AzerothCore 3.3.5a
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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference
Inheritance diagram for npc_frostwing_vrykul::npc_frostwing_vrykulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
void AttackStart (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHitTarget (Unit *c, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
EventMap events2
 
SummonList summons
 
bool isRanged
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostwing_vrykulAI()

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature *  creature)
inline
1695 : ScriptedAI(creature), summons(me)
1696 {
1698 isRanged = true;
1699 else
1700 isRanged = false;
1701 }
uint32 GetEntry() const
Definition Object.h:123
@ NPC_YMIRJAR_HUNTRESS
Definition icecrown_citadel.h:322
@ NPC_YMIRJAR_FROSTBINDER
Definition icecrown_citadel.h:321
@ NPC_YMIRJAR_DEATHBRINGER
Definition pit_of_saron.h:104
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
bool isRanged
Definition icecrown_citadel.cpp:1706
SummonList summons
Definition icecrown_citadel.cpp:1705

References Object::GetEntry(), isRanged, ScriptedAI::me, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, and NPC_YMIRJAR_HUNTRESS.

Member Function Documentation

◆ AttackStart()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::AttackStart ( Unit *  victim)
inlineoverridevirtual

Reimplemented from UnitAI.

1709 {
1712 else if (isRanged)
1713 ScriptedAI::AttackStartCaster(victim, 16.0f);
1714 else
1716 }
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:35
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
void AttackStartNoMove(Unit *target)
Definition ScriptedCreature.cpp:219

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), Object::GetEntry(), isRanged, ScriptedAI::me, and NPC_YMIRJAR_FROSTBINDER.

◆ CanAIAttack()

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1890 {
1891 // do not see targets inside Frostwing Halls when we are not there
1892 return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1893 }
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionY().

◆ JustEngagedWith()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith ( Unit *  )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

1719 {
1721 me->CallForHelp(8.5f);
1723 me->SetHover(true);
1724 }
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2527
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4047
void SetHover(bool enable)
Definition Unit.cpp:16256

References Creature::CallForHelp(), Object::GetEntry(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_YMIRJAR_FROSTBINDER, and Unit::SetHover().

◆ JustSummoned()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1727 {
1728 summons.Summon(summon);
1729 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1732 {
1734 events.Reset();
1735 events2.Reset();
1736 switch (me->GetEntry())
1737 {
1739 events.ScheduleEvent(1, 10s, 15s); // Ice Trap
1740 events.ScheduleEvent(2, 8s, 12s); // Rapid Shot
1741 events.ScheduleEvent(3, 6s, 10s); // Volley
1742 if (me->GetMap()->Is25ManRaid())
1743 events.ScheduleEvent(4, 5s); // Summon Warhawk
1744 break;
1746 events.ScheduleEvent(11, 6s); // Whirlwind
1747 break;
1749 events.ScheduleEvent(21, 3s); // Barbaric Strike
1750 events.ScheduleEvent(22, 8s, 12s); // Adrenaline Rush
1751 break;
1753 events.ScheduleEvent(31, 0ms); // Arctic Chill
1754 events.ScheduleEvent(32, 15s, 25s); // Frozen Orb
1755 events.ScheduleEvent(33, 15s, 30s); // Twisted Winds
1756 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1757 me->SetHover(false);
1758 break;
1760 events.ScheduleEvent(41, 2500ms); // Empowered Shadow Bolt
1761 events.ScheduleEvent(42, 5s); // Summon Undead
1762 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1763 break;
1764 }
1765 }
events
Definition boss_sartura.cpp:43
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
bool Is25ManRaid() const
Definition Map.h:304
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
Map * GetMap() const
Definition Object.h:637
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition icecrown_citadel.h:319
@ NPC_YMIRJAR_WARLORD
Definition icecrown_citadel.h:323
EventMap events2
Definition icecrown_citadel.cpp:1704

References SummonList::DespawnAll(), events2, Object::GetEntry(), WorldObject::GetMap(), Map::Is25ManRaid(), ScriptedAI::me, NPC_YMIRJAR_BATTLE_MAIDEN, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, NPC_YMIRJAR_WARLORD, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetHover(), and summons.

◆ SpellHitTarget()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget ( Unit *  c,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1860 {
1861 if (spell->Id == 71306 && c->IsCreature()) // Twisted Winds
1862 {
1863 Position myPos = me->GetPosition();
1865 c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
1866
1867 // Store threat values before reset
1868 std::vector<std::pair<Unit*, float>> myThreats;
1869 std::vector<std::pair<Unit*, float>> targetThreats;
1870
1871 for (ThreatReference const* ref : me->GetThreatMgr().GetUnsortedThreatList())
1872 if (Unit* victim = ref->GetVictim())
1873 myThreats.push_back({victim, ref->GetThreat()});
1874
1875 for (ThreatReference const* ref : c->GetThreatMgr().GetUnsortedThreatList())
1876 if (Unit* victim = ref->GetVictim())
1877 targetThreats.push_back({victim, ref->GetThreat()});
1878
1880 for (auto const& pair : targetThreats)
1881 me->GetThreatMgr().AddThreat(pair.first, pair.second);
1882
1884 for (auto const& pair : myThreats)
1885 c->GetThreatMgr().AddThreat(pair.first, pair.second);
1886 }
1887 }
bool IsCreature() const
Definition Object.h:211
void ResetAllThreat()
Definition ThreatManager.cpp:563
Definition ThreatManager.h:267
ThreatManager & GetThreatMgr()
Definition UnitAI.cpp:385
Definition Unit.h:665
ThreatManager & GetThreatMgr()
Definition Unit.h:957
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15572
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
void DoResetThreatList()
Definition ScriptedCreature.cpp:473

References Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetThreatMgr(), ThreatManager::GetUnsortedThreatList(), Unit::GetVictim(), SpellInfo::Id, Object::IsCreature(), ScriptedAI::me, and Unit::NearTeleportTo().

◆ UpdateAI()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1768 {
1769 if (!me->IsInCombat())
1770 {
1771 events2.Update(diff);
1772 switch (events2.ExecuteEvent())
1773 {
1774 case 100:
1776 me->CastSpell(stalker, SPELL_SPIRIT_STREAM, false);
1777 events2.ScheduleEvent(100, 33s);
1778 break;
1779 }
1780 }
1781
1782 if (!UpdateVictim())
1783 return;
1784
1785 events.Update(diff);
1786
1788 return;
1789
1790 switch (events.ExecuteEvent())
1791 {
1792 case 0:
1793 break;
1794 case 1: // Ice Trap
1795 me->CastSpell((Unit*)nullptr, 71249, false);
1796 events.Repeat(35s, 40s);
1797 break;
1798 case 2: // Rapid Shot
1799 me->CastSpell(me->GetVictim(), 71251, false);
1800 events.Repeat(25s, 30s);
1801 break;
1802 case 3: // Volley
1803 {
1804 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true);
1805 if (target && me->GetDistance(target) > 10.0f)
1806 {
1807 me->CastSpell(target, 71252, false);
1808 events.Repeat(25s, 35s);
1809 }
1810 else
1811 events.Repeat(2500ms);
1812 }
1813 break;
1814 case 4: // Summon Warhawk
1815 me->CastSpell(me, 71705, false);
1816 break;
1817 case 11: // Whirlwind
1818 me->CastSpell(me->GetVictim(), 41056, false);
1819 events.Repeat(6s);
1820 break;
1821 case 21: // Barbaric Strike
1822 me->CastSpell(me->GetVictim(), 71257, false);
1823 events.Repeat(3s);
1824 break;
1825 case 22: // Adrenaline Rush
1826 me->CastSpell(me, 71258, false);
1827 events.Repeat(15s, 25s);
1828 break;
1829 case 31: // Arctic Chill
1830 me->CastSpell(me, 71270, true);
1831 break;
1832 case 32: // Frozen Orb
1833 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
1834 me->CastSpell(target, 71274, false);
1835 events.Repeat(40s, 50s);
1836 break;
1837 case 33: // Twisted Winds
1838 me->CastSpell((Unit*)nullptr, 71306, false);
1839 events.Repeat(35s, 50s);
1840 break;
1841 case 41: // Empowered Shadow Bolt
1842 me->CastSpell(me->GetVictim(), 69528, false);
1843 events.Repeat(2500ms);
1844 break;
1845 case 42: // Summon Undead
1846 me->CastSpell(me->GetVictim(), 69516, false);
1847 events.Repeat(45s);
1848 break;
1849 default:
1850 break;
1851 }
1852
1853 if (me->GetEntry() == NPC_YMIRJAR_HUNTRESS && me->GetVictim() && me->GetDistance(me->GetVictim()) > 5.0f)
1854 DoSpellAttackIfReady(71253); // Shoot
1855 else
1857 }
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:184
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:176
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:270
bool UpdateVictim()
Definition CreatureAI.cpp:350
Definition Creature.h:47
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
bool DoSpellAttackIfReady(uint32 spell)
Definition UnitAI.cpp:76
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
bool isFrozen() const
Definition Unit.cpp:12294
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:748
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Unit * GetVictim() const
Definition Unit.h:904
bool HasFearAura() const
Definition Unit.h:1839
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
bool IsInCombat() const
Definition Unit.h:941
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1304
@ SPELL_SPIRIT_STREAM
Definition icecrown_citadel.cpp:1683
@ NPC_INVISIBLE_STALKER_3_0
Definition icecrown_citadel.cpp:1685

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), events2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::GetVictim(), Unit::HasFearAura(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isFrozen(), Unit::IsInCombat(), ScriptedAI::me, MinDistance, NPC_INVISIBLE_STALKER_3_0, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, Random, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_SPIRIT_STREAM, UNIT_FLAG_SILENCED, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events

◆ events2

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events2

Referenced by Reset(), and UpdateAI().

◆ isRanged

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::isRanged

◆ summons

SummonList npc_frostwing_vrykul::npc_frostwing_vrykulAI::summons

Referenced by JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: