2886 {
2888 if (!caster)
2889 return;
2890
2896 }
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1166
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554
Creature * ToCreature()
Definition Object.h:206
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
Unit * GetVictim() const
Definition Unit.h:904
void SendMeleeAttackStop(Unit const *victim=nullptr) const
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3242
uint32 GetPhaseMask() const
Definition Object.h:517
Map * GetMap() const
Definition Object.h:631
Position GetNearPosition(float dist, float angle)
Definition Object.cpp:2849
@ POINT_LAND
Definition icecrown_citadel.cpp:329
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122