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npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI Struct Reference
Inheritance diagram for npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_gauntlet_controllerAI (Creature *creature)
 
void ScheduleBroodlings ()
 
void SummonBroodling ()
 
void SummonFrostwardens ()
 
void SummonSpiders ()
 
void SpidersMoveDown ()
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_gauntlet_controllerAI()

npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::npc_icc_gauntlet_controllerAI ( Creature creature)
inline
3328 : NullCreatureAI(creature), summons(me)
3329 {
3330 instance = creature->GetInstanceScript();
3331 }
Creature *const me
Definition CreatureAI.h:72
Definition PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
InstanceScript * instance
Definition icecrown_citadel.cpp:3334
SummonList summons
Definition icecrown_citadel.cpp:3333

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3387 {
3388 if (param == ACTION_START_GAUNTLET)
3389 {
3390 Talk(SAY_INIT);
3391 me->setActive(true);
3392 events.Reset();
3393 events.SetPhase(0);
3394 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3395 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, 0ms);
3397 }
3398 }
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
void setActive(bool isActiveObject)
Definition Object.cpp:1094
Talk
Definition hyjal.cpp:82
@ ACTION_START_GAUNTLET
Definition icecrown_citadel.cpp:267
@ SAY_INIT
Definition icecrown_citadel.cpp:3311
@ EVENT_GAUNTLET_PHASE1
Definition icecrown_citadel.cpp:3315
@ EVENT_CHECK_FIGHT
Definition icecrown_citadel.cpp:3314
@ DATA_SINDRAGOSA_GAUNTLET
Definition icecrown_citadel.h:99

References ACTION_START_GAUNTLET, DATA_SINDRAGOSA_GAUNTLET, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, IN_PROGRESS, instance, CreatureAI::me, SAY_INIT, WorldObject::setActive(), and InstanceScript::SetBossState().

◆ JustDied()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

3417 {
3419 }
@ DONE
Definition InstanceScript.h:61

References DATA_SINDRAGOSA_GAUNTLET, DONE, instance, and InstanceScript::SetBossState().

◆ JustReachedHome()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3412 {
3413 me->setActive(false);
3414 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3422 {
3423 summons.Summon(summon);
3424 if (summon->GetPositionZ() > 220.0f)
3425 {
3426 summon->SetDisableGravity(true);
3427 summon->SetWalk(true);
3428 }
3429 }
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3220
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3206
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
float GetPositionZ() const
Definition Position.h:123

References Position::GetPositionZ(), Creature::SetDisableGravity(), Creature::SetWalk(), SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3401 {
3402 events.Reset();
3405 {
3407 SummonSpiders();
3408 }
3409 }
@ NOT_STARTED
Definition InstanceScript.h:58
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void SummonSpiders()
Definition icecrown_citadel.cpp:3363

References DATA_SINDRAGOSA_GAUNTLET, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), instance, NOT_STARTED, InstanceScript::SetBossState(), summons, and SummonSpiders().

◆ ScheduleBroodlings()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::ScheduleBroodlings ( )
inline
3338 {
3339 for (uint8 i = 0; i < 30; ++i)
3340 events.ScheduleEvent(EVENT_SUMMON_BROODLING, 10000 + i * 350);
3341 }
std::uint8_t uint8
Definition Define.h:109
@ EVENT_SUMMON_BROODLING
Definition icecrown_citadel.cpp:3318

References EVENT_SUMMON_BROODLING.

Referenced by UpdateAI().

◆ SpidersMoveDown()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SpidersMoveDown ( )
inline
3376 {
3377 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
3378 if (Creature* spider = ObjectAccessor::GetCreature(*me, *itr))
3379 if (spider->GetPositionZ() > 220.0f)
3380 {
3381 spider->CastSpell(spider, SPELL_WEB_BEAM2, false);
3382 spider->GetMotionMaster()->MoveLand(POINT_ENTER_COMBAT, spider->GetPositionX(), spider->GetPositionY(), 213.03f, false);
3383 }
3384 }
Definition Creature.h:43
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
@ POINT_ENTER_COMBAT
Definition icecrown_citadel.cpp:3312
@ SPELL_WEB_BEAM2
Definition icecrown_citadel.h:67
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, POINT_ENTER_COMBAT, SPELL_WEB_BEAM2, and summons.

Referenced by UpdateAI().

◆ SummonBroodling()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonBroodling ( )
inline
3344 {
3345 float dist = frand(18.0f, 39.0f);
3346 float o = rand_norm() * 2 * M_PI;
3347 if (Creature* broodling = me->SummonCreature(NPC_NERUBAR_BROODLING, me->GetPositionX() + cos(o) * dist, me->GetPositionY() + std::sin(o) * dist, 250.0f, Position::NormalizeOrientation(o - M_PI)))
3348 {
3349 broodling->CastSpell(broodling, SPELL_WEB_BEAM2, false);
3350 broodling->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, broodling->GetPositionX(), broodling->GetPositionY(), 213.03f, false);
3351 }
3352 }
float frand(float min, float max)
Definition Random.cpp:57
double rand_norm()
Definition Random.cpp:85
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ NPC_NERUBAR_BROODLING
Definition icecrown_citadel.h:338
static float NormalizeOrientation(float o)
Definition Position.h:237
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References frand(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, Position::NormalizeOrientation(), NPC_NERUBAR_BROODLING, POINT_ENTER_COMBAT, rand_norm(), SPELL_WEB_BEAM2, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonedCreatureDies()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3432 {
3433 summons.Despawn(summon);
3435 {
3436 if (events.GetPhaseMask() == 0)
3437 {
3438 events.SetPhase(1);
3439 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 0ms);
3440 }
3441 else if (events.GetPhaseMask() == 1)
3442 {
3443 events.SetPhase(2);
3444 events.ScheduleEvent(EVENT_GAUNTLET_PHASE3, 0ms);
3445 }
3446 else
3447 me->KillSelf();
3448 }
3449 }
uint32 GetEntry() const
Definition Object.h:116
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
uint32 GetEntryCount(uint32 entry) const
Definition ScriptedCreature.cpp:105
size_type size() const
Definition ScriptedCreature.h:78
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1159
@ EVENT_GAUNTLET_PHASE2
Definition icecrown_citadel.cpp:3316
@ EVENT_GAUNTLET_PHASE3
Definition icecrown_citadel.cpp:3317

References SummonList::Despawn(), EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, Object::GetEntry(), SummonList::GetEntryCount(), Unit::KillSelf(), CreatureAI::me, NPC_NERUBAR_BROODLING, SummonList::size(), and summons.

◆ SummonFrostwardens()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonFrostwardens ( )
inline
3355 {
3356 for (uint8 i = 0; i < 3; ++i)
3357 {
3358 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2409.15f, 211.033f, 1.56f);
3359 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2556.71f, 211.033f, 4.712f);
3360 }
3361 }
@ NPC_FROSTWARDEN_WARRIOR
Definition icecrown_citadel.h:340
@ NPC_FROSTWARDEN_SORCERESS
Definition icecrown_citadel.h:339

References CreatureAI::me, NPC_FROSTWARDEN_SORCERESS, NPC_FROSTWARDEN_WARRIOR, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonSpiders()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonSpiders ( )
inline
3364 {
3365 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4207.30f, 2532.00f, 256.0, 4.253f);
3366 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4228.79f, 2510.36f, 256.0f, 3.577f);
3367 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4228.34f, 2458.20f, 256.0f, 2.642f);
3368 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4207.54f, 2437.18f, 256.0f, 2.073f);
3369 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4156.20f, 2436.80f, 256.0f, 1.083f);
3370 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4133.50f, 2459.28f, 256.0f, 0.483f);
3371 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4134.28f, 2509.71f, 256.0f, 5.788f);
3372 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4156.29f, 2532.19f, 256.0f, 5.187f);
3373 }
@ NPC_NERUBAR_WEBWEAVER
Definition icecrown_citadel.h:337
@ NPC_NERUBAR_CHAMPION
Definition icecrown_citadel.h:336

References CreatureAI::me, NPC_NERUBAR_CHAMPION, NPC_NERUBAR_WEBWEAVER, and WorldObject::SummonCreature().

Referenced by Reset(), and UpdateAI().

◆ UpdateAI()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

3452 {
3453 events.Update(diff);
3454 switch (events.ExecuteEvent())
3455 {
3456 case EVENT_CHECK_FIGHT:
3457 {
3458 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3459 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3460 {
3461 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3462 continue;
3463
3464 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3465 return;
3466 }
3467
3469 return;
3470 }
3474 break;
3478 break;
3481 SummonSpiders();
3483 break;
3486 break;
3487 }
3488 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
Map * GetMap() const
Definition Object.h:537
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
void ScheduleBroodlings()
Definition icecrown_citadel.cpp:3337
void SummonBroodling()
Definition icecrown_citadel.cpp:3343
void SummonFrostwardens()
Definition icecrown_citadel.cpp:3354
void SpidersMoveDown()
Definition icecrown_citadel.cpp:3375

References MapRefMgr::begin(), MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, EVENT_SUMMON_BROODLING, WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::me, ScheduleBroodlings(), SpidersMoveDown(), SummonBroodling(), SummonFrostwardens(), and SummonSpiders().

Member Data Documentation

◆ events

EventMap npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::events

◆ instance

InstanceScript* npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::instance

◆ summons

SummonList npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::summons

The documentation for this struct was generated from the following file: