AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_yoggsaron_sara Struct Reference
Inheritance diagram for boss_yoggsaron_sara:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_sara (Creature *creature)
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SpawnClouds ()
 
void EnterEvadeMode (EvadeReason why) override
 
void EnableSara (bool apply)
 
void Reset () override
 
void InitFight (Unit *target)
 
void DespawnGossipKeepers ()
 
void UpdateKeeperSpawns ()
 
void InformCloud ()
 
void SpawnTentacle (uint32 entry)
 
void SummonDeathOrbs ()
 
void AddPortals ()
 
void KilledUnit (Unit *who) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
EventMap events
 
SummonList summons
 
uint32 _initFight
 
uint8 _summonedGuardiansCount
 
uint32 _p2TalkTimer
 
bool _secondPhase
 
float _summonSpeed
 
uint8 _currentIllusion
 
bool _isIllusionReversed
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_sara()

boss_yoggsaron_sara::boss_yoggsaron_sara ( Creature creature)
inline
368 : ScriptedAI(creature), summons(creature)
369 {
370 _instance = creature->GetInstanceScript();
371 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
SummonList summons
Definition boss_yoggsaron.cpp:375
InstanceScript * _instance
Definition boss_yoggsaron.cpp:373

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ AddPortals()

void boss_yoggsaron_sara::AddPortals ( )
inline
579 {
580 _summonSpeed -= 0.1f;
581 Creature* cr = nullptr;
582
583 // Spawn Portals
584 for (uint8 i = 0; i < RAID_MODE(4, 10); ++i)
585 {
587 {
590 }
591 }
592
595
598 else
600 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
static LocationsXY yoggPortalLoc[]
Definition boss_yoggsaron.cpp:289
@ NPC_DESCEND_INTO_MADNESS
Definition boss_yoggsaron.cpp:190
Definition Creature.h:47
Definition ScriptedCreature.h:168
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void SetArmor(int32 val)
Definition Unit.h:1158
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
float y
Definition boss_yoggsaron.cpp:267
float x
Definition boss_yoggsaron.cpp:267
float z
Definition boss_yoggsaron.cpp:267
Creature * me
Definition ScriptedCreature.h:281
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:408
float _summonSpeed
Definition boss_yoggsaron.cpp:381
bool _isIllusionReversed
Definition boss_yoggsaron.cpp:383
uint8 _currentIllusion
Definition boss_yoggsaron.cpp:382
@ NPC_BRAIN_OF_YOGG_SARON
Definition ulduar.h:173

References _currentIllusion, _isIllusionReversed, _summonSpeed, SummonList::DoAction(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_DESCEND_INTO_MADNESS, ScriptedAI::RAID_MODE(), Unit::SetArmor(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, LocationsXY::x, LocationsXY::y, yoggPortalLoc, and LocationsXY::z.

Referenced by UpdateAI().

◆ AttackStart()

void boss_yoggsaron_sara::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

385{ }

Referenced by InitFight().

◆ DamageTaken()

void boss_yoggsaron_sara::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

702 {
703 if (who && who->GetEntry() == NPC_GUARDIAN_OF_YS && !_secondPhase)
704 {
705 damage = 25000;
706
707 // START PHASE 2
708 if (me->GetHealth() <= damage)
709 {
710 _secondPhase = true;
711 damage = 0;
712
713 events.SetPhase(EVENT_PHASE_TWO);
715
717 cr->SetVisible(false);
718
719 _p2TalkTimer++;
721 }
722 return;
723 }
724
725 damage = 0;
726 }
events
Definition boss_sartura.cpp:43
@ EVENT_PHASE_TWO
Definition boss_yoggsaron.cpp:251
@ SAY_SARA_TRANSFORM_1
Definition boss_yoggsaron.cpp:312
@ NPC_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:178
@ NPC_YOGG_SARON
Definition boss_yoggsaron.cpp:180
uint32 GetMaxHealth() const
Definition Unit.h:1109
void SetHealth(uint32 val)
Definition Unit.cpp:12315
uint32 GetHealth() const
Definition Unit.h:1108
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
uint32 _p2TalkTimer
Definition boss_yoggsaron.cpp:379
bool _secondPhase
Definition boss_yoggsaron.cpp:380

References _p2TalkTimer, _secondPhase, EVENT_PHASE_TWO, Object::GetEntry(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_GUARDIAN_OF_YS, NPC_YOGG_SARON, SAY_SARA_TRANSFORM_1, Unit::SetHealth(), and WorldObject::SummonCreature().

◆ DespawnGossipKeepers()

void boss_yoggsaron_sara::DespawnGossipKeepers ( )
inline
506 {
507 static uint32 const gossipData[] =
508 {
511 };
512 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
513 {
515 if (Creature* keeper = _instance->GetCreature(gossipData[i]))
516 keeper->DespawnOrUnsummon();
517 }
518 }
std::uint32_t uint32
Definition Define.h:107
const uint32 TABLE_GOSSIP_ENTRY[4]
Definition boss_yoggsaron.cpp:287
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
@ KEEPER_THORIM
Definition ulduar.h:362
@ KEEPER_FREYA
Definition ulduar.h:359
@ DATA_FREYA_GOSSIP
Definition ulduar.h:148
@ DATA_HODIR_GOSSIP
Definition ulduar.h:149
@ DATA_MIMIRON_GOSSIP
Definition ulduar.h:150
@ DATA_THORIM_GOSSIP
Definition ulduar.h:151

References _instance, DATA_FREYA_GOSSIP, DATA_HODIR_GOSSIP, DATA_MIMIRON_GOSSIP, DATA_THORIM_GOSSIP, SummonList::DespawnEntry(), InstanceScript::GetCreature(), KEEPER_FREYA, KEEPER_THORIM, summons, and TABLE_GOSSIP_ENTRY.

Referenced by InitFight().

◆ DoAction()

void boss_yoggsaron_sara::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

636 {
638 {
640 }
641 else if (param == ACTION_BRAIN_DAMAGED)
642 {
644
647
650
653
655 events.SetPhase(EVENT_PHASE_THREE);
656
658 me->SetVisible(false);
659 return;
660 }
661 else if (param == ACTION_YOGG_SARON_DEATH)
662 {
663 // Despawn everything but Yogg-Saron's corpse
679 me->KillSelf();
680 return;
681 }
682
683 // Determine shatter duration
684 if (param <= 0)
685 return;
686
687 // Illusion shatters (param - stun time)
689 {
690 yoggb->AI()->Talk(EMOTE_YOGG_SARON_BRAIN_SHATTERED);
691 }
692
693 Milliseconds timer = events.GetTimeUntilEvent(EVENT_SARA_P2_OPEN_PORTALS);
694 Milliseconds portalTime = (timer > 0ms ? timer : 0ms);
695 events.DelayEvents(Milliseconds(param + 100));
696 events.RescheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, portalTime, 0, EVENT_PHASE_TWO);
699 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ SPELL_SHATTERED_ILLUSION
Definition boss_yoggsaron.cpp:119
@ DATA_GET_KEEPERS_COUNT
Definition boss_yoggsaron.cpp:259
@ ACTION_THORIM_START_STORM
Definition boss_yoggsaron.cpp:241
@ ACTION_YOGG_SARON_DEATH
Definition boss_yoggsaron.cpp:232
@ EVENT_PHASE_THREE
Definition boss_yoggsaron.cpp:252
@ ACTION_YOGG_SARON_HARD_MODE
Definition boss_yoggsaron.cpp:239
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:229
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:237
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:236
@ ACTION_YOGG_SARON_START_P3
Definition boss_yoggsaron.cpp:238
@ EVENT_SARA_P2_REMOVE_STUN
Definition boss_yoggsaron.cpp:165
@ EVENT_SARA_P2_OPEN_PORTALS
Definition boss_yoggsaron.cpp:164
@ EMOTE_YOGG_SARON_BRAIN_SHATTERED
Definition boss_yoggsaron.cpp:324
@ NPC_CONSTRICTOR_TENTACLE
Definition boss_yoggsaron.cpp:185
@ NPC_CORRUPTOR_TENTACLE
Definition boss_yoggsaron.cpp:186
@ NPC_SANITY_WELL
Definition boss_yoggsaron.cpp:179
@ NPC_CRUSHER_TENTACLE
Definition boss_yoggsaron.cpp:184
@ NPC_VOICE_OF_YOGG_SARON
Definition boss_yoggsaron.cpp:181
@ NPC_DEATH_ORB
Definition boss_yoggsaron.cpp:189
bool Is25ManRaid() const
Definition Map.h:300
void SetVisible(bool x)
Definition Unit.cpp:11072
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void RemoveAllAuras()
Definition Unit.cpp:5580
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1234
Map * GetMap() const
Definition Object.h:625
void UpdateKeeperSpawns()
Definition boss_yoggsaron.cpp:520
uint32 GetData(uint32 param) const override
Definition boss_yoggsaron.cpp:617
@ ACTION_SARA_UPDATE_SUMMON_KEEPERS
Definition ulduar.h:358
@ DATA_BRAIN_OF_YOGG_SARON
Definition ulduar.h:127
@ NPC_THORIM_GOSSIP
Definition ulduar.h:192
@ NPC_FREYA_GOSSIP
Definition ulduar.h:190
@ NPC_FREYA_KEEPER
Definition ulduar.h:194
@ NPC_MIMIRON_GOSSIP
Definition ulduar.h:193
@ NPC_MIMIRON_KEEPER
Definition ulduar.h:196
@ NPC_HODIR_GOSSIP
Definition ulduar.h:191
@ NPC_HODIR_KEEPER
Definition ulduar.h:195
@ NPC_THORIM_KEEPER
Definition ulduar.h:197

References ACTION_BRAIN_DAMAGED, ACTION_DESPAWN_ADDS, ACTION_REMOVE_STUN, ACTION_SARA_UPDATE_SUMMON_KEEPERS, ACTION_THORIM_START_STORM, ACTION_YOGG_SARON_DEATH, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_START_P3, Unit::CastSpell(), DATA_BRAIN_OF_YOGG_SARON, DATA_GET_KEEPERS_COUNT, SummonList::DespawnEntry(), SummonList::DoAction(), EMOTE_YOGG_SARON_BRAIN_SHATTERED, EVENT_PHASE_THREE, EVENT_PHASE_TWO, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_REMOVE_STUN, InstanceScript::GetCreature(), GetData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Map::Is25ManRaid(), Unit::KillSelf(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_DEATH_ORB, NPC_FREYA_GOSSIP, NPC_FREYA_KEEPER, NPC_HODIR_GOSSIP, NPC_HODIR_KEEPER, NPC_MIMIRON_GOSSIP, NPC_MIMIRON_KEEPER, NPC_SANITY_WELL, NPC_THORIM_GOSSIP, NPC_THORIM_KEEPER, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, Unit::RemoveAllAuras(), Unit::SetVisible(), SPELL_SHATTERED_ILLUSION, summons, and UpdateKeeperSpawns().

◆ EnableSara()

void boss_yoggsaron_sara::EnableSara ( bool  apply)
inline
418 {
419 if (apply)
420 {
422 me->DisableRotate(false);
424 }
425 else
426 {
428 me->DisableRotate(true);
430 }
431 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
void ClearUnitState(uint32 f)
Definition Unit.h:737
void AddUnitState(uint32 f)
Definition Unit.h:735
void DisableRotate(bool apply)
Definition Unit.cpp:14498
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749

References Unit::AddUnitState(), Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_ROOT.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_yoggsaron_sara::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

406 {
407 if (!_EnterEvadeMode(why))
408 return;
409
410 Position pos;
411 pos = me->GetHomePosition();
413 Reset();
414 me->setActive(false);
415 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:382
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:347
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15921
void setActive(bool isActiveObject)
Definition Object.cpp:1082
Definition Position.h:27
float GetOrientation() const
Definition Position.h:124
void Reset() override
Definition boss_yoggsaron.cpp:433

References CreatureAI::_EnterEvadeMode(), Creature::GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), Reset(), and WorldObject::setActive().

Referenced by UpdateAI().

◆ GetData()

uint32 boss_yoggsaron_sara::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

618 {
619 if (param == DATA_GET_KEEPERS_COUNT)
620 {
621 uint8 _count = 0;
622 uint32 watchersMask = _instance->GetPersistentData(
624 for (uint8 i = 0; i < 4; ++i)
625 if (watchersMask & (1 << i))
626 ++_count;
627 return _count;
628 }
629 else if (param == DATA_GET_SARA_PHASE)
630 return _secondPhase;
631
632 return 4; // just to be sure, return max numer of keepers
633 }
@ DATA_GET_SARA_PHASE
Definition boss_yoggsaron.cpp:261
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:257
@ PERSISTENT_DATA_WATCHERS_MASK
Definition ulduar.h:311

References _instance, _secondPhase, DATA_GET_KEEPERS_COUNT, DATA_GET_SARA_PHASE, InstanceScript::GetPersistentData(), and PERSISTENT_DATA_WATCHERS_MASK.

Referenced by DoAction().

◆ InformCloud()

void boss_yoggsaron_sara::InformCloud ( )
inline
535 {
536 Creature* cloud = nullptr;
537 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
538 {
539 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
540 ++itr;
541 if (!summon || summon->GetEntry() != NPC_OMINOUS_CLOUD || me->GetDistance(summon) < 20)
542 continue;
543
544 if ((!cloud || (urand(0, 1) && !summon->HasAura(SPELL_SUMMON_GUARDIAN_OF_YS))))
545 cloud = summon;
546 }
547
548 if (cloud)
550 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_SUMMON_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:57
@ ACTION_START_SUMMONING
Definition boss_yoggsaron.cpp:230
@ NPC_OMINOUS_CLOUD
Definition boss_yoggsaron.cpp:177
CreatureAI * AI() const
Definition Creature.h:143
uint32 GetEntry() const
Definition Object.h:117
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
virtual void DoAction(int32)
Definition UnitAI.h:217
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References ACTION_START_SUMMONING, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_OMINOUS_CLOUD, SPELL_SUMMON_GUARDIAN_OF_YS, summons, and urand().

Referenced by UpdateAI().

◆ InitFight()

void boss_yoggsaron_sara::InitFight ( Unit target)
inline
477 {
478 if (!_instance)
479 return;
480
481 // some simple hack checks
483 return;
484
488 AttackStart(target);
489
491 // Engage Keepers
493
495
496 events.ScheduleEvent(EVENT_SARA_P1_DOORS_CLOSE, 15s, 0, EVENT_PHASE_ONE);
497 events.ScheduleEvent(EVENT_SARA_P1_BERSERK, 15min, 0, 0);
498 events.ScheduleEvent(EVENT_SARA_P1_SUMMON, 0ms, 0, EVENT_PHASE_ONE);
499 events.SetPhase(EVENT_PHASE_ONE);
500
502 me->setActive(true);
503 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ SPELL_SANITY_BASE
Definition boss_yoggsaron.cpp:53
@ CRITERIA_NOT_GETTING_OLDER
Definition boss_yoggsaron.cpp:254
@ EVENT_PHASE_ONE
Definition boss_yoggsaron.cpp:250
@ EVENT_SARA_P1_SUMMON
Definition boss_yoggsaron.cpp:152
@ EVENT_SARA_P1_DOORS_CLOSE
Definition boss_yoggsaron.cpp:151
@ EVENT_SARA_P1_BERSERK
Definition boss_yoggsaron.cpp:154
@ SAY_SARA_AGGRO
Definition boss_yoggsaron.cpp:308
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2789
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:670
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:41
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void DespawnGossipKeepers()
Definition boss_yoggsaron.cpp:505
void AttackStart(Unit *) override
Definition boss_yoggsaron.cpp:385
@ BOSS_YOGGSARON
Definition ulduar.h:43
@ BOSS_XT002
Definition ulduar.h:34
@ BOSS_VEZAX
Definition ulduar.h:42

References _instance, ACHIEVEMENT_TIMED_TYPE_EVENT, AttackStart(), BOSS_VEZAX, BOSS_XT002, BOSS_YOGGSARON, Unit::CastSpell(), CRITERIA_NOT_GETTING_OLDER, DespawnGossipKeepers(), DONE, InstanceScript::DoStartTimedAchievement(), SummonList::DoZoneInCombat(), EVENT_PHASE_ONE, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SUMMON, InstanceScript::GetBossState(), IN_PROGRESS, ScriptedAI::me, SAY_SARA_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_SANITY_BASE, and summons.

Referenced by UpdateAI().

◆ JustSummoned()

void boss_yoggsaron_sara::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

389 {
390 summons.Summon(summon);
391 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_yoggsaron_sara::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

603 {
604 if (who->IsPlayer())
605 {
607 }
608 }
@ SAY_SARA_KILL
Definition boss_yoggsaron.cpp:311
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SARA_KILL.

◆ MoveInLineOfSight()

void boss_yoggsaron_sara::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

386{ }

◆ Reset()

void boss_yoggsaron_sara::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

434 {
435 if (!_secondPhase) // Phase 1 wipe
436 {
437 me->GetMap()->DoForAllPlayers([&](Player* player)
438 {
440 {
441 voice->AI()->Talk(WHISPER_VOICE_PHASE_1_WIPE, player);
442 }
443 });
444 }
445
447 events.Reset();
449
450 me->SetVisible(true);
452 me->SetDisableGravity(true);
453 EnableSara(false);
454 SpawnClouds();
455
456 _initFight = 1;
457
460 _p2TalkTimer = 0;
461 _secondPhase = false;
462 _summonSpeed = 1.0f;
463 _currentIllusion = urand(1, 3);
465
466 if (_instance)
467 {
472 go->SetGoState(GO_STATE_ACTIVE);
473 }
474 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ NOT_STARTED
Definition InstanceScript.h:58
@ SPELL_SANITY
Definition boss_yoggsaron.cpp:54
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3437
Definition GameObject.h:120
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:688
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:120
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:679
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:2890
Definition Player.h:1084
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
uint32 GetNativeDisplayId() const
Definition Unit.h:1976
void SetDisableGravity(bool disable)
Definition Unit.cpp:16462
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
void EnableSara(bool apply)
Definition boss_yoggsaron.cpp:417
void SpawnClouds()
Definition boss_yoggsaron.cpp:393
uint32 _initFight
Definition boss_yoggsaron.cpp:377
uint8 _summonedGuardiansCount
Definition boss_yoggsaron.cpp:378
@ DATA_YOGG_SARON_DOORS
Definition ulduar.h:128

References _currentIllusion, _initFight, _instance, _isIllusionReversed, _p2TalkTimer, _secondPhase, _summonedGuardiansCount, _summonSpeed, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DESPAWN_ADDS, BOSS_YOGGSARON, CRITERIA_NOT_GETTING_OLDER, DATA_YOGG_SARON_DOORS, SummonList::DespawnAll(), SummonList::DoAction(), Map::DoForAllPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::DoStopTimedAchievement(), EnableSara(), WorldObject::FindNearestCreature(), InstanceScript::GetGameObject(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GO_STATE_ACTIVE, ScriptedAI::me, NOT_STARTED, NPC_VOICE_OF_YOGG_SARON, ZoneScript::SetData(), Unit::SetDisableGravity(), Creature::SetDisplayId(), Unit::SetVisible(), SpawnClouds(), SPELL_SANITY, summons, UpdateKeeperSpawns(), and urand().

Referenced by EnterEvadeMode().

◆ SpawnClouds()

void boss_yoggsaron_sara::SpawnClouds ( )
inline
394 {
395 for (uint8 i = 0; i < 6; ++i)
396 {
397 float Zplus = i > 2 ? (i - 2) * 1.6f : 0;
398 if (i % 2)
399 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() + 8 + i * 7, me->GetPositionY() + 8 + i * 7, 326 + Zplus, 0);
400 else
401 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() - 8 - i * 7, me->GetPositionY() - 8 - i * 7, 326 + Zplus, 0);
402 }
403 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_OMINOUS_CLOUD, and WorldObject::SummonCreature().

Referenced by Reset().

◆ SpawnTentacle()

void boss_yoggsaron_sara::SpawnTentacle ( uint32  entry)
inline
553 {
554 uint32 dist = urand(38, 48);
555 float o = rand_norm() * M_PI * 2;
556 float spawnX = me->GetPositionX() + dist * cos(o);
557 float spawnY = me->GetPositionY() + dist * std::sin(o);
558 float spawnZ = me->GetMap()->GetHeight(me->GetPhaseMask(), spawnX, spawnY, 330.0f);
559 if (Creature* cr = me->SummonCreature(entry, spawnX, spawnY, spawnZ, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
560 {
561 cr->CastSpell(cr, SPELL_TENTACLE_ERUPT, true);
562 cr->CastSpell(cr, SPELL_VOID_ZONE_SMALL, true);
563 cr->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
564 }
565 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
double rand_norm()
Definition Random.cpp:85
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2049
@ SPELL_TENTACLE_ERUPT
Definition boss_yoggsaron.cpp:97
@ SPELL_VOID_ZONE_SMALL
Definition boss_yoggsaron.cpp:95
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1144
uint32 GetPhaseMask() const
Definition Object.h:516

References EMOTE_ONESHOT_EMERGE, Map::GetHeight(), WorldObject::GetMap(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, rand_norm(), SPELL_TENTACLE_ERUPT, SPELL_VOID_ZONE_SMALL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_yoggsaron_sara::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

611 {
612 if (spellInfo->Id == SPELL_SANITY)
613 if (Aura* aur = target->GetAura(SPELL_SANITY))
614 aur->SetStackAmount(100);
615 }
Definition SpellAuras.h:87
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5842

References Unit::GetAura(), SpellInfo::Id, and SPELL_SANITY.

◆ SummonDeathOrbs()

void boss_yoggsaron_sara::SummonDeathOrbs ( )
inline
568 {
569 for (uint8 i = 0; i < 4; ++i)
570 {
571 uint32 dist = urand(38, 48);
572 float o = rand_norm() * M_PI * 2;
573 float Zplus = (dist - 38) / 6.5f;
574 me->SummonCreature(NPC_DEATH_ORB, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_TIMED_DESPAWN, 20000);
575 }
576 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_DEATH_ORB, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron_sara::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

729 {
730 if (_initFight)
731 {
732 _initFight += diff;
733 if (_initFight > 5000)
734 {
735 if (Unit* target = SelectTargetFromPlayerList(90))
736 {
737 _initFight = 0;
738 InitFight(target);
739 }
740 else
741 _initFight = 1;
742 }
743 return;
744 }
745
747 {
750 return;
751 }
752
753 if (_p2TalkTimer)
754 {
755 _p2TalkTimer += diff;
756 if (_p2TalkTimer >= 4000 && _p2TalkTimer < 20000)
757 {
761 _p2TalkTimer = 20000;
762 }
763 else if (_p2TalkTimer >= 25000 && _p2TalkTimer < 40000)
764 {
767 _p2TalkTimer = 40000;
768 }
769 else if (_p2TalkTimer >= 44500 && _p2TalkTimer < 60000)
770 {
772 _p2TalkTimer = 60000;
773 }
774 else if (_p2TalkTimer >= 64000)
775 {
778 _p2TalkTimer = 0;
779 events.ScheduleEvent(EVENT_SARA_P2_START, 500ms, 0, EVENT_PHASE_TWO);
780 }
781 return;
782 }
783
784 events.Update(diff);
786 return;
787
788 switch (events.ExecuteEvent())
789 {
791 // Whispers of YS
793
794 if (_instance)
796 go->SetGoState(GO_STATE_READY);
797
798 events.ScheduleEvent(EVENT_SARA_P1_SPELLS, 0ms, 1, EVENT_PHASE_ONE);
799 break;
801 events.Repeat(Milliseconds(20000 - (std::min(_summonedGuardiansCount, (uint8)5) * 2000)));
803 InformCloud();
804 break;
806 {
808 if (urand(0, 2))
809 {
811 {
813 }
814 else if (spell == SPELL_SARAS_FAVOR_TARGET_SELECTOR)
815 {
817 }
818 }
819
820 me->CastCustomSpell(spell, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
821 events.Repeat(me->GetMap()->Is25ManRaid() ? randtime(0ms, 3s) : randtime(4s, 6s));
822 break;
823 }
825 {
829
830 // Spawn Brain!
831 me->SummonCreature(NPC_BRAIN_OF_YOGG_SARON, 1981.3f, -25.43f, 265);
832 break;
833 }
836 events.Repeat(20s);
837 break;
839 if ((urand(0, 9)) == 0) // Rarely said (as it's casted every 3.5s)
840 {
842 }
844 events.Repeat(3500ms);
845 break;
849 events.Repeat(20s);
850 break;
851 case EVENT_SARA_P2_SUMMON_T1: // CRUSHER
853 events.Repeat(Milliseconds(uint32((50000 + urand(0, 10000)) * _summonSpeed)));
854 break;
855 case EVENT_SARA_P2_SUMMON_T2: // CONSTRICTOR
857 events.Repeat(Milliseconds(uint32((15000 + urand(0, 5000))* _summonSpeed)));
858 break;
859 case EVENT_SARA_P2_SUMMON_T3: // CORRUPTOR
861 events.Repeat(Milliseconds(uint32((30000 + urand(0, 10000))* _summonSpeed)));
862 break;
865 events.Repeat(30s);
866 break;
868 {
869 AddPortals();
872 events.Repeat(80s);
873 break;
874 }
876 {
879 break;
880 }
882 me->SetOrientation(M_PI);
884
887
892
893 events.ScheduleEvent(EVENT_SARA_P2_MALADY, 7s, 0, EVENT_PHASE_TWO);
894 events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 3s, 0, EVENT_PHASE_TWO);
895 events.ScheduleEvent(EVENT_SARA_P2_DEATH_RAY, 15s, 0, EVENT_PHASE_TWO);
896 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T1, 50s, 60s, 0, EVENT_PHASE_TWO);
897 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T2, 15s, 20s, 0, EVENT_PHASE_TWO);
898 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T3, 30s + randtime(0ms, 10s), 0, EVENT_PHASE_TWO);
899 events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 0ms, 0, EVENT_PHASE_TWO);
900 events.ScheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, 60s, 0, EVENT_PHASE_TWO);
901 break;
903 if (me->GetInstanceScript())
904 {
906 {
907 yogg->AI()->Talk(EMOTE_YOGG_SARON_BERSERK);
908 }
909 }
911 events.Repeat(5s);
912 break;
913 }
914 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ GO_STATE_READY
Definition GameObjectData.h:709
Milliseconds randtime(Milliseconds min, Milliseconds max)
Definition Random.cpp:64
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_SARAS_FAVOR_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:64
@ SPELL_EXTINGUISH_ALL_LIFE
Definition boss_yoggsaron.cpp:55
@ SPELL_MALADY_OF_THE_MIND
Definition boss_yoggsaron.cpp:78
@ SPELL_INSANE1
Definition boss_yoggsaron.cpp:58
@ SPELL_BRAIN_LINK
Definition boss_yoggsaron.cpp:80
@ SPELL_SARA_PSYCHOSIS_10
Definition boss_yoggsaron.cpp:76
@ SPELL_SARAS_ANGER_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:68
@ SPELL_SARAS_BLESSING_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:66
@ ACTION_YOGG_SARON_START_YELL
Definition boss_yoggsaron.cpp:233
@ ACTION_YOGG_SARON_APPEAR
Definition boss_yoggsaron.cpp:231
@ ACTION_UNSUMMON_CLOUDS
Definition boss_yoggsaron.cpp:228
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition boss_yoggsaron.cpp:234
@ EVENT_SARA_P2_PSYCHOSIS
Definition boss_yoggsaron.cpp:163
@ EVENT_SARA_P2_SUMMON_T1
Definition boss_yoggsaron.cpp:157
@ EVENT_SARA_P2_BRAIN_LINK
Definition boss_yoggsaron.cpp:160
@ EVENT_SARA_P2_SPAWN_START_TENTACLES
Definition boss_yoggsaron.cpp:166
@ EVENT_SARA_P2_SUMMON_T3
Definition boss_yoggsaron.cpp:159
@ EVENT_SARA_P2_DEATH_RAY
Definition boss_yoggsaron.cpp:161
@ EVENT_SARA_P2_START
Definition boss_yoggsaron.cpp:156
@ EVENT_SARA_P2_MALADY
Definition boss_yoggsaron.cpp:162
@ EVENT_SARA_P2_SUMMON_T2
Definition boss_yoggsaron.cpp:158
@ EVENT_SARA_P1_SPELLS
Definition boss_yoggsaron.cpp:153
@ SAY_SARA_DEATH_RAY
Definition boss_yoggsaron.cpp:316
@ SAY_SARA_FERVOR_HIT
Definition boss_yoggsaron.cpp:309
@ EMOTE_YOGG_SARON_BERSERK
Definition boss_yoggsaron.cpp:335
@ SAY_SARA_PSYCHOSIS_HIT
Definition boss_yoggsaron.cpp:317
@ SAY_SARA_TRANSFORM_2
Definition boss_yoggsaron.cpp:313
@ SAY_SARA_TRANSFORM_3
Definition boss_yoggsaron.cpp:314
@ SAY_SARA_ANGER
Definition boss_yoggsaron.cpp:310
@ SAY_SARA_TRANSFORM_4
Definition boss_yoggsaron.cpp:315
@ SARA_TRANSFORM_MODEL
Definition boss_yoggsaron.cpp:223
@ EVADE_REASON_OTHER
Definition CreatureAI.h:92
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3197
Definition Unit.h:664
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5024
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void SetOrientation(float orientation)
Definition Position.h:116
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
void SpawnTentacle(uint32 entry)
Definition boss_yoggsaron.cpp:552
void AddPortals()
Definition boss_yoggsaron.cpp:578
void InitFight(Unit *target)
Definition boss_yoggsaron.cpp:476
void EnterEvadeMode(EvadeReason why) override
Definition boss_yoggsaron.cpp:405
void InformCloud()
Definition boss_yoggsaron.cpp:534
void SummonDeathOrbs()
Definition boss_yoggsaron.cpp:567

References _initFight, _instance, _p2TalkTimer, _summonedGuardiansCount, _summonSpeed, ACTION_REMOVE_STUN, ACTION_UNSUMMON_CLOUDS, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_START_YELL, AddPortals(), BOSS_YOGGSARON, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_YOGG_SARON_DOORS, SummonList::DespawnEntry(), SummonList::DoAction(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_YOGG_SARON_BERSERK, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_PHASE_ONE, EVENT_PHASE_TWO, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SPELLS, EVENT_SARA_P1_SUMMON, EVENT_SARA_P2_BRAIN_LINK, EVENT_SARA_P2_DEATH_RAY, EVENT_SARA_P2_MALADY, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_PSYCHOSIS, EVENT_SARA_P2_REMOVE_STUN, EVENT_SARA_P2_SPAWN_START_TENTACLES, EVENT_SARA_P2_START, EVENT_SARA_P2_SUMMON_T1, EVENT_SARA_P2_SUMMON_T2, EVENT_SARA_P2_SUMMON_T3, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, Unit::HasUnitState(), InformCloud(), InitFight(), Map::Is25ManRaid(), ScriptedAI::me, Unit::NearTeleportTo(), NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_OMINOUS_CLOUD, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, RAND(), randtime(), Unit::RemoveAura(), SARA_TRANSFORM_MODEL, SAY_SARA_ANGER, SAY_SARA_DEATH_RAY, SAY_SARA_FERVOR_HIT, SAY_SARA_PSYCHOSIS_HIT, SAY_SARA_TRANSFORM_2, SAY_SARA_TRANSFORM_3, SAY_SARA_TRANSFORM_4, ScriptedAI::SelectTargetFromPlayerList(), Creature::SetDisplayId(), Position::SetOrientation(), Creature::SetPosition(), SpawnTentacle(), SPELL_BRAIN_LINK, SPELL_EXTINGUISH_ALL_LIFE, SPELL_INSANE1, SPELL_MALADY_OF_THE_MIND, SPELL_SARA_PSYCHOSIS_10, SPELL_SARAS_ANGER_TARGET_SELECTOR, SPELL_SARAS_BLESSING_TARGET_SELECTOR, SPELL_SARAS_FAVOR_TARGET_SELECTOR, SPELL_SHATTERED_ILLUSION, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), SummonDeathOrbs(), summons, UNIT_STATE_CASTING, and urand().

◆ UpdateKeeperSpawns()

void boss_yoggsaron_sara::UpdateKeeperSpawns ( )
inline
521 {
522 uint32 watchersMask = _instance->GetPersistentData(
524 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
525 {
526 if (watchersMask & (1 << i))
527 {
530 }
531 }
532 }
const uint32 TABLE_KEEPER_ENTRY[4]
Definition boss_yoggsaron.cpp:286
const Position KeepersPos[4]
Definition boss_yoggsaron.cpp:278
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:94

References _instance, InstanceScript::GetPersistentData(), SummonList::HasEntry(), KEEPER_FREYA, KEEPER_THORIM, KeepersPos, ScriptedAI::me, PERSISTENT_DATA_WATCHERS_MASK, WorldObject::SummonCreature(), summons, and TABLE_KEEPER_ENTRY.

Referenced by DoAction(), and Reset().

Member Data Documentation

◆ _currentIllusion

uint8 boss_yoggsaron_sara::_currentIllusion

Referenced by AddPortals(), and Reset().

◆ _initFight

uint32 boss_yoggsaron_sara::_initFight

Referenced by Reset(), and UpdateAI().

◆ _instance

◆ _isIllusionReversed

bool boss_yoggsaron_sara::_isIllusionReversed

Referenced by AddPortals(), and Reset().

◆ _p2TalkTimer

uint32 boss_yoggsaron_sara::_p2TalkTimer

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _secondPhase

bool boss_yoggsaron_sara::_secondPhase

Referenced by DamageTaken(), GetData(), and Reset().

◆ _summonedGuardiansCount

uint8 boss_yoggsaron_sara::_summonedGuardiansCount

Referenced by Reset(), and UpdateAI().

◆ _summonSpeed

float boss_yoggsaron_sara::_summonSpeed

Referenced by AddPortals(), Reset(), and UpdateAI().

◆ events

EventMap boss_yoggsaron_sara::events

◆ summons


The documentation for this struct was generated from the following file: