AzerothCore 3.3.5a
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npc_lord_arete::npc_lord_areteAI Struct Reference
Inheritance diagram for npc_lord_arete::npc_lord_areteAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lord_areteAI (Creature *creature)
 
void InitializeAI () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid _landgrenGUID
 
ObjectGuid _landgrenSoulGUID
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lord_areteAI()

npc_lord_arete::npc_lord_areteAI::npc_lord_areteAI ( Creature *  creature)
inline
495: ScriptedAI(creature) {}
Definition ScriptedCreature.h:202

Member Function Documentation

◆ InitializeAI()

void npc_lord_arete::npc_lord_areteAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

502 {
505
506 events.Reset();
507 events.RescheduleEvent(EVENT_START, 1s);
509 me->SetWalk(true);
510 me->SetImmuneToAll(true);
511 me->setActive(true);
513 }
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:321
@ REACT_PASSIVE
Definition Unit.h:574
events
Definition boss_sartura.cpp:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3416
void Clear()
Definition ObjectGuid.h:141
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:772
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:938
void setActive(bool isActiveObject)
Definition Object.cpp:1091
Creature * me
Definition ScriptedCreature.h:292
ObjectGuid _landgrenSoulGUID
Definition zone_icecrown.cpp:499
ObjectGuid _landgrenGUID
Definition zone_icecrown.cpp:498
@ EVENT_START
Definition zone_icecrown.cpp:458

References _landgrenGUID, _landgrenSoulGUID, ObjectGuid::Clear(), EVENT_START, ScriptedAI::me, REACT_PASSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetWalk(), and UNIT_NPC_FLAG_NONE.

◆ UpdateAI()

void npc_lord_arete::npc_lord_areteAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

516 {
517 events.Update(diff);
518 switch (events.ExecuteEvent())
519 {
520 case EVENT_START:
523 if (Creature* cr = me->FindNearestCreature(NPC_LANDGREN, 100.0f, false))
524 {
525 _landgrenGUID = cr->GetGUID();
526
527 float o = cr->GetAngle(me);
528 me->GetMotionMaster()->MovePoint(1, cr->GetPositionX() + cos(o) * 3, cr->GetPositionY() + std::sin(o) * 3, cr->GetPositionZ());
529 events.RescheduleEvent(EVENT_SOUL_COAX, 5s);
530 }
531 else
532 me->DespawnOrUnsummon(1ms);
533 break;
534 case EVENT_SOUL_COAX:
536 me->CastSpell(me, SPELL_SOUL_COAX, false);
537 events.ScheduleEvent(EVENT_SUMMON_SOUL, 8s);
538 break;
541 cr->CastSpell(cr, SPELL_SUMMON_LANDGREN_SOUL, true);
542 if (Creature* soul = me->FindNearestCreature(NPC_LANDGREN_SOUL, 100.0f))
543 {
544 _landgrenSoulGUID = soul->GetGUID();
545 soul->SetVisible(false);
546 }
547 events.ScheduleEvent(EVENT_SOUL_FLY, 3s);
548 break;
549 case EVENT_SOUL_FLY:
551 {
552 soul->SetCanFly(true);
553 soul->SetVisible(true);
554 soul->CastSpell(soul, 64462, true); // Drown
555 soul->GetMotionMaster()->MovePoint(0, soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f, FORCED_MOVEMENT_NONE, 1.f);
556 }
557 events.ScheduleEvent(EVENT_SCENE_1, 6s);
558 break;
559 case EVENT_SCENE_1:
561 {
562 soul->SetPosition(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f, soul->GetOrientation());
563 soul->CastSpell(soul, 64462, true); // Drown
564 soul->AI()->Talk(SAY_SOUL_0);
565 }
566 events.ScheduleEvent(EVENT_SCENE_2, 5s);
567 break;
568 case EVENT_SCENE_2:
570 events.ScheduleEvent(EVENT_SCENE_3, 5s);
571 break;
572 case EVENT_SCENE_3:
574 soul->AI()->Talk(SAY_SOUL_1);
575 events.ScheduleEvent(EVENT_SCENE_4, 3s);
576 break;
577 case EVENT_SCENE_4:
579 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
581 events.ScheduleEvent(EVENT_SCENE_5, 6s);
582 break;
583 case EVENT_SCENE_5:
585 soul->AI()->Talk(SAY_SOUL_2);
587 events.ScheduleEvent(EVENT_SCENE_6, 4s);
588 break;
589 case EVENT_SCENE_6:
591 events.ScheduleEvent(EVENT_SCENE_7, 4s);
592 break;
593 case EVENT_SCENE_7:
595 soul->AI()->Talk(SAY_SOUL_3);
596 events.ScheduleEvent(EVENT_SCENE_8, 8s);
597 break;
598 case EVENT_SCENE_8:
600 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
602 events.ScheduleEvent(EVENT_SCENE_9, 6s);
603 break;
604 case EVENT_SCENE_9:
606 {
607 soul->AI()->Talk(SAY_SOUL_4);
608 soul->DespawnOrUnsummon(2s);
609 }
610 events.ScheduleEvent(EVENT_SCENE_10, 3s);
611 break;
612 case EVENT_SCENE_10:
615 me->DespawnOrUnsummon(60s);
616 break;
617 }
618 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4079
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2565
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
@ EVENT_SOUL_FLY
Definition zone_icecrown.cpp:461
@ SAY_SOUL_0
Definition zone_icecrown.cpp:481
@ SAY_ARETE_3
Definition zone_icecrown.cpp:476
@ EVENT_SCENE_1
Definition zone_icecrown.cpp:462
@ SAY_ARETE_5
Definition zone_icecrown.cpp:478
@ EVENT_SCENE_5
Definition zone_icecrown.cpp:466
@ EVENT_SCENE_4
Definition zone_icecrown.cpp:465
@ EVENT_SOUL_COAX
Definition zone_icecrown.cpp:459
@ SPELL_SOUL_COAX
Definition zone_icecrown.cpp:451
@ SPELL_SOUL_WRACK
Definition zone_icecrown.cpp:450
@ EVENT_SCENE_2
Definition zone_icecrown.cpp:463
@ EVENT_SCENE_3
Definition zone_icecrown.cpp:464
@ SPELL_TELEPORT_EFFECT
Definition zone_icecrown.cpp:453
@ SAY_SOUL_4
Definition zone_icecrown.cpp:485
@ SAY_ARETE_6
Definition zone_icecrown.cpp:479
@ EVENT_SCENE_7
Definition zone_icecrown.cpp:468
@ EVENT_SCENE_9
Definition zone_icecrown.cpp:470
@ NPC_LANDGREN_SOUL
Definition zone_icecrown.cpp:456
@ EVENT_SCENE_10
Definition zone_icecrown.cpp:471
@ SAY_SOUL_2
Definition zone_icecrown.cpp:483
@ NPC_LANDGREN
Definition zone_icecrown.cpp:455
@ SAY_ARETE_4
Definition zone_icecrown.cpp:477
@ EVENT_SCENE_6
Definition zone_icecrown.cpp:467
@ SAY_ARETE_0
Definition zone_icecrown.cpp:473
@ EVENT_SCENE_8
Definition zone_icecrown.cpp:469
@ SAY_SOUL_1
Definition zone_icecrown.cpp:482
@ SAY_ARETE_1
Definition zone_icecrown.cpp:474
@ SPELL_SUMMON_LANDGREN_SOUL
Definition zone_icecrown.cpp:452
@ EVENT_SUMMON_SOUL
Definition zone_icecrown.cpp:460
@ SAY_ARETE_2
Definition zone_icecrown.cpp:475
@ SAY_SOUL_3
Definition zone_icecrown.cpp:484

References _landgrenGUID, _landgrenSoulGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SOUL_COAX, EVENT_SOUL_FLY, EVENT_START, EVENT_SUMMON_SOUL, WorldObject::FindNearestCreature(), FORCED_MOVEMENT_NONE, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_LANDGREN, NPC_LANDGREN_SOUL, Unit::ReplaceAllNpcFlags(), SAY_ARETE_0, SAY_ARETE_1, SAY_ARETE_2, SAY_ARETE_3, SAY_ARETE_4, SAY_ARETE_5, SAY_ARETE_6, SAY_SOUL_0, SAY_SOUL_1, SAY_SOUL_2, SAY_SOUL_3, SAY_SOUL_4, SPELL_SOUL_COAX, SPELL_SOUL_WRACK, SPELL_SUMMON_LANDGREN_SOUL, SPELL_TELEPORT_EFFECT, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ _landgrenGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenGUID

Referenced by InitializeAI(), and UpdateAI().

◆ _landgrenSoulGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenSoulGUID

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_lord_arete::npc_lord_areteAI::events

The documentation for this struct was generated from the following file: