AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_twiggy_flathead::npc_twiggy_flatheadAI Struct Reference
Inheritance diagram for npc_twiggy_flathead::npc_twiggy_flatheadAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_twiggy_flatheadAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why) override
 
void CleanUp ()
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool EventInProgress
 
bool EventGrate
 
bool EventBigWill
 
bool ChallengerDown [6]
 
uint8 Wave
 
uint32 WaveTimer
 
uint32 ChallengerChecker
 
ObjectGuid PlayerGUID
 
ObjectGuid AffrayChallenger [6]
 
ObjectGuid BigWill
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_twiggy_flatheadAI()

npc_twiggy_flathead::npc_twiggy_flatheadAI::npc_twiggy_flatheadAI ( Creature creature)
inline
261: ScriptedAI(creature) {}
Definition ScriptedCreature.h:190

Member Function Documentation

◆ CleanUp()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::CleanUp ( )
inline
302 {
303 for (uint8 i = 0; i < 6; ++i) // unsummon challengers
304 if (AffrayChallenger[i])
306 creature->DespawnOrUnsummon(1ms);
307
308 if (BigWill) // unsummon bigWill
309 if (Creature* creature = ObjectAccessor::GetCreature((*me), BigWill))
310 creature->DespawnOrUnsummon(1ms);
311 }
std::uint8_t uint8
Definition Define.h:109
Definition Creature.h:47
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
ObjectGuid AffrayChallenger[6]
Definition zone_the_barrens.cpp:271
ObjectGuid BigWill
Definition zone_the_barrens.cpp:272

References AffrayChallenger, BigWill, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by EnterEvadeMode().

◆ EnterEvadeMode()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

296 {
297 CleanUp();
299 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
void CleanUp()
Definition zone_the_barrens.cpp:301

References CleanUp(), and CreatureAI::EnterEvadeMode().

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

293{ }

◆ MoveInLineOfSight()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

314 {
315 if (!who->IsAlive() || EventInProgress || !who->IsPlayer())
316 return;
317
318 if (me->IsWithinDistInMap(who, 10.0f) && who->ToPlayer()->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
319 {
320 PlayerGUID = who->GetGUID();
321 EventInProgress = true;
322 }
323 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool IsAlive() const
Definition Unit.h:1748
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1354
bool EventInProgress
Definition zone_the_barrens.cpp:263
ObjectGuid PlayerGUID
Definition zone_the_barrens.cpp:270

References EventInProgress, Object::GetGUID(), Player::GetQuestStatus(), Unit::IsAlive(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, and Object::ToPlayer().

◆ Reset()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

275 {
276 EventInProgress = false;
277 EventGrate = false;
278 EventBigWill = false;
279 WaveTimer = 600000;
281 Wave = 0;
283
284 for (uint8 i = 0; i < 6; ++i)
285 {
287 ChallengerDown[i] = false;
288 }
289
290 BigWill.Clear();
291 }
void Clear()
Definition ObjectGuid.h:138
bool EventBigWill
Definition zone_the_barrens.cpp:265
uint8 Wave
Definition zone_the_barrens.cpp:267
bool ChallengerDown[6]
Definition zone_the_barrens.cpp:266
uint32 WaveTimer
Definition zone_the_barrens.cpp:268
bool EventGrate
Definition zone_the_barrens.cpp:264
uint32 ChallengerChecker
Definition zone_the_barrens.cpp:269

References AffrayChallenger, BigWill, ChallengerChecker, ChallengerDown, ObjectGuid::Clear(), EventBigWill, EventGrate, EventInProgress, PlayerGUID, Wave, and WaveTimer.

◆ UpdateAI()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

326 {
327 if (EventInProgress)
328 {
330 if (!pWarrior || me->GetDistance2d(pWarrior) >= 200.0f)
331 {
333 return;
334 }
335
336 if (!pWarrior->IsAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
337 {
339 pWarrior->FailQuest(1719);
341 return;
342 }
343
344 if (!EventGrate)
345 {
346 float x, y, z;
347 pWarrior->GetPosition(x, y, z);
348
349 if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324)
350 {
351 pWarrior->AreaExploredOrEventHappens(1719);
353
354 for (uint8 i = 0; i < 6; ++i)
355 {
357 if (!creature)
358 continue;
359 creature->SetFaction(FACTION_FRIENDLY);
363 AffrayChallenger[i] = creature->GetGUID();
364 }
365 WaveTimer = 5000;
366 ChallengerChecker = 1000;
367 EventGrate = true;
368 }
369 }
370 else
371 {
372 if (ChallengerChecker <= diff)
373 {
374 for (uint8 i = 0; i < 6; ++i)
375 {
376 if (AffrayChallenger[i])
377 {
379 if ((!creature || !creature->IsAlive()) && !ChallengerDown[i])
380 {
382 ChallengerDown[i] = true;
383 }
384 }
385 }
386 ChallengerChecker = 1000;
387 }
388 else ChallengerChecker -= diff;
389
390 if (WaveTimer <= diff)
391 {
392 if (Wave < 6 && !EventBigWill)
393 {
396 if (creature && creature->IsAlive())
397 {
401 creature->SetFaction(FACTION_MONSTER);
402 creature->AI()->AttackStart(pWarrior);
403 }
404 ++Wave;
405 WaveTimer = 20000;
406 }
407 else if (Wave >= 6 && !EventBigWill)
408 {
409 if (Creature* creature = me->SummonCreature(NPC_BIG_WILL, -1722, -4341, 6.12f, 6.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 480000))
410 {
411 BigWill = creature->GetGUID();
412 creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
414 EventBigWill = true;
415 WaveTimer = 10000;
416 }
417 }
418 else if (Wave >= 6 && EventBigWill)
419 {
421 if (!creature || !creature->IsAlive())
422 {
425 return;
426 }
427 else // Makes BIG WILL attackable.
428 {
432 creature->SetFaction(FACTION_MONSTER);
433 creature->AI()->AttackStart(pWarrior);
434 }
435 WaveTimer = 2000;
436 }
437 }
438 else
439 WaveTimer -= diff;
440 }
441 }
442 }
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition Object.h:48
@ EMOTE_STATE_READY_UNARMED
Definition SharedDefines.h:1930
@ EMOTE_ONESHOT_ROAR
Definition SharedDefines.h:1918
@ FACTION_FRIENDLY
Definition SharedDefines.h:212
@ FACTION_MONSTER
Definition SharedDefines.h:206
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ EVADE_REASON_OTHER
Definition CreatureAI.h:94
CreatureAI * AI() const
Definition Creature.h:145
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
Definition Player.h:1071
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:886
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2035
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1296
Talk
Definition hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
void GetPosition(float &x, float &y) const
Definition Position.h:126
void EnterEvadeMode(EvadeReason why) override
Definition zone_the_barrens.cpp:295
Position const AffrayChallengerLoc[6]
Definition zone_the_barrens.cpp:239
@ SAY_TWIGGY_FLATHEAD_DOWN
Definition zone_the_barrens.cpp:235
@ SAY_TWIGGY_FLATHEAD_FRAY
Definition zone_the_barrens.cpp:234
@ SAY_TWIGGY_FLATHEAD_BEGIN
Definition zone_the_barrens.cpp:233
@ NPC_BIG_WILL
Definition zone_the_barrens.cpp:230
@ NPC_AFFRAY_CHALLENGER
Definition zone_the_barrens.cpp:231
@ SAY_TWIGGY_FLATHEAD_OVER
Definition zone_the_barrens.cpp:236

References AffrayChallenger, AffrayChallengerLoc, Creature::AI(), Player::AreaExploredOrEventHappens(), UnitAI::AttackStart(), BigWill, ChallengerChecker, ChallengerDown, EMOTE_ONESHOT_ROAR, EMOTE_STATE_READY_UNARMED, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EventBigWill, EventGrate, EventInProgress, FACTION_FRIENDLY, FACTION_MONSTER, Player::FailQuest(), ObjectAccessor::GetCreature(), WorldObject::GetDistance2d(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Position::GetPosition(), Player::GetQuestStatus(), Unit::HandleEmoteCommand(), Unit::IsAlive(), ScriptedAI::me, NPC_AFFRAY_CHALLENGER, NPC_BIG_WILL, PlayerGUID, QUEST_STATUS_INCOMPLETE, Unit::RemoveUnitFlag(), SAY_TWIGGY_FLATHEAD_BEGIN, SAY_TWIGGY_FLATHEAD_DOWN, SAY_TWIGGY_FLATHEAD_FRAY, SAY_TWIGGY_FLATHEAD_OVER, Unit::SetFaction(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, Wave, and WaveTimer.

Member Data Documentation

◆ AffrayChallenger

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::AffrayChallenger[6]

Referenced by CleanUp(), Reset(), and UpdateAI().

◆ BigWill

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::BigWill

Referenced by CleanUp(), Reset(), and UpdateAI().

◆ ChallengerChecker

uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerChecker

Referenced by Reset(), and UpdateAI().

◆ ChallengerDown

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerDown[6]

Referenced by Reset(), and UpdateAI().

◆ EventBigWill

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventBigWill

Referenced by Reset(), and UpdateAI().

◆ EventGrate

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventGrate

Referenced by Reset(), and UpdateAI().

◆ EventInProgress

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventInProgress

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::PlayerGUID

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ Wave

uint8 npc_twiggy_flathead::npc_twiggy_flatheadAI::Wave

Referenced by Reset(), and UpdateAI().

◆ WaveTimer

uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::WaveTimer

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: