AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_razorscale_harpoon_fire_state Struct Reference
Inheritance diagram for npc_razorscale_harpoon_fire_state:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_razorscale_harpoon_fire_state (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _repairProgress
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_razorscale_harpoon_fire_state()

npc_razorscale_harpoon_fire_state::npc_razorscale_harpoon_fire_state ( Creature creature)
inlineexplicit
935 : NullCreatureAI(creature), _repairProgress(0)
936 { }
Definition PassiveAI.h:56
uint8 _repairProgress
Definition boss_razorscale.cpp:991

Member Function Documentation

◆ DoAction()

void npc_razorscale_harpoon_fire_state::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

955 {
956 if (action == ACTION_FIRE_STATE_RESET)
957 {
958 _repairProgress = 0;
959 return;
960 }
962 {
964 {
965 if (GameObject* brokenHarpoon = me->FindNearestGameObject(GO_RAZOR_BROKEN_HARPOON, 5.0f))
966 {
967 int32 buildAction = 0;
968 for (uint8 i = 0; i < 4; ++i)
969 if (brokenHarpoon->GetExactDist2dSq(BrokenHarpoonPos[i].GetPositionX(), BrokenHarpoonPos[i].GetPositionY()) < 1.0f)
970 {
971 buildAction = ACTION_BUILD_HARPOON_1 + i;
972 break;
973 }
974
975 brokenHarpoon->RemoveFromWorld();
976
977 if (Creature* commander = me->FindNearestCreature(NPC_EXPEDITION_COMMANDER, 200.0f))
978 if (buildAction)
979 commander->AI()->DoAction(buildAction);
980 }
981 }
982 }
983 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
@ ACTION_FIRE_STATE_RESET
Definition boss_razorscale.cpp:133
@ ACTION_BUILD_HARPOON_1
Definition boss_razorscale.cpp:124
@ ACTION_FIRE_STATE_REPAIR
Definition boss_razorscale.cpp:134
@ FIRE_STATE_MAX_PROGRESS
Definition boss_razorscale.cpp:164
static Position const BrokenHarpoonPos[4]
Definition boss_razorscale.cpp:179
Creature *const me
Definition CreatureAI.h:71
Definition Creature.h:47
Definition GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2562
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ GO_RAZOR_BROKEN_HARPOON
Definition ulduar.h:306
@ NPC_EXPEDITION_COMMANDER
Definition ulduar.h:187

References _repairProgress, ACTION_BUILD_HARPOON_1, ACTION_FIRE_STATE_REPAIR, ACTION_FIRE_STATE_RESET, BrokenHarpoonPos, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), FIRE_STATE_MAX_PROGRESS, Position::GetPositionX(), Position::GetPositionY(), GO_RAZOR_BROKEN_HARPOON, CreatureAI::me, and NPC_EXPEDITION_COMMANDER.

◆ GetData()

uint32 npc_razorscale_harpoon_fire_state::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

986 {
987 return (id == FIRE_STATE_REPAIR && _repairProgress >= FIRE_STATE_MAX_PROGRESS) ? 1 : 0;
988 }
@ FIRE_STATE_REPAIR
Definition boss_razorscale.cpp:163

References _repairProgress, FIRE_STATE_MAX_PROGRESS, and FIRE_STATE_REPAIR.

◆ Reset()

void npc_razorscale_harpoon_fire_state::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

939 {
940 _repairProgress = 0;
941 }

References _repairProgress.

◆ SpellHit()

void npc_razorscale_harpoon_fire_state::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

944 {
945 if (spellInfo->Id == SPELL_FIREBOLT)
946 {
948 _repairProgress = 0;
949 if (Creature* commander = me->FindNearestCreature(NPC_EXPEDITION_COMMANDER, 200.0f))
950 commander->AI()->DoAction(ACTION_DESTROY_HARPOONS);
951 }
952 }
@ SPELL_HARPOON_FIRE_STATE
Definition boss_razorscale.cpp:50
@ SPELL_FIREBOLT
Definition boss_razorscale.cpp:40
@ ACTION_DESTROY_HARPOONS
Definition boss_razorscale.cpp:128
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394

References _repairProgress, ACTION_DESTROY_HARPOONS, UnitAI::DoCastSelf(), WorldObject::FindNearestCreature(), SpellInfo::Id, CreatureAI::me, NPC_EXPEDITION_COMMANDER, SPELL_FIREBOLT, and SPELL_HARPOON_FIRE_STATE.

Member Data Documentation

◆ _repairProgress

uint8 npc_razorscale_harpoon_fire_state::_repairProgress
private

Referenced by DoAction(), GetData(), Reset(), and SpellHit().


The documentation for this struct was generated from the following file: