition Unit.h:555
@ REACT_AGGRESSIVE
Definition Unit.h:557
@ NPC_ANUB_AR_CRUSHER
Definition boss_hadronox.cpp:95
@ NPC_ANUB_AR_NECROMANCER_PACK
Definition boss_hadronox.cpp:98
@ NPC_ANUB_AR_CRYPT_FIEND_PACK
Definition boss_hadronox.cpp:97
@ NPC_ANUB_AR_CHAMPION_PACK
Definition boss_hadronox.cpp:96
creatures
Definition boss_prince_malchezaar.cpp:51
Definition Creature.h:47
bool HasReactState(ReactStates state) const
Definition Creature.h:101
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2504
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:291
virtual void DoEngagedWith()=0
uint32 GetData(uint32 data) const override
Definition boss_hadronox.cpp:377

References _myPack, DATA_CRUSHER_PACK_ID, DoEngagedWith(), WorldObject::GetCreatureListWithEntryInGrid(), Creature::HasReactState(), ScriptedAI::JustEngagedWith(), ScriptedAI::me, NPC_ANUB_AR_CHAMPION_PACK, NPC_ANUB_AR_CRUSHER, NPC_ANUB_AR_CRYPT_FIEND_PACK, NPC_ANUB_AR_NECROMANCER_PACK, REACT_AGGRESSIVE, and REACT_PASSIVE.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_hadronox_crusherPackAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

412 {
414 {
416 return;
417 }
418
420 JustEngagedWith(who);
421 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:166
float GetAttackDistance(Unit const *player) const
Definition Creature.cpp:3433
bool CanStartAttack(Unit const *u) const
Definition Creature.cpp:1869
float m_CombatDistance
Definition Creature.h:375
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347
void JustEngagedWith(Unit *who) override
Called for reaction when initially engaged.
Definition boss_hadronox.cpp:393

References Creature::CanStartAttack(), Creature::GetAttackDistance(), Creature::HasReactState(), WorldObject::IsWithinDistInMap(), JustEngagedWith(), Creature::m_CombatDistance, ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and REACT_PASSIVE.

◆ MovementInform()

void npc_hadronox_crusherPackAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

372 {
373 if (type == POINT_MOTION_TYPE && id == ACTION_PACK_WALK)
374 _doFacing = true;
375 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48

References _doFacing, ACTION_PACK_WALK, and POINT_MOTION_TYPE.

◆ SetData()

void npc_hadronox_crusherPackAI::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

385 {
386 if (data == DATA_CRUSHER_PACK_ID)
387 {
388 _myPack = SummonGroups(value);
390 }
391 }
SummonGroups
Definition boss_hadronox.cpp:102
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99

References _myPack, DATA_CRUSHER_PACK_ID, ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, and Creature::SetReactState().

◆ UpdateAI()

void npc_hadronox_crusherPackAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

424 {
425 if (_doFacing)
426 {
427 _doFacing = false;
429 }
430
431 if (!UpdateVictim())
432 return;
433
434 events.Update(diff);
435
436 while (uint32 eventId = events.ExecuteEvent())
437 DoEvent(eventId);
438
440 }
std::uint32_t uint32
Definition Define.h:107
events
Definition boss_sartura.cpp:43
bool UpdateVictim()
Definition CreatureAI.cpp:277
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
void SetFacingTo(float ori)
Definition Unit.cpp:20511
virtual void DoEvent(uint32)=0

References _doFacing, _myPack, _positions, DoEvent(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::me, Unit::SetFacingTo(), SUMMON_GROUP_CRUSHER_1, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _doFacing

bool npc_hadronox_crusherPackAI::_doFacing
protected

Referenced by MovementInform(), and UpdateAI().

◆ _instance

InstanceScript* const npc_hadronox_crusherPackAI::_instance
protected

◆ _myPack

SummonGroups npc_hadronox_crusherPackAI::_myPack
protected

◆ _positions

Position const* const npc_hadronox_crusherPackAI::_positions
protected

Referenced by DoAction(), and UpdateAI().


The documentation for this struct was generated from the following file: