AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_chromaggus Struct Reference
Inheritance diagram for boss_chromaggus:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_chromaggus (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
bool CanAIAttack (Unit const *victim) const override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
void PathEndReached (uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

std::list< uint32_breathSpells
 
bool Enraged
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_chromaggus()

boss_chromaggus::boss_chromaggus ( Creature creature)
inline
75 : BossAI(creature, DATA_CHROMAGGUS)
76 {
77 Initialize();
78
79 // Select the 2 breaths that we are going to use until despawned so we don't end up casting 2 of the same breath.
81
83
84 // Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
85 creature->SetImmuneToAll(true);
86 }
@ DATA_CHROMAGGUS
Definition blackwing_lair.h:37
@ SPELL_IGNITEFLESH
Definition boss_chromaggus.cpp:42
@ SPELL_FROSTBURN
Definition boss_chromaggus.cpp:43
@ SPELL_TIMELAPSE
Definition boss_chromaggus.cpp:40
@ SPELL_CORROSIVEACID
Definition boss_chromaggus.cpp:41
@ SPELL_INCINERATE
Definition boss_chromaggus.cpp:39
Definition ScriptedCreature.h:485
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
std::list< uint32 > _breathSpells
Definition boss_chromaggus.cpp:203
void Initialize()
Definition boss_chromaggus.cpp:88

References _breathSpells, Initialize(), Acore::Containers::RandomResize(), Unit::SetImmuneToAll(), SPELL_CORROSIVEACID, SPELL_FROSTBURN, SPELL_IGNITEFLESH, SPELL_INCINERATE, and SPELL_TIMELAPSE.

Member Function Documentation

◆ CanAIAttack()

bool boss_chromaggus::CanAIAttack ( Unit const *  victim) const
inlineoverridevirtual

Reimplemented from UnitAI.

112 {
113 return !victim->HasAura(SPELL_TIMELAPSE);
114 }

References Unit::HasAura(), and SPELL_TIMELAPSE.

◆ Initialize()

void boss_chromaggus::Initialize ( )
inline
89 {
90 Enraged = false;
91 }
bool Enraged
Definition boss_chromaggus.cpp:204

References Enraged.

Referenced by boss_chromaggus(), and Reset().

◆ JustEngagedWith()

void boss_chromaggus::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

101 {
103
104 events.ScheduleEvent(EVENT_SHIMMER, 1s);
105 events.ScheduleEvent(EVENT_BREATH, 30s);
106 events.ScheduleEvent(EVENT_BREATH, 60s);
107 events.ScheduleEvent(EVENT_AFFLICTION, 10s);
108 events.ScheduleEvent(EVENT_FRENZY, 15s);
109 }
@ EVENT_BREATH
Definition boss_chromaggus.cpp:61
@ EVENT_AFFLICTION
Definition boss_chromaggus.cpp:62
@ EVENT_FRENZY
Definition boss_chromaggus.cpp:63
@ EVENT_SHIMMER
Definition boss_chromaggus.cpp:60
events
Definition boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525

References EVENT_AFFLICTION, EVENT_BREATH, EVENT_FRENZY, EVENT_SHIMMER, and BossAI::JustEngagedWith().

◆ PathEndReached()

void boss_chromaggus::PathEndReached ( uint32  )
inlineoverridevirtual

Reimplemented from CreatureAI.

127 {
129 me->SetInCombatWith(player);
130 }
Definition Unit.h:664
void SetInCombatWith(Unit *enemy, bool addSecondUnitSuppressed=false)
Definition Unit.h:939
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
Creature * me
Definition ScriptedCreature.h:281
ObjectGuid _playerGUID
Definition boss_chromaggus.cpp:205

References _playerGUID, ObjectAccessor::GetUnit(), ScriptedAI::me, and Unit::SetInCombatWith().

◆ Reset()

void boss_chromaggus::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

94 {
95 _Reset();
96
97 Initialize();
98 }
void _Reset()
Definition ScriptedCreature.cpp:644

References BossAI::_Reset(), and Initialize().

◆ SetGUID()

void boss_chromaggus::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

117 {
118 if (id == GUID_LEVER_USER)
119 {
120 _playerGUID = guid;
121 // Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
122 me->SetImmuneToAll(false);
123 }
124 }
@ GUID_LEVER_USER
Definition boss_chromaggus.cpp:68

References _playerGUID, GUID_LEVER_USER, ScriptedAI::me, and Unit::SetImmuneToAll().

◆ UpdateAI()

void boss_chromaggus::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

133 {
134 if (!UpdateVictim())
135 return;
136
137 events.Update(diff);
138
140 return;
141
142 while (uint32 eventId = events.ExecuteEvent())
143 {
144 switch (eventId)
145 {
146 case EVENT_SHIMMER:
147 {
148 // Cast new random vulnerabilty on self
151 events.ScheduleEvent(EVENT_SHIMMER, 17s, 25s);
152 break;
153 }
154 case EVENT_BREATH:
156 _breathSpells.reverse();
157 events.ScheduleEvent(EVENT_BREATH, 60s);
158 break;
159 case EVENT_AFFLICTION:
160 {
162 std::vector<Player*> playerTargets;
163 Map::PlayerList const& players = me->GetMap()->GetPlayers();
164 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
165 if (Player* player = itr->GetSource()->ToPlayer())
166 if (!player->IsGameMaster() && !player->IsSpectator() && player->IsAlive())
167 playerTargets.push_back(player);
168
169 if (playerTargets.size() > 12)
170 Acore::Containers::RandomResize(playerTargets, 12);
171
172 for (Player* player : playerTargets)
173 {
174 DoCast(player, afflictionSpellID, true);
175
178 }
179 }
180 events.ScheduleEvent(EVENT_AFFLICTION, 10s);
181 break;
182 case EVENT_FRENZY:
184 events.ScheduleEvent(EVENT_FRENZY, 10s, 15s);
185 break;
186 }
187
189 return;
190 }
191
192 // Enrage if not already enraged and below 20%
193 if (!Enraged && HealthBelowPct(20))
194 {
196 Enraged = true;
197 }
198
200 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
std::uint32_t uint32
Definition Define.h:107
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ EMOTE_SHIMMER
Definition boss_chromaggus.cpp:33
@ SPELL_ENRAGE
Definition boss_chromaggus.cpp:55
@ SPELL_BROODAF_RED
Definition boss_chromaggus.cpp:48
@ SPELL_BROODAF_BLACK
Definition boss_chromaggus.cpp:47
@ SPELL_FRENZY
Definition boss_chromaggus.cpp:54
@ SPELL_BROODAF_GREEN
Definition boss_chromaggus.cpp:50
@ SPELL_ELEMENTAL_SHIELD
Definition boss_chromaggus.cpp:53
@ SPELL_CHROMATIC_MUT_1
Definition boss_chromaggus.cpp:51
@ SPELL_BROODAF_BLUE
Definition boss_chromaggus.cpp:46
@ SPELL_BROODAF_BRONZE
Definition boss_chromaggus.cpp:49
bool UpdateVictim()
Definition CreatureAI.cpp:353
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
Map * GetMap() const
Definition Object.h:625
Talk
Definition hyjal.cpp:82
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:368

References _breathSpells, MapRefMgr::begin(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SHIMMER, MapRefMgr::end(), Enraged, EVENT_AFFLICTION, EVENT_BREATH, EVENT_FRENZY, EVENT_SHIMMER, WorldObject::GetMap(), Map::GetPlayers(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, RAND(), Acore::Containers::RandomResize(), SPELL_BROODAF_BLACK, SPELL_BROODAF_BLUE, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN, SPELL_BROODAF_RED, SPELL_CHROMATIC_MUT_1, SPELL_ELEMENTAL_SHIELD, SPELL_ENRAGE, SPELL_FRENZY, Object::ToPlayer(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _breathSpells

std::list<uint32> boss_chromaggus::_breathSpells
private

Referenced by boss_chromaggus(), and UpdateAI().

◆ _playerGUID

ObjectGuid boss_chromaggus::_playerGUID
private

Referenced by PathEndReached(), and SetGUID().

◆ Enraged

bool boss_chromaggus::Enraged
private

Referenced by Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: