AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_yoggsaron::boss_yoggsaronAI Struct Reference
Inheritance diagram for boss_yoggsaron::boss_yoggsaronAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaronAI (Creature *pCreature)
 
void AttackStart (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonImmortalGuardian ()
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _thirdPhase
 
bool _usedInsane
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaronAI()

boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI ( Creature pCreature)
inline
1071 : ScriptedAI(pCreature), summons(pCreature)
1072 {
1074 _thirdPhase = false;
1075 _usedInsane = false;
1077 events.Reset();
1078
1079 uint8 _count = 4;
1080 me->SetLootMode(31); // 1 + 2 + 4 + 8 + 16, remove with watchers addition
1081 if (m_pInstance)
1082 {
1083 for (uint8 i = 0; i < 4; ++i)
1084 if (m_pInstance->GetData(TYPE_WATCHERS) & (1 << i))
1085 {
1086 me->RemoveLootMode(1 << _count);
1087 --_count;
1088 }
1089 }
1090 }
std::uint8_t uint8
Definition Define.h:109
events
Definition boss_sartura.cpp:43
void RemoveLootMode(uint16 lootMode)
Definition Creature.h:247
void SetLootMode(uint16 lootMode)
Definition Creature.h:245
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
bool _usedInsane
Definition boss_yoggsaron.cpp:1096
SummonList summons
Definition boss_yoggsaron.cpp:1094
InstanceScript * m_pInstance
Definition boss_yoggsaron.cpp:1092
bool _thirdPhase
Definition boss_yoggsaron.cpp:1095
@ TYPE_WATCHERS
Definition ulduar.h:46

References _thirdPhase, _usedInsane, SummonList::DespawnAll(), ZoneScript::GetData(), WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Creature::RemoveLootMode(), Creature::SetLootMode(), summons, and TYPE_WATCHERS.

Member Function Documentation

◆ AttackStart()

void boss_yoggsaron::boss_yoggsaronAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

1098{ }

◆ DoAction()

void boss_yoggsaron::boss_yoggsaronAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1136 {
1137 if (param == ACTION_DESPAWN_ADDS)
1139 else if (param == ACTION_YOGG_SARON_APPEAR)
1140 {
1141 me->SetVisible(true);
1146
1148 }
1149 else if (param == ACTION_YOGG_SARON_START_YELL)
1150 {
1152 }
1153 else if (param == ACTION_YOGG_SARON_OPEN_PORTAL_YELL)
1154 {
1157 }
1158 else if (param == ACTION_YOGG_SARON_START_P3)
1159 {
1160 me->SetHealth(me->GetMaxHealth() * 0.3f);
1162
1164
1165 events.ScheduleEvent(EVENT_YS_LUNATIC_GAZE, 7s);
1166 events.ScheduleEvent(EVENT_YS_SHADOW_BEACON, 20s);
1167 events.ScheduleEvent(EVENT_YS_SUMMON_GUARDIAN, 0ms);
1168 _thirdPhase = true;
1169
1171 }
1172 else if (param == ACTION_YOGG_SARON_HARD_MODE)
1173 {
1174 events.ScheduleEvent(EVENT_YS_DEAFENING_ROAR, 50s);
1175 }
1176 else if (param == ACTION_YOGG_SARON_SHADOW_BEACON)
1177 {
1178 events.RescheduleEvent(EVENT_YS_SHADOW_BEACON, 40s);
1179 }
1180 else if (param == ACTION_REMOVE_STUN)
1181 {
1184 }
1185 else if (param == ACTION_FAILED_DRIVE_ME_CRAZY)
1186 _usedInsane = true;
1187 }
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2054
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:256
@ SPELL_SHADOW_BARRIER
Definition boss_yoggsaron.cpp:91
@ SPELL_SHATTERED_ILLUSION
Definition boss_yoggsaron.cpp:119
@ SPELL_KNOCK_AWAY
Definition boss_yoggsaron.cpp:92
@ ACTION_YOGG_SARON_START_YELL
Definition boss_yoggsaron.cpp:233
@ ACTION_YOGG_SARON_APPEAR
Definition boss_yoggsaron.cpp:231
@ ACTION_YOGG_SARON_HARD_MODE
Definition boss_yoggsaron.cpp:239
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:229
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:237
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition boss_yoggsaron.cpp:234
@ ACTION_FAILED_DRIVE_ME_CRAZY
Definition boss_yoggsaron.cpp:242
@ ACTION_YOGG_SARON_SHADOW_BEACON
Definition boss_yoggsaron.cpp:240
@ ACTION_YOGG_SARON_START_P3
Definition boss_yoggsaron.cpp:238
@ EVENT_YS_SUMMON_GUARDIAN
Definition boss_yoggsaron.cpp:170
@ EVENT_YS_LUNATIC_GAZE
Definition boss_yoggsaron.cpp:168
@ EVENT_YS_SHADOW_BEACON
Definition boss_yoggsaron.cpp:171
@ EVENT_YS_DEAFENING_ROAR
Definition boss_yoggsaron.cpp:169
@ SAY_YOGG_SARON_MADNESS
Definition boss_yoggsaron.cpp:329
@ SAY_YOGG_SARON_SPAWN
Definition boss_yoggsaron.cpp:328
@ EMOTE_YOGG_SARON_MADNESS
Definition boss_yoggsaron.cpp:330
@ SAY_YOGG_SARON_PHASE_3
Definition boss_yoggsaron.cpp:331
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3737
void SetVisible(bool x)
Definition Unit.cpp:14320
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4844
uint32 GetMaxHealth() const
Definition Unit.h:1071
void SetHealth(uint32 val)
Definition Unit.cpp:15507
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18074
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2035
Talk
Definition hyjal.cpp:82

References _thirdPhase, _usedInsane, ACTION_DESPAWN_ADDS, ACTION_FAILED_DRIVE_ME_CRAZY, ACTION_REMOVE_STUN, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_SHADOW_BEACON, ACTION_YOGG_SARON_START_P3, ACTION_YOGG_SARON_START_YELL, Unit::CastSpell(), SummonList::DespawnAll(), EMOTE_ONESHOT_EMERGE, EMOTE_YOGG_SARON_MADNESS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::GetMaxHealth(), Unit::HandleEmoteCommand(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::RemoveAura(), SAY_YOGG_SARON_MADNESS, SAY_YOGG_SARON_PHASE_3, SAY_YOGG_SARON_SPAWN, Unit::SetControlled(), Unit::SetHealth(), Creature::SetInCombatWithZone(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_KNOCK_AWAY, SPELL_SHADOW_BARRIER, SPELL_SHATTERED_ILLUSION, summons, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_yoggsaron::boss_yoggsaronAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1190 {
1191 if (param == DATA_GET_DRIVE_ME_CRAZY)
1192 return !_usedInsane;
1193
1194 return 0;
1195 }
@ DATA_GET_DRIVE_ME_CRAZY
Definition boss_yoggsaron.cpp:262

References _usedInsane, and DATA_GET_DRIVE_ME_CRAZY.

◆ JustDied()

void boss_yoggsaron::boss_yoggsaronAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1111 {
1113 events.Reset();
1114
1116
1117 if (m_pInstance)
1118 {
1121 sara->AI()->DoAction(ACTION_YOGG_SARON_DEATH);
1123 go->SetGoState(GO_STATE_ACTIVE);
1124 }
1125
1126 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1127 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
1128 {
1129 itr->GetSource()->RemoveAura(SPELL_SANITY);
1130 itr->GetSource()->RemoveAura(SPELL_INSANE1);
1131 itr->GetSource()->RemoveAura(SPELL_INSANE2);
1132 }
1133 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ DONE
Definition InstanceScript.h:61
@ SPELL_SANITY
Definition boss_yoggsaron.cpp:54
@ SPELL_INSANE2
Definition boss_yoggsaron.cpp:59
@ SPELL_INSANE1
Definition boss_yoggsaron.cpp:58
@ ACTION_YOGG_SARON_DEATH
Definition boss_yoggsaron.cpp:232
@ SAY_YOGG_SARON_DEATH
Definition boss_yoggsaron.cpp:334
Definition Creature.h:47
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
Map * GetMap() const
Definition Object.h:621
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ GO_YOGG_SARON_DOORS
Definition ulduar.h:245
@ NPC_SARA
Definition ulduar.h:123
@ TYPE_YOGGSARON
Definition ulduar.h:44

References ACTION_YOGG_SARON_DEATH, MapRefMgr::begin(), SummonList::DespawnAll(), DONE, MapRefMgr::end(), ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_STATE_ACTIVE, GO_YOGG_SARON_DOORS, m_pInstance, ScriptedAI::me, NPC_SARA, SAY_YOGG_SARON_DEATH, ZoneScript::SetData(), SPELL_INSANE1, SPELL_INSANE2, SPELL_SANITY, summons, and TYPE_YOGGSARON.

◆ JustSummoned()

void boss_yoggsaron::boss_yoggsaronAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1100{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ SpellHit()

void boss_yoggsaron::boss_yoggsaronAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1198 {
1199 if (spellInfo->Id == SPELL_IN_THE_MAWS_OF_THE_OLD_GOD)
1200 me->AddLootMode(32);
1201 }
@ SPELL_IN_THE_MAWS_OF_THE_OLD_GOD
Definition boss_yoggsaron.cpp:116
void AddLootMode(uint16 lootMode)
Definition Creature.h:246

References Creature::AddLootMode(), SpellInfo::Id, ScriptedAI::me, and SPELL_IN_THE_MAWS_OF_THE_OLD_GOD.

◆ SummonImmortalGuardian()

void boss_yoggsaron::boss_yoggsaronAI::SummonImmortalGuardian ( )
inline
1103 {
1104 uint32 dist = urand(38, 48);
1105 float o = rand_norm() * M_PI * 2;
1106 float Zplus = (dist - 38) / 6.5f;
1107 me->SummonCreature(NPC_IMMORTAL_GUARDIAN, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
1108 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:85
@ NPC_IMMORTAL_GUARDIAN
Definition boss_yoggsaron.cpp:193
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_IMMORTAL_GUARDIAN, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron::boss_yoggsaronAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1204 {
1205 if (!_thirdPhase)
1206 return;
1207
1208 events.Update(diff);
1210 return;
1211
1212 switch (events.ExecuteEvent())
1213 {
1217 events.Repeat(12s);
1218 break;
1223 events.Repeat(50s);
1224 break;
1226 events.Repeat(5s);
1229 break;
1232 events.Repeat(10s);
1233 break;
1234 }
1235 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_LUNATIC_GAZE_YS
Definition boss_yoggsaron.cpp:137
@ SPELL_DEAFENING_ROAR
Definition boss_yoggsaron.cpp:138
@ SPELL_SHADOW_BEACON
Definition boss_yoggsaron.cpp:139
@ YS_P3_LUNATIC_GAZE
Definition boss_yoggsaron.cpp:257
@ EMOTE_YOGG_SARON_EMPOWERING_SHADOWS
Definition boss_yoggsaron.cpp:335
@ SAY_YOGG_SARON_DEAFENING_ROAR
Definition boss_yoggsaron.cpp:332
@ EMOTE_YOGG_SARON_DEAFENING_ROAR
Definition boss_yoggsaron.cpp:333
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2908
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
void SummonImmortalGuardian()
Definition boss_yoggsaron.cpp:1102

References _thirdPhase, Unit::CastCustomSpell(), Unit::CastSpell(), EMOTE_YOGG_SARON_DEAFENING_ROAR, EMOTE_YOGG_SARON_EMPOWERING_SHADOWS, EVENT_YS_DEAFENING_ROAR, EVENT_YS_LUNATIC_GAZE, EVENT_YS_SHADOW_BEACON, EVENT_YS_SUMMON_GUARDIAN, Unit::HasUnitState(), ScriptedAI::me, WorldObject::PlayDirectSound(), ScriptedAI::RAID_MODE(), SAY_YOGG_SARON_DEAFENING_ROAR, SPELL_DEAFENING_ROAR, SPELL_LUNATIC_GAZE_YS, SPELL_SHADOW_BEACON, SPELLVALUE_MAX_TARGETS, SummonImmortalGuardian(), UNIT_STATE_CASTING, and YS_P3_LUNATIC_GAZE.

Member Data Documentation

◆ _thirdPhase

bool boss_yoggsaron::boss_yoggsaronAI::_thirdPhase

◆ _usedInsane

bool boss_yoggsaron::boss_yoggsaronAI::_usedInsane

Referenced by boss_yoggsaronAI(), DoAction(), and GetData().

◆ events

EventMap boss_yoggsaron::boss_yoggsaronAI::events

◆ m_pInstance

InstanceScript* boss_yoggsaron::boss_yoggsaronAI::m_pInstance

Referenced by boss_yoggsaronAI(), and JustDied().

◆ summons

SummonList boss_yoggsaron::boss_yoggsaronAI::summons

The documentation for this struct was generated from the following file: