AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_yoggsaron_sara Struct Reference
Inheritance diagram for boss_yoggsaron_sara:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_sara (Creature *creature)
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SpawnClouds ()
 
void EnterEvadeMode (EvadeReason why) override
 
void EnableSara (bool apply)
 
void HandleWipeRecovery ()
 
void Reset () override
 
void InitFight (Unit *target)
 
void DespawnGossipKeepers ()
 
void UpdateKeeperSpawns ()
 
void ActivateKeepers ()
 
void InformCloud ()
 
void SpawnTentacle (uint32 entry)
 
void AddPortals ()
 
void KilledUnit (Unit *who) override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
bool HasAlivePlayerInIllusion () const
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
EventMap events
 
SummonList summons
 
uint32 _initFight
 
uint8 _summonedGuardiansCount
 
uint32 _p2TalkTimer
 
bool _secondPhase = false
 
float _summonSpeed
 
uint8 _currentIllusion
 
bool _isIllusionReversed
 
bool _isWipeRecovering = false
 
bool _deathRayAnnounce = true
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_sara()

boss_yoggsaron_sara::boss_yoggsaron_sara ( Creature creature)
inline
398 : ScriptedAI(creature), summons(creature)
399 {
400 _instance = creature->GetInstanceScript();
401 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
Definition ScriptedCreature.h:191
SummonList summons
Definition boss_yoggsaron.cpp:405
InstanceScript * _instance
Definition boss_yoggsaron.cpp:403

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ ActivateKeepers()

void boss_yoggsaron_sara::ActivateKeepers ( )
inline
599 {
600 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
601 {
602 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
603 if (!summon)
604 continue;
605
606 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
607 if (summon->GetEntry() == TABLE_KEEPER_ENTRY[i])
609 }
610 }
std::uint8_t uint8
Definition Define.h:109
@ ACTION_ACTIVATE_KEEPER
Definition boss_yoggsaron.cpp:248
const uint32 TABLE_KEEPER_ENTRY[4]
Definition boss_yoggsaron.cpp:316
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
uint32 GetEntry() const
Definition Object.h:117
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
virtual void DoAction(int32)
Definition UnitAI.h:217
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
Creature * me
Definition ScriptedCreature.h:281
@ KEEPER_THORIM
Definition ulduar.h:392
@ KEEPER_FREYA
Definition ulduar.h:389

References ACTION_ACTIVATE_KEEPER, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), Object::GetEntry(), KEEPER_FREYA, KEEPER_THORIM, ScriptedAI::me, summons, and TABLE_KEEPER_ENTRY.

Referenced by InitFight().

◆ AddPortals()

void boss_yoggsaron_sara::AddPortals ( )
inline
646 {
647 _summonSpeed -= 0.1f;
648 Creature* creature = nullptr;
649
650 // Spawn Portals
651 for (uint8 i = 0; i < RAID_MODE(4, 10); ++i)
652 {
654 {
655 creature->SetArmor(_currentIllusion);
656 creature->CastSpell(creature, SPELL_TELEPORT_PORTAL_VISUAL, true);
657 }
658 }
659
662
665 else
667 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ SPELL_TELEPORT_PORTAL_VISUAL
Definition boss_yoggsaron.cpp:53
static LocationsXY yoggPortalLoc[]
Definition boss_yoggsaron.cpp:319
@ NPC_DESCEND_INTO_MADNESS
Definition boss_yoggsaron.cpp:210
Definition ScriptedCreature.h:168
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
void SetArmor(int32 val)
Definition Unit.h:1159
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
float y
Definition boss_yoggsaron.cpp:297
float x
Definition boss_yoggsaron.cpp:297
float z
Definition boss_yoggsaron.cpp:297
T const & RAID_MODE(T const &normal10, T const &normal25) const
Definition ScriptedCreature.h:408
float _summonSpeed
Definition boss_yoggsaron.cpp:411
bool _isIllusionReversed
Definition boss_yoggsaron.cpp:413
uint8 _currentIllusion
Definition boss_yoggsaron.cpp:412
@ NPC_BRAIN_OF_YOGG_SARON
Definition ulduar.h:180

References _currentIllusion, _isIllusionReversed, _summonSpeed, Unit::CastSpell(), SummonList::DoAction(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_DESCEND_INTO_MADNESS, ScriptedAI::RAID_MODE(), Unit::SetArmor(), SPELL_TELEPORT_PORTAL_VISUAL, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, LocationsXY::x, LocationsXY::y, yoggPortalLoc, and LocationsXY::z.

Referenced by UpdateAI().

◆ AttackStart()

void boss_yoggsaron_sara::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

417{ }

Referenced by InitFight().

◆ DamageTaken()

void boss_yoggsaron_sara::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

766 {
767 // Guardians can be spawned by walking into Ominous Clouds even when InitFight
768 if (!_instance || _instance->GetBossState(BOSS_YOGGSARON) != IN_PROGRESS || !attacker || attacker->GetEntry() != NPC_GUARDIAN_OF_YS || _secondPhase)
769 {
770 damage = 0;
771 return;
772 }
773
774 // START PHASE 2
775 if (me->GetHealth() <= damage)
776 {
777 _secondPhase = true;
778 damage = 0;
779
780 events.SetPhase(EVENT_PHASE_TWO);
784
786 creature->SetVisible(false);
787
788 _p2TalkTimer++;
790 }
791 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ FACTION_MONSTER_2
Definition SharedDefines.h:184
events
Definition boss_sartura.cpp:43
@ EVENT_PHASE_TWO
Definition boss_yoggsaron.cpp:279
@ SAY_SARA_TRANSFORM_1
Definition boss_yoggsaron.cpp:342
@ NPC_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:198
@ NPC_YOGG_SARON
Definition boss_yoggsaron.cpp:200
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2863
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
void SetFaction(uint32 faction)
Definition Unit.cpp:7117
uint32 GetMaxHealth() const
Definition Unit.h:1110
void SetHealth(uint32 val)
Definition Unit.cpp:12352
uint32 GetHealth() const
Definition Unit.h:1109
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
uint32 _p2TalkTimer
Definition boss_yoggsaron.cpp:409
bool _secondPhase
Definition boss_yoggsaron.cpp:410
@ BOSS_YOGGSARON
Definition ulduar.h:43

References _instance, _p2TalkTimer, _secondPhase, BOSS_YOGGSARON, EVENT_PHASE_TWO, FACTION_MONSTER_2, InstanceScript::GetBossState(), Object::GetEntry(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IN_PROGRESS, ScriptedAI::me, NPC_GUARDIAN_OF_YS, NPC_YOGG_SARON, SAY_SARA_TRANSFORM_1, Unit::SetFaction(), Unit::SetHealth(), Creature::SetInCombatWithZone(), and WorldObject::SummonCreature().

◆ DespawnGossipKeepers()

void boss_yoggsaron_sara::DespawnGossipKeepers ( )
inline
570 {
571 static uint32 const gossipData[] =
572 {
575 };
576 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
577 {
579 if (Creature* keeper = _instance->GetCreature(gossipData[i]))
580 keeper->DespawnOrUnsummon();
581 }
582 }
std::uint32_t uint32
Definition Define.h:107
const uint32 TABLE_GOSSIP_ENTRY[4]
Definition boss_yoggsaron.cpp:317
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:120
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
@ DATA_FREYA_GOSSIP
Definition ulduar.h:151
@ DATA_HODIR_GOSSIP
Definition ulduar.h:152
@ DATA_MIMIRON_GOSSIP
Definition ulduar.h:153
@ DATA_THORIM_GOSSIP
Definition ulduar.h:154

References _instance, DATA_FREYA_GOSSIP, DATA_HODIR_GOSSIP, DATA_MIMIRON_GOSSIP, DATA_THORIM_GOSSIP, SummonList::DespawnEntry(), InstanceScript::GetCreature(), KEEPER_FREYA, KEEPER_THORIM, summons, and TABLE_GOSSIP_ENTRY.

Referenced by InitFight().

◆ DoAction()

void boss_yoggsaron_sara::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

696 {
698 {
700 return;
701 }
702 else if (param == ACTION_BRAIN_DAMAGED)
703 {
705
708
711
712 // Deafening Roar: 25 man with at least one Keeper down
715
718 events.SetPhase(EVENT_PHASE_THREE);
719
721 me->SetVisible(false);
722 return;
723 }
724 else if (param == ACTION_YOGG_SARON_DEATH)
725 {
726 // Despawn everything but Yogg-Saron's corpse
742 voice->AI()->DoAction(ACTION_VOICE_STOP);
743 me->KillSelf();
744 return;
745 }
746
747 // Determine shatter duration
748 if (param <= 0)
749 return;
750
751 // Illusion shatters (param - stun time)
753 {
754 yoggb->AI()->Talk(EMOTE_YOGG_SARON_BRAIN_SHATTERED);
755 }
756
757 Milliseconds timer = events.GetTimeUntilEvent(EVENT_SARA_P2_OPEN_PORTALS);
758 Milliseconds portalTime = (timer > 0ms ? timer : 0ms);
759 events.DelayEvents(Milliseconds(param + 100));
760 events.RescheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, portalTime, 0, EVENT_PHASE_TWO);
763 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ SPELL_SHATTERED_ILLUSION
Definition boss_yoggsaron.cpp:132
@ DATA_GET_KEEPERS_COUNT
Definition boss_yoggsaron.cpp:288
@ ACTION_THORIM_START_STORM
Definition boss_yoggsaron.cpp:264
@ ACTION_YOGG_SARON_DEATH
Definition boss_yoggsaron.cpp:255
@ EVENT_PHASE_THREE
Definition boss_yoggsaron.cpp:280
@ ACTION_VOICE_STOP
Definition boss_yoggsaron.cpp:249
@ ACTION_YOGG_SARON_HARD_MODE
Definition boss_yoggsaron.cpp:262
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:252
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:260
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:259
@ ACTION_YOGG_SARON_START_P3
Definition boss_yoggsaron.cpp:261
@ EVENT_SARA_P2_REMOVE_STUN
Definition boss_yoggsaron.cpp:178
@ EVENT_SARA_P2_OPEN_PORTALS
Definition boss_yoggsaron.cpp:177
@ EMOTE_YOGG_SARON_BRAIN_SHATTERED
Definition boss_yoggsaron.cpp:354
@ NPC_DEATH_RAY
Definition boss_yoggsaron.cpp:208
@ NPC_CONSTRICTOR_TENTACLE
Definition boss_yoggsaron.cpp:204
@ NPC_CORRUPTOR_TENTACLE
Definition boss_yoggsaron.cpp:205
@ NPC_SANITY_WELL
Definition boss_yoggsaron.cpp:199
@ NPC_CRUSHER_TENTACLE
Definition boss_yoggsaron.cpp:203
@ NPC_DEATH_ORB
Definition boss_yoggsaron.cpp:209
bool Is25ManRaid() const
Definition Map.h:304
void SetVisible(bool x)
Definition Unit.cpp:11106
void RemoveAllAuras()
Definition Unit.cpp:5612
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1235
Map * GetMap() const
Definition Object.h:631
void UpdateKeeperSpawns()
Definition boss_yoggsaron.cpp:584
void DoAction(int32 param) override
Definition boss_yoggsaron.cpp:695
uint32 GetData(uint32 param) const override
Definition boss_yoggsaron.cpp:677
@ ACTION_SARA_UPDATE_SUMMON_KEEPERS
Definition ulduar.h:388
@ DATA_BRAIN_OF_YOGG_SARON
Definition ulduar.h:129
@ DATA_VOICE_OF_YOGG_SARON
Definition ulduar.h:131
@ NPC_THORIM_GOSSIP
Definition ulduar.h:211
@ NPC_FREYA_GOSSIP
Definition ulduar.h:209
@ NPC_FREYA_KEEPER
Definition ulduar.h:213
@ NPC_MIMIRON_GOSSIP
Definition ulduar.h:212
@ NPC_MIMIRON_KEEPER
Definition ulduar.h:215
@ NPC_HODIR_GOSSIP
Definition ulduar.h:210
@ NPC_HODIR_KEEPER
Definition ulduar.h:214
@ NPC_THORIM_KEEPER
Definition ulduar.h:216

References _instance, ACTION_BRAIN_DAMAGED, ACTION_DESPAWN_ADDS, ACTION_REMOVE_STUN, ACTION_SARA_UPDATE_SUMMON_KEEPERS, ACTION_THORIM_START_STORM, ACTION_VOICE_STOP, ACTION_YOGG_SARON_DEATH, ACTION_YOGG_SARON_HARD_MODE, ACTION_YOGG_SARON_START_P3, Unit::CastSpell(), DATA_BRAIN_OF_YOGG_SARON, DATA_GET_KEEPERS_COUNT, DATA_VOICE_OF_YOGG_SARON, SummonList::DespawnEntry(), SummonList::DoAction(), EMOTE_YOGG_SARON_BRAIN_SHATTERED, EVENT_PHASE_THREE, EVENT_PHASE_TWO, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_REMOVE_STUN, InstanceScript::GetCreature(), GetData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Map::Is25ManRaid(), Unit::KillSelf(), ScriptedAI::me, NPC_BRAIN_OF_YOGG_SARON, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_DEATH_ORB, NPC_DEATH_RAY, NPC_FREYA_GOSSIP, NPC_FREYA_KEEPER, NPC_HODIR_GOSSIP, NPC_HODIR_KEEPER, NPC_MIMIRON_GOSSIP, NPC_MIMIRON_KEEPER, NPC_SANITY_WELL, NPC_THORIM_GOSSIP, NPC_THORIM_KEEPER, NPC_YOGG_SARON, Unit::RemoveAllAuras(), Unit::SetVisible(), SPELL_SHATTERED_ILLUSION, summons, and UpdateKeeperSpawns().

◆ EnableSara()

void boss_yoggsaron_sara::EnableSara ( bool  apply)
inline
459 {
460 if (apply)
461 {
463 me->DisableRotate(false);
465 }
466 else
467 {
469 me->DisableRotate(true);
471 }
472 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
void ClearUnitState(uint32 f)
Definition Unit.h:738
void AddUnitState(uint32 f)
Definition Unit.h:736
void DisableRotate(bool apply)
Definition Unit.cpp:14535
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750

References Unit::AddUnitState(), Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_ROOT.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_yoggsaron_sara::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

446 {
447 if (!_EnterEvadeMode(why))
448 return;
449
450 // NearTeleportTo does not dismount creatures from vehicles
451 me->ExitVehicle();
452 Position pos = me->GetHomePosition();
454
456 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:383
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:349
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15959
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15705
Definition Position.h:27
float GetOrientation() const
Definition Position.h:124
void HandleWipeRecovery()
Definition boss_yoggsaron.cpp:474

References CreatureAI::_EnterEvadeMode(), Unit::ExitVehicle(), Creature::GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HandleWipeRecovery(), ScriptedAI::me, and Unit::NearTeleportTo().

Referenced by UpdateAI().

◆ GetData()

uint32 boss_yoggsaron_sara::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

678 {
679 if (param == DATA_GET_KEEPERS_COUNT)
680 {
681 uint8 _count = 0;
682 uint32 watchersMask = _instance->GetPersistentData(
684 for (uint8 i = 0; i < 4; ++i)
685 if (watchersMask & (1 << i))
686 ++_count;
687 return _count;
688 }
689 else if (param == DATA_GET_SARA_PHASE)
690 return _secondPhase;
691
692 return 4; // just to be sure, return max numer of keepers
693 }
@ DATA_GET_SARA_PHASE
Definition boss_yoggsaron.cpp:290
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:257
@ PERSISTENT_DATA_WATCHERS_MASK
Definition ulduar.h:335

References _instance, _secondPhase, DATA_GET_KEEPERS_COUNT, DATA_GET_SARA_PHASE, InstanceScript::GetPersistentData(), and PERSISTENT_DATA_WATCHERS_MASK.

Referenced by DoAction().

◆ HandleWipeRecovery()

void boss_yoggsaron_sara::HandleWipeRecovery ( )
inline
475 {
476 _isWipeRecovering = true;
477 Reset();
478 me->SetVisible(false);
479
483 me->setActive(true);
484 }
@ EVENT_PHASE_WIPE_RECOVERY
Definition boss_yoggsaron.cpp:281
@ EVENT_SARA_WIPE_OPEN_DOOR
Definition boss_yoggsaron.cpp:190
@ EVENT_SARA_WIPE_RESPAWN
Definition boss_yoggsaron.cpp:191
void setActive(bool isActiveObject)
Definition Object.cpp:1086
bool _isWipeRecovering
Definition boss_yoggsaron.cpp:414
void Reset() override
Definition boss_yoggsaron.cpp:486

References _isWipeRecovering, EVENT_PHASE_WIPE_RECOVERY, EVENT_SARA_WIPE_OPEN_DOOR, EVENT_SARA_WIPE_RESPAWN, ScriptedAI::me, Reset(), WorldObject::setActive(), and Unit::SetVisible().

Referenced by EnterEvadeMode().

◆ HasAlivePlayerInIllusion()

bool boss_yoggsaron_sara::HasAlivePlayerInIllusion ( ) const
inline
798 {
799 bool found = false;
800 me->GetMap()->DoForAllPlayers([&](Player* player)
801 {
802 if (found || !player->IsAlive() || player->IsGameMaster() || player->HasAura(SPELL_INSANE1))
803 return;
804 if (player->GetPositionZ() < 300.0f && me->IsWithinDist2d(player, 200.0f))
805 found = true;
806 });
807 return found;
808 }
@ SPELL_INSANE1
Definition boss_yoggsaron.cpp:61
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3315
Definition Player.h:1086
bool IsGameMaster() const
Definition Player.h:1178
bool IsAlive() const
Definition Unit.h:1793
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
bool IsWithinDist2d(float x, float y, float dist) const
Definition Object.cpp:1359

References Map::DoForAllPlayers(), WorldObject::GetMap(), Position::GetPositionZ(), Unit::HasAura(), Unit::IsAlive(), Player::IsGameMaster(), WorldObject::IsWithinDist2d(), ScriptedAI::me, and SPELL_INSANE1.

Referenced by UpdateAI().

◆ InformCloud()

void boss_yoggsaron_sara::InformCloud ( )
inline
613 {
614 Creature* cloud = nullptr;
615 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
616 {
617 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
618 ++itr;
619 if (!summon || summon->GetEntry() != NPC_OMINOUS_CLOUD || me->GetDistance(summon) < 20)
620 continue;
621
622 if ((!cloud || (urand(0, 1) && !summon->HasAura(SPELL_SUMMON_GUARDIAN_OF_YS))))
623 cloud = summon;
624 }
625
626 if (cloud)
628 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_SUMMON_GUARDIAN_OF_YS
Definition boss_yoggsaron.cpp:60
@ ACTION_START_SUMMONING
Definition boss_yoggsaron.cpp:253
@ NPC_OMINOUS_CLOUD
Definition boss_yoggsaron.cpp:197
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1299

References ACTION_START_SUMMONING, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::HasAura(), ScriptedAI::me, NPC_OMINOUS_CLOUD, SPELL_SUMMON_GUARDIAN_OF_YS, summons, and urand().

Referenced by UpdateAI().

◆ InitFight()

void boss_yoggsaron_sara::InitFight ( Unit target)
inline
542 {
543 if (!_instance)
544 return;
545
549 AttackStart(target);
550
553
555 voice->AI()->DoAction(ACTION_VOICE_START);
556
557 // Keepers are friendly to players and never enter combat, activate them directly
559
560 events.ScheduleEvent(EVENT_SARA_P1_DOORS_CLOSE, 15s, 0, EVENT_PHASE_ONE);
561 events.ScheduleEvent(EVENT_SARA_P1_BERSERK, 15min, 0, 0);
562 events.ScheduleEvent(EVENT_SARA_P1_SUMMON, 0ms, 0, EVENT_PHASE_ONE);
563 events.SetPhase(EVENT_PHASE_ONE);
564
566 me->setActive(true);
567 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ ACTION_VOICE_START
Definition boss_yoggsaron.cpp:250
@ CRITERIA_NOT_GETTING_OLDER
Definition boss_yoggsaron.cpp:283
@ EVENT_PHASE_ONE
Definition boss_yoggsaron.cpp:278
@ EVENT_SARA_P1_SUMMON
Definition boss_yoggsaron.cpp:165
@ EVENT_SARA_P1_DOORS_CLOSE
Definition boss_yoggsaron.cpp:164
@ EVENT_SARA_P1_BERSERK
Definition boss_yoggsaron.cpp:167
@ SAY_SARA_AGGRO
Definition boss_yoggsaron.cpp:338
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:400
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:683
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:41
void ActivateKeepers()
Definition boss_yoggsaron.cpp:598
void DespawnGossipKeepers()
Definition boss_yoggsaron.cpp:569
void AttackStart(Unit *) override
Definition boss_yoggsaron.cpp:417

References _instance, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_VOICE_START, ActivateKeepers(), AttackStart(), BOSS_YOGGSARON, CRITERIA_NOT_GETTING_OLDER, DATA_VOICE_OF_YOGG_SARON, DespawnGossipKeepers(), InstanceScript::DoStartTimedAchievement(), SummonList::DoZoneInCombat(), EVENT_PHASE_ONE, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SUMMON, InstanceScript::GetCreature(), IN_PROGRESS, ScriptedAI::me, SAY_SARA_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), and summons.

Referenced by UpdateAI().

◆ JustSummoned()

void boss_yoggsaron_sara::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

421 {
422 summons.Summon(summon);
423
424 // Sniffed: the yell accompanies every other Death Ray cast, starting with the first
425 if (summon->GetEntry() == NPC_DEATH_ORB)
426 {
430 }
431 }
@ SAY_SARA_DEATH_RAY
Definition boss_yoggsaron.cpp:346
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
bool _deathRayAnnounce
Definition boss_yoggsaron.cpp:415

References _deathRayAnnounce, Object::GetEntry(), NPC_DEATH_ORB, SAY_SARA_DEATH_RAY, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_yoggsaron_sara::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

670 {
671 if (who->IsPlayer())
672 {
674 }
675 }
@ SAY_SARA_KILL
Definition boss_yoggsaron.cpp:341
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SARA_KILL.

◆ MoveInLineOfSight()

void boss_yoggsaron_sara::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

418{ }

◆ Reset()

void boss_yoggsaron_sara::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

487 {
488 // Whisper only on a real phase 1 wipe, not on the initial reset
490 {
492 {
493 me->GetMap()->DoForAllPlayers([&](Player* player)
494 {
495 voice->AI()->Talk(WHISPER_VOICE_PHASE_1_WIPE, player);
496 });
497 }
498 }
499
501 events.Reset();
503
505 {
506 me->SetVisible(true);
507 SpawnClouds();
509 }
510
512 me->SetDisableGravity(true);
515 EnableSara(false);
516
517 _initFight = 1;
519 _p2TalkTimer = 0;
520 _secondPhase = false;
521 _deathRayAnnounce = true;
522 _summonSpeed = 1.0f;
523 _currentIllusion = urand(1, 3);
525
526 if (_instance)
527 {
531 voice->AI()->DoAction(ACTION_VOICE_STOP);
533 {
536 go->SetGoState(GO_STATE_ACTIVE);
537 }
538 }
539 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ NOT_STARTED
Definition InstanceScript.h:58
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ UNIT_STATE_EVADE
Definition UnitDefines.h:194
@ SPELL_SANITY
Definition boss_yoggsaron.cpp:57
@ WHISPER_VOICE_PHASE_1_WIPE
Definition boss_yoggsaron.cpp:350
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3533
Definition GameObject.h:120
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:701
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:125
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:692
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
uint32 GetNativeDisplayId() const
Definition Unit.h:1976
void SetDisableGravity(bool disable)
Definition Unit.cpp:16506
void EnableSara(bool apply)
Definition boss_yoggsaron.cpp:458
void SpawnClouds()
Definition boss_yoggsaron.cpp:433
uint32 _initFight
Definition boss_yoggsaron.cpp:407
uint8 _summonedGuardiansCount
Definition boss_yoggsaron.cpp:408
@ DATA_YOGG_SARON_DOORS
Definition ulduar.h:130

References _currentIllusion, _deathRayAnnounce, _initFight, _instance, _isIllusionReversed, _isWipeRecovering, _p2TalkTimer, _secondPhase, _summonedGuardiansCount, _summonSpeed, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DESPAWN_ADDS, ACTION_VOICE_STOP, BOSS_YOGGSARON, Unit::ClearUnitState(), CRITERIA_NOT_GETTING_OLDER, DATA_VOICE_OF_YOGG_SARON, DATA_YOGG_SARON_DOORS, SummonList::DespawnAll(), SummonList::DoAction(), Map::DoForAllPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::DoStopTimedAchievement(), EnableSara(), FACTION_FRIENDLY, InstanceScript::GetBossState(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GO_STATE_ACTIVE, IN_PROGRESS, ScriptedAI::me, NOT_STARTED, InstanceScript::SetBossState(), Unit::SetDisableGravity(), Creature::SetDisplayId(), Unit::SetFaction(), Unit::SetVisible(), SpawnClouds(), SPELL_SANITY, summons, UNIT_STATE_EVADE, UpdateKeeperSpawns(), urand(), and WHISPER_VOICE_PHASE_1_WIPE.

Referenced by HandleWipeRecovery().

◆ SpawnClouds()

void boss_yoggsaron_sara::SpawnClouds ( )
inline
434 {
435 for (uint8 i = 0; i < 6; ++i)
436 {
437 float Zplus = i > 2 ? (i - 2) * 1.6f : 0;
438 if (i % 2)
439 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() + 8 + i * 7, me->GetPositionY() + 8 + i * 7, 326 + Zplus, 0);
440 else
441 me->SummonCreature(NPC_OMINOUS_CLOUD, me->GetPositionX() - 8 - i * 7, me->GetPositionY() - 8 - i * 7, 326 + Zplus, 0);
442 }
443 }

References Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, NPC_OMINOUS_CLOUD, and WorldObject::SummonCreature().

Referenced by Reset(), and UpdateAI().

◆ SpawnTentacle()

void boss_yoggsaron_sara::SpawnTentacle ( uint32  entry)
inline
631 {
632 uint32 dist = urand(38, 48);
633 float o = rand_norm() * M_PI * 2;
634 float spawnX = me->GetPositionX() + dist * cos(o);
635 float spawnY = me->GetPositionY() + dist * std::sin(o);
636 float spawnZ = me->GetMap()->GetHeight(me->GetPhaseMask(), spawnX, spawnY, 330.0f);
637 if (Creature* cr = me->SummonCreature(entry, spawnX, spawnY, spawnZ, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
638 {
639 cr->CastSpell(cr, SPELL_TENTACLE_ERUPT, true);
640 cr->CastSpell(cr, SPELL_VOID_ZONE_SMALL, true);
641 cr->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
642 }
643 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
double rand_norm()
Definition Random.cpp:85
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2047
@ SPELL_TENTACLE_ERUPT
Definition boss_yoggsaron.cpp:107
@ SPELL_VOID_ZONE_SMALL
Definition boss_yoggsaron.cpp:105
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1166
uint32 GetPhaseMask() const
Definition Object.h:517

References EMOTE_ONESHOT_EMERGE, Map::GetHeight(), WorldObject::GetMap(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), ScriptedAI::me, rand_norm(), SPELL_TENTACLE_ERUPT, SPELL_VOID_ZONE_SMALL, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_yoggsaron_sara::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

811 {
813 {
814 events.Update(diff);
815 while (uint32 eventId = events.ExecuteEvent())
816 {
817 switch (eventId)
818 {
820 if (_instance)
822 go->SetGoState(GO_STATE_ACTIVE);
823 break;
825 if (_instance)
826 {
828 go->SetGoState(GO_STATE_ACTIVE);
829
831 }
832
833 me->SetVisible(true);
834 SpawnClouds();
836 events.Reset();
837 _isWipeRecovering = false;
838 me->setActive(false);
839 break;
840 }
841 }
842 return;
843 }
844
845 if (_initFight)
846 {
847 _initFight += diff;
848 if (_initFight > 5000)
849 {
850 if (Unit* target = SelectTargetFromPlayerList(90))
851 {
852 _initFight = 0;
853 InitFight(target);
854 }
855 else
856 _initFight = 1;
857 }
858 return;
859 }
860
862 {
865 return;
866 }
867
868 if (_p2TalkTimer)
869 {
870 _p2TalkTimer += diff;
871 if (_p2TalkTimer >= 4000 && _p2TalkTimer < 20000)
872 {
876 _p2TalkTimer = 20000;
877 }
878 else if (_p2TalkTimer >= 25000 && _p2TalkTimer < 40000)
879 {
882 _p2TalkTimer = 40000;
883 }
884 else if (_p2TalkTimer >= 44500 && _p2TalkTimer < 60000)
885 {
887 _p2TalkTimer = 60000;
888 }
889 else if (_p2TalkTimer >= 64000)
890 {
893 _p2TalkTimer = 0;
894 events.ScheduleEvent(EVENT_SARA_P2_START, 500ms, 0, EVENT_PHASE_TWO);
895 }
896 return;
897 }
898
899 events.Update(diff);
901 return;
902
903 switch (events.ExecuteEvent())
904 {
906 if (_instance)
908 go->SetGoState(GO_STATE_READY);
909
910 events.ScheduleEvent(EVENT_SARA_P1_SPELLS, 0ms, 1, EVENT_PHASE_ONE);
911 break;
913 events.Repeat(Milliseconds(20000 - (std::min(_summonedGuardiansCount, (uint8)5) * 2000)));
915 InformCloud();
916 break;
918 {
920 if (urand(0, 2))
921 {
923 {
925 }
926 else if (spell == SPELL_SARAS_FAVOR_TARGET_SELECTOR)
927 {
929 }
930 }
931
932 me->CastCustomSpell(spell, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
933 // Sniffed: steady ~4.9s start-to-start, the 4s cast plus a ~1s gap
934 events.Repeat(4900ms);
935 break;
936 }
938 {
942
943 // Spawn Brain!
944 me->SummonCreature(NPC_BRAIN_OF_YOGG_SARON, 1981.3f, -25.43f, 265);
945 break;
946 }
949 events.Repeat(20s);
950 break;
952 if ((urand(0, 9)) == 0) // Rarely said (as it's casted every 3.5s)
953 {
955 }
957 events.Repeat(3500ms);
958 break;
960 // Sniffed: the Death Orb is summoned 3 yd above Sara's head
962 events.Repeat(22s);
963 break;
964 case EVENT_SARA_P2_SUMMON_T1: // CRUSHER
966 events.Repeat(Milliseconds(uint32((50000 + urand(0, 10000)) * _summonSpeed)));
967 break;
968 case EVENT_SARA_P2_SUMMON_T2: // CONSTRICTOR
970 events.Repeat(Milliseconds(uint32((15000 + urand(0, 5000))* _summonSpeed)));
971 break;
972 case EVENT_SARA_P2_SUMMON_T3: // CORRUPTOR
974 events.Repeat(Milliseconds(uint32((30000 + urand(0, 10000))* _summonSpeed)));
975 break;
978 events.Repeat(30s);
979 break;
981 {
982 AddPortals();
985 events.Repeat(80s);
986 break;
987 }
989 {
992 break;
993 }
995 {
996 me->SetOrientation(M_PI);
998
999 // Sniffed: Sara rides Yogg-Saron's vehicle for the rest of the fight
1002
1007
1008 // Sniffed: Psychosis opens with the tentacle wave, Malady follows at 12s, Death Ray at 20s.
1009 // Brain Link at 18s comes from OG/Classic references (needs two players, absent from solo sniffs)
1010 events.ScheduleEvent(EVENT_SARA_P2_MALADY, 12s, 0, EVENT_PHASE_TWO);
1011 events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 0ms, 0, EVENT_PHASE_TWO);
1012 events.ScheduleEvent(EVENT_SARA_P2_DEATH_RAY, 20s, 0, EVENT_PHASE_TWO);
1013 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T1, 50s, 60s, 0, EVENT_PHASE_TWO);
1014 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T2, 15s, 20s, 0, EVENT_PHASE_TWO);
1015 events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T3, 30s + randtime(0ms, 10s), 0, EVENT_PHASE_TWO);
1016 events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 18s, 0, EVENT_PHASE_TWO);
1017 events.ScheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, 60s, 0, EVENT_PHASE_TWO);
1018 break;
1019 }
1021 if (me->GetInstanceScript())
1022 {
1024 {
1025 yogg->AI()->Talk(EMOTE_YOGG_SARON_BERSERK);
1026 }
1027 }
1029 events.Repeat(5s);
1030 break;
1031 }
1032 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ GO_STATE_READY
Definition GameObjectData.h:709
Milliseconds randtime(Milliseconds min, Milliseconds max)
Definition Random.cpp:64
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_DEATH_RAY
Definition boss_yoggsaron.cpp:89
@ SPELL_SARAS_FAVOR_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:67
@ SPELL_EXTINGUISH_ALL_LIFE
Definition boss_yoggsaron.cpp:58
@ SPELL_MALADY_OF_THE_MIND
Definition boss_yoggsaron.cpp:83
@ SPELL_BRAIN_LINK
Definition boss_yoggsaron.cpp:85
@ SPELL_SARA_PSYCHOSIS_10
Definition boss_yoggsaron.cpp:81
@ SPELL_SARAS_ANGER_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:71
@ SPELL_CONSTRICTOR_TENTACLE
Definition boss_yoggsaron.cpp:116
@ SPELL_RIDE_YOGG_SARON_VEHICLE
Definition boss_yoggsaron.cpp:80
@ SPELL_SARAS_BLESSING_TARGET_SELECTOR
Definition boss_yoggsaron.cpp:69
@ ACTION_YOGG_SARON_START_YELL
Definition boss_yoggsaron.cpp:256
@ ACTION_YOGG_SARON_APPEAR
Definition boss_yoggsaron.cpp:254
@ ACTION_UNSUMMON_CLOUDS
Definition boss_yoggsaron.cpp:251
@ ACTION_YOGG_SARON_OPEN_PORTAL_YELL
Definition boss_yoggsaron.cpp:257
@ EVENT_SARA_P2_PSYCHOSIS
Definition boss_yoggsaron.cpp:176
@ EVENT_SARA_P2_SUMMON_T1
Definition boss_yoggsaron.cpp:170
@ EVENT_SARA_P2_BRAIN_LINK
Definition boss_yoggsaron.cpp:173
@ EVENT_SARA_P2_SPAWN_START_TENTACLES
Definition boss_yoggsaron.cpp:179
@ EVENT_SARA_P2_SUMMON_T3
Definition boss_yoggsaron.cpp:172
@ EVENT_SARA_P2_DEATH_RAY
Definition boss_yoggsaron.cpp:174
@ EVENT_SARA_P2_START
Definition boss_yoggsaron.cpp:169
@ EVENT_SARA_P2_MALADY
Definition boss_yoggsaron.cpp:175
@ EVENT_SARA_P2_SUMMON_T2
Definition boss_yoggsaron.cpp:171
@ EVENT_SARA_P1_SPELLS
Definition boss_yoggsaron.cpp:166
@ SAY_SARA_FERVOR_HIT
Definition boss_yoggsaron.cpp:339
@ EMOTE_YOGG_SARON_BERSERK
Definition boss_yoggsaron.cpp:365
@ SAY_SARA_PSYCHOSIS_HIT
Definition boss_yoggsaron.cpp:347
@ SAY_SARA_TRANSFORM_2
Definition boss_yoggsaron.cpp:343
@ SAY_SARA_TRANSFORM_3
Definition boss_yoggsaron.cpp:344
@ SAY_SARA_ANGER
Definition boss_yoggsaron.cpp:340
@ SAY_SARA_TRANSFORM_4
Definition boss_yoggsaron.cpp:345
@ SARA_TRANSFORM_MODEL
Definition boss_yoggsaron.cpp:243
@ EVADE_REASON_OTHER
Definition CreatureAI.h:92
Definition Unit.h:665
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5050
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1418
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
void SetOrientation(float orientation)
Definition Position.h:116
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
void SpawnTentacle(uint32 entry)
Definition boss_yoggsaron.cpp:630
bool HasAlivePlayerInIllusion() const
Definition boss_yoggsaron.cpp:797
void AddPortals()
Definition boss_yoggsaron.cpp:645
void InitFight(Unit *target)
Definition boss_yoggsaron.cpp:541
void EnterEvadeMode(EvadeReason why) override
Definition boss_yoggsaron.cpp:445
void InformCloud()
Definition boss_yoggsaron.cpp:612

References _initFight, _instance, _isWipeRecovering, _p2TalkTimer, _summonedGuardiansCount, _summonSpeed, ACTION_REMOVE_STUN, ACTION_UNSUMMON_CLOUDS, ACTION_YOGG_SARON_APPEAR, ACTION_YOGG_SARON_OPEN_PORTAL_YELL, ACTION_YOGG_SARON_START_YELL, AddPortals(), BOSS_YOGGSARON, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_YOGG_SARON_DOORS, SummonList::DespawnEntry(), SummonList::DoAction(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_YOGG_SARON_BERSERK, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_PHASE_ONE, EVENT_PHASE_TWO, EVENT_SARA_P1_BERSERK, EVENT_SARA_P1_DOORS_CLOSE, EVENT_SARA_P1_SPELLS, EVENT_SARA_P1_SUMMON, EVENT_SARA_P2_BRAIN_LINK, EVENT_SARA_P2_DEATH_RAY, EVENT_SARA_P2_MALADY, EVENT_SARA_P2_OPEN_PORTALS, EVENT_SARA_P2_PSYCHOSIS, EVENT_SARA_P2_REMOVE_STUN, EVENT_SARA_P2_SPAWN_START_TENTACLES, EVENT_SARA_P2_START, EVENT_SARA_P2_SUMMON_T1, EVENT_SARA_P2_SUMMON_T2, EVENT_SARA_P2_SUMMON_T3, EVENT_SARA_WIPE_OPEN_DOOR, EVENT_SARA_WIPE_RESPAWN, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), WorldObject::GetInstanceScript(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_ACTIVE, GO_STATE_READY, HasAlivePlayerInIllusion(), Unit::HasUnitState(), InformCloud(), InitFight(), ScriptedAI::me, NOT_STARTED, NPC_BRAIN_OF_YOGG_SARON, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_OMINOUS_CLOUD, NPC_YOGG_SARON, RAND(), randtime(), Unit::RemoveAura(), SARA_TRANSFORM_MODEL, SAY_SARA_ANGER, SAY_SARA_FERVOR_HIT, SAY_SARA_PSYCHOSIS_HIT, SAY_SARA_TRANSFORM_2, SAY_SARA_TRANSFORM_3, SAY_SARA_TRANSFORM_4, ScriptedAI::SelectTargetFromPlayerList(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetDisplayId(), Position::SetOrientation(), Unit::SetVisible(), SpawnClouds(), SpawnTentacle(), SPELL_BRAIN_LINK, SPELL_CONSTRICTOR_TENTACLE, SPELL_DEATH_RAY, SPELL_EXTINGUISH_ALL_LIFE, SPELL_INSANE1, SPELL_MALADY_OF_THE_MIND, SPELL_RIDE_YOGG_SARON_VEHICLE, SPELL_SARA_PSYCHOSIS_10, SPELL_SARAS_ANGER_TARGET_SELECTOR, SPELL_SARAS_BLESSING_TARGET_SELECTOR, SPELL_SARAS_FAVOR_TARGET_SELECTOR, SPELL_SHATTERED_ILLUSION, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, UNIT_STATE_CASTING, UpdateKeeperSpawns(), and urand().

◆ UpdateKeeperSpawns()

void boss_yoggsaron_sara::UpdateKeeperSpawns ( )
inline
585 {
586 uint32 watchersMask = _instance->GetPersistentData(
588 for (uint8 i = KEEPER_FREYA; i <= KEEPER_THORIM; i++)
589 {
590 if (watchersMask & (1 << i))
591 {
594 }
595 }
596 }
const Position KeepersPos[4]
Definition boss_yoggsaron.cpp:308
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:94

References _instance, InstanceScript::GetPersistentData(), SummonList::HasEntry(), KEEPER_FREYA, KEEPER_THORIM, KeepersPos, ScriptedAI::me, PERSISTENT_DATA_WATCHERS_MASK, WorldObject::SummonCreature(), summons, and TABLE_KEEPER_ENTRY.

Referenced by DoAction(), Reset(), and UpdateAI().

Member Data Documentation

◆ _currentIllusion

uint8 boss_yoggsaron_sara::_currentIllusion

Referenced by AddPortals(), and Reset().

◆ _deathRayAnnounce

bool boss_yoggsaron_sara::_deathRayAnnounce = true

Referenced by JustSummoned(), and Reset().

◆ _initFight

uint32 boss_yoggsaron_sara::_initFight

Referenced by Reset(), and UpdateAI().

◆ _instance

◆ _isIllusionReversed

bool boss_yoggsaron_sara::_isIllusionReversed

Referenced by AddPortals(), and Reset().

◆ _isWipeRecovering

bool boss_yoggsaron_sara::_isWipeRecovering = false

Referenced by HandleWipeRecovery(), Reset(), and UpdateAI().

◆ _p2TalkTimer

uint32 boss_yoggsaron_sara::_p2TalkTimer

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _secondPhase

bool boss_yoggsaron_sara::_secondPhase = false

Referenced by DamageTaken(), GetData(), and Reset().

◆ _summonedGuardiansCount

uint8 boss_yoggsaron_sara::_summonedGuardiansCount

Referenced by Reset(), and UpdateAI().

◆ _summonSpeed

float boss_yoggsaron_sara::_summonSpeed

Referenced by AddPortals(), Reset(), and UpdateAI().

◆ events

EventMap boss_yoggsaron_sara::events

◆ summons


The documentation for this struct was generated from the following file: