◆ CatsTargetSelector()
| CatsTargetSelector::CatsTargetSelector |
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Unit const * |
unit, |
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float |
minDist, |
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float |
maxDist |
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) |
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inline |
float _minDist
Definition boss_auriaya.cpp:305
Unit const * _me
Definition boss_auriaya.cpp:304
float _maxDist
Definition boss_auriaya.cpp:306
◆ operator()()
| bool CatsTargetSelector::operator() |
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Unit * |
unit | ) |
const |
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inline |
298 {
301 }
bool IsPlayer() const
Definition Object.h:201
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1407
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1299
References _maxDist, _me, _minDist, WorldObject::GetDistance(), Object::IsPlayer(), and WorldObject::IsWithinLOSInMap().
◆ _maxDist
| float CatsTargetSelector::_maxDist |
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private |
◆ _me
| Unit const* CatsTargetSelector::_me |
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private |
◆ _minDist
| float CatsTargetSelector::_minDist |
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private |
The documentation for this class was generated from the following file: