AzerothCore 3.3.5a
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npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI Struct Reference
Inheritance diagram for npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_vengeful_fleshreaperAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void MovementInform (uint32 type, uint32 id) override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 currPipeWP
 
bool forward
 
bool needMove
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_vengeful_fleshreaperAI()

npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI ( Creature creature)
inline
3037 : ScriptedAI(creature)
3038 {
3040 forward = true;
3041 needMove = false;
3043 if (homePos.GetPositionZ() > 365.0f)
3044 {
3045 currPipeWP = (homePos.GetPositionX() > 4400.0f ? 0 : 1);
3046 needMove = true;
3047 }
3048 }
Position const homePos
Definition boss_chromaggus.cpp:71
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:347
#define VENGEFUL_WP_COUNT
Definition icecrown_citadel.cpp:3017
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
bool forward
Definition icecrown_citadel.cpp:3051
bool needMove
Definition icecrown_citadel.cpp:3052
uint8 currPipeWP
Definition icecrown_citadel.cpp:3050

References currPipeWP, forward, Creature::GetHomePosition(), Position::GetPositionX(), Position::GetPositionZ(), homePos, ScriptedAI::me, needMove, and VENGEFUL_WP_COUNT.

Member Function Documentation

◆ AttackStart()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

3089 {
3091
3093 {
3094 Position pos = who->GetPosition();
3095 float angle = who->GetAngle(me);
3096 float dist = 3.0f;
3097 pos.m_positionX += cos(angle) * dist;
3098 pos.m_positionY += std::sin(angle) * dist;
3099 me->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 10.0f, 6.0f, 0);
3100 }
3101 }
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:256
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228

References ScriptedAI::AttackStart(), currPipeWP, forward, Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, ScriptedAI::me, MotionMaster::MoveJump(), and VENGEFUL_WP_COUNT.

Referenced by MoveInLineOfSight().

◆ JustReachedHome()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3065 {
3067 needMove = true;
3068 me->SetWalk(false);
3069 }
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3247

References currPipeWP, ScriptedAI::me, needMove, Creature::SetWalk(), and VENGEFUL_WP_COUNT.

◆ MoveInLineOfSight()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

3078 {
3081 else
3082 {
3083 if (!me->IsInCombat() && who->IsPlayer() && me->GetExactDist2dSq(who) < 25.0f * 25.0f && me->CanSeeOrDetect(who) && me->IsValidAttackTarget(who))
3085 }
3086 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:180
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10705
bool IsInCombat() const
Definition Unit.h:935
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1756
float GetExactDist2dSq(const float x, const float y) const
Definition Position.h:161
void AttackStart(Unit *who) override
Definition icecrown_citadel.cpp:3088

References AttackStart(), WorldObject::CanSeeOrDetect(), currPipeWP, forward, Position::GetExactDist2dSq(), Unit::IsInCombat(), Unit::IsValidAttackTarget(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and VENGEFUL_WP_COUNT.

◆ MovementInform()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3072 {
3073 if (currPipeWP != VENGEFUL_WP_COUNT && (type == POINT_MOTION_TYPE || type == EFFECT_MOTION_TYPE) && id)
3074 needMove = true;
3075 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56

References currPipeWP, EFFECT_MOTION_TYPE, needMove, POINT_MOTION_TYPE, and VENGEFUL_WP_COUNT.

◆ Reset()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3056 {
3057 me->SetWalk(false);
3058 events.Reset();
3059 events.ScheduleEvent(1, 3s, 6s); // leaping face maul
3061 needMove = true;
3062 }
events
Definition boss_sartura.cpp:43

References currPipeWP, ScriptedAI::me, needMove, Creature::SetWalk(), and VENGEFUL_WP_COUNT.

◆ UpdateAI()

void npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

3104 {
3105 if (needMove)
3106 {
3107 needMove = false;
3108 if (forward)
3109 {
3110 if (currPipeWP == VENGEFUL_WP_COUNT - 1)
3111 {
3112 forward = false;
3113 --currPipeWP;
3114 }
3115 else
3116 ++currPipeWP;
3117 }
3118 else
3119 {
3120 if (currPipeWP == 0)
3121 {
3122 forward = true;
3123 ++currPipeWP;
3124 }
3125 else
3126 --currPipeWP;
3127 }
3128 me->SetHomePosition(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), me->GetOrientation());
3129 if ((forward && currPipeWP == 4) || (!forward && currPipeWP == 3))
3130 me->GetMotionMaster()->MoveJump(VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ(), 10.0f, 6.0f, 1);
3131 else
3132 me->GetMotionMaster()->MovePoint(1, VengefulWP[currPipeWP].GetPositionX(), VengefulWP[currPipeWP].GetPositionY(), VengefulWP[currPipeWP].GetPositionZ());
3133 }
3134
3135 if (!UpdateVictim())
3136 return;
3137
3138 events.Update(diff);
3139
3141 return;
3142
3143 switch (events.ExecuteEvent())
3144 {
3145 case 1:
3146 if (me->GetVictim() && !me->GetVictim()->HasAura(71163) && me->GetVictim()->GetDistance(me) > 5.0f && me->GetVictim()->GetDistance(me) < 30.0f)
3147 {
3148 me->CastSpell(me->GetVictim(), 71164, false);
3149 events.Repeat(15s, 20s);
3150 }
3151 else
3152 events.Repeat(3s);
3153 break;
3154 }
3155
3157 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
bool UpdateVictim()
Definition CreatureAI.cpp:353
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:345
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
const Position VengefulWP[VENGEFUL_WP_COUNT]
Definition icecrown_citadel.cpp:3018
float GetOrientation() const
Definition Position.h:124

References Unit::CastSpell(), currPipeWP, UnitAI::DoMeleeAttackIfReady(), forward, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveJump(), MotionMaster::MovePoint(), needMove, Creature::SetHomePosition(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), VENGEFUL_WP_COUNT, and VengefulWP.

Member Data Documentation

◆ currPipeWP

uint8 npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::currPipeWP

◆ events

EventMap npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::events

◆ forward

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::forward

◆ needMove

bool npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::needMove

The documentation for this struct was generated from the following file: