1253 {
1255 if (!caster)
1256 return;
1257
1259 {
1261 {
1263 {
1266 });
1267 }
1268 }
1269
1272 }
@ MI_POINT_VORTEX_LAND
Definition boss_malygos.cpp:43
@ SPELL_VORTEX_1
Definition boss_malygos.cpp:63
@ SPELL_VORTEX_TELEPORT
Definition boss_malygos.cpp:66
Definition InstanceScript.h:143
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3315
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554
Creature * ToCreature()
Definition Object.h:206
bool IsGameMaster() const
Definition Player.h:1178
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5050
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
bool IsAlive() const
Definition Unit.h:1793
Map * GetMap() const
Definition Object.h:631
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
const Position VortexLandPos
Definition eye_of_eternity.h:126
@ DATA_VORTEX_TRIGGER
Definition eye_of_eternity.h:65
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234