AzerothCore 3.3.5a
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npc_muglash::npc_muglashAI Struct Reference
Inheritance diagram for npc_muglash::npc_muglashAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muglashAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 actionId) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void sQuestAccept (Player *player, Quest const *quest) override
 
void WaypointReached (uint32 waypointId) override
 
void DoWaveSummon ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 eventTimer
 
uint8 waveId
 
bool _isBrazierExtinguished
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muglashAI()

npc_muglash::npc_muglashAI::npc_muglashAI ( Creature creature)
inline
77: npc_escortAI(creature) { }
Definition ScriptedEscortAI.h:53

Member Function Documentation

◆ DoAction()

void npc_muglash::npc_muglashAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

87 {
88 if (actionId == ACTION_EXTINGUISH_BLAZIER)
89 {
92 }
93 }
Talk
Definition hyjal.cpp:82
bool _isBrazierExtinguished
Definition zone_ashenvale.cpp:211
@ ACTION_EXTINGUISH_BLAZIER
Definition zone_ashenvale.cpp:51
@ SAY_MUG_BRAZIER_WAIT
Definition zone_ashenvale.cpp:28

References _isBrazierExtinguished, ACTION_EXTINGUISH_BLAZIER, and SAY_MUG_BRAZIER_WAIT.

◆ DoWaveSummon()

void npc_muglash::npc_muglashAI::DoWaveSummon ( )
inline
163 {
164 switch (waveId)
165 {
166 case 1:
170 break;
171 case 2:
175 break;
176 case 3:
178 break;
179 case 4:
180 SetEscortPaused(false);
182 break;
183 }
184 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:52
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
Creature * me
Definition ScriptedCreature.h:281
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:486
uint8 waveId
Definition zone_ashenvale.cpp:210
Position const SecondNagaCoord[3]
Definition zone_ashenvale.cpp:61
Position const FirstNagaCoord[3]
Definition zone_ashenvale.cpp:54
@ NPC_WRATH_SEAWITCH
Definition zone_ashenvale.cpp:46
@ NPC_WRATH_SORCERESS
Definition zone_ashenvale.cpp:41
@ NPC_WRATH_RIDER
Definition zone_ashenvale.cpp:40
@ NPC_WRATH_RAZORTAIL
Definition zone_ashenvale.cpp:42
@ NPC_VORSHA
Definition zone_ashenvale.cpp:48
@ NPC_WRATH_MYRMIDON
Definition zone_ashenvale.cpp:45
@ NPC_WRATH_PRIESTESS
Definition zone_ashenvale.cpp:44
@ SAY_MUG_DONE
Definition zone_ashenvale.cpp:31
Position const VorshaCoord
Definition zone_ashenvale.cpp:68

References FirstNagaCoord, ScriptedAI::me, NPC_VORSHA, NPC_WRATH_MYRMIDON, NPC_WRATH_PRIESTESS, NPC_WRATH_RAZORTAIL, NPC_WRATH_RIDER, NPC_WRATH_SEAWITCH, NPC_WRATH_SORCERESS, SAY_MUG_DONE, SecondNagaCoord, npc_escortAI::SetEscortPaused(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, VorshaCoord, and waveId.

Referenced by UpdateAI().

◆ JustDied()

void npc_muglash::npc_muglashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

107 {
109 if (Player* player = GetPlayerForEscort())
110 player->FailQuest(QUEST_VORSHA);
111 }
@ STATE_ESCORT_ESCORTING
Definition ScriptedEscortAI.h:47
Definition Player.h:1084
bool HasEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:98
Player * GetPlayerForEscort()
Definition ScriptedEscortAI.h:114
@ QUEST_VORSHA
Definition zone_ashenvale.cpp:36

References npc_escortAI::GetPlayerForEscort(), npc_escortAI::HasEscortState(), QUEST_VORSHA, and STATE_ESCORT_ESCORTING.

◆ JustEngagedWith()

void npc_muglash::npc_muglashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

96 {
97 if (Player* player = GetPlayerForEscort())
99 {
100 if (urand(0, 1))
101 Talk(SAY_MUG_ON_GUARD, player);
102 return;
103 }
104 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ STATE_ESCORT_PAUSED
Definition ScriptedEscortAI.h:49
@ SAY_MUG_ON_GUARD
Definition zone_ashenvale.cpp:29

References npc_escortAI::GetPlayerForEscort(), npc_escortAI::HasEscortState(), SAY_MUG_ON_GUARD, STATE_ESCORT_PAUSED, and urand().

◆ JustSummoned()

void npc_muglash::npc_muglashAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

114 {
115 summoned->AI()->AttackStart(me);
116 }
CreatureAI * AI() const
Definition Creature.h:143
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28

References Creature::AI(), UnitAI::AttackStart(), and ScriptedAI::me.

◆ Reset()

void npc_muglash::npc_muglashAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

80 {
81 eventTimer = 10000;
82 waveId = 0;
84 }
uint32 eventTimer
Definition zone_ashenvale.cpp:209

References _isBrazierExtinguished, eventTimer, and waveId.

◆ sQuestAccept()

void npc_muglash::npc_muglashAI::sQuestAccept ( Player player,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

119 {
120 if (quest->GetQuestId() == QUEST_VORSHA)
121 {
124 me->SetWalk(true);
125 Start(true, player->GetGUID());
126 }
127 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:199
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3247
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SetFaction(uint32 faction)
Definition Unit.cpp:7056
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
@ SAY_MUG_START1
Definition zone_ashenvale.cpp:25

References FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), ScriptedAI::me, QUEST_VORSHA, SAY_MUG_START1, Unit::SetFaction(), Creature::SetWalk(), and npc_escortAI::Start().

◆ UpdateAI()

void npc_muglash::npc_muglashAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

187 {
189
190 if (!me->GetVictim())
191 {
193 {
194 if (eventTimer < diff)
195 {
196 ++waveId;
197 DoWaveSummon();
198 eventTimer = 10000;
199 }
200 else
201 eventTimer -= diff;
202 }
203 return;
204 }
206 }
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Unit * GetVictim() const
Definition Unit.h:903
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
void DoWaveSummon()
Definition zone_ashenvale.cpp:162

References _isBrazierExtinguished, UnitAI::DoMeleeAttackIfReady(), DoWaveSummon(), eventTimer, Unit::GetVictim(), npc_escortAI::HasEscortState(), ScriptedAI::me, STATE_ESCORT_PAUSED, npc_escortAI::UpdateAI(), and waveId.

◆ WaypointReached() [1/2]

void npc_muglash::npc_muglashAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

131 {
132 if (Player* player = GetPlayerForEscort())
133 {
134 switch (waypointId)
135 {
136 case 0:
137 Talk(SAY_MUG_START2, player);
138 break;
139 case 24:
140 Talk(SAY_MUG_BRAZIER, player);
141
143 {
144 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
145 SetEscortPaused(true);
146 }
147 break;
148 case 25:
150 player->GroupEventHappens(QUEST_VORSHA, me);
151 break;
152 case 26:
154 break;
155 case 27:
157 break;
158 }
159 }
160 }
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition ScriptedCreature.cpp:938
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1613
Definition GameObject.h:120
@ GO_NAGA_BRAZIER
Definition zone_ashenvale.cpp:38
@ SAY_MUG_RETURN
Definition zone_ashenvale.cpp:34
@ SAY_MUG_PATROL
Definition zone_ashenvale.cpp:33
@ SAY_MUG_START2
Definition zone_ashenvale.cpp:26
@ SAY_MUG_BRAZIER
Definition zone_ashenvale.cpp:27
@ SAY_MUG_GRATITUDE
Definition zone_ashenvale.cpp:32

References GetClosestGameObjectWithEntry(), npc_escortAI::GetPlayerForEscort(), GO_FLAG_NOT_SELECTABLE, GO_NAGA_BRAZIER, INTERACTION_DISTANCE, ScriptedAI::me, QUEST_VORSHA, SAY_MUG_BRAZIER, SAY_MUG_GRATITUDE, SAY_MUG_PATROL, SAY_MUG_RETURN, SAY_MUG_START2, and npc_escortAI::SetEscortPaused().

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from npc_escortAI.

193{ }

Member Data Documentation

◆ _isBrazierExtinguished

bool npc_muglash::npc_muglashAI::_isBrazierExtinguished
private

Referenced by DoAction(), Reset(), and UpdateAI().

◆ eventTimer

uint32 npc_muglash::npc_muglashAI::eventTimer
private

Referenced by Reset(), and UpdateAI().

◆ waveId

uint8 npc_muglash::npc_muglashAI::waveId
private

Referenced by DoWaveSummon(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: