AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript Struct Reference
Inheritance diagram for instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_obsidian_sanctum_InstanceMapScript (Map *pMap)
 
ObjectGuid GetGuidData (uint32 uiData) const override
 
bool CheckAchievementCriteriaMeet (uint32 criteria_id, Player const *source, Unit const *, uint32) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 Open or close a GameObject by GUID.
 
void HandleGameObject (uint32 type, bool open)
 Open or close a GameObject registered via LoadObjectData.
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid m_uiPortalGUID
 
uint8 portalCount
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_obsidian_sanctum_InstanceMapScript()

instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::instance_obsidian_sanctum_InstanceMapScript ( Map pMap)
inlineexplicit
45 : InstanceScript(pMap), portalCount(0)
46 {
50 }
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:306
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:158
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition InstanceScript.cpp:193
@ MAX_ENCOUNTERS
Definition deadmines.h:30
ObjectData const creatureData[]
Definition instance_obsidian_sanctum.cpp:24
uint8 portalCount
Definition instance_obsidian_sanctum.cpp:181

References creatureData, DataHeader, InstanceScript::LoadObjectData(), MAX_ENCOUNTERS, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ CheckAchievementCriteriaMeet()

bool instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteria_id,
Player const *  source,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

58 {
59 switch (criteria_id)
60 {
61 // Gonna Go When the Volcano Blows (10 player) (2047)
62 case 7326:
63 // Gonna Go When the Volcano Blows (25 player) (2048)
64 case 7327:
65 {
66 Creature const* sartharion = GetCreature(DATA_SARTHARION);
67 return sartharion && !sartharion->AI()->GetData(source->GetGUID().GetCounter());
68 }
69 // Less Is More (10 player) (624)
70 case 7189:
71 case 7190:
72 case 7191:
73 case 522:
74 {
76 }
77 // Less Is More (25 player) (1877)
78 case 7185:
79 case 7186:
80 case 7187:
81 case 7188:
82 {
84 }
85 // Twilight Assist (10 player) (2049)
86 case 7328:
87 // Twilight Assist (25 player) (2052)
88 case 7331:
89 {
90 Creature const* sartharion = GetCreature(DATA_SARTHARION);
91 return sartharion && sartharion->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 1;
92 }
93 // Twilight Duo (10 player) (2050)
94 case 7329:
95 // Twilight Duo (25 player) (2053)
96 case 7332:
97 {
98 Creature const* sartharion = GetCreature(DATA_SARTHARION);
99 return sartharion && sartharion->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 2;
100 }
101 // Twilight Zone (10 player) (2051)
102 case 7330:
103 // Twilight Zone (25 player) (2054)
104 case 7333:
105 {
106 Creature const* sartharion = GetCreature(DATA_SARTHARION);
107 return sartharion && sartharion->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 3;
108 }
109 default:
110 return false;
111 }
112
113 }
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:143
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Map * instance
Definition InstanceScript.h:149
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1813
virtual uint32 GetData(uint32) const
Definition UnitAI.h:218
@ DATA_ACHIEVEMENT_DRAGONS_COUNT
Definition obsidian_sanctum.h:37
@ DATA_SARTHARION
Definition obsidian_sanctum.h:30

References Creature::AI(), DATA_ACHIEVEMENT_DRAGONS_COUNT, DATA_SARTHARION, ObjectGuid::GetCounter(), InstanceScript::GetCreature(), UnitAI::GetData(), Object::GetGUID(), Map::GetPlayersCountExceptGMs(), and InstanceScript::instance.

◆ DoAction()

void instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from InstanceScript.

116 {
117 switch (action)
118 {
120 {
121 if (!m_uiPortalGUID)
122 {
123 if (Creature* sartharion = GetCreature(DATA_SARTHARION))
124 {
125 if (GameObject* portal = sartharion->SummonGameObject(GO_TWILIGHT_PORTAL, 3247.29f, 529.804f, 58.9595f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
126 {
127 sartharion->RemoveGameObject(portal, false);
128 m_uiPortalGUID = portal->GetGUID();
129 }
130 }
131
132 portalCount = 0;
133 }
134
135 ++portalCount;
136 break;
137 }
139 {
140 --portalCount;
141 if (!portalCount)
142 {
144 {
145 go->Delete();
146 }
147
150 }
151 break;
152 }
154 {
155 if (Creature* tenebron = GetCreature(DATA_TENEBRON))
156 {
157 if (tenebron->IsAlive() && GetBossState(DATA_TENEBRON) != DONE)
158 tenebron->AI()->DoAction(ACTION_START_PATROL);
159 }
160
161 if (Creature* shadron = GetCreature(DATA_SHADRON))
162 {
163 if (shadron->IsAlive() && GetBossState(DATA_SHADRON) != DONE)
164 shadron->AI()->DoAction(ACTION_START_PATROL);
165 }
166
167 if (Creature* vesperon = GetCreature(DATA_VESPERON))
168 {
169 if (vesperon->IsAlive() && GetBossState(DATA_VESPERON) != DONE)
170 vesperon->AI()->DoAction(ACTION_START_PATROL);
171 }
172 break;
173 }
174 default:
175 break;
176 }
177 }
@ DONE
Definition InstanceScript.h:61
Definition GameObject.h:120
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:688
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2341
void Clear()
Definition ObjectGuid.h:138
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2408
@ DATA_VESPERON
Definition obsidian_sanctum.h:32
@ DATA_TENEBRON
Definition obsidian_sanctum.h:31
@ GO_TWILIGHT_PORTAL
Definition obsidian_sanctum.h:48
@ SPELL_TWILIGHT_SHIFT
Definition obsidian_sanctum.h:52
@ DATA_SHADRON
Definition obsidian_sanctum.h:33
@ ACTION_ADD_PORTAL
Definition obsidian_sanctum.h:60
@ ACTION_START_PATROL
Definition obsidian_sanctum.h:63
@ ACTION_CLEAR_PORTAL
Definition obsidian_sanctum.h:59
ObjectGuid m_uiPortalGUID
Definition instance_obsidian_sanctum.cpp:180

References ACTION_ADD_PORTAL, ACTION_CLEAR_PORTAL, ACTION_START_PATROL, ObjectGuid::Clear(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), Map::GetGameObject(), GO_TWILIGHT_PORTAL, InstanceScript::instance, m_uiPortalGUID, portalCount, SPELL_TWILIGHT_SHIFT, and WorldObject::SummonGameObject().

◆ GetGuidData()

ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::GetGuidData ( uint32  uiData) const
inlineoverridevirtual

Reimplemented from ZoneScript.

53 {
54 return GetObjectGuid(uiData);
55 }
ObjectGuid GetObjectGuid(uint32 type) const
Definition InstanceScript.cpp:98

References InstanceScript::GetObjectGuid().

Member Data Documentation

◆ m_uiPortalGUID

ObjectGuid instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::m_uiPortalGUID
private

Referenced by DoAction().

◆ portalCount

uint8 instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::portalCount
private

Referenced by DoAction().


The documentation for this struct was generated from the following file: