AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_expedition_commander Class Reference
Inheritance diagram for npc_ulduar_expedition_commander:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_ulduar_expedition_commanderAI
 

Public Member Functions

 npc_ulduar_expedition_commander ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 uiAction) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_expedition_commander()

npc_ulduar_expedition_commander::npc_ulduar_expedition_commander ( )
inline
565: CreatureScript("npc_ulduar_expedition_commander") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_ulduar_expedition_commander::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

625 {
626 return GetUlduarAI<npc_ulduar_expedition_commanderAI>(creature);
627 }

◆ OnGossipHello()

bool npc_ulduar_expedition_commander::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

568 {
569 if (!player || !creature)
570 return true;
571
572 InstanceScript* instance = creature->GetInstanceScript();
573 if (!instance)
574 return true;
575
576 if (instance->GetBossState(BOSS_RAZORSCALE) == DONE)
577 return true;
578
579 Creature* razorscale = instance->GetCreature(BOSS_RAZORSCALE);
580 if (!razorscale || razorscale->IsInCombat())
581 return true;
582
584 SendGossipMenuFor(player, NPC_TEXT_COMMANDER, creature);
585 return true;
586 }
@ DONE
Definition InstanceScript.h:61
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ GOSSIP_MENU_START_ENCOUNTER
Definition boss_razorscale.cpp:130
@ NPC_TEXT_COMMANDER
Definition boss_razorscale.cpp:131
Definition Creature.h:47
Definition InstanceScript.h:143
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
bool IsInCombat() const
Definition Unit.h:935
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ BOSS_RAZORSCALE
Definition ulduar.h:33

References AddGossipItemFor(), BOSS_RAZORSCALE, DONE, InstanceScript::GetBossState(), InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_START_ENCOUNTER, GOSSIP_SENDER_MAIN, Unit::IsInCombat(), NPC_TEXT_COMMANDER, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_ulduar_expedition_commander::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  uiAction 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

589 {
590 if (!player || !creature)
591 return true;
592
593 if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
594 {
595 InstanceScript* instance = creature->GetInstanceScript();
596 if (!instance || instance->GetBossState(BOSS_RAZORSCALE) == DONE)
597 return true;
598
599 Creature* razorscale = instance->GetCreature(BOSS_RAZORSCALE);
600 if (razorscale && !razorscale->IsInCombat())
601 {
602 // Do not show gossip icon if encounter is in progress
604
605 // reset npcs NPC_HARPOON_FIRE_STATE
606 std::list<Creature*> hfsList;
607 razorscale->GetCreaturesWithEntryInRange(hfsList, 300.0f, NPC_HARPOON_FIRE_STATE);
608 for (Creature* hfs : hfsList)
609 hfs->AI()->SetData(1, 0);
610
611 if (razorscale->AI())
612 {
613 razorscale->AI()->AttackStart(player);
614 razorscale->GetMotionMaster()->MoveIdle();
616 }
617 }
618 }
619
621 return true;
622 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ POINT_RAZORSCALE_INIT
Definition boss_razorscale.cpp:126
const Position CORDS_AIR
Definition boss_razorscale.cpp:135
CreatureAI * AI() const
Definition Creature.h:143
void MoveIdle()
Definition MotionMaster.cpp:234
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void SendCloseGossip()
Definition GossipDef.cpp:239
PlayerMenu * PlayerTalkClass
Definition Player.h:2274
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3061
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ NPC_HARPOON_FIRE_STATE
Definition ulduar.h:177

References Creature::AI(), UnitAI::AttackStart(), BOSS_RAZORSCALE, CORDS_AIR, DONE, Fly, FORCED_MOVEMENT_NONE, InstanceScript::GetBossState(), InstanceScript::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GOSSIP_ACTION_INFO_DEF, Unit::IsInCombat(), MOTION_SLOT_ACTIVE, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), NPC_HARPOON_FIRE_STATE, Player::PlayerTalkClass, POINT_RAZORSCALE_INIT, Unit::RemoveNpcFlag(), PlayerMenu::SendCloseGossip(), and UNIT_NPC_FLAG_GOSSIP.


The documentation for this class was generated from the following file: