AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_varos::boss_varosAI Struct Reference
Inheritance diagram for boss_varos::boss_varosAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_varosAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
float ZapAngle
 
uint8 step = 0
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_varosAI()

boss_varos::boss_varosAI::boss_varosAI ( Creature c)
inline
89 : ScriptedAI(c)
90 {
92 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * pInstance
Definition boss_varos.cpp:94

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterEvadeMode()

void boss_varos::boss_varosAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

150 {
152 me->DisableRotate(false);
154 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
void DisableRotate(bool apply)
Definition Unit.cpp:18322
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18081
Creature * me
Definition ScriptedCreature.h:280

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

◆ JustDied()

void boss_varos::boss_varosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

139 {
141
142 if (pInstance)
143 {
146 }
147 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_varos.cpp:75
Map * instance
Definition InstanceScript.h:149
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ NPC_IMAGE_OF_BELGARISTRASZ
Definition oculus.h:65
@ DATA_VAROS
Definition oculus.h:35

References DATA_VAROS, DONE, InstanceScript::instance, ScriptedAI::me, NPC_IMAGE_OF_BELGARISTRASZ, pInstance, SAY_DEATH, ZoneScript::SetData(), and Map::SummonCreature().

◆ JustEngagedWith()

void boss_varos::boss_varosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

125 {
127
128 if (pInstance)
130
132
133 events.RescheduleEvent(EVENT_AMPLIFY_MAGIC, 5s, 10s);
134 events.RescheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 5s);
135 events.RescheduleEvent(EVENT_ENERGIZE_CORES_THIN, 0ms);
136 }
@ IN_PROGRESS
Definition InstanceScript.h:59
events
Definition boss_sartura.cpp:43
@ SAY_AGGRO
Definition boss_varos.cpp:72
@ EVENT_CALL_AZURE_RING_CAPTAIN_1
Definition boss_varos.cpp:58
@ EVENT_ENERGIZE_CORES_THIN
Definition boss_varos.cpp:62
@ EVENT_AMPLIFY_MAGIC
Definition boss_varos.cpp:57
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2826

References DATA_VAROS, EVENT_AMPLIFY_MAGIC, EVENT_CALL_AZURE_RING_CAPTAIN_1, EVENT_ENERGIZE_CORES_THIN, IN_PROGRESS, ScriptedAI::me, pInstance, SAY_AGGRO, ZoneScript::SetData(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_varos::boss_varosAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from CreatureAI.

157{}

◆ MoveInLineOfSight()

void boss_varos::boss_varosAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

156{}

◆ Reset()

void boss_varos::boss_varosAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

100 {
101 if (pInstance)
102 {
104 if (pInstance->GetData(DATA_CC_COUNT) < 10 )
105 {
107 me->CastSpell(me, 50053, true);
108 }
109 else
110 {
113 me->RemoveAura(50053);
114 }
115 }
116
117 events.Reset();
118 ZapAngle = 6.20f;
119 me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
121 me->DisableRotate(false);
122 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13433
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4809
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4162
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_CC_COUNT
Definition oculus.h:39
float ZapAngle
Definition boss_varos.cpp:96

References Unit::ApplySpellImmune(), Unit::CastSpell(), DATA_CC_COUNT, DATA_VAROS, Unit::DisableRotate(), ZoneScript::GetData(), IMMUNITY_ID, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NOT_STARTED, pInstance, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetControlled(), ZoneScript::SetData(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_ROOT, and ZapAngle.

◆ UpdateAI()

void boss_varos::boss_varosAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Todo:
: sniff speed for NPC_ARCANE_BEAM (ID: 28239)

Implements UnitAI.

160 {
161 if (!UpdateVictim())
162 return;
163
164 events.Update(diff);
165
167 return;
168
170
171 switch (events.ExecuteEvent())
172 {
173 case 0:
174 break;
176 {
177 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
178 me->CastSpell(target, SPELL_AMPLIFY_MAGIC, false);
179 events.Repeat(17s + 500ms, 22s + 500ms);
180 }
181 break;
186 {
189 switch (step)
190 {
191 case 0:
193 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_2, 16s);
194 break;
195 case 1:
197 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_3, 16s);
198 break;
199 case 2:
201 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_4, 16s);
202 break;
203 case 3:
205 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 16s);
206 break;
207 }
208
209 step++;
210 if (step > 3)
211 step = 0;
212
213 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
214 {
215 if (Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000))
216 {
217 if (Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true))
218 c->CastSpell(trigger, SPELL_ARCANE_BEAM_VISUAL, true);
219 trigger->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f, MOTION_SLOT_ACTIVE, false, false);
220 trigger->CastSpell(me, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, true);
221 }
222 }
223 }
224 break;
226 {
228 me->DisableRotate(false);
231 events.ScheduleEvent(EVENT_ENERGIZE_CORES_DAMAGE, 4500ms);
232 }
233 break;
235 {
237 me->DisableRotate(true);
238 me->DisableSpline();
241 me->CastSpell((Unit*)nullptr, SPELL_ENERGIZE_CORES, false);
242 ZapAngle += M_PI / 2;
243 if (ZapAngle >= 2 * M_PI)
244 ZapAngle -= 2 * M_PI;
245 events.ScheduleEvent(EVENT_ENERGIZE_CORES_THIN, 2s);
246 }
247 break;
248 }
249 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:49
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
#define SPELL_AMPLIFY_MAGIC
Definition boss_varos.cpp:66
#define SPELL_ENERGIZE_CORES
Definition boss_varos.cpp:67
@ SAY_AZURE
Definition boss_varos.cpp:73
@ SAY_AZURE_EMOTE
Definition boss_varos.cpp:74
@ SPELL_CALL_AZURE_RING_CAPTAIN_1
Definition boss_varos.cpp:36
@ SPELL_CALL_AZURE_RING_CAPTAIN_3
Definition boss_varos.cpp:38
@ SPELL_ARCANE_BEAM_VISUAL
Definition boss_varos.cpp:44
@ SPELL_ARCANE_BEAM_PERIODIC_DAMAGE
Definition boss_varos.cpp:45
@ SPELL_CALL_AZURE_RING_CAPTAIN_4
Definition boss_varos.cpp:39
@ SPELL_CALL_AZURE_RING_CAPTAIN_2
Definition boss_varos.cpp:37
#define SPELL_ENERGIZE_CORES_THIN
Definition boss_varos.cpp:68
@ EVENT_CALL_AZURE_RING_CAPTAIN_3
Definition boss_varos.cpp:60
@ EVENT_ENERGIZE_CORES_DAMAGE
Definition boss_varos.cpp:63
@ EVENT_CALL_AZURE_RING_CAPTAIN_4
Definition boss_varos.cpp:61
@ EVENT_CALL_AZURE_RING_CAPTAIN_2
Definition boss_varos.cpp:59
@ NPC_AZURE_RING_CAPTAIN
Definition boss_varos.cpp:51
@ NPC_ARCANE_BEAM
Definition boss_varos.cpp:52
bool UpdateVictim()
Definition CreatureAI.cpp:282
Definition Creature.h:43
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:620
void SetFacingTo(float ori)
Definition Unit.cpp:20327
void DisableSpline()
Definition Unit.cpp:637
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
void SetOrientation(float orientation)
Definition Position.h:116
uint8 step
Definition boss_varos.cpp:97

References Unit::CastSpell(), Unit::DisableRotate(), Unit::DisableSpline(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_AMPLIFY_MAGIC, EVENT_CALL_AZURE_RING_CAPTAIN_1, EVENT_CALL_AZURE_RING_CAPTAIN_2, EVENT_CALL_AZURE_RING_CAPTAIN_3, EVENT_CALL_AZURE_RING_CAPTAIN_4, EVENT_ENERGIZE_CORES_DAMAGE, EVENT_ENERGIZE_CORES_THIN, WorldObject::FindNearestCreature(), Unit::HasUnitState(), ScriptedAI::me, MOTION_SLOT_ACTIVE, NPC_ARCANE_BEAM, NPC_AZURE_RING_CAPTAIN, Random, SAY_AZURE, SAY_AZURE_EMOTE, UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetFacingTo(), Position::SetOrientation(), SPELL_AMPLIFY_MAGIC, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, SPELL_ARCANE_BEAM_VISUAL, SPELL_CALL_AZURE_RING_CAPTAIN_1, SPELL_CALL_AZURE_RING_CAPTAIN_2, SPELL_CALL_AZURE_RING_CAPTAIN_3, SPELL_CALL_AZURE_RING_CAPTAIN_4, SPELL_ENERGIZE_CORES, SPELL_ENERGIZE_CORES_THIN, step, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and ZapAngle.

Member Data Documentation

◆ events

EventMap boss_varos::boss_varosAI::events

◆ pInstance

InstanceScript* boss_varos::boss_varosAI::pInstance

◆ step

uint8 boss_varos::boss_varosAI::step = 0

Referenced by UpdateAI().

◆ ZapAngle

float boss_varos::boss_varosAI::ZapAngle

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: