AzerothCore 3.3.5a
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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference
Inheritance diagram for npc_frostwing_vrykul::npc_frostwing_vrykulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
void AttackStart (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHitTarget (Unit *c, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
EventMap events2
 
SummonList summons
 
bool isRanged
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostwing_vrykulAI()

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature creature)
inline
1687 : ScriptedAI(creature), summons(me)
1688 {
1690 isRanged = true;
1691 else
1692 isRanged = false;
1693 }
uint32 GetEntry() const
Definition Object.h:117
@ NPC_YMIRJAR_HUNTRESS
Definition icecrown_citadel.h:312
@ NPC_YMIRJAR_FROSTBINDER
Definition icecrown_citadel.h:311
@ NPC_YMIRJAR_DEATHBRINGER
Definition pit_of_saron.h:104
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
bool isRanged
Definition icecrown_citadel.cpp:1698
SummonList summons
Definition icecrown_citadel.cpp:1697

References Object::GetEntry(), isRanged, ScriptedAI::me, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, and NPC_YMIRJAR_HUNTRESS.

Member Function Documentation

◆ AttackStart()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

1701 {
1704 else if (isRanged)
1705 ScriptedAI::AttackStartCaster(victim, 16.0f);
1706 else
1708 }
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:35
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
void AttackStartNoMove(Unit *target)
Definition ScriptedCreature.cpp:219

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), Object::GetEntry(), isRanged, ScriptedAI::me, and NPC_YMIRJAR_FROSTBINDER.

◆ CanAIAttack()

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1882 {
1883 // do not see targets inside Frostwing Halls when we are not there
1884 return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1885 }
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionY().

◆ JustEngagedWith()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

1711 {
1713 me->CallForHelp(8.5f);
1715 me->SetHover(true);
1716 }
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2508
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4312
void SetHover(bool enable)
Definition Unit.cpp:16643

References Creature::CallForHelp(), Object::GetEntry(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_YMIRJAR_FROSTBINDER, and Unit::SetHover().

◆ JustSummoned()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1719 {
1720 summons.Summon(summon);
1721 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1724 {
1726 events.Reset();
1727 events2.Reset();
1728 switch (me->GetEntry())
1729 {
1731 events.ScheduleEvent(1, 10s, 15s); // Ice Trap
1732 events.ScheduleEvent(2, 8s, 12s); // Rapid Shot
1733 events.ScheduleEvent(3, 6s, 10s); // Volley
1734 if (me->GetMap()->Is25ManRaid())
1735 events.ScheduleEvent(4, 5s); // Summon Warhawk
1736 break;
1738 events.ScheduleEvent(11, 6s); // Whirlwind
1739 break;
1741 events.ScheduleEvent(21, 3s); // Barbaric Strike
1742 events.ScheduleEvent(22, 8s, 12s); // Adrenaline Rush
1743 break;
1745 events.ScheduleEvent(31, 0ms); // Arctic Chill
1746 events.ScheduleEvent(32, 15s, 25s); // Frozen Orb
1747 events.ScheduleEvent(33, 15s, 30s); // Twisted Winds
1748 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1749 me->SetHover(false);
1750 break;
1752 events.ScheduleEvent(41, 2500ms); // Empowered Shadow Bolt
1753 events.ScheduleEvent(42, 5s); // Summon Undead
1754 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1755 break;
1756 }
1757 }
events
Definition boss_sartura.cpp:43
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
bool Is25ManRaid() const
Definition Map.h:304
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
Map * GetMap() const
Definition Object.h:631
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition icecrown_citadel.h:309
@ NPC_YMIRJAR_WARLORD
Definition icecrown_citadel.h:313
EventMap events2
Definition icecrown_citadel.cpp:1696

References SummonList::DespawnAll(), events2, Object::GetEntry(), WorldObject::GetMap(), Map::Is25ManRaid(), ScriptedAI::me, NPC_YMIRJAR_BATTLE_MAIDEN, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, NPC_YMIRJAR_WARLORD, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetHover(), and summons.

◆ SpellHitTarget()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget ( Unit c,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1852 {
1853 if (spell->Id == 71306 && c->IsCreature()) // Twisted Winds
1854 {
1855 Position myPos = me->GetPosition();
1857 c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
1858
1859 // Store threat values before reset
1860 std::vector<std::pair<Unit*, float>> myThreats;
1861 std::vector<std::pair<Unit*, float>> targetThreats;
1862
1863 for (ThreatReference const* ref : me->GetThreatMgr().GetUnsortedThreatList())
1864 if (Unit* victim = ref->GetVictim())
1865 myThreats.push_back({victim, ref->GetThreat()});
1866
1867 for (ThreatReference const* ref : c->GetThreatMgr().GetUnsortedThreatList())
1868 if (Unit* victim = ref->GetVictim())
1869 targetThreats.push_back({victim, ref->GetThreat()});
1870
1872 for (auto const& pair : targetThreats)
1873 me->GetThreatMgr().AddThreat(pair.first, pair.second);
1874
1876 for (auto const& pair : myThreats)
1877 c->GetThreatMgr().AddThreat(pair.first, pair.second);
1878 }
1879 }
bool IsCreature() const
Definition Object.h:205
void ResetAllThreat()
Definition ThreatManager.cpp:554
Definition ThreatManager.h:267
ThreatManager & GetThreatMgr()
Definition UnitAI.cpp:385
Definition Unit.h:665
ThreatManager & GetThreatMgr()
Definition Unit.h:952
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15959
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
void DoResetThreatList()
Definition ScriptedCreature.cpp:473

References Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetThreatMgr(), ThreatManager::GetUnsortedThreatList(), Unit::GetVictim(), SpellInfo::Id, Object::IsCreature(), ScriptedAI::me, and Unit::NearTeleportTo().

◆ UpdateAI()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1760 {
1761 if (!me->IsInCombat())
1762 {
1763 events2.Update(diff);
1764 switch (events2.ExecuteEvent())
1765 {
1766 case 100:
1768 me->CastSpell(stalker, SPELL_SPIRIT_STREAM, false);
1769 events2.ScheduleEvent(100, 33s);
1770 break;
1771 }
1772 }
1773
1774 if (!UpdateVictim())
1775 return;
1776
1777 events.Update(diff);
1778
1780 return;
1781
1782 switch (events.ExecuteEvent())
1783 {
1784 case 0:
1785 break;
1786 case 1: // Ice Trap
1787 me->CastSpell((Unit*)nullptr, 71249, false);
1788 events.Repeat(35s, 40s);
1789 break;
1790 case 2: // Rapid Shot
1791 me->CastSpell(me->GetVictim(), 71251, false);
1792 events.Repeat(25s, 30s);
1793 break;
1794 case 3: // Volley
1795 {
1796 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true);
1797 if (target && me->GetDistance(target) > 10.0f)
1798 {
1799 me->CastSpell(target, 71252, false);
1800 events.Repeat(25s, 35s);
1801 }
1802 else
1803 events.Repeat(2500ms);
1804 }
1805 break;
1806 case 4: // Summon Warhawk
1807 me->CastSpell(me, 71705, false);
1808 break;
1809 case 11: // Whirlwind
1810 me->CastSpell(me->GetVictim(), 41056, false);
1811 events.Repeat(6s);
1812 break;
1813 case 21: // Barbaric Strike
1814 me->CastSpell(me->GetVictim(), 71257, false);
1815 events.Repeat(3s);
1816 break;
1817 case 22: // Adrenaline Rush
1818 me->CastSpell(me, 71258, false);
1819 events.Repeat(15s, 25s);
1820 break;
1821 case 31: // Arctic Chill
1822 me->CastSpell(me, 71270, true);
1823 break;
1824 case 32: // Frozen Orb
1825 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
1826 me->CastSpell(target, 71274, false);
1827 events.Repeat(40s, 50s);
1828 break;
1829 case 33: // Twisted Winds
1830 me->CastSpell((Unit*)nullptr, 71306, false);
1831 events.Repeat(35s, 50s);
1832 break;
1833 case 41: // Empowered Shadow Bolt
1834 me->CastSpell(me->GetVictim(), 69528, false);
1835 events.Repeat(2500ms);
1836 break;
1837 case 42: // Summon Undead
1838 me->CastSpell(me->GetVictim(), 69516, false);
1839 events.Repeat(45s);
1840 break;
1841 default:
1842 break;
1843 }
1844
1845 if (me->GetEntry() == NPC_YMIRJAR_HUNTRESS && me->GetVictim() && me->GetDistance(me->GetVictim()) > 5.0f)
1846 DoSpellAttackIfReady(71253); // Shoot
1847 else
1849 }
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:184
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:176
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:270
bool UpdateVictim()
Definition CreatureAI.cpp:350
Definition Creature.h:47
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
bool DoSpellAttackIfReady(uint32 spell)
Definition UnitAI.cpp:76
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
bool isFrozen() const
Definition Unit.cpp:12689
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:748
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Unit * GetVictim() const
Definition Unit.h:904
bool HasFearAura() const
Definition Unit.h:1836
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
bool IsInCombat() const
Definition Unit.h:936
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1299
@ SPELL_SPIRIT_STREAM
Definition icecrown_citadel.cpp:1675
@ NPC_INVISIBLE_STALKER_3_0
Definition icecrown_citadel.cpp:1677

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), events2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::GetVictim(), Unit::HasFearAura(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isFrozen(), Unit::IsInCombat(), ScriptedAI::me, MinDistance, NPC_INVISIBLE_STALKER_3_0, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, Random, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_SPIRIT_STREAM, UNIT_FLAG_SILENCED, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events

◆ events2

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events2

Referenced by Reset(), and UpdateAI().

◆ isRanged

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::isRanged

◆ summons

SummonList npc_frostwing_vrykul::npc_frostwing_vrykulAI::summons

Referenced by JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: