|
| | instance_obsidian_sanctum_InstanceMapScript (Map *pMap) |
| |
| ObjectGuid | GetGuidData (uint32 uiData) const override |
| |
| bool | CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *source, Unit const *, uint32) override |
| |
| void | DoAction (int32 action) override |
| |
| | InstanceScript (Map *map) |
| |
| | ~InstanceScript () override |
| |
| virtual void | Initialize () |
| |
| virtual void | Load (char const *data) |
| |
| virtual void | CreatureLooted (Creature *, LootType) |
| |
| virtual std::string | GetSaveData () |
| |
| void | SaveToDB () |
| |
| virtual void | Update (uint32) |
| |
| virtual bool | IsEncounterInProgress () const |
| |
| void | OnCreatureCreate (Creature *creature) override |
| |
| void | OnCreatureRemove (Creature *creature) override |
| |
| void | OnGameObjectCreate (GameObject *go) override |
| |
| void | OnGameObjectRemove (GameObject *go) override |
| |
| ObjectGuid | GetObjectGuid (uint32 type) const |
| |
| ObjectGuid | GetGuidData (uint32 type) const override |
| |
| Creature * | GetCreature (uint32 type) |
| |
| GameObject * | GetGameObject (uint32 type) |
| |
| virtual void | OnPlayerEnter (Player *) |
| |
| virtual void | OnPlayerLeave (Player *) |
| |
| virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
| |
| virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
| |
| void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
| | Open or close a GameObject by GUID.
|
| |
| void | HandleGameObject (uint32 type, bool open) |
| | Open or close a GameObject registered via LoadObjectData.
|
| |
| void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
| |
| void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
| |
| void | DoRespawnGameObject (uint32 type) |
| |
| void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
| |
| void | DoRespawnCreature (uint32 type, bool force=false) |
| |
| void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
| |
| void | DoSendNotifyToInstance (char const *format,...) |
| |
| void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
| |
| void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| |
| void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| |
| void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
| |
| void | DoCastSpellOnPlayers (uint32 spell) |
| |
| void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
| |
| bool | ServerAllowsTwoSideGroups () |
| |
| virtual bool | SetBossState (uint32 id, EncounterState state) |
| |
| EncounterState | GetBossState (uint32 id) const |
| |
| CreatureBoundary const * | GetBossBoundary (uint32 id) const |
| |
| BossInfo const * | GetBossInfo (uint32 id) const |
| |
| uint32 | GetPersistentData (uint32 index) const |
| |
| void | StorePersistentData (uint32 index, uint32 data) |
| |
| virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
| |
| void | SetCompletedEncountersMask (uint32 newMask, bool save) |
| |
| uint32 | GetCompletedEncounterMask () const |
| |
| void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
| |
| virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
| |
| uint32 | GetEncounterCount () const |
| |
| void | MarkAreaTriggerDone (uint32 id) |
| |
| void | ResetAreaTriggerDone (uint32 id) |
| |
| bool | IsAreaTriggerDone (uint32 id) const |
| |
| void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
| |
| void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
| |
| uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
| |
| void | LoadInstanceSavedGameobjectStateData () |
| |
| bool | IsBossDone (uint32 bossId) const |
| |
| bool | AllBossesDone () const |
| |
| bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
| |
| TeamId | GetTeamIdInInstance () const |
| |
| void | SetTeamIdInInstance (TeamId teamId) |
| |
| bool | IsTwoFactionInstance () const |
| |
| | ZoneScript () |
| |
| virtual | ~ZoneScript () |
| |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| |
| virtual void | OnUnitDeath (Unit *) |
| |
| virtual void | OnCreatureEvade (Creature *) |
| |
| virtual void | SetGuidData (uint32, ObjectGuid) |
| |
| virtual uint64 | GetData64 (uint32) const |
| |
| virtual void | SetData64 (uint32, uint64) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | ProcessEvent (WorldObject *, uint32) |
| |
| void instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction |
( |
int32 |
action | ) |
|
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
116 {
117 switch (action)
118 {
120 {
122 {
124 {
126 {
127 sartharion->RemoveGameObject(portal, false);
129 }
130 }
131
133 }
134
136 break;
137 }
139 {
142 {
144 {
145 go->Delete();
146 }
147
150 }
151 break;
152 }
154 {
156 {
159 }
160
162 {
165 }
166
168 {
171 }
172 break;
173 }
174 default:
175 break;
176 }
177 }
@ DONE
Definition InstanceScript.h:61
Definition GameObject.h:120
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:688
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2341
void Clear()
Definition ObjectGuid.h:138
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2408
@ DATA_VESPERON
Definition obsidian_sanctum.h:32
@ DATA_TENEBRON
Definition obsidian_sanctum.h:31
@ GO_TWILIGHT_PORTAL
Definition obsidian_sanctum.h:48
@ SPELL_TWILIGHT_SHIFT
Definition obsidian_sanctum.h:52
@ DATA_SHADRON
Definition obsidian_sanctum.h:33
@ ACTION_ADD_PORTAL
Definition obsidian_sanctum.h:60
@ ACTION_START_PATROL
Definition obsidian_sanctum.h:63
@ ACTION_CLEAR_PORTAL
Definition obsidian_sanctum.h:59
ObjectGuid m_uiPortalGUID
Definition instance_obsidian_sanctum.cpp:180
References ACTION_ADD_PORTAL, ACTION_CLEAR_PORTAL, ACTION_START_PATROL, ObjectGuid::Clear(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), Map::GetGameObject(), GO_TWILIGHT_PORTAL, InstanceScript::instance, m_uiPortalGUID, portalCount, SPELL_TWILIGHT_SHIFT, and WorldObject::SummonGameObject().