|
| | instance_molten_core (Map *map) |
| |
| void | OnPlayerEnter (Player *) override |
| |
| void | OnCreatureCreate (Creature *creature) override |
| |
| void | OnCreatureRemove (Creature *creature) override |
| |
| void | OnGameObjectCreate (GameObject *go) override |
| |
| ObjectGuid | GetGuidData (uint32 type) const override |
| |
| bool | SetBossState (uint32 bossId, EncounterState state) override |
| |
| void | DoAction (int32 action) override |
| |
| void | SummonMajordomoExecutus () |
| |
| bool | CheckMajordomoExecutus () const |
| |
| | InstanceScript (Map *map) |
| |
| | ~InstanceScript () override |
| |
| virtual void | Initialize () |
| |
| virtual void | Load (char const *data) |
| |
| virtual void | CreatureLooted (Creature *, LootType) |
| |
| virtual std::string | GetSaveData () |
| |
| void | SaveToDB () |
| |
| virtual void | Update (uint32) |
| |
| virtual bool | IsEncounterInProgress () const |
| |
| void | OnCreatureCreate (Creature *creature) override |
| |
| void | OnCreatureRemove (Creature *creature) override |
| |
| void | OnGameObjectCreate (GameObject *go) override |
| |
| void | OnGameObjectRemove (GameObject *go) override |
| |
| ObjectGuid | GetObjectGuid (uint32 type) const |
| |
| ObjectGuid | GetGuidData (uint32 type) const override |
| |
| Creature * | GetCreature (uint32 type) |
| |
| GameObject * | GetGameObject (uint32 type) |
| |
| virtual void | OnPlayerLeave (Player *) |
| |
| virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
| |
| virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
| |
| void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
| | Open or close a GameObject by GUID.
|
| |
| void | HandleGameObject (uint32 type, bool open) |
| | Open or close a GameObject registered via LoadObjectData.
|
| |
| void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
| |
| void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
| |
| void | DoRespawnGameObject (uint32 type) |
| |
| void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
| |
| void | DoRespawnCreature (uint32 type, bool force=false) |
| |
| void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
| |
| void | DoSendNotifyToInstance (char const *format,...) |
| |
| void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
| |
| void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| |
| void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| |
| void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
| |
| void | DoCastSpellOnPlayers (uint32 spell) |
| |
| void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
| |
| bool | ServerAllowsTwoSideGroups () |
| |
| EncounterState | GetBossState (uint32 id) const |
| |
| CreatureBoundary const * | GetBossBoundary (uint32 id) const |
| |
| BossInfo const * | GetBossInfo (uint32 id) const |
| |
| uint32 | GetPersistentData (uint32 index) const |
| |
| void | StorePersistentData (uint32 index, uint32 data) |
| |
| virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
| |
| virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
| |
| void | SetCompletedEncountersMask (uint32 newMask, bool save) |
| |
| uint32 | GetCompletedEncounterMask () const |
| |
| void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
| |
| virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
| |
| uint32 | GetEncounterCount () const |
| |
| void | MarkAreaTriggerDone (uint32 id) |
| |
| void | ResetAreaTriggerDone (uint32 id) |
| |
| bool | IsAreaTriggerDone (uint32 id) const |
| |
| void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
| |
| void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
| |
| uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
| |
| void | LoadInstanceSavedGameobjectStateData () |
| |
| bool | IsBossDone (uint32 bossId) const |
| |
| bool | AllBossesDone () const |
| |
| bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
| |
| TeamId | GetTeamIdInInstance () const |
| |
| void | SetTeamIdInInstance (TeamId teamId) |
| |
| bool | IsTwoFactionInstance () const |
| |
| | ZoneScript () |
| |
| virtual | ~ZoneScript () |
| |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| |
| virtual void | OnUnitDeath (Unit *) |
| |
| virtual void | OnCreatureEvade (Creature *) |
| |
| virtual void | SetGuidData (uint32, ObjectGuid) |
| |
| virtual uint64 | GetData64 (uint32) const |
| |
| virtual void | SetData64 (uint32, uint64) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | ProcessEvent (WorldObject *, uint32) |
| |
| void instance_molten_core::OnCreatureCreate |
( |
Creature * |
creature | ) |
|
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
72 {
74 {
76 {
78 break;
79 }
81 {
83 break;
84 }
86 {
88 break;
89 }
91 {
93 break;
94 }
96 {
98 break;
99 }
106 {
108 break;
109 }
110 }
111 }
void AddMinion(Creature *minion, bool add=true)
Definition InstanceScript.cpp:363
uint32 GetEntry() const
Definition Object.h:117
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
@ NPC_RAGNAROS
Definition molten_core.h:60
@ NPC_FLAMEWALKER
Definition molten_core.h:71
@ NPC_MAJORDOMO_EXECUTUS
Definition molten_core.h:86
@ NPC_FLAMEWALKER_PROTECTOR
Definition molten_core.h:79
@ NPC_GARR
Definition molten_core.h:66
@ NPC_GOLEMAGG_THE_INCINERATOR
Definition molten_core.h:74
@ NPC_CORE_RAGER
Definition molten_core.h:75
@ NPC_FIRESWORN
Definition molten_core.h:67
@ NPC_FLAMEWALKER_HEALER
Definition molten_core.h:87
@ NPC_FLAMEWALKER_ELITE
Definition molten_core.h:88
@ NPC_FLAMEWALKER_PRIEST
Definition molten_core.h:83
References _garrGUID, _golemaggGUID, _golemaggMinionsGUIDS, _majordomoExecutusGUID, _ragnarosGUID, InstanceScript::AddMinion(), Object::GetEntry(), Object::GetGUID(), NPC_CORE_RAGER, NPC_FIRESWORN, NPC_FLAMEWALKER, NPC_FLAMEWALKER_ELITE, NPC_FLAMEWALKER_HEALER, NPC_FLAMEWALKER_PRIEST, NPC_FLAMEWALKER_PROTECTOR, NPC_GARR, NPC_GOLEMAGG_THE_INCINERATOR, NPC_MAJORDOMO_EXECUTUS, and NPC_RAGNAROS.
| void instance_molten_core::OnGameObjectCreate |
( |
GameObject * |
go | ) |
|
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
135 {
137 {
139 {
141 break;
142 }
150 {
152 {
154 continue;
155
158 else
160 }
161
162 break;
163 }
171 {
173 {
175 continue;
176
179 else
181 }
182 break;
183 }
185 {
187 break;
188 }
190 {
192 break;
193 }
195 {
198 break;
199 }
200 }
201 }
constexpr auto WEEK
Definition Common.h:50
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1405
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:927
constexpr uint8 MAX_MC_LINKED_BOSS_OBJ
Definition instance_molten_core.cpp:42
MCBossObject const linkedBossObjData[MAX_MC_LINKED_BOSS_OBJ]
Definition instance_molten_core.cpp:43
@ GO_RUNE_ZETH
Definition molten_core.h:106
@ GO_CIRCLE_GARR
Definition molten_core.h:98
@ GO_LAVA_STEAM
Definition molten_core.h:111
@ GO_LAVA_SPLASH
Definition molten_core.h:112
@ GO_CIRCLE_GOLEMAGG
Definition molten_core.h:97
@ GO_CIRCLE_SULFURON
Definition molten_core.h:94
@ GO_RUNE_MAZJ
Definition molten_core.h:105
@ GO_CACHE_OF_THE_FIRELORD
Definition molten_core.h:93
@ GO_RUNE_KORO
Definition molten_core.h:108
@ GO_CIRCLE_GEDDON
Definition molten_core.h:95
@ GO_CIRCLE_SHAZZRAH
Definition molten_core.h:96
@ GO_RUNE_BLAZ
Definition molten_core.h:104
@ GO_RUNE_THERI
Definition molten_core.h:107
@ GO_RUNE_MOHN
Definition molten_core.h:103
@ GO_LAVA_BURST
Definition molten_core.h:113
@ GO_CIRCLE_GEHENNAS
Definition molten_core.h:100
@ GO_RUNE_KRESS
Definition molten_core.h:102
@ GO_CIRCLE_MAGMADAR
Definition molten_core.h:99
uint32 bossId
Definition instance_molten_core.cpp:37
ObjectGuid _cacheOfTheFirelordGUID
Definition instance_molten_core.cpp:375
std::unordered_map< uint32, ObjectGuid > _runesGUIDs
Definition instance_molten_core.cpp:363
std::unordered_map< uint32, ObjectGuid > _circlesGUIDs
Definition instance_molten_core.cpp:362
References _cacheOfTheFirelordGUID, _circlesGUIDs, _lavaSplashGUID, _lavaSteamGUID, _ragnarosGUID, _runesGUIDs, MCBossObject::bossId, GameObject::DespawnOrUnsummon(), DONE, InstanceScript::GetBossState(), Map::GetCreature(), Object::GetEntry(), Object::GetGUID(), GO_CACHE_OF_THE_FIRELORD, GO_CIRCLE_GARR, GO_CIRCLE_GEDDON, GO_CIRCLE_GEHENNAS, GO_CIRCLE_GOLEMAGG, GO_CIRCLE_MAGMADAR, GO_CIRCLE_SHAZZRAH, GO_CIRCLE_SULFURON, GO_LAVA_BURST, GO_LAVA_SPLASH, GO_LAVA_STEAM, GO_RUNE_BLAZ, GO_RUNE_KORO, GO_RUNE_KRESS, GO_RUNE_MAZJ, GO_RUNE_MOHN, GO_RUNE_THERI, GO_RUNE_ZETH, IN_MILLISECONDS, InstanceScript::instance, linkedBossObjData, MAX_MC_LINKED_BOSS_OBJ, GameObject::UseDoorOrButton(), and WEEK.
Reimplemented from InstanceScript.
225 {
227 return false;
228
230 {
232 {
233 cache->SetRespawnTime(7 *
DAY);
235 }
236 }
238 {
239 switch (state)
240 {
243 {
245 {
247 {
249 if (minion && minion->
isDead())
251 }
252 }
253 break;
254 }
256 {
258 {
260 {
263 }
264 }
265 break;
266 }
268 {
270 {
272 {
275 }
277 }
278 break;
279 }
280 default:
281 break;
282 }
283 }
284
286 {
288 {
291 }
292
294 {
297 }
298
301 }
302
303 return true;
304 }
constexpr auto DAY
Definition Common.h:49
@ IN_PROGRESS
Definition InstanceScript.h:59
@ FAIL
Definition InstanceScript.h:60
@ NOT_STARTED
Definition InstanceScript.h:58
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
void Respawn(bool force=false)
Definition Creature.cpp:1987
CreatureAI * AI() const
Definition Creature.h:143
Definition GameObject.h:120
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:390
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2341
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
bool isDead() const
Definition Unit.h:1795
@ SPELL_CORE_RAGER_QUIET_SUICIDE
Definition molten_core.h:118
References _cacheOfTheFirelordGUID, _circlesGUIDs, _golemaggMinionsGUIDS, _runesGUIDs, CheckMajordomoExecutus(), DATA_GOLEMAGG, DATA_MAJORDOMO_EXECUTUS, DAY, DONE, FAIL, Map::GetCreature(), Map::GetGameObject(), IN_MILLISECONDS, IN_PROGRESS, InstanceScript::instance, Unit::isDead(), NOT_STARTED, Creature::Respawn(), InstanceScript::SetBossState(), SPELL_CORE_RAGER_QUIET_SUICIDE, SummonMajordomoExecutus(), and WEEK.