AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_heigan Struct Reference
Inheritance diagram for boss_heigan:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_heigan (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void StartFightPhase (uint8 phase)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void CheckSafetyDance ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _currentPhase {}
 
uint8 _currentSection {}
 
bool _moveRight {true}
 
TaskScheduler _eruptionScheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_heigan()

boss_heigan::boss_heigan ( Creature creature)
inline
62: BossAI(creature, BOSS_HEIGAN) { }
Definition ScriptedCreature.h:482
@ BOSS_HEIGAN
Definition naxxramas.h:31

Member Function Documentation

◆ CheckSafetyDance()

void boss_heigan::CheckSafetyDance ( )
inline
172 {
173 if (Map* map = me->GetMap())
174 {
175 map->DoForAllPlayers([&](Player* p)
176 {
177 if (IsInBoundary(p) && !p->IsAlive())
178 {
179 instance->SetData(DATA_DANCE_FAIL, 0);
180 instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
181 return;
182 }
183 });
184 }
185 }
bool IsInBoundary(Position const *who=nullptr) const
Definition CreatureAI.cpp:502
Definition Map.h:163
Definition Player.h:1066
bool IsAlive() const
Definition Unit.h:1773
Map * GetMap() const
Definition Object.h:620
Creature * me
Definition ScriptedCreature.h:281

References WorldObject::GetMap(), Unit::IsAlive(), CreatureAI::IsInBoundary(), and ScriptedAI::me.

Referenced by StartFightPhase().

◆ JustDied()

void boss_heigan::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

83 {
85 BossAI::JustDied(killer);
87 }
@ EMOTE_DEATH
Definition boss_heigan.cpp:28
void JustDied(Unit *) override
Definition ScriptedCreature.h:522
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
Talk
Definition hyjal.cpp:82
TaskScheduler _eruptionScheduler
Definition boss_heigan.cpp:190

References _eruptionScheduler, TaskScheduler::CancelAll(), EMOTE_DEATH, and BossAI::JustDied().

◆ JustEngagedWith()

void boss_heigan::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

90 {
95 }
@ SAY_AGGRO
Definition boss_heigan.cpp:25
@ PHASE_SLOW_DANCE
Definition boss_heigan.cpp:54
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:520
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2777
void StartFightPhase(uint8 phase)
Definition boss_heigan.cpp:97

References BossAI::JustEngagedWith(), ScriptedAI::me, PHASE_SLOW_DANCE, SAY_AGGRO, Creature::SetInCombatWithZone(), and StartFightPhase().

◆ KilledUnit()

void boss_heigan::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

74 {
75 if (!who->IsPlayer())
76 return;
77
80 }
@ SAY_SLAY
Definition boss_heigan.cpp:26
InstanceScript *const instance
Definition ScriptedCreature.h:489
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
bool IsPlayer() const
Definition Object.h:200
@ PERSISTENT_DATA_IMMORTAL_FAIL
Definition naxxramas.h:87

References BossAI::instance, Object::IsPlayer(), PERSISTENT_DATA_IMMORTAL_FAIL, SAY_SLAY, and InstanceScript::StorePersistentData().

◆ Reset()

void boss_heigan::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

65 {
67 _currentPhase = 0;
69 _moveRight = true;
71 }
void Reset() override
Definition ScriptedCreature.h:519
uint8 _currentPhase
Definition boss_heigan.cpp:187
bool _moveRight
Definition boss_heigan.cpp:189
uint8 _currentSection
Definition boss_heigan.cpp:188

References _currentPhase, _currentSection, _eruptionScheduler, _moveRight, TaskScheduler::CancelAll(), and BossAI::Reset().

◆ StartFightPhase()

void boss_heigan::StartFightPhase ( uint8  phase)
inline
98 {
103 if (phase == PHASE_SLOW_DANCE)
104 {
105 me->CastStop();
108 ScheduleTimedEvent(12s, 15s, [&] {
110 }, 10s);
111 ScheduleTimedEvent(17s, [&] {
113 }, 22s, 25s);
114 _eruptionScheduler.Schedule(15s, [this](TaskContext context){
116 if (_currentSection == 3)
117 _moveRight = false;
118 else if (_currentSection == 0)
119 _moveRight = true;
120
123 context.Repeat(10s);
124 }).Schedule(90s, [this](TaskContext /*context*/) {
126 });
127 }
128 else // if (phase == PHASE_FAST_DANCE)
129 {
132 me->AttackStop();
133 me->StopMoving();
137 scheduler.Schedule(1s, [this](TaskContext /*context*/) {
139 });
140 _eruptionScheduler.Schedule(7s, [this](TaskContext context){
142 if (_currentSection == 3)
143 _moveRight = false;
144 else if (_currentSection == 0)
145 _moveRight = true;
146
148 context.Repeat(4s);
149 }).Schedule(45s, [this](TaskContext /*context*/) {
151 Talk(EMOTE_DANCE_END); // avoid play the emote on aggro
152 });
153 }
154 ScheduleTimedEvent(5s, [&] {
156 }, 5s);
157 }
@ REACT_PASSIVE
Definition Unit.h:555
@ REACT_AGGRESSIVE
Definition Unit.h:557
@ EMOTE_DANCE
Definition boss_heigan.cpp:29
@ EMOTE_DANCE_END
Definition boss_heigan.cpp:30
@ SAY_TAUNT
Definition boss_heigan.cpp:27
@ SAY_DANCE
Definition boss_heigan.cpp:31
@ PHASE_FAST_DANCE
Definition boss_heigan.cpp:55
float const heiganFastDanceFaceDirection
Definition boss_heigan.cpp:58
@ SPELL_SPELL_DISRUPTION
Definition boss_heigan.cpp:36
@ SPELL_TELEPORT_SELF
Definition boss_heigan.cpp:39
@ SPELL_PLAGUE_CLOUD
Definition boss_heigan.cpp:38
@ SPELL_DECREPIT_FEVER
Definition boss_heigan.cpp:37
phase
Definition boss_skadi.cpp:99
TaskScheduler scheduler
Definition CreatureAI.h:76
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:103
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
void SetFacingTo(float ori)
Definition Unit.cpp:20511
void StopMoving()
Definition Unit.cpp:16879
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1187
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10618
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_HEIGAN_ERUPTION
Definition naxxramas.h:75
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:339
void CheckSafetyDance()
Definition boss_heigan.cpp:171

References _currentPhase, _currentSection, _eruptionScheduler, _moveRight, Unit::AttackStop(), TaskScheduler::CancelAll(), Unit::CastSpell(), Unit::CastStop(), CheckSafetyDance(), DATA_HEIGAN_ERUPTION, UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), EMOTE_DANCE, EMOTE_DANCE_END, heiganFastDanceFaceDirection, BossAI::instance, ScriptedAI::me, PHASE_FAST_DANCE, PHASE_SLOW_DANCE, REACT_AGGRESSIVE, REACT_PASSIVE, TaskContext::Repeat(), SAY_DANCE, SAY_TAUNT, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), ZoneScript::SetData(), Unit::SetFacingTo(), Creature::SetReactState(), SPELL_DECREPIT_FEVER, SPELL_PLAGUE_CLOUD, SPELL_SPELL_DISRUPTION, SPELL_TELEPORT_SELF, StartFightPhase(), and Unit::StopMoving().

Referenced by JustEngagedWith(), and StartFightPhase().

◆ UpdateAI()

void boss_heigan::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

160 {
161 if (!UpdateVictim())
162 {
163 return;
164 }
165
167
168 BossAI::UpdateAI(diff);
169 }
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedCreature.cpp:731
bool UpdateVictim()
Definition CreatureAI.cpp:277
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References _eruptionScheduler, TaskScheduler::Update(), BossAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _currentPhase

uint8 boss_heigan::_currentPhase {}
private
187{};

Referenced by Reset(), and StartFightPhase().

◆ _currentSection

uint8 boss_heigan::_currentSection {}
private
188{};

Referenced by Reset(), and StartFightPhase().

◆ _eruptionScheduler

TaskScheduler boss_heigan::_eruptionScheduler
private

◆ _moveRight

bool boss_heigan::_moveRight {true}
private
189{true};

Referenced by Reset(), and StartFightPhase().


The documentation for this struct was generated from the following file: