AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_yoggsaron_sara Struct Reference
Inheritance diagram for boss_yoggsaron_sara:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_sara (Creature *creature)
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SpawnClouds ()
 
void EnterEvadeMode (EvadeReason why) override
 
void EnableSara (bool apply)
 
void Reset () override
 
void InitFight (Unit *target)
 
void DespawnGossipKeepers ()
 
void UpdateKeeperSpawns ()
 
void InformCloud ()
 
void SpawnTentacle (uint32 entry)
 
void SummonDeathOrbs ()
 
void AddPortals ()
 
void KilledUnit (Unit *who) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
EventMap events
 
SummonList summons
 
uint32 _initFight
 
uint8 _summonedGuardiansCount
 
uint32 _p2TalkTimer
 
bool _secondPhase
 
float _summonSpeed
 
uint8 _currentIllusion
 
bool _isIllusionReversed
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_sara()

boss_yoggsaron_sara::boss_yoggsaron_sara ( Creature creature)
inline
370 : ScriptedAI(creature), summons(creature)
371 {
372 _instance = creature->GetInstanceScript();
373 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
SummonList summons
Definition boss_yoggsaron.cpp:377
InstanceScript * _instance
Definition boss_yoggsaron.cpp:375

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ AddPortals()

void boss_yoggsaron_sara::AddPortals ( )
inline
581 {
582 _summonSpeed -= 0.1f;
583 Creature* cr = nullptr;
584
585 // Spawn Portals
586 for (uint8 i = 0; i < RAID_MODE(4, 10); ++i)
587 {
589 {
592 }
593 }
594
597
600 else
602 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
static LocationsXY yoggPortalLoc[]
Definition boss_yoggsaron.cpp:291
@ NPC_DESCEND_INTO_MADNESS
Definition boss_yoggsaron.cpp:192
Definition Creature.h:47
Definition ScriptedCreature.h:168
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void SetArmor(int32 val)
Definition Unit.h:1158
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2393
float y
Definition boss_yoggsaron.cpp:269
float x
Definition boss_yoggsaron.cpp:269
float z
Definition boss_yoggsaron.cpp:269
Creature * me
Definition ScriptedCreature.h:281
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:408
float _summonSpeed
Definition boss_yoggsaron.cpp:383
bool _isIllusionReversed
Definition boss_yoggsaron.cpp:385
uint8 _currentIllusion
Definition boss_yoggsaron.cpp:384
@ NPC_BRAIN_OF_YOGG_SARON
Definition ulduar.h:173

References _currentIllusion, _isIllusionReversed, _summonSpeed, SummonList::DoAction(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_DESCEND_INTO_MADNESS, ScriptedAI::RAID_MODE(), Unit::SetArmor(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, LocationsXY::x, LocationsXY::y, yoggPortalLoc, and LocationsXY::z.

Referenced by UpdateAI().

◆ AttackStart()

void boss_yoggsaron_sara::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

387{ }

Referenced by InitFight().

◆ DamageTaken()

void boss_yoggsaron_sara::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

704 {
705 if (who && who->GetEntry() == NPC_GUARDIAN_OF_YS && !_secondPhase)
706 {
707 damage = 25000;
708
709 // START PHASE 2
710 if (me->GetHealth() <= damage)
711 {
712 _secondPhase = true;
713 damage = 0;
714
715 events.SetPhase(EVENT_PHASE_TWO);
717
719 cr->SetVisible(false);
720
721 _p2TalkTimer++;
723 }
724 return;
725 }
726
727 damage = 0;
728 }
events
Definition boss_sartura.cpp:43
@ EVENT_PHASE_TWO
Definition boss_yoggsaron.cpp:253
@ SAY_SARA_TRANSFORM_1
Definition boss_yoggsaron.cpp:314
@ NPC_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:180
@ NPC_YOGG_SARON
Definition boss_yoggsaron.cpp:182
uint32 GetMaxHealth() const
Definition Unit.h:1109
void SetHealth(uint32 val)
Definition Unit.cpp:12374
uint32 GetHealth() const
Definition Unit.h:1108
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
uint32 _p2TalkTimer
Definition boss_yoggsaron.cpp:381
bool _secondPhase
Definition boss_yoggsaron.cpp:382

References _p2TalkTimer, _secondPhase, EVENT_PHASE_TWO, Object::GetEntry(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_GUARDIAN_OF_YS, NPC_YOGG_SARON, SAY_SARA_TRANSFORM_1, Unit::SetHealth(), and WorldObject::SummonCreature().

◆ DespawnGossipKeepers()

void boss_yoggsaron_sara::DespawnGossipKeepers ( )
inline
508 {
509 static uint32 const gossipData[] =
510 {
513 };
514 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
515 {
517 if (Creature* keeper = _instance->GetCreature(gossipData[i]))
518 keeper->DespawnOrUnsummon();
519 }
520 }
std::uint32_t uint32
Definition Define.h:107
const uint32 TABLE_GOSSIP_ENTRY[4]
Definition boss_yoggsaron.cpp:289
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:116
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
@ KEEPER_THORIM
Definition ulduar.h:362
@ KEEPER_FREYA
Definition ulduar.h:359
@ DATA_FREYA_GOSSIP
Definition ulduar.h:148
@ DATA_HODIR_GOSSIP
Definition ulduar.h:149
@ DATA_MIMIRON_GOSSIP
Definition ulduar.h:150
@ DATA_THORIM_GOSSIP
Definition ulduar.h:151

References _instance, DATA_FREYA_GOSSIP, DATA_HODIR_GOSSIP, DATA_MIMIRON_GOSSIP, DATA_THORIM_GOSSIP, SummonList::DespawnEntry(), InstanceScript::GetCreature(), KEEPER_FREYA, KEEPER_THORIM, summons, and TABLE_GOSSIP_ENTRY.

Referenced by InitFight().

◆ DoAction()

void boss_yoggsaron_sara::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

638 {
640 {
642 }
643 else if (param == ACTION_BRAIN_DAMAGED)
644 {
646
649
652
655
657 events.SetPhase(EVENT_PHASE_THREE);
658
660 me->SetVisible(false);
661 return;
662 }
663 else if (param == ACTION_YOGG_SARON_DEATH)
664 {
665 // Despawn everything but Yogg-Saron's corpse
681 me->KillSelf();
682 return;
683 }
684
685 // Determine shatter duration
686 if (param <= 0)
687 return;
688
689 // Illusion shatters (param - stun time)
691 {
692 yoggb->AI()->Talk(EMOTE_YOGG_SARON_BRAIN_SHATTERED);
693 }
694
695 Milliseconds timer = events.GetTimeUntilEvent(EVENT_SARA_P2_OPEN_PORTALS);
696 Milliseconds portalTime = (timer > 0ms ? timer : 0ms);
697 events.DelayEvents(Milliseconds(param + 100));
698 events.RescheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, portalTime, 0, EVENT_PHASE_TWO);
701 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ SPELL_SHATTERED_ILLUSION
Definition boss_yoggsaron.cpp:121
@ DATA_GET_KEEPERS_COUNT
Definition boss_yoggsaron.cpp:261
@ ACTION_THORIM_START_STORM
Definition boss_yoggsaron.cpp:243
@ ACTION_YOGG_SARON_DEATH
Definition boss_yoggsaron.cpp:234
@ EVENT_PHASE_THREE
Definition boss_yoggsaron.cpp:254
@ ACTION_YOGG_SARON_HARD_MODE
Definition boss_yoggsaron.cpp:241
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:231
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:239
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:238
@ ACTION_YOGG_SARON_START_P3
Definition boss_yoggsaron.cpp:240
@ EVENT_SARA_P2_REMOVE_STUN
Definition boss_yoggsaron.cpp:167
@ EVENT_SARA_P2_OPEN_PORTALS
Definition boss_yoggsaron.cpp:166
@ EMOTE_YOGG_SARON_BRAIN_SHATTERED
Definition boss_yoggsaron.cpp:326
@ NPC_CONSTRICTOR_TENTACLE
Definition boss_yoggsaron.cpp:187
@ NPC_CORRUPTOR_TENTACLE
Definition boss_yoggsaron.cpp:188
@ NPC_SANITY_WELL
Definition boss_yoggsaron.cpp:181
@ NPC_CRUSHER_TENTACLE
Definition boss_yoggsaron.cpp:186
@ NPC_VOICE_OF_YOGG_SARON
Definition boss_yoggsaron.cpp:183
@ NPC_DEATH_ORB
Definition boss_yoggsaron.cpp:191
bool Is25ManRaid() const
Definition Map.h:302
void SetVisible(bool x)
Definition Unit.cpp:11128
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
void RemoveAllAuras()
Definition Unit.cpp:5612
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1234
Map * GetMap() const
Definition Object.h:625
void UpdateKeeperSpawns()
Definition boss_yoggsaron.cpp:522
uint32 GetData(uint32 param) const override
Definition boss_yoggsaron.cpp:619
@ ACTION_SARA_UPDATE_SUMMON_KEEPERS
Definition ulduar.h:358
@ DATA_BRAIN_OF_YOGG_SARON
Definition ulduar.h:127
@ NPC_THORIM_GOSSIP
Definition ulduar.h:192
@ NPC_FREYA_GOSSIP
Definition ulduar.h:190
@ NPC_FREYA_KEEPER
Definition ulduar.h:194
@ NPC_MIMIRON_GOSSIP
Definition ulduar.h:193
@ NPC_MIMIRON_KEEPER
Definition ulduar.h:196
@ NPC_HODIR_GOSSIP
Definition ulduar.h:191
@ NPC_HODIR_KEEPER
Definition ulduar.h:195
@ NPC_THORIM_KEEPER
Definition ulduar.h:197

References ACTION_BRAIN_DAMAGED, ACTION_DESPAWN_ADDS, ACTION_REMOVE_STUN, ACTION_SARA_UPDATE_SUMMON_KEEPERS, ACTION_THORIM_START_STORM, ACTION_YOGG_SARON_DEATH, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_START_P3, Unit::CastSpell(), DATA_BRAIN_OF_YOGG_SARON, DATA_GET_KEEPERS_COUNT, SummonList::DespawnEntry(), SummonList::DoAction(), EMOTE_YOGG_SARON_BRAIN_SHATTERED, EVENT_PHASE_THREE, EVENT_PHASE_TWO, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_REMOVE_STUN, InstanceScript::GetCreature(), GetData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Map::Is25ManRaid(), Unit::KillSelf(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_DEATH_ORB, NPC_FREYA_GOSSIP, NPC_FREYA_KEEPER, NPC_HODIR_GOSSIP, NPC_HODIR_KEEPER, NPC_MIMIRON_GOSSIP, NPC_MIMIRON_KEEPER, NPC_SANITY_WELL, NPC_THORIM_GOSSIP, NPC_THORIM_KEEPER, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, Unit::RemoveAllAuras(), Unit::SetVisible(), SPELL_SHATTERED_ILLUSION, summons, and UpdateKeeperSpawns().

◆ EnableSara()

void boss_yoggsaron_sara::EnableSara ( bool  apply)
inline
420 {
421 if (apply)
422 {
424 me->DisableRotate(false);
426 }
427 else
428 {
430 me->DisableRotate(true);
432 }
433 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
void ClearUnitState(uint32 f)
Definition Unit.h:737
void AddUnitState(uint32 f)
Definition Unit.h:735
void DisableRotate(bool apply)
Definition Unit.cpp:14557
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749

References Unit::AddUnitState(), Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_ROOT.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_yoggsaron_sara::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

408 {
409 if (!_EnterEvadeMode(why))
410 return;
411
412 Position pos;
413 pos = me->GetHomePosition();
415 Reset();
416 me->setActive(false);
417 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:383
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:349
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15980
void setActive(bool isActiveObject)
Definition Object.cpp:1082
Definition Position.h:27
float GetOrientation() const
Definition Position.h:124
void Reset() override
Definition boss_yoggsaron.cpp:435

References CreatureAI::_EnterEvadeMode(), Creature::GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::NearTeleportTo(), Reset(), and WorldObject::setActive().

Referenced by UpdateAI().

◆ GetData()

uint32 boss_yoggsaron_sara::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

620 {
621 if (param == DATA_GET_KEEPERS_COUNT)
622 {
623 uint8 _count = 0;
624 uint32 watchersMask = _instance->GetPersistentData(
626 for (uint8 i = 0; i < 4; ++i)
627 if (watchersMask & (1 << i))
628 ++_count;
629 return _count;
630 }
631 else if (param == DATA_GET_SARA_PHASE)
632 return _secondPhase;
633
634 return 4; // just to be sure, return max numer of keepers
635 }
@ DATA_GET_SARA_PHASE
Definition boss_yoggsaron.cpp:263
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:257
@ PERSISTENT_DATA_WATCHERS_MASK
Definition ulduar.h:311

References _instance, _secondPhase, DATA_GET_KEEPERS_COUNT, DATA_GET_SARA_PHASE, InstanceScript::GetPersistentData(), and PERSISTENT_DATA_WATCHERS_MASK.

Referenced by DoAction().

◆ InformCloud()

void boss_yoggsaron_sara::InformCloud ( )
inline
537 {
538 Creature* cloud = nullptr;
539 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
540 {
541 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
542 ++itr;
543 if (!summon || summon->GetEntry() != NPC_OMINOUS_CLOUD || me->GetDistance(summon) < 20)
544 continue;
545
546 if ((!cloud || (urand(0, 1) && !summon->HasAura(SPELL_SUMMON_GUARDIAN_OF_YS))))
547 cloud = summon;
548 }
549
550 if (cloud)
552 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_SUMMON_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:57
@ ACTION_START_SUMMONING
Definition boss_yoggsaron.cpp:232
@ NPC_OMINOUS_CLOUD
Definition boss_yoggsaron.cpp:179
CreatureAI * AI() const
Definition Creature.h:144
uint32 GetEntry() const
Definition Object.h:117
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
virtual void DoAction(int32)
Definition UnitAI.h:217
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References ACTION_START_SUMMONING, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_OMINOUS_CLOUD, SPELL_SUMMON_GUARDIAN_OF_YS, summons, and urand().

Referenced by UpdateAI().

◆ InitFight()

void boss_yoggsaron_sara::InitFight ( Unit target)
inline
479 {
480 if (!_instance)
481 return;
482
483 // some simple hack checks
485 return;
486
490 AttackStart(target);
491
493 // Engage Keepers
495
497
498 events.ScheduleEvent(EVENT_SARA_P1_DOORS_CLOSE, 15s, 0, EVENT_PHASE_ONE);
499 events.ScheduleEvent(EVENT_SARA_P1_BERSERK, 15min, 0, 0);
500 events.ScheduleEvent(EVENT_SARA_P1_SUMMON, 0ms, 0, EVENT_PHASE_ONE);
501 events.SetPhase(EVENT_PHASE_ONE);
502
504 me->setActive(true);
505 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ SPELL_SANITY_BASE
Definition boss_yoggsaron.cpp:53
@ CRITERIA_NOT_GETTING_OLDER
Definition boss_yoggsaron.cpp:256
@ EVENT_PHASE_ONE
Definition boss_yoggsaron.cpp:252
@ EVENT_SARA_P1_SUMMON
Definition boss_yoggsaron.cpp:154
@ EVENT_SARA_P1_DOORS_CLOSE
Definition boss_yoggsaron.cpp:153
@ EVENT_SARA_P1_BERSERK
Definition boss_yoggsaron.cpp:156
@ SAY_SARA_AGGRO
Definition boss_yoggsaron.cpp:310
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2852
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:676
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:41
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void DespawnGossipKeepers()
Definition boss_yoggsaron.cpp:507
void AttackStart(Unit *) override
Definition boss_yoggsaron.cpp:387
@ BOSS_YOGGSARON
Definition ulduar.h:43
@ BOSS_XT002
Definition ulduar.h:34
@ BOSS_VEZAX
Definition ulduar.h:42

References _instance, ACHIEVEMENT_TIMED_TYPE_EVENT, AttackStart(), BOSS_VEZAX, BOSS_XT002, BOSS_YOGGSARON, Unit::CastSpell(), CRITERIA_NOT_GETTING_OLDER, DespawnGossipKeepers(), DONE, InstanceScript::DoStartTimedAchievement(), SummonList::DoZoneInCombat(), EVENT_PHASE_ONE, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SUMMON, InstanceScript::GetBossState(), IN_PROGRESS, ScriptedAI::me, SAY_SARA_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), SPELL_SANITY_BASE, and summons.

Referenced by UpdateAI().

◆ JustSummoned()

void boss_yoggsaron_sara::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

391 {
392 summons.Summon(summon);
393 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_yoggsaron_sara::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

605 {
606 if (who->IsPlayer())
607 {
609 }
610 }
@ SAY_SARA_KILL
Definition boss_yoggsaron.cpp:313
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SARA_KILL.

◆ MoveInLineOfSight()

void boss_yoggsaron_sara::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

388{ }

◆ Reset()

void boss_yoggsaron_sara::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

436 {
437 if (!_secondPhase) // Phase 1 wipe
438 {
439 me->GetMap()->DoForAllPlayers([&](Player* player)
440 {
442 {
443 voice->AI()->Talk(WHISPER_VOICE_PHASE_1_WIPE, player);
444 }
445 });
446 }
447
449 events.Reset();
451
452 me->SetVisible(true);
454 me->SetDisableGravity(true);
455 EnableSara(false);
456 SpawnClouds();
457
458 _initFight = 1;
459
462 _p2TalkTimer = 0;
463 _secondPhase = false;
464 _summonSpeed = 1.0f;
465 _currentIllusion = urand(1, 3);
467
468 if (_instance)
469 {
474 go->SetGoState(GO_STATE_ACTIVE);
475 }
476 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ NOT_STARTED
Definition InstanceScript.h:58
@ SPELL_SANITY
Definition boss_yoggsaron.cpp:54
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3522
Definition GameObject.h:120
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:121
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:685
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3254
Definition Player.h:1084
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
uint32 GetNativeDisplayId() const
Definition Unit.h:1980
void SetDisableGravity(bool disable)
Definition Unit.cpp:16527
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2498
void EnableSara(bool apply)
Definition boss_yoggsaron.cpp:419
void SpawnClouds()
Definition boss_yoggsaron.cpp:395
uint32 _initFight
Definition boss_yoggsaron.cpp:379
uint8 _summonedGuardiansCount
Definition boss_yoggsaron.cpp:380
@ DATA_YOGG_SARON_DOORS
Definition ulduar.h:128

References _currentIllusion, _initFight, _instance, _isIllusionReversed, _p2TalkTimer, _secondPhase, _summonedGuardiansCount, _summonSpeed, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DESPAWN_ADDS, BOSS_YOGGSARON, CRITERIA_NOT_GETTING_OLDER, DATA_YOGG_SARON_DOORS, SummonList::DespawnAll(), SummonList::DoAction(), Map::DoForAllPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::DoStopTimedAchievement(), EnableSara(), WorldObject::FindNearestCreature(), InstanceScript::GetGameObject(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GO_STATE_ACTIVE, ScriptedAI::me, NOT_STARTED, NPC_VOICE_OF_YOGG_SARON, ZoneScript::SetData(), Unit::SetDisableGravity(), Creature::SetDisplayId(), Unit::SetVisible(), SpawnClouds(), SPELL_SANITY, summons, UpdateKeeperSpawns(), and urand().

Referenced by EnterEvadeMode().

◆ SpawnClouds()

void boss_yoggsaron_sara::SpawnClouds ( )
inline
396 {
397 for (uint8 i = 0; i < 6; ++i)
398 {
399 float Zplus = i > 2 ? (i - 2) * 1.6f : 0;
400 if (i % 2)
401 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() + 8 + i * 7, me->GetPositionY() + 8 + i * 7, 326 + Zplus, 0);
402 else
403 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() - 8 - i * 7, me->GetPositionY() - 8 - i * 7, 326 + Zplus, 0);
404 }
405 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_OMINOUS_CLOUD, and WorldObject::SummonCreature().

Referenced by Reset().

◆ SpawnTentacle()

void boss_yoggsaron_sara::SpawnTentacle ( uint32  entry)
inline
555 {
556 uint32 dist = urand(38, 48);
557 float o = rand_norm() * M_PI * 2;
558 float spawnX = me->GetPositionX() + dist * cos(o);
559 float spawnY = me->GetPositionY() + dist * std::sin(o);
560 float spawnZ = me->GetMap()->GetHeight(me->GetPhaseMask(), spawnX, spawnY, 330.0f);
561 if (Creature* cr = me->SummonCreature(entry, spawnX, spawnY, spawnZ, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
562 {
563 cr->CastSpell(cr, SPELL_TENTACLE_ERUPT, true);
564 cr->CastSpell(cr, SPELL_VOID_ZONE_SMALL, true);
565 cr->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
566 }
567 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
double rand_norm()
Definition Random.cpp:85
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2047
@ SPELL_TENTACLE_ERUPT
Definition boss_yoggsaron.cpp:97
@ SPELL_VOID_ZONE_SMALL
Definition boss_yoggsaron.cpp:95
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1156
uint32 GetPhaseMask() const
Definition Object.h:516

References EMOTE_ONESHOT_EMERGE, Map::GetHeight(), WorldObject::GetMap(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, rand_norm(), SPELL_TENTACLE_ERUPT, SPELL_VOID_ZONE_SMALL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_yoggsaron_sara::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

613 {
614 if (spellInfo->Id == SPELL_SANITY)
615 if (Aura* aur = target->GetAura(SPELL_SANITY))
616 aur->SetStackAmount(100);
617 }
Definition SpellAuras.h:87
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5877

References Unit::GetAura(), SpellInfo::Id, and SPELL_SANITY.

◆ SummonDeathOrbs()

void boss_yoggsaron_sara::SummonDeathOrbs ( )
inline
570 {
571 for (uint8 i = 0; i < 4; ++i)
572 {
573 uint32 dist = urand(38, 48);
574 float o = rand_norm() * M_PI * 2;
575 float Zplus = (dist - 38) / 6.5f;
576 me->SummonCreature(NPC_DEATH_ORB, me->GetPositionX() + dist * cos(o), me->GetPositionY() + dist * std::sin(o), 327.2 + Zplus, 0, TEMPSUMMON_TIMED_DESPAWN, 20000);
577 }
578 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_DEATH_ORB, rand_norm(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron_sara::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

731 {
732 if (_initFight)
733 {
734 _initFight += diff;
735 if (_initFight > 5000)
736 {
737 if (Unit* target = SelectTargetFromPlayerList(90))
738 {
739 _initFight = 0;
740 InitFight(target);
741 }
742 else
743 _initFight = 1;
744 }
745 return;
746 }
747
749 {
752 return;
753 }
754
755 if (_p2TalkTimer)
756 {
757 _p2TalkTimer += diff;
758 if (_p2TalkTimer >= 4000 && _p2TalkTimer < 20000)
759 {
763 _p2TalkTimer = 20000;
764 }
765 else if (_p2TalkTimer >= 25000 && _p2TalkTimer < 40000)
766 {
769 _p2TalkTimer = 40000;
770 }
771 else if (_p2TalkTimer >= 44500 && _p2TalkTimer < 60000)
772 {
774 _p2TalkTimer = 60000;
775 }
776 else if (_p2TalkTimer >= 64000)
777 {
780 _p2TalkTimer = 0;
781 events.ScheduleEvent(EVENT_SARA_P2_START, 500ms, 0, EVENT_PHASE_TWO);
782 }
783 return;
784 }
785
786 events.Update(diff);
788 return;
789
790 switch (events.ExecuteEvent())
791 {
793 // Whispers of YS
795
796 if (_instance)
798 go->SetGoState(GO_STATE_READY);
799
800 events.ScheduleEvent(EVENT_SARA_P1_SPELLS, 0ms, 1, EVENT_PHASE_ONE);
801 break;
803 events.Repeat(Milliseconds(20000 - (std::min(_summonedGuardiansCount, (uint8)5) * 2000)));
805 InformCloud();
806 break;
808 {
810 if (urand(0, 2))
811 {
813 {
815 }
816 else if (spell == SPELL_SARAS_FAVOR_TARGET_SELECTOR)
817 {
819 }
820 }
821
822 me->CastCustomSpell(spell, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
823 events.Repeat(me->GetMap()->Is25ManRaid() ? randtime(0ms, 3s) : randtime(4s, 6s));
824 break;
825 }
827 {
831
832 // Spawn Brain!
833 me->SummonCreature(NPC_BRAIN_OF_YOGG_SARON, 1981.3f, -25.43f, 265);
834 break;
835 }
838 events.Repeat(20s);
839 break;
841 if ((urand(0, 9)) == 0) // Rarely said (as it's casted every 3.5s)
842 {
844 }
846 events.Repeat(3500ms);
847 break;
851 events.Repeat(20s);
852 break;
853 case EVENT_SARA_P2_SUMMON_T1: // CRUSHER
855 events.Repeat(Milliseconds(uint32((50000 + urand(0, 10000)) * _summonSpeed)));
856 break;
857 case EVENT_SARA_P2_SUMMON_T2: // CONSTRICTOR
859 events.Repeat(Milliseconds(uint32((15000 + urand(0, 5000))* _summonSpeed)));
860 break;
861 case EVENT_SARA_P2_SUMMON_T3: // CORRUPTOR
863 events.Repeat(Milliseconds(uint32((30000 + urand(0, 10000))* _summonSpeed)));
864 break;
867 events.Repeat(30s);
868 break;
870 {
871 AddPortals();
874 events.Repeat(80s);
875 break;
876 }
878 {
881 break;
882 }
884 me->SetOrientation(M_PI);
886
889
894
895 events.ScheduleEvent(EVENT_SARA_P2_MALADY, 7s, 0, EVENT_PHASE_TWO);
896 events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 3s, 0, EVENT_PHASE_TWO);
897 events.ScheduleEvent(EVENT_SARA_P2_DEATH_RAY, 15s, 0, EVENT_PHASE_TWO);
898 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T1, 50s, 60s, 0, EVENT_PHASE_TWO);
899 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T2, 15s, 20s, 0, EVENT_PHASE_TWO);
900 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T3, 30s + randtime(0ms, 10s), 0, EVENT_PHASE_TWO);
901 events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 0ms, 0, EVENT_PHASE_TWO);
902 events.ScheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, 60s, 0, EVENT_PHASE_TWO);
903 break;
905 if (me->GetInstanceScript())
906 {
908 {
909 yogg->AI()->Talk(EMOTE_YOGG_SARON_BERSERK);
910 }
911 }
913 events.Repeat(5s);
914 break;
915 }
916 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ GO_STATE_READY
Definition GameObjectData.h:709
Milliseconds randtime(Milliseconds min, Milliseconds max)
Definition Random.cpp:64
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_SARAS_FAVOR_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:64
@ SPELL_EXTINGUISH_ALL_LIFE
Definition boss_yoggsaron.cpp:55
@ SPELL_MALADY_OF_THE_MIND
Definition boss_yoggsaron.cpp:78
@ SPELL_INSANE1
Definition boss_yoggsaron.cpp:58
@ SPELL_BRAIN_LINK
Definition boss_yoggsaron.cpp:80
@ SPELL_SARA_PSYCHOSIS_10
Definition boss_yoggsaron.cpp:76
@ SPELL_SARAS_ANGER_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:68
@ SPELL_CONSTRICTOR_TENTACLE
Definition boss_yoggsaron.cpp:105
@ SPELL_SARAS_BLESSING_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:66
@ ACTION_YOGG_SARON_START_YELL
Definition boss_yoggsaron.cpp:235
@ ACTION_YOGG_SARON_APPEAR
Definition boss_yoggsaron.cpp:233
@ ACTION_UNSUMMON_CLOUDS
Definition boss_yoggsaron.cpp:230
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition boss_yoggsaron.cpp:236
@ EVENT_SARA_P2_PSYCHOSIS
Definition boss_yoggsaron.cpp:165
@ EVENT_SARA_P2_SUMMON_T1
Definition boss_yoggsaron.cpp:159
@ EVENT_SARA_P2_BRAIN_LINK
Definition boss_yoggsaron.cpp:162
@ EVENT_SARA_P2_SPAWN_START_TENTACLES
Definition boss_yoggsaron.cpp:168
@ EVENT_SARA_P2_SUMMON_T3
Definition boss_yoggsaron.cpp:161
@ EVENT_SARA_P2_DEATH_RAY
Definition boss_yoggsaron.cpp:163
@ EVENT_SARA_P2_START
Definition boss_yoggsaron.cpp:158
@ EVENT_SARA_P2_MALADY
Definition boss_yoggsaron.cpp:164
@ EVENT_SARA_P2_SUMMON_T2
Definition boss_yoggsaron.cpp:160
@ EVENT_SARA_P1_SPELLS
Definition boss_yoggsaron.cpp:155
@ SAY_SARA_DEATH_RAY
Definition boss_yoggsaron.cpp:318
@ SAY_SARA_FERVOR_HIT
Definition boss_yoggsaron.cpp:311
@ EMOTE_YOGG_SARON_BERSERK
Definition boss_yoggsaron.cpp:337
@ SAY_SARA_PSYCHOSIS_HIT
Definition boss_yoggsaron.cpp:319
@ SAY_SARA_TRANSFORM_2
Definition boss_yoggsaron.cpp:315
@ SAY_SARA_TRANSFORM_3
Definition boss_yoggsaron.cpp:316
@ SAY_SARA_ANGER
Definition boss_yoggsaron.cpp:312
@ SAY_SARA_TRANSFORM_4
Definition boss_yoggsaron.cpp:317
@ SARA_TRANSFORM_MODEL
Definition boss_yoggsaron.cpp:225
@ EVADE_REASON_OTHER
Definition CreatureAI.h:92
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3282
Definition Unit.h:664
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5056
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1446
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void SetOrientation(float orientation)
Definition Position.h:116
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
void SpawnTentacle(uint32 entry)
Definition boss_yoggsaron.cpp:554
void AddPortals()
Definition boss_yoggsaron.cpp:580
void InitFight(Unit *target)
Definition boss_yoggsaron.cpp:478
void EnterEvadeMode(EvadeReason why) override
Definition boss_yoggsaron.cpp:407
void InformCloud()
Definition boss_yoggsaron.cpp:536
void SummonDeathOrbs()
Definition boss_yoggsaron.cpp:569

References _initFight, _instance, _p2TalkTimer, _summonedGuardiansCount, _summonSpeed, ACTION_REMOVE_STUN, ACTION_UNSUMMON_CLOUDS, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_START_YELL, AddPortals(), BOSS_YOGGSARON, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_YOGG_SARON_DOORS, SummonList::DespawnEntry(), SummonList::DoAction(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_YOGG_SARON_BERSERK, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_PHASE_ONE, EVENT_PHASE_TWO, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SPELLS, EVENT_SARA_P1_SUMMON, EVENT_SARA_P2_BRAIN_LINK, EVENT_SARA_P2_DEATH_RAY, EVENT_SARA_P2_MALADY, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_PSYCHOSIS, EVENT_SARA_P2_REMOVE_STUN, EVENT_SARA_P2_SPAWN_START_TENTACLES, EVENT_SARA_P2_START, EVENT_SARA_P2_SUMMON_T1, EVENT_SARA_P2_SUMMON_T2, EVENT_SARA_P2_SUMMON_T3, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, Unit::HasUnitState(), InformCloud(), InitFight(), Map::Is25ManRaid(), ScriptedAI::me, Unit::NearTeleportTo(), NPC_BRAIN_OF_YOGG_SARON, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_OMINOUS_CLOUD, NPC_VOICE_OF_YOGG_SARON, NPC_YOGG_SARON, RAND(), randtime(), Unit::RemoveAura(), SARA_TRANSFORM_MODEL, SAY_SARA_ANGER, SAY_SARA_DEATH_RAY, SAY_SARA_FERVOR_HIT, SAY_SARA_PSYCHOSIS_HIT, SAY_SARA_TRANSFORM_2, SAY_SARA_TRANSFORM_3, SAY_SARA_TRANSFORM_4, ScriptedAI::SelectTargetFromPlayerList(), Creature::SetDisplayId(), Position::SetOrientation(), Creature::SetPosition(), SpawnTentacle(), SPELL_BRAIN_LINK, SPELL_CONSTRICTOR_TENTACLE, SPELL_EXTINGUISH_ALL_LIFE, SPELL_INSANE1, SPELL_MALADY_OF_THE_MIND, SPELL_SARA_PSYCHOSIS_10, SPELL_SARAS_ANGER_TARGET_SELECTOR, SPELL_SARAS_BLESSING_TARGET_SELECTOR, SPELL_SARAS_FAVOR_TARGET_SELECTOR, SPELL_SHATTERED_ILLUSION, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), SummonDeathOrbs(), summons, UNIT_STATE_CASTING, and urand().

◆ UpdateKeeperSpawns()

void boss_yoggsaron_sara::UpdateKeeperSpawns ( )
inline
523 {
524 uint32 watchersMask = _instance->GetPersistentData(
526 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
527 {
528 if (watchersMask & (1 << i))
529 {
532 }
533 }
534 }
const uint32 TABLE_KEEPER_ENTRY[4]
Definition boss_yoggsaron.cpp:288
const Position KeepersPos[4]
Definition boss_yoggsaron.cpp:280
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:94

References _instance, InstanceScript::GetPersistentData(), SummonList::HasEntry(), KEEPER_FREYA, KEEPER_THORIM, KeepersPos, ScriptedAI::me, PERSISTENT_DATA_WATCHERS_MASK, WorldObject::SummonCreature(), summons, and TABLE_KEEPER_ENTRY.

Referenced by DoAction(), and Reset().

Member Data Documentation

◆ _currentIllusion

uint8 boss_yoggsaron_sara::_currentIllusion

Referenced by AddPortals(), and Reset().

◆ _initFight

uint32 boss_yoggsaron_sara::_initFight

Referenced by Reset(), and UpdateAI().

◆ _instance

◆ _isIllusionReversed

bool boss_yoggsaron_sara::_isIllusionReversed

Referenced by AddPortals(), and Reset().

◆ _p2TalkTimer

uint32 boss_yoggsaron_sara::_p2TalkTimer

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _secondPhase

bool boss_yoggsaron_sara::_secondPhase

Referenced by DamageTaken(), GetData(), and Reset().

◆ _summonedGuardiansCount

uint8 boss_yoggsaron_sara::_summonedGuardiansCount

Referenced by Reset(), and UpdateAI().

◆ _summonSpeed

float boss_yoggsaron_sara::_summonSpeed

Referenced by AddPortals(), Reset(), and UpdateAI().

◆ events

EventMap boss_yoggsaron_sara::events

◆ summons


The documentation for this struct was generated from the following file: