AzerothCore 3.3.5a
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npc_auriaya_feral_defender Struct Reference
Inheritance diagram for npc_auriaya_feral_defender:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_auriaya_feral_defender (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList _summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_auriaya_feral_defender()

npc_auriaya_feral_defender::npc_auriaya_feral_defender ( Creature creature)
inline
311: ScriptedAI(creature), _summons(creature) { }
Definition ScriptedCreature.h:191
SummonList _summons
Definition boss_auriaya.cpp:313

Member Function Documentation

◆ DamageTaken()

void npc_auriaya_feral_defender::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

338 {
339 if (damage >= me->GetHealth() && me->HasAura(SPELL_FERAL_ESSENCE))
340 {
341 damage = 0;
343 {
345 me->AttackStop();
353 events.ScheduleEvent(EVENT_RESPAWN_DEFENDER, 30s);
354 events.CancelEvent(EVENT_FERAL_RUSH);
355 }
356 }
357 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ REACT_PASSIVE
Definition Unit.h:567
@ SPELL_CLEAR_ALL_DEBUFFS
Definition boss_auriaya.cpp:54
@ SPELL_SUMMON_ESSENCE
Definition boss_auriaya.cpp:46
@ SPELL_RANDOM_AGGRO_PERIODIC
Definition boss_auriaya.cpp:52
@ SPELL_FERAL_ESSENCE_REMOVAL
Definition boss_auriaya.cpp:45
@ SPELL_FERAL_ESSENCE
Definition boss_auriaya.cpp:44
@ SPELL_PERMANENT_FEIGN_DEATH
Definition boss_auriaya.cpp:53
@ EVENT_FERAL_RUSH
Definition boss_auriaya.cpp:82
@ EVENT_RESPAWN_DEFENDER
Definition boss_auriaya.cpp:84
events
Definition boss_sartura.cpp:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
uint32 GetHealth() const
Definition Unit.h:1109
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7499
void DoResetThreatList()
Definition ScriptedCreature.cpp:473
Creature * me
Definition ScriptedCreature.h:281

References Unit::AttackStop(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), EVENT_FERAL_RUSH, EVENT_RESPAWN_DEFENDER, Unit::GetHealth(), Unit::HasAura(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_CLEAR_ALL_DEBUFFS, SPELL_FERAL_ESSENCE, SPELL_FERAL_ESSENCE_REMOVAL, SPELL_PERMANENT_FEIGN_DEATH, SPELL_RANDOM_AGGRO_PERIODIC, SPELL_SUMMON_ESSENCE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_auriaya_feral_defender::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

369 {
370 if (param == ACTION_DESPAWN_ADDS)
372 }
@ ACTION_DESPAWN_ADDS
Definition boss_auriaya.cpp:102
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72

References _summons, ACTION_DESPAWN_ADDS, and SummonList::DespawnAll().

◆ JustDied()

void npc_auriaya_feral_defender::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

360 {
362
363 if (InstanceScript* instance = me->GetInstanceScript())
364 if (Creature* cr = instance->GetCreature(BOSS_AURIAYA))
365 cr->AI()->DoAction(ACTION_FERAL_DEATH);
366 }
@ ACTION_FERAL_DEATH
Definition boss_auriaya.cpp:101
Definition Creature.h:47
Definition InstanceScript.h:143
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
@ BOSS_AURIAYA
Definition ulduar.h:37

References ACTION_FERAL_DEATH, BOSS_AURIAYA, UnitAI::DoCastSelf(), WorldObject::GetInstanceScript(), ScriptedAI::me, and SPELL_SUMMON_ESSENCE.

◆ JustEngagedWith()

void npc_auriaya_feral_defender::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

327 {
328 events.ScheduleEvent(EVENT_FERAL_RUSH, 3s);
329 events.ScheduleEvent(EVENT_FERAL_POUNCE, 6s);
330 }
@ EVENT_FERAL_POUNCE
Definition boss_auriaya.cpp:83

References EVENT_FERAL_POUNCE, and EVENT_FERAL_RUSH.

◆ JustSummoned()

void npc_auriaya_feral_defender::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

333 {
334 _summons.Summon(summon);
335 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References _summons, and SummonList::Summon().

◆ Reset()

void npc_auriaya_feral_defender::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

316 {
317 events.Reset();
319
324 }
@ SPELL_SHADOW_PAWS
Definition boss_auriaya.cpp:50
@ SPELL_REDUCE_CRIT_CHANCE
Definition boss_auriaya.cpp:51
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
Definition Unit.cpp:15176

References _summons, SummonList::DespawnAll(), UnitAI::DoCastSelf(), ScriptedAI::me, Unit::SetAuraStack(), SPELL_FERAL_ESSENCE, SPELL_RANDOM_AGGRO_PERIODIC, SPELL_REDUCE_CRIT_CHANCE, and SPELL_SHADOW_PAWS.

◆ UpdateAI()

void npc_auriaya_feral_defender::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

375 {
376 if (!UpdateVictim())
377 return;
378
379 events.Update(diff);
380
382 return;
383
384 switch (events.ExecuteEvent())
385 {
386 case EVENT_FERAL_RUSH:
387 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, CatsTargetSelector(me, 10.0f, 11.0f)))
388 {
389 DoCast(target, SPELL_FERAL_RUSH, true);
390 events.Repeat(5s);
391 break;
392 }
393 events.Repeat(1s);
394 break;
396 {
397 Unit* victim = me->GetVictim();
398 if (me->GetReactState() != REACT_PASSIVE && victim)
399 {
400 float distance = me->GetDistance2d(victim);
401 if (distance > 5.0f && distance <= 45.0f)
402 {
404 events.Repeat(5s);
405 break;
406 }
407 }
408 events.Repeat(1s);
409 break;
410 }
412 me->SetDisableGravity(true);
413 me->SetHover(true);
415 events.ScheduleEvent(EVENT_RESPAWN_DEFENDER_2, 3s);
416 events.ScheduleEvent(EVENT_RESPAWN_DEFENDER_3, 5s);
417 break;
420 break;
426 me->SetDisableGravity(false);
427 me->SetHover(false);
429 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
430 AttackStart(target);
431 events.ScheduleEvent(EVENT_FERAL_RUSH, 1s);
432 break;
433 }
434
436 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ SPELL_FERAL_POUNCE
Definition boss_auriaya.cpp:47
@ SPELL_FERAL_RUSH
Definition boss_auriaya.cpp:48
@ SPELL_FULL_HEAL
Definition boss_auriaya.cpp:56
@ SPELL_DROWNED_STATE
Definition boss_auriaya.cpp:55
@ EVENT_RESPAWN_DEFENDER_3
Definition boss_auriaya.cpp:86
@ EVENT_RESPAWN_DEFENDER_2
Definition boss_auriaya.cpp:85
Definition boss_auriaya.cpp:293
bool UpdateVictim()
Definition CreatureAI.cpp:350
ReactStates GetReactState() const
Definition Creature.h:101
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:278
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
Definition Unit.h:665
void SetHover(bool enable)
Definition Unit.cpp:16643
Unit * GetVictim() const
Definition Unit.h:904
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
void SetDisableGravity(bool disable)
Definition Unit.cpp:16506
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1317
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228

References ScriptedAI::AttackStart(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_FERAL_POUNCE, EVENT_FERAL_RUSH, EVENT_RESPAWN_DEFENDER, EVENT_RESPAWN_DEFENDER_2, EVENT_RESPAWN_DEFENDER_3, WorldObject::GetDistance2d(), Creature::GetReactState(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SetDisableGravity(), Unit::SetHover(), Creature::SetReactState(), SPELL_DROWNED_STATE, SPELL_FERAL_POUNCE, SPELL_FERAL_RUSH, SPELL_FULL_HEAL, SPELL_PERMANENT_FEIGN_DEATH, SPELL_RANDOM_AGGRO_PERIODIC, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _summons

SummonList npc_auriaya_feral_defender::_summons

Referenced by DoAction(), JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: