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npc_coren_direbrew Struct Reference
Inheritance diagram for npc_coren_direbrew:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_coren_direbrew (Creature *creature)
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
bool CanBeSeen (Player const *player) override
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *creature) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void JustDied (Unit *) override
 
void SummonSister (uint32 entry)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
SummonList _summons
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_coren_direbrew()

npc_coren_direbrew::npc_coren_direbrew ( Creature creature)
inline
1534: ScriptedAI(creature), _summons(me) {}
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList _summons
Definition brewfest.cpp:1739

Member Function Documentation

◆ CanBeSeen()

bool npc_coren_direbrew::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

1555 {
1556 if (player->IsGameMaster())
1557 {
1558 return true;
1559 }
1560
1561 Group const* group = player->GetGroup();
1562 return group && sLFGMgr->GetDungeon(group->GetGUID()) == lfg::LFG_DUNGEON_COREN_DIREBREW;
1563 }
#define sLFGMgr
Definition LFGMgr.h:641
Definition Group.h:169
ObjectGuid GetGUID() const
Definition Group.cpp:2305
@ LFG_DUNGEON_COREN_DIREBREW
Definition LFGMgr.h:150

References Player::GetGroup(), Group::GetGUID(), Player::IsGameMaster(), lfg::LFG_DUNGEON_COREN_DIREBREW, and sLFGMgr.

◆ DamageTaken()

void npc_coren_direbrew::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1621 {
1622 if (me->HealthBelowPctDamaged(66, damage) && _events.IsInPhase(PHASE_ONE))
1623 {
1626 }
1627 else if (me->HealthBelowPctDamaged(33, damage) && _events.IsInPhase(PHASE_TWO))
1628 {
1631 }
1632 }
@ PHASE_ONE
Definition brewfest.cpp:1497
@ PHASE_THREE
Definition brewfest.cpp:1499
@ PHASE_TWO
Definition brewfest.cpp:1498
@ NPC_URSULA_DIREBREW
Definition brewfest.cpp:1469
@ NPC_ILSA_DIREBREW
Definition brewfest.cpp:1468
bool IsInPhase(uint8 phase)
Definition EventMap.cpp:253
void SetPhase(uint8 phase)
Definition EventMap.cpp:28
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1054
void SummonSister(uint32 entry)
Definition brewfest.cpp:1664
EventMap _events
Definition brewfest.cpp:1738

References _events, Unit::HealthBelowPctDamaged(), EventMap::IsInPhase(), ScriptedAI::me, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_ONE, PHASE_THREE, PHASE_TWO, EventMap::SetPhase(), and SummonSister().

◆ DoAction()

void npc_coren_direbrew::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1604 {
1605 if (action == ACTION_START_FIGHT)
1606 {
1608 me->SetImmuneToPC(false);
1611
1614
1617 }
1618 }
@ FACTION_GOBLIN_DARK_IRON_BAR_PATRON
Definition SharedDefines.h:221
@ ACTION_ANTAGONIST_HOSTILE
Definition brewfest.cpp:1463
@ ACTION_START_FIGHT
Definition brewfest.cpp:1460
@ EVENT_SUMMON_MOLE_MACHINE
Definition brewfest.cpp:1508
@ EVENT_DIREBREW_DISARM
Definition brewfest.cpp:1507
@ NPC_ANTAGONIST
Definition brewfest.cpp:1470
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
Definition ScriptedCreature.h:167
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void SetFaction(uint32 faction)
Definition Unit.cpp:10096
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13652

References _events, _summons, ACTION_ANTAGONIST_HOSTILE, ACTION_START_FIGHT, SummonList::DoAction(), CreatureAI::DoZoneInCombat(), EVENT_DIREBREW_DISARM, EVENT_SUMMON_MOLE_MACHINE, FACTION_GOBLIN_DARK_IRON_BAR_PATRON, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ONE, EventMap::ScheduleEvent(), Unit::SetFaction(), Unit::SetImmuneToPC(), and EventMap::SetPhase().

Referenced by sGossipSelect().

◆ JustDied()

void npc_coren_direbrew::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1647 {
1648 _events.Reset();
1650
1651 Map::PlayerList const& players = me->GetMap()->GetPlayers();
1652 if (!players.IsEmpty())
1653 {
1654 if (Group* group = players.begin()->GetSource()->GetGroup())
1655 {
1656 if (group->isLFGGroup())
1657 {
1658 sLFGMgr->FinishDungeon(group->GetGUID(), 287, me->GetMap());
1659 }
1660 }
1661 }
1662 }
void Reset()
Definition EventMap.cpp:21
bool IsEmpty() const
Definition LinkedList.h:97
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
PlayerList const & GetPlayers() const
Definition Map.h:333
Group * GetGroup()
Definition Player.h:2478
FROM * GetSource() const
Definition Reference.h:97
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Map * GetMap() const
Definition Object.h:537

References _events, _summons, MapRefMgr::begin(), SummonList::DespawnAll(), Player::GetGroup(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, EventMap::Reset(), and sLFGMgr.

◆ JustSummoned()

void npc_coren_direbrew::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from CreatureAI.

1599 {
1600 _summons.Summon(creature);
1601 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References _summons, and SummonList::Summon().

◆ MoveInLineOfSight()

void npc_coren_direbrew::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1587 {
1588 if (!_events.IsInPhase(PHASE_ALL) || !who->IsPlayer())
1589 {
1590 return;
1591 }
1592
1595 Talk(SAY_INTRO);
1596 }
@ SAY_INTRO
Definition brewfest.cpp:1449
@ PHASE_INTRO
Definition brewfest.cpp:1496
@ PHASE_ALL
Definition brewfest.cpp:1495
@ EVENT_INTRO_1
Definition brewfest.cpp:1504
bool IsPlayer() const
Definition Object.h:201
Talk
Definition hyjal.cpp:82

References _events, EVENT_INTRO_1, EventMap::IsInPhase(), Object::IsPlayer(), PHASE_ALL, PHASE_INTRO, SAY_INTRO, EventMap::ScheduleEvent(), and EventMap::SetPhase().

◆ Reset()

void npc_coren_direbrew::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1566 {
1567 _events.Reset();
1569 me->SetImmuneToPC(true);
1572
1573 for (uint8 i = 0; i < MAX_ANTAGONISTS; ++i)
1574 {
1576 }
1577
1578 std::list<GameObject*> machines;
1580 for (GameObject* go : machines)
1581 {
1582 go->Delete();
1583 }
1584 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:53
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:880
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ MAX_ANTAGONISTS
Definition brewfest.cpp:1520
@ GO_MACHINE_SUMMONER
Definition brewfest.cpp:1522
Position const AntagonistPos[3]
Definition brewfest.cpp:1525
Definition GameObject.h:120
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368

References _events, _summons, AntagonistPos, SummonList::DespawnAll(), FACTION_FRIENDLY, GetGameObjectListWithEntryInGrid(), GO_MACHINE_SUMMONER, MAX_ANTAGONISTS, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ALL, EventMap::Reset(), Unit::SetFaction(), Unit::SetImmuneToPC(), EventMap::SetPhase(), WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

◆ sGossipSelect()

void npc_coren_direbrew::sGossipSelect ( Player player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1537 {
1538 if (menuId != GOSSIP_ID)
1539 {
1540 return;
1541 }
1542
1543 if (gossipListId == GOSSIP_OPTION_FIGHT)
1544 {
1545 Talk(SAY_INSULT, player);
1547 }
1548 else if (gossipListId == GOSSIP_OPTION_APOLOGIZE)
1549 {
1550 CloseGossipMenuFor(player);
1551 }
1552 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ SAY_INSULT
Definition brewfest.cpp:1452
@ GOSSIP_OPTION_APOLOGIZE
Definition brewfest.cpp:1518
@ GOSSIP_OPTION_FIGHT
Definition brewfest.cpp:1517
@ GOSSIP_ID
Definition brewfest.cpp:1515
void DoAction(int32 action) override
Definition brewfest.cpp:1603

References ACTION_START_FIGHT, CloseGossipMenuFor(), DoAction(), GOSSIP_ID, GOSSIP_OPTION_APOLOGIZE, GOSSIP_OPTION_FIGHT, and SAY_INSULT.

◆ SummonedCreatureDies()

void npc_coren_direbrew::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1635 {
1636 if (summon->GetEntry() == NPC_ILSA_DIREBREW)
1637 {
1639 }
1640 else if (summon->GetEntry() == NPC_URSULA_DIREBREW)
1641 {
1643 }
1644 }
@ EVENT_RESPAWN_ILSA
Definition brewfest.cpp:1509
@ EVENT_RESPAWN_URSULA
Definition brewfest.cpp:1510
uint32 GetEntry() const
Definition Object.h:116

References _events, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, Object::GetEntry(), NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, and EventMap::ScheduleEvent().

◆ SummonSister()

void npc_coren_direbrew::SummonSister ( uint32  entry)
inline
1665 {
1667 {
1668 DoZoneInCombat(sister);
1669 }
1670 }
Definition Creature.h:43
void GetPosition(float &x, float &y) const
Definition Position.h:126

References CreatureAI::DoZoneInCombat(), Position::GetPosition(), ScriptedAI::me, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by DamageTaken(), and UpdateAI().

◆ UpdateAI()

void npc_coren_direbrew::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1673 {
1675 {
1676 return;
1677 }
1678
1679 _events.Update(diff);
1680
1682 {
1683 return;
1684 }
1685
1686 while (uint32 eventId = _events.ExecuteEvent())
1687 {
1688 switch (eventId)
1689 {
1690 case EVENT_INTRO_1:
1693 break;
1694 case EVENT_INTRO_2:
1695 {
1699 break;
1700 }
1701 case EVENT_INTRO_3:
1702 {
1706 break;
1707 }
1708 case EVENT_RESPAWN_ILSA:
1710 break;
1713 break;
1715 {
1718 break;
1719 }
1723 break;
1724 default:
1725 break;
1726 }
1727
1729 {
1730 return;
1731 }
1732 }
1733
1735 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint32_t uint32
Definition Define.h:107
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SAY_INTRO1
Definition brewfest.cpp:1450
@ SAY_INTRO2
Definition brewfest.cpp:1451
@ ACTION_ANTAGONIST_SAY_1
Definition brewfest.cpp:1461
@ ACTION_ANTAGONIST_SAY_2
Definition brewfest.cpp:1462
@ EVENT_INTRO_2
Definition brewfest.cpp:1505
@ EVENT_INTRO_3
Definition brewfest.cpp:1506
@ SPELL_MOLE_MACHINE_TARGET_PICKER
Definition brewfest.cpp:1477
@ SPELL_DIREBREW_DISARM_PRE_CAST
Definition brewfest.cpp:1476
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void RepeatEvent(uint32 time)
Definition EventMap.cpp:99
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:390
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1236
bool HasUnitState(const uint32 f) const
Definition Unit.h:707

References _events, _summons, ACTION_ANTAGONIST_SAY_1, ACTION_ANTAGONIST_SAY_2, Unit::CastCustomSpell(), SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_DIREBREW_DISARM, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, EVENT_SUMMON_MOLE_MACHINE, EventMap::ExecuteEvent(), Unit::HasUnitState(), IN_MILLISECONDS, EventMap::IsInPhase(), ScriptedAI::me, NPC_ANTAGONIST, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_INTRO, EventMap::RepeatEvent(), SAY_INTRO1, SAY_INTRO2, EventMap::ScheduleEvent(), SPELL_DIREBREW_DISARM_PRE_CAST, SPELL_MOLE_MACHINE_TARGET_PICKER, SPELLVALUE_MAX_TARGETS, SummonSister(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_coren_direbrew::_events
private

◆ _summons

SummonList npc_coren_direbrew::_summons
private

The documentation for this struct was generated from the following file: